Name a more pretentious indie game

Name a more pretentious indie game

No walking simulators

Isn't permadeath what makes a rougelike a rougelike?

>it's like Dark Souls
Every time.

...

>Dark Souls-ian

I think I found a new word to laugh at this night. It does look decent from the screenshot, but I highly doubt it will work like they wanted it to, since few games get to that point.

>roguelike
>procedural generation
>pixel art
>Darksouls-ian?

I bet it's even on early access...

Don't forget
>Metroidvania

This looks fun. Got a link to gameplay?

>Name a more pretentious indie game
literally nothing about what you posted is pretentious, even if it is bland and overdone garbage

...

>its not like every other platformer ever, i promise!

>dark soulsian
>procedurally generated
>having multiple strains of cancer at the same time

>metroidvania but with a randomized map
Awful
YIIK might be more pretentious though

>procedurally

>Dark Souls-ian

But that style of combat didn't originate in DS or Demon's Souls for that matter. There were multiple games that has some or all of the elements of DS combat. And none of them were fucking 2D side scrollers. Yet even if you're okay and just use it because DS popularized the style, "dark souls-ian" has to be one of the dumbest sounding butcheries of the English language I've ever come across.

>procedurally generated
>meticulously hand crafted

Reading this is actually painful.

It's even worse that I really enjoy Castlevania Symphony of the Night, but have to live with that word existing if that game is going to exist.

The shear number of comparison words in this gives me a headache. Can a game not be it's own thing?

I think Procedural/Random generation is one of the worst trends in the last decade. It kills level design.

>procgen
Nah. Wipe this meme from the face of the fucking earth.

Anyway that isn't pretentious in the slightest. It's bandwagon brainless schlock. Next you'll be saying that Micheal Bay's Transformers is high art.

A roguelike is more than permadeath.
It's also about withholding of information (item identification, usually).

That isn't pretentious, just horribly generic and overdone.

did the developers call their game all this shit

or was it some gaming news media shitter?

>Name a more pretentious indie game

>roguelike
>GUYS IT'S LIKE DARK SOULS
>permadeath
>inspiration from THOSE GAMES YOU LOVE
>procedurally generated

The only way this could be more by the book is if it had crafting and survival elements. This is so disgusting.

This one might actually win most pretentious indie game, just for how angry Johnathon Blow got when people "interpreted the secret ending wrong".

What a fucking faggot.

>ever changing
>random

pre-built or go home
procedurally generated levels will NEVER be fun to explore

>Procedurally Generated Metroidvania
WHY DON'T THESE FUCKS UNDERSTAND THAT ONE OF THE MAIN DRAWS OF METROIDVANIAS WAS THE HANDCRAFTED MAP FULL OF SECRETS AND POTENTIAL SEQUENCE BREAKS

Braid
Titan Souls
The Witness
Fez
Limbo
Inside

>pretentious

That's not what pretentious means OP. I mean yeah, it looks and sounds like dogshit, but saying it's pretentious implies that it's trying to be deeper or more important than it actually is.

Gone Home or Dear Esther are way more pretentious.

Didn't Jon Blow say he got depressed or some bullshit because people weren't liking Braid for the reasons he wanted them to? The faggot's just a fucking twat.

>>Titan Souls
Explain.

The developer is a pretentious douche.

The game is actually pretty comfy

Dear Esther, sure, but Gone Homo wasn't pretentious. It was a preteen's diary about liking vag, just because something is shit doesn't make it pretentious.

Does it matter? His games blow.

>His games blow

That was awful, just like his games.

It's like someone instructed a computer to write the most buzzwordy article possible.

It was trying to be deeper than it actually was.

How about the dragon cancer one i can never remember the name?

Papers Please is a fucking job simulator what more is there to say

Dark souls has passed on into history
It's a legend in our hearts

Easy.

>no indie game article generator
[adjective] tale, the [buzzword] [buzzword] [word that doesn't even exist] RPG inspired by [popular game released in the last 5 years] and Earthbound

Wasted trips.
It's shit.
Just a side scrolling VN with edgy teen furries.

