Level 5 boat mission

>level 5 boat mission
>tons of crates to break, always get shitty drops
>have to try and keep civilian alive
>4 fucking waves of enemies
>after 3 waves, two demon spawns, and no health drops, my tension meter is empty and I have no God reels
>I fucking die and have to start all over

This game is kicking my ass, yet I am enjoying it. What the fuck.

Because it's good

because the gameplay is fucking amazing

the game could throw a bunch of unfair enemies at me while im doing an escort quest and id still love it. the combat just feels fair as fuck once you get used to the camera and start using the secret moves

>you're enjoying it while it's kicking your ass

That's how you spot a well-designed game. And that wasn't even one of the good parts.

>needing items, roulette, and godhand to not die

How about you git gud?

In seriousness though, learn how to juggle, stun abuse, and launch enemies in the air. None of these require consuming anything and use base moves plus the not so obvious permanent moves like up dodge then triangle doing a leg sweep.

That's kind of hard to do when you get swarmed by three guys at once.

>what is running away
>not having a kick for crowd control
Stop pretending the game is MGR where you can parry everything on reaction

You have i-frames when doing free moves though. Also charge uppercut

godhand has fantastic crowd control mechanics, you just have to learn to use them

sweeps, charged uppercuts, running kicks, all great tools for dealing with multiple opponents

Divide and conquer. If you're getting surrounded, launching enemies is a great way to buy yourself some time while keeping some crowd control.

Also, starting up the roulette will position you against enemies. If someone's coming at you from an angle, start up the roulette to target them and then cancel, it's faster than rotating to face them.

As soon as I turn around to run, I get jack-hammered in the ass by at least two fuckers.

My timing sucks. I always get hit before I let loose.

On level Die, they almost always block or dodge my sweeps and charges. I guess I should grovel.

if you're really having trouble buy Drunken Fist. Its pretty goddamned good

Side kick (if that's what the move is called, it's been a while) is your friend. That shit will send enemies flying giving you some room to breathe.

Shannon is kicking my ass. What do?

High Side Kick. It launched stunned enemies and is loopable with wall bounce
Good range, quick startup, almost none or cancellable recovery

I got lucky enough to go into that fight with a full tension meter and 3 god reels. Use the center cage to block her projectiles and throw shit at her whenever you can. DO NOT go for the goodies inside the cage unless you want to fight more enemies.

Good tip: almost every fucking move in the game can be canceled into stationary dodge. Most obvious use is with the Yes-Man Kablaam, which goes from being silly to being really fucking good if you want to cheese anything that isn't level die.

Stationary dodge is also the most reliable way to just avoid anything if you time it well. Some boss moves, charges, and projectiles have to be side- or back-dodged but when in doubt, you can probably just hit right stick up.

Human Shannon? Her pattern is fairly simple
Just backflip from her attack. Don't duck

What secret moves?

Fuck you guys, now I feel like playing God Hand again and my PS2 and copy of the game are hundreds of miles away

Stuff like Duck+Triangle for a Sweep I guess

The PS3 digital version was $2.50 a week or so ago. That pushed me into buying it and replaying even though I have the PS2 version and my PS2 is always hooked up.

Back + triangle with enemies knocked down in front of you = chargeable axe kick, bounces enemies and launches them
Forward + triangle with high-launched (head-level or higher) enemies in front of you = chargeable shoryuken, re-launches a bit
Back + X with enemies knocked down in front of you = sweep kick, doesn't launch

All three of these are available no matter what your move loadout is.

Forward+Triangle does Jumping Roundhouse
Shoryuken is Back+Triangle for launched enemies

Is that secret sweep kick the same sweep you can change in the movelist?

It is. That's why you don't put it in your movelist.
It's always available and not contextual like the others

Whoops yeah, my bad. Been a while since I played and get those two mixed up a lot.

>Stage 8-1

I can't seem to approach her and she always slips out of my attacks.

God Hand is a great example of Clover's old AA charm, and by extension, Capcom and early Platinum's too.

I think most people who try the game for the first time end up using dash attacks as a crutch for a little bit until they've gotten more confident with dodging.

Backflip once or twice when she escape your combo and light up her stick, then go back in after she finish
Also try to be up close as much as possible since she has a tendency to use the projectile on range

>spam sweep kick
>fly boss doesn't have any low attacks that can hit you out of it

Damn it, I almost suppressed those memories...

>Oh sweet another Tiger Joe fight
>Those other guys behind him are just going to watch, right?

If you do good enough in the cannonball minigame you'll just get one wave I think