Why isn't there a VR MMO yet?

Why isn't there a VR MMO yet?

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developer3.oculus.com/documentation/intro-vr/latest/concepts/bp_app_simulator_sickness/
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MMOs are grinding games that you have running in the background while you look at porn and shitpost

Because a game takes 3-5 years to make, something like a MMO maybe a little bit longer.
They rushed the hardware too fast, without giving devs enough time to present more than techdemos at launch.

Because VR is a shitty gimmick.

because 80% of people will vomit if you make them move in virtual space

and mmos were already dying

Why are these VR threads always immediately swarmed by butthurt shitposters?
Do kids think VR is a new console?

Because it's an extremely small market.
>requires VR tech (already rules out the majority of gamers)
>requires interest in MMOs (has been steadily declining for years)
Best case scenario it'll be played extensively for a month or so before people realize it's completely vapid and go back to their WoW comfort zone, leaving autists and ERPing weeaboos to inhabit the dead servers.

I can see someone making a VR mmo in the future, but you are probably right.
It's pretty hard to imagine the kind of people who raid 5 days a week wanting to have to move the 16 hours they waste online.

Because it's impossible to have a massively multiplayer game when there isn't a massive amount of headset owners.

>mmo
>12 people playing vive games at the moment
really makes you think

Vive owner/developer here.

It's going to happen, surely, but it would have to be a game where it's available for desktop users as well. For example, the VR Social app, VRChat has a desktop mode for people who don't have VR systems. It has a number of features and activities that are locked off to these players, but they can still talk to people and walk around and stuff.

There are several quirks that would be difficult (but not impossible) to tranlsate to a VR experience. For example: I can imagine balancing being a challenge as "DPS" on weapons doesn't really make sense when its your hand swinging the weapon. Perhaps each weapon has a cooldown after each swing, so the player must wait for the cooldown to end in order for their strikes to actually deal damage.

Because most people don't have VR headsets and very few would be willing to buy one just for some MMO gimmick.

I wonder this myself. I think it's just third world niglets who will never be able to afford the headset, nevermind a decent PC.

Same reason people shit on motion controls, or motion capture, or any other alternative way to play a video game. If it's anything except a player sitting in a chair with a controller then it's a "gimmick" and doesn't have any merit to it. They're the crotchety old men of this board.

Well it IS a gimmick.
But one i like - hardware is already working fine (at least with the vive).
But the most defeating con VR argument still hold up and that is no gaems.

>VR has no games
An unfortunate reality that I hope to help change one day, but a reality nonetheless. It just takes the right games to get enough people hooked on the concept. After all, it only takes one good game to sell a system. Here's to the future, I suppose.

Guess we just gotta wait until headsets get a lot cheaper so that a lot of people have one.

Eh everyone who went for the meme knew it will be no games for a while anyway.
That gameplay looks like a interesting concept.
I like hoe it doesnt seem to bother with motion sickness prevention. (which should be fight through anyway instead of fucking around with half assed teleport solutions.)

this shit gave me motion sickness just looking at their webm

There are guidelines for devs on how to prevent motion sickness, and also seizures etc. For example: >developer3.oculus.com/documentation/intro-vr/latest/concepts/bp_app_simulator_sickness/
Yeah teleporting around is dumb and lazy, and VR has the potential to be incredibly immersive, but devs currently either don't know how or don't bother mitigating motion sickness.

Mortal Online had had VR support for a while now

Well you better hurry the fuck up user, we need this in the near future.

what's it like living with such a wimpy constitution? how do you live and function?

this

My solution would be to just present options. Fully realise the movement with no barf bars but implement "motion sickness friendly" options as... "options".
The whole motion sickness thing is also heavily exaggerated, nothing most people don't lose after a few hours.

Pretty much this. After all, MMORPG stands for MASSIVELY Multiplayer Online Role Playing Game. Can't exactly have an MMO without a "massive" install-base, now can you?

WoW happened when it did because there were enough people with enough PCs that were powerful enough to run it. It'll be the same for VR once that becomes affordable enough.

Don't worry, weebs. Your SAO wet-dreams will happen someday, but it is not this day. Just keep the dream alive in your minds and hearts.

Thanks, man. Yeah, I decided not to give a second thought to folks who can't handle artificial motion. If you can't handle it then, sorry. Perhaps a Dragonball Z-inspired experience isn't for you. I'm not going to neuter my mechanics so that some players won't get a tummy-ache.

VR-sickness comes from the same place as sea-sickness. It's all to do with your vestibular system in your inner ear. Just like with being on a boat, you've got to get your VR-legs before you can start playing games that involve simulated motion.
Start with experiences that are purely room-scale, like Job Simulator.
Then move onto games that use Teleportation as the main method of locomotion like Rec Room, or the Budget Cuts demo.
THEN move on to games that make you move without you actually moving.

for those with smartphones

>go to pornhub
>type VR
>watch one of the videos

you're welcome

>check the VR porn
>don't have the goggle
>blank screen
>move around
>it literally acts as a VR device
>look down
>getting sucked off

WHEN DID THIS SHIT HAPPEN? THE FUTURE IS HERE BOIS

I already overcame the little motion sickness i had. Only in rare extreme cases my knees get jerky for a moment. But things like serious sam in classic controls works without problem.
The whole motion sickness scare is really holding VR back at the moment.

Has technology gone too far?

>that ahri video

MUH

>The whole motion sickness scare is really holding VR back at the moment
Agreed. One of my roommates got scared off of VR because his jackass friend had him try a roller coaster experience on the Oculus DK1 a few years ago as his first exposure to VR and he threw up. Now he's too piss-scared to try my projects, even the tamer ones.

As my current big project, I'm working on a virtual dog park where you play fetch with a virtual dog, but he's too scared to even try that.

youtube.com/watch?v=M3fk8vP9a-g

hory shet

At least one is being done.

Well it also depends on your PC since frame drop motion sickness can hit people harder than that from artificial movement.
But that led to another problem. Most games don't use rift/vive max resolution at default, so it wont lag on weaker systems.
Somehow that led some people to think that the HMD resolution is much shittier than it actually is.

Well I'm not in the actual demographic for your doggo sim, because I have a real one.

>I have a real one
You can't talk about your dog without posting pics, user. It's the law.

Why would you bother putting in motion controls when all modern MMOs depend on as little player input as possible? It's all auto targeting, auto attacking and scripted skill casting so players can focus on the real meat of the game, watching damage numbers go up. Adding in extra effort needed with motion controls will make it much less appealing to the core MMO crowd.