The Witness

The Stanly Parable

The last line mentions that "innovative coding" will solve that so that you'll have procedural generation along with sequence breaking and a "hand-crafted" feel.

I doubt it'll work out, though.

But the Stanley Parable is fun.

Wew lad, that's like 90% of all current indie game memes rolled into one description.

Doesn't necessarily mean that the game itself is pretentious, though.

>Dark Souls-ian
>ian
Please whatever god smite down this infidel.

Careful, you're not allowed to say that here

What is even the Dark Souls influence? There are enemies and you attack them with weapons?

o my sweet summer child
you have no idea

>all these fucking shitty Metroidvania apes
>only one Classicvania in development

>only one
retard

Shouldn't they have spent the time that they put into the """"innovative coding"""" actually handcrafting a map in the first place then?

By all means, let's hear them.

Is the game itself really that pretentious? We all know the creator is a fucking douchebag.

Procedural maps in X-COM were more fun than fully handcrafted maps in XCOM

>procedural generation

>meticulously hand crafted feel

How does that even work?

Sounds like he's just spouting bullshit buzzwords.

Well if we actually look to Dark Souls, it would be weighty animation based melee combat in which careless button presses can kill even a decently leveled player character.

I'm not sure how these 2D roguelikes do any of that though.

>randomly generated
Anyone have a trash can around here? I gotta throw some stuff away.

Easy... Undertale

>it's a METROIDVANIA
>but it's a ROGUELIKE
>it's a ROGUEVANIA
>DARK-SOULSIAN combat
jesus christ


that doesn't sound pretentious, just like a game that uses every single indie buzzword.

Jon Blow wins the pretentious award.

>permadeath

What does this mean? If I die in the game do I die in real life?

The density of the word "procedural" has reached a critical mass. Would you like to reboot?

Yes.

Procedural generation and permadeath are the two things that make a roguelite. Make it turn based, and it's a roguelike by most definitions other than the autistic ones. Granted, to like real roguelikes you have to be a bit autistic so do what you want with that. Keep in mind that by the strictest definitions, many people don't consider tome a true roguelike.

>strictest definitions
People who lose their shit over semantics should probably die. Like, maybe just kill yourself if you're actually upset over genre names. Do the world a favour.

Just a PSA.

Fuck you

Like, chill, dude, like, alright?

Well, if you actually put effort into it procgen levels can still feel good. This usually involves putting together a bunch of premade chunks, like the original XCOM or the vaults in most true roguelikes.
I don't really like Dungeon Crawl Stone Soup, but it manages to make interesting levels despite being mostly random.
It's a shame you just autoexplore through most of them then cheese the fights in hallways.

That wasnt pretentious because the creator made it about his own experience. It was still dumb, but not pretentious.

Sounds really lakeside Kafka-esque.

Well there's no mention of the story so I can't actually tell one way or the other if its pretentious or not

wish we could have gotten a finished product

but the characters are adults, which makes it even worse. the dumb cat bitch drops out of college but acts like shes 14

Literally nothing about that is pretentious, retard. Stop using using "pretentious" as a catch-all term for something you don't like, it's not "cuck".

>early 20's millennial
>adult

This thread was at 0 replies, just about to archive when you replied. I had so much hope that Sup Forums finally just left a stupid bait thread alone for once, but no, of course not. You just had to fucking bite.

I'm curious now. Didn't finish the game because it was boring, but how does it end and how does people misinterpret it?

> derp procedural is bad

you are all fucking depressed nostalgic contrarians who are happy with a shitty static old school environment, procedural generation is the future, it just needs time to evolve just like open world mechanics.

same thing with open world, people are tired because they only play bad ones even if the idea is good.

>implying me and all my mates in second year of uni have any idea of what to do
>implying she doesn't have severe mental disorders

nier automata

This, desu.
Procedural generation is great when actual effort is put into making it work well and mesh with the gameplay.

Dark Souls, while a good a game on its own, had a very negative affect on games overall.

>procedural is the new thing