What are some games that are purely about exploring and puzzle solving and i don't have to fight things?

what are some games that are purely about exploring and puzzle solving and i don't have to fight things?
i don't care about fighting things

The Witness, but unfortunately the puzzles are obtuse and the whole game is just badly designed like all those F2P puzzle games on smartphones. A better game would be something like Antichamber.

Minesweeper

most early lucasarts point and clicks are exploring and puzzle solving

you cleared grim fandango or the monkey island series yet?

the witness is excellently designed in my opinion

you opinion is shit

The Talos Principle.

And your name is Jonathan Blow

your opinion is shit

I like how it's designed to not hand hold you at all and you can complete anything in any order

yeah, i grew up on lucasarts point and clicks and grim fandango is the best thing i ever played, although it's not quite what i'm talking about here
i'm thinking more about exploration based open world games like fez with puzzles instead of enemies
i do love me some minesweeper
the witness looks fucking perfect. i'm not sure i like the look of the antichamber environment

Professor Layton

I wish, he's an alright rich duded who's good at making games from what I figure

this looks really good too, thanks

Breath of the Wild. You don't HAVE to fight anything.

>i don't care about fighting things

FIGHT ME

i would play this if i didn't have to buy a new console just for it

Limbo?
The Inner World?

Both are more point and clicks, though.

i will fuck you up

>the witness looks fucking perfect. i'm not sure i like the look of the antichamber environment

witness is fucking perfect

though antichamber is also amazing, lots of non euclidean space to play with your expectations

the king's quest and machinarium series are decent puzzle games, but both are still point and clicks not open world. i swear i've played a 3d platformer type kind of like tomb raider 3 which was open world puzzle solving though. can't recall the name

Damn dude. You have shit taste.


The Witness is such an elgantly designed game. The way it teaches you new ideas is subtle, organic, and rewarding. If you find it obtuse, you're probably Ricky Retardo.

kings quest 4 is the first game i ever played. my whole family played it together and we got stuck trying to get out of that fucking whale

>teaches
l o l

Was. Braid was great, but The Witness is like a complete regression with everything he accomplished prior.

are you implying that it didn't teach you enough?

never played braid so I can't draw comparisons between that but I love the witness, it's probably my favorite puzzle game, only thing I didn't care for were those voice boxes you find around with those einstein quotes

Try antichamber

It only taught me that some asshole thinks you can learn without context, and no, puzzles that you solved the first time around aren't context. That's brute force with sheer luck.

What are point-and-click adventure games and Yume Nikki fangames?

You're pretty dumb then, there's no brute force involved, the town center puzzles are the ones that rely on you knowing the mechanics from all the different areas but all the different areas themselves don't rely on you knowing anything beforehand

you're retarded

I bet you're horrible at IQ tests

i like yume nikki and i already explained that point and click adventures aren't what i'm looking for
i do play them but they're not exploratory enough for me

another good example of what i am looking for is the knytt games
just running around a giant chill environment exploring it and some puzzles

where are the fucking ship octagon puzzles taught?!
i fucking searched everywhere and that was my 1 or 2 last areas to finish the game.

I agree, but that isn't to say its a great game you should play to completion. As elegantly as he does it, Blow explores the main puzzle type in the game to exhaustion. Certain areas are so dense with the same type of puzzle literally each step is blocked by a new one. It would be great if a massive sign popped up past a certain point and told you to take a week long break from the game, just to take a significant breather from maze puzzles. That said, the REAL "aha!" moment is one of the best moments I've ever experienced in a video game
This guy probably has problems counting

What is Myst?

a good suggestion perhaps
although i remember being bored and frustrated by it as a kid, maybe i'm smart enough nowadays

...

what is this

Puzzle Agent
It has everything the Witness lacks

nevermind, i solved the puzzle
look at my puzzle solving skills, using reverse image search

how's the exploration in this game though? i should have stressed that more
i want to be exploring nice places whilst not fighting people

one of the hardest puzzles in the game

it's a combination of four puzzle types in the game

Fuck off filipe

is that the guy who made fez?

The shipwreck?
The two you really need are the jungle sound and the canyon cliffs symmetry.
The one made me want to kill myself because apparently i'm pitch deaf or something.
Also, the sound puzzle in the recording booth which I still don't really get

those two and color and fill dots ones

I mean those are the other two elements it uses, so four types combined