Now that the dust has settled, what went wrong?

Now that the dust has settled, what went wrong?

literally nothing
its literally the best game of all time
literally

Honestly, the hardware, and not enough variety
where it counts. The collectibles are pretty worthless.

a barely populated open world

That's a stupid argument.

this

Still one of the better open-worlds.

Also, I don't give a shit about the sidequests. They weren't too bad, but felt as important to the world and worthwhile for me as an MMO quest.

I loved the things that went right but I won't ignore that once you realize that there's really nothing that great to discover or learn about, it's pretty boring, but it's still very fun to run around.

It made every Elder Scrolls game obsolete

Pull Master Sword in Ocarina.
>Entire world changes.
>Player character becomes an adult.
>Ganon conquers Hyrule.
>All other characters age.
>Seven brand new dungeons open up.
>A trove of new items become available.
>Combat changes entirely.

Breath of The Wild Master Sword.
>You get a decent weapon.
>It breaks.


>7 enemy types (not counting 1 hit fodder)
>No Story.
>No Characters.
>No Dungeons.
>Bosses are copy-paste.
>Shrines are copy-paste.
>Weapon durability is pointless.
>Master Sword is mediocre.
>Music is bland.
>Developers making animal sounds.
>Quiet game world.
>Graphics are low resolution.
>Frame rate drops to 10-20.
>Lack of flying encounters.
>No antagonist
>Static protagonist
>Final Boss is a huge letdown.
>No Darknuts.
>No dodge roll.
>Lack of interesting loot.
>THERE IS SO MUCH. GODDAMN WAITING.
>WAIT FOR THE SHEIKAH SLATE, WAIT FOR THE ITEM SCREEN, WAIT TO COOK, WAIT FOR INVENTORY SPACE!

10/10 game for sure, faggots.

>Not counting
And this is where your autism immediately ruined the rest of your shitpost. Congratulations.

Nothing. Unless you're Bethesda, cuz it makes skyrim look even more shit.

Open world games are now delineated into BZ (before zelda) and AZ (after zelda).

It triggered westerncucks

Troll harder faggot.

You're mad but this game did make me as mad at times,

Lol, if only it came out on a system that could run it and didn't have so much redundancy than maybe, Skyrim is shit anyway

>I watched a review and am trying to bait on Sup Forums
You were good until you said >No Characters. A lot of your points are actually pretty valid but you can't just throw in stuff that isn't true

not the best game ever zomg guys but it is a very strong game. what went wrong? all non gameplay related things. Shit voice, shallow character pool, bad VAs, ect. if you complain about weapon durability, then you have yet to get off the great plateau, because good weapons are all too plentiful and dont break as quick as boko clubs and bats.

BOTW is an enjoyable game, up to certain point. The "honeymoon" period is some of the best time I've had in recent gaming memory, but it becomes a grind once you've gotten into the game enough. I wouldn't call it a great Zelda game, since it for better or worse, it shucks so many series staples.

The best I can say about BOTW is that it makes me very interested in the NEXT entry into the series.

We've yet to see another game follow BoTW's approach, and personally, I don't think that we're going to see a very positive change necessarily. The weapons breaking are a workaround that works, but it takes away from looking for items since everything essentially is a consumable.

>what went wrong?
Your mom didn't have an abortion

Lack of set pieces and optional dungeons. Enemy variety. Voice acting. Lack of significant rewards.

Literally all fixable with DLC. Please do it Nintendo.

It's too good so I haven't been able to move onto other games, I just want to keep playing Zelda.

Nothing, OP. Your mother and father never loved you, and I hope you die in a ditch from a meth overdose.

What do you mean by lack of significant rewards? I thought they did a great job of that.

my only complaints are the resolution is low as fuck and the pop in can be distracting. Other than that it's a great adventure game

Now thats a complaint that cannot be tossed aside. I dont agree, but thats very valid.

>do sidequest
>reward: gold/silver rupee

The first 120 hours were amazing but after that it was boring as fuck.

I thought rupees were fine rewards in this game. There's tons of stuff to spend them on this time around and unlike every other Zelda game, enemies and random bushes don't give you any significant amount.

Nothing you past the first hour is worthwhile, not even the master sword. It's all ephemeral bullshit that'll be gone in one camp if you actually care to use it, thus there's no sense of hype or wonder like you got when you opened a big chest in OOT.

Rupees become worthless fast. Using the same rewards over and over is also boring and lazy.

What's wrong with items being consumables? Putting aside user compulsions to hoard items and fear of ephemerality, it fixes the loot curve problem that open world RPGs invariably tend to have.

Some things could have been done better.

The final boss was pretty mediocre, and "rewarding" you an easier boss fight for doing the main story seems retarded to me.

An extra final boss form if you completed the dungeons and pulled the master sword would've been so sweet.

Another thing that felt "wrong" for me was the lack of caves. All that mountains in the game and not a simple cave to explore was a letdown.

Even with that things, it's an amazing game tho.

Fairly low monster diversity.

Hyrule Castle was an awesome example of an open world dungeon. Too bad there was only one of it.

The Divine Beasts didn't feel like much more than glorified shrines. Their interactivity was certainly interesting, however.

Only found one giant boomerang in my entire playthrough

Haven't become worthless for me yet. I'm dozens of hours in, I still need to buy sets of gear and pay for the final fairy fountain.

Also rupees are not the only reward for a long shot.

>first open world game that isn't utterly barren
>every place has interesting landscape, interesting wildlife, and usually an interesting secret
>coming back to the same place in different weather looks completely different and has completely different wildlife
>120 puzzles, when combined represent more puzzles than any previous zelda game
>900 extra puzzles that reward exploration
>something unusual spotted in the distance as an incentive for exploration, rather than 3490823 quest markers
>side quests that never get repetitive and are not duplicated in every town/stable like in other open world games
>first implementation of weapon durability that isn't complete shit
>beautiful art direction
>no handholding, no forced tutorial, can turn off map and all HUD elements besides HP

The only thing that went wrong in this masterpiece is that it was released on an underpowered piece of shit. Better draw distance, stable 1080p/60fps, and anti-aliasing are the only things that could have improved it. Like Ocarina of Time, we will still be talking about it in 15-20 years, pinpointing it as the game that completely raised the bar for the genre.

>lack of optional dungeons

There are 120 optional puzzles, easily 10 dungeons worth of content.

What other rewards are given in sidequests?

>>first implementation of weapon durability that isn't complete shit
Is this some kind of a joke? What's new about the weapon durability system in this game? It's just Dead Rising only you open chests instead of pull things off the shelves. There's nothing new here and certainly nothing better.

The fact that it was released on a Nintendo system. If it (or a completely identical game) had been released on PC/Xbox/PS4, it would have been gotyayfeae.

There are a handful of caves though. A bunch of them contain shrines or ore. No expansive underground area besides the Yiga Clan thing, but they're there.

The shrines are completely different from conventional dungeons and you know it. There's also 116 optional shrines, not 120.

The sidequests that the game labels as "sidequests" are pretty meh. I don't think they're bad, but they're not that outstanding either.

Keep in mind though that the shrine quests are technically sidequests too, and some of those are honestly fucking god tier. Gameplay-wise I definitely want to see them again in future titles, even if shrines are no longer a thing.

No, there's not, user.

This

/v will never recover.

Shrines. A house. A town. Pieces of gear like the Zora armor leggings and the Thunder Helm. A fairy fountain. A horse. Horse armor. Consumables. A couple of vendors that open up.

>what went wrong?
It isn't Majora's Mask.

These numbers remind me a lot of the skyrim hype train
>300 hours of game play!

Did you just not find them or something? Tabantha or whatever the northwest region has a Shrine in a cave with some water and updrafts, there's a couple of other caves that are covered up with brambles or boulders, a few places like the west of Hateno where there's caves going underneath mountains with ore, and then a bunch of waterfall caves.

Go from Hateno and follow the mountain ridge from the south and there's a bunch of random little caves.

Wanna know how I can tell you've never played this game?

I wonder when we'll get a BotW remaster. And if they'll fuck it up in the process somehow.

The game had a fully fleshed out gear system

>shrines
Shrine quests aren't the sidequests I was referring to.

>a house, a town
Same sidequest and it's the only one worth mentioning.

>pieces of gear
Very few cases. They are obvious exceptions.

>fairy fountain
Not a reward. That's from exploration.

>a horse
Not a reward.

>horse armor
Ok?

>consumables
Not a good reward.

>vendors
Not a good reward

Rupees/ore/lame consumables are 80% of the rewards and it's a drawback. It's okay for the game to have flaws, user. You don't need to act like this.

These aren't the kind of caves we're talking about.

That's not true, or at least not in the sense you think it is. I hate to sound like a weeb but this game is too westernized in design. If it had been any other game I would probably have been more generous, yes, but that's because I really liked the Zelda formula and to see it basically thrown away so totally and ruthlessly really salts me the fuck up.

It works from a gameplay perspective, but it's kind of unbelievable when a sword you use on 3 enemies
is about to break, when in reality you should probably be able to always use that sword, but it would dull.

I'm not asking for realism, but it's just kind of dumb feeling when you use up a weapon.
I really don't give a shit about the weapons I get because they'll be gone in like 10 minutes.
What it made me do is just keep my good weapons safe while I just used the shit ones and
kept picking up new ones. This is the smart way to do it because it maximizes the amount
of utility of the weapons you have. However, this means I don't get to feel powerful or that having a big important
weapon was that big a deal because I never get to use it.

It just doesn't feel right. Wheras when you get a hookshot or bow in the other Zeldas