>he doesn't play games on the hardest difficulty
He doesn't play games on the hardest difficulty
That's because I'm already stuck on level 6 on hard god damn it
I don't play any game that has selectable difficulty.
Why would I want to bother myself with that?
Isn't it more fun to just kick everything's butt in normal mode in most games? The power trip's neat, no need to get an headache trying to learn each and every single different game's tiniest shinglingles.
>he doesn't play games on the lowest difficulty
Boring gameplay glares in easymode, and good gameplay shines.
Only issue is that some games actually change their content between difficulties, like making enemies dumber.
I mostly lower the difficulty setting if I think a game is using health sponges to draw out their shitty design.
>start game
>get achievement for starting game
>You have to unlock the hardest difficulty
Usually do, except in cases where it just turns everything into damage sponges.
>Game thanks you for purchasing it
>Not messing around with each difficulty to find the one that the game was balanced around/is most rewarding to play
If there's one that fits the bill why are the others even an option.
this
it just feels wrong to not play on hardest, like you are playing some gimped version instead of the real game
why would I want to get my ass kicked from the start instead of gradually learning the mechanics and getting gud?
Make the mods enforce the rules.
what are you even saying fag? that you play the game on easy at first and then play it again on hard?
A majority of games I've played either don't have good enough gameplay to enjoy harder difficulties, or harder difficulties come from just increasing/decreasing hidden numbers.
Most of the time, putting the difficulty to anything above Normal just makes enemies take a shit ton more damage and you turn into paper. All that does is drag out a game and make it more frustrating to play. Good games actually do interesting things with the difficulty, like improving enemy AI, adding new mechanics (see Hardcore Mode in Fallout New Vegas), and switching up environment layout such as where enemies are placed or how you progress.
Most games don't do difficulty well. There's very little justification for me to play a game at the hardest difficulty when it doesn't change how I play, only how long I play.
I start on medium most of the time
What said but I'm almost certain that nowadays every game does this or other lazy designs like higher enemy damage, faster attacks, increased number of enemies etc.
So in conclusion fuck the difficulty setting and lazy devs in general.
Oh and this shit Just trash design.
mega faggot
you're cute when you're angry
Some games are just stupid on the hardest difficulty. Like Doom 2 on Nightmare. Fucking impossible.
But a good chunk of gameplay is overcoming some type of adversity. People will get bored regardless of the game being mechanically sound if they can't die or face something that can keep up with their years worth of experience. Agree on health sponges though.
>TFW my gf plays on hard but I play at normal.
She doesn't have as wide of taste as I do so I turn I spend less time on one game cause I always have another game to move onto.
>Doom 2 on Nightmare. Fucking impossible.
not even close, I'm not even some elite gamer
Increasing enemy health does suck, but for more damage taken have you lot ever considered the idea that you weren't taking enough damage to begin with and the easy/medium damage is actually stupidly forgiving?
Of course it's not literally impossible, infinitely respawning enemies are just dumb though.
>artificial difficulty
When will devs create better AI instead of just lazily increasing damage and hp values or making the AI blalantly cheat?
Mass effect 2 insane is perfect.
Halo in legendary is bullshit.
Depends on how you take damage and how much you can avoid/mitigate it through your actions.
>set difficulty to hard
>walk on twig during stealth mission
>every single enemy in a 60 mile radius knows my exact location and what I ate yesterday
Hard difficulty does not mean enemies become demigods.
Plenty of games do. Like the Devil May Cry series for instance.
Easy mode is for fags
Normal mode is for first time playing
Hard mode is for replays
Super Duper Very Extra Hardcore Nightmare mode is for when you're way hella bored
The original Halo? I don't have any problems with the difficulty there.
Yeah, it was a long time ago now but I don't remember struggling too much to beat it on legendary.
What should matter is the game mechanic. Sure if the game revolves around being "hard" with insane damage and paper thin health then ok but most games are just made the way they are and then devs just increase hidden numbers which leads more to a frustration than a challenge since all it does is test the game mechanic (if it's compatible with implemented bullet sponges and high damage) and if player is able to still come victorious and if not then decrease numbers and test again untill someone wins and then they leave it be calling it Hard mode while some games offer completely different kind of difficulty (like little big planet, crash bandicoot and others where the game doesn't revolve around damage but challenge).
See the problem here?
>SU fan plays on easy
Irony aside, those are good reasons to play on normal, but good luck finding any game that doesn't dumb shit down to bab-mode on the lower levels. If you know for a fact that the difficulty select only changes enemy health and easy mode's isn't "everything dies in one hit" then yeah easy mode would be the best option, but to my knowledge no game fits that description
I will say that sometimes this depends on genre. For example, platformers almost never have competently made difficulty selections.
>MW2 on hardest difficulty
Yeah no, that shit is straight tedious. Especially the favela stages.
>Walk 5 inches
>Get headshot
>Immediate jam-on-face
>Have to take cover for 10 seconds
>5 seconds into recovery
>"GRENADA!!!!"
>Avoid nade
>shot in face again, dead
>Quote from dead president about serving your nation
Nah fuck that. Normal or one difficulty above normal is ideal.
>top tier
New moves, edited level geometry, new mechanics, stat buffs tailored to how each specific enemy is meant to challenge you.
>mid tier
Attack up, speed up, smarter AI
>low tier
Fewer/no checkpoints, higher item costs, fewer item boxes
>bottom tier [AKA: "Fuck this shit I'm out" tier]
HP up, Defense up, Luck up, player nerfs
Was it World at War with the fucking unholy grenade spam?
>At least you don't have to unlock normal and hard and impossible mode prior to hardest difficulty
it's not trash design in furi's case
You're a little faggot. I beat MW1, 2 and 3 on Veteran back-to-back within two days.
>videogame difficulty
it's just pressing buttons, there isn't any actual challenge/meaning to your hobby
I fall for this meme too often
>Dark Messiah
>Fuck yeah, hardest mode possible
>Enemies kill me in 1 hit
>I kill enemies in 15 hits
>Have to savescum the first 40 minutes until I can unlock the heal spell to make this garbage playable
Difficulty is great if the devs aren't lazy shits who just bump up enemy health and call it a day.
I'm not saying I couldn't do it, I'm saying it was tedious. At the end of it I didn't feel like I had overcame anything. It was just trial & error. Where to stand and where to toss the occasional flashbang.
I don't know, maybe it would've been better had I imposed a rule on myself like handguns only or something
>he has time to play through hard which translates to literally unlockin arbitrary trophies which mean nothing in the real world
medium is where it's at boy
i remember trying to do the highest difficulty on black ops 1
kept going for a while but yeah, it's not really anything special and gets tedious at best