Because they wasted all their development time on Wii U, then cancelled it. And Nintendo didn't think to give them a Switch dev kit a long time ago.
Oh, and Playtonic seems to be doing a really poor job at optimizing for anything but PC
Oliver Campbell
I would like to see how a Unity engine game that already has trouble running on PS4 would perform on the Switch
Isaac Reyes
>Oh, and Playtonic seems to be doing a really poor job at optimizing for anything but PC'
That's because only the PC version was done in-house.
Jordan Diaz
Why do developers promise to release their games on consoles before they even know if it will run well?
Aaron Howard
...
Jeremiah Peterson
I mean, who cares? Yooka-Laylee sucks.
Joshua Ramirez
I knew it would run like shit on consoles as soon as I saw it was using Unity.
Its pretty well known that Unity runs like garbage on anything but PC.
Kevin Hernandez
Playtonic only developed the PC version. Someone else handled the two other systems. They might be porting it to the switch themselves.
Parker Taylor
So why the fuck did they decide to release it on everything, knowing that. They should have used UE4 - look at Snake Pass, it runs well even on Switch.
Leo Moore
Because they dumb
Leo Hall
>They might be porting it to the switch themselves. If I recall they said they would be because of their history with Nintendo platforms they have a good fanbase with long time Nintendo fans.
Henry Baker
>Snake Pass >Running well The game has nothing but floating islands and it holds a consistent 50 fps at best.
Camden Turner
Probably needed to get them done quickly hence hiring a 3rd party to port them, simultaneous console releases with the PC version was a stretch goal.
>holds a consistent 50 fps at best. Its capped at 30 on everything except PS4 pro and PC.
Mason Campbell
Console players have no standards so it doesn't matter how it runs. I'm surprised reviews even mentioned it. And I doubt most people would have noticed (outside of here) if nobody had said anything.
Wyatt Ross
Better than 10fps And obviously we've seen less demanding games maintain a stable framerate on xbone
Isaiah Gomez
There is no way this a Rareware style platformer for the simple reason that Rareware was way too ambitious to put out such a generic product.
Adrian Gonzalez
The X1 version is nearly unplayable and I'm sure we'll be seeing a lot of complaints when it releases
Luke Bennett
I don't think UE4 was free when they started development. And Snake Pass only runs passable with tiny resolutions on consoles. Every engine is going to have issues if developed by a small team. It might be worse with Unity but you can see it's still an issue with UE4 and other engines.
Easton James
Niggertendo BTFO
Bentley Smith
Do we even know the specifics? But still, some AAA games have dropped down to 15 fps or so in parts but I never saw any reviews mention that. Still though, poor performance is inherent with consoles and it's not really news at all.
Evan Young
They were trying to replicate the N64 framerate :^)