Who was the most powerful or influential Fallout main character on their respected wasteland.
Who was the most powerful or influential Fallout main character on their respected wasteland
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Dweller: Saved everyone in the southwest and possibly the entire country from being turned into an semi-immortal super strong mutant, which might not have been a bad thing.
Chosen: Saved every mutant in California from being exterminated by pureblood humans (Enclave). Good for the mutants, again questionable for humanity's long term prospects.
Wanderer: Gave everybody in the northeast drinking water on a sustainable scale. The region can finally stabilize and rebuild now.
Courier: Influenced the ownership of the Hoover Dam, which possibly has big ripples down the line on the spread of power of Caesar's Legion or the NCR.
Survivor: Stopped a bunch of robot bodysnatchers that were creating a minor nuisance in the area. Also got a bunch of little settlements to start cooperating with eachother, closer to turning the Commonwealth into something more of a state rather than a lot of little isolated camps.
Vault Dweller probably had the largest impact on the timeline
Chosen had a car though, he can be anyway in days.
its a tie between dweller and chosen
The Soldier or the Courier played perfectly.
Well this is tough in the sense that Fallout 1 Dweller set up the stage for 2 which also set the stage for New Vegas, arguably making Dweller THE CHOICE hands down.
But then you get into the dynamics of what actually happened and what not.
The wanderer brought back fresh water to the east coast so that was some pretty cool shit.
Survivor didn't really do much, he found his kid and then either allowed synths to become free, destroyed them all, or ended up controlling them. And while yeah theoretically there's a lot that could be done with two of those options, that's still theoretical.
The chosen one found the geck, saved Arroyo, fucked the Enclave up in the West Coast, and overall helped the NCR expand even further by doing so.
I guess the only real answer is Dweller.
The one with a spaceship.
>Everyone walking away from the camera except the chosen
>Chosen is half facing the camera
This just shows the other characters run away, whilst the chosen charges at his problems face on. a real hero and human being
>respected
...
>Watch closely as the larger Mid-Western Power Armor watches dutifully over the smaller, meeker Environmental Armor.
No for the other characters there is nothing left.
The dweller left because he was exiled. The wanderer either died or finished his fathers dream, or committed a crime against the new humanity and himself.
After the courier established a position of power for a faction he is no longer needed.
And for the survivor there is either nothing left but ashes or a cold hall because either way his son is lost and he is truly alone in the world.
your mom
Chosen can become a champion boxer and a pornstar so he/she wins
In terms of game mechnaics probably Chosen or Survivor
In terms of feats probably Dweller
In terms of wasteland danger and people who back him its the Wanderer no doubt. Liberty Prime is just too OP
Kinda bothers me how in every game you start in a Vault like there aren't people being bron outside them.
>Dweller
Saved his vault by providing a replacement water chip. Saved them again and the whole Southwest by destroying the Master's plan for "unity." Not necessarily powerful, but extremely influential to the entire region for generations to come.
>Chosen
Wiped out the Enclave (at least until Fallout 3 retconned this) saving the West Coast from likely extermination. Very powerful character but not as influential as their ancestor.
>Wanderer
Stopped the Nu-Enclave from turning on the water purifier, only to turn it on himself. After awaking from a coma, then wiped out the Nu-Enclave. Similar to the Dweller in that while not very powerful, they will be revered by generations and remember as the one who brought stability to the region.
>Courier
Insane power, practically a demigod. With cybernetic enhancements on top of that. Influence is largely dependent on which ending becomes canon.
(NCR ending)
Defeated the legion at Hoover Dam, further cementing NCR control of the region. Will not be remembered as NCR will take all credit.
(Legion ending)
Defeated the NCR at Hoover Dam, allowing the Legion to seize control of the Mojave and bring about a harsh civilization to it. Will be held in high regard for generations and potentially even be a successor to Caesar.
(House ending)
Defeated both the NCR and Legion. Sending New Vegas and the whole Mojave into a golden age of order. Will be remembered as the "hand" of House. Both loved and feared forever.
(Lawful Wildcard ending)
Pretty much the same as House except a more direct approach.
(Chaos Wildcard ending)
Fucked up everything for everyone.
>Survivor
Stopped a hidden boogyman from operating in the shadows and doing nothing wrong by blowing them up. Turned the Commonwealth into an organised community instead of a few squabbling groups.
I want my game where MWBoS begins invading everyone with their enclave robots, tanks and jets. Where the game takes a long hard look at itself and the direction each studio has done. I would mock each one and balance it out really well.
West coast would be filled with assholes who refuse to work together and take FUCKING FOREVER to get anything done. East coast would be filled with pretentious, naive' fucking IDIOTS who are literally bumpkins.
While third faction is of course the MWBoS who shoot first and ask questions later, although they are lead by a literal god emperor for a leader who commit sudoku if he finds a worthy successor. Bonus points, General Barneky aka " Lee Ermey " returns in his cyborg glory.
Both forces stare each other down at Cheyenne mountain wanting into vault 00. The territory is already settled and the inhabitants are in absolute terror as both forces are poised to take what was once theirs in the name of good.
Do you follow the pragmatic west coast? Or maybe you enjoy the light hearted virtue of the east? Or do you believe in the skeptic rational of the MWBoS?
Or perhaps your principles lie in the land that has been ravaged as all three of these forces fight.
Aaaand the games theme. youtube.com
>every game
You're born in a Vault only in the first game. The rest of the games, such as 3, you are born outside the Vault, but you're brought into it still as an infant. In 4 you live most of your life in pre-war Boston, only to be frozen in a vault for what seems like a minute from your character's perspective. Chosen, Wanderer and Courier are pure wastelanders.
Dweller stopped a apocalyptic communist takeover. Without his/her actions, every living being would have been reduced to the lowest standard for the sake of equality. A whole continent of retarded barbarian freaks with no hope of further progress. It would have been worse than siding with the Legion. Even Enclave's genocide would have been better because at least they had the tech and knowledge to rebuild a proper nation on top of millions of corpses.
>Chosen: Saved every mutant in California from being exterminated by pureblood humans (Enclave). Good for the mutants, again questionable for humanity's long term prospects.
If everyone but the Enclave had died the ensuing inbreeding would have done a lot more damage
Wow almost as if it's a reoccurring theme in the fucking series.
>don't talk to me or my son's power armor ever again
>super mutants
>retarded
did you even play fallout one
Literally the only flaw in the master's plan was that super mutants were sterile. They were superior to human beings in every other way, as long as the test subjects were radiation free
Only played a little of the first one and 3, NV, and 4. Aren't super mutants dumb as shit?
I'm actually playing it right now. What about it? Super mutants are almost immune to the adverse effects of aging, but not all. They are prone to losing their mental faculties due to age, even if their physical bodies don't deteriorate. That in combination with sterility produces a populace that grows into being permanently stupid and in some cases insane. They are literally retarded. Every rule has its exceptions, but normal humans also have their geniuses and idiots. It's just that with super mutants, everyone eventually becomes an idiot, unless they get killed by the increasing majority of idiots before they get to live that long.
I've only played 3 and NV and know the plot of 4, and this is not true for any of these games.
>FO3
>epic battle for pure water
>FO4
>make a water filter out of some trash
It's also a convenient way to deliver exposition to the player as if the character they are playing is just as new to this world as they are, instead of someone who has grown up outside and should already know this stuff.
In most of the games there's a wide range of intelligences. The mooks you kill in the wasteland lean towards the stupid side, but Marcus and the Master's lieutenant are examples of smart mutants. In the not-so-canon Tactics, almost all of the super mutants are durr-tier retarded. You even get to use an FEV-based serum which will permanently increase a character's strength and endurance, but will completely cripple their intelligence. But it could be a side-effect of it being an ineffective substance.
Pretty much every super mutant is a dumb shit save for the original ones made by the Master who took well to the mutation goop treatment (usually Vault Dwellers). Marcus, Lily, the Lieutenant, and some other nightkin in F:NV are examples of this.
All bets are off when it comes to super mutants who weren't created/mutated by the Master and his forces. It's entirely possible that some East Coast super mutants, either from the Institute's experiments or whatever created the DC mutant population, could become "smart" if anyone actually took the time to properly educate them.
Strong in FO4 seems to be pretty simple-minded, but not necessarily unintelligent. His approval dialogue shows that he has a firm understanding of the super mutant mindset/culture that is surprisingly nuanced. There's some other lines from other generic super mutants that could imply that they aren't all dumb either.
No, in 1 its explained that radiation is the one that affects the FEV virus, so as long as the subjects are radiation free people, like the vault dwellers, their strenght and intelligence should be enhanced.
In New Vegas appears Marcus, a super mutant companion in Fallout 2 who is an example of how original supere mutants were
ill just leave this here
>New Vegas
>Make a water filter with two cups and a tube
>Do it at a campfire without tools
>80% efficient
>It's entirely possible that some East Coast super mutants, either from the Institute's experiments or whatever created the DC mutant population, could become "smart" if anyone actually took the time to properly educate them.
3 already had Fawkes like this though he's self educated.
Dweller because he's the only one who canonically appears in two different games.
He was also pretty instrumental in the early life of the New California Republic which is pretty significant.
Tactics man destroyed an unstoppable military force
Vault Dweller saved the U.S.A
Chosen One saved the U.S.A. again but the Enclave did nothing wrong
Enclave was going to genocide everything non-enclave so yeah that isn't exactly a good idea there bub
REMINDER:
Wild Card>NCR>House>Caesar
Railroad>Minuteman>Institute>BoS
>railroad
>Not wanting to save the Synths
>When Nick and Curie exist
UNDERAGE EDGELORDS GET OUT
>curie
>a synth
Curie is a robot and nick is obviously a synth so he won't fool anyone, so he can stay.
House>Everybody
The House ALWAYS Wins
>Not just telling people to fuck off and fight them if necessary to defend your friends, not some nameless child who is starving in africa - sorry I mean some nameless synth.
Hi friend, I think neogaf might be more up your alley.
>Making Veronica upset
Frank Horrigan could beat the shit out of literally every other Fallout antagonist and their armies at the same time with his bare hands so Chosen gets my vote.
The Brotherhood initiate who stopped the entire wasteland from being enslaved by genocidal deathbots
>real life
>make a water filter out of some rocks, sand and charcoal
> or just purify by boiling
The courier wasn't born in a vault from what I remember. Neither was the protag from 3 or 4.
To be completely technical, that guy said "start in a vault", not "born in a vault".
Even with that logic, NV and 4 wouldn't apply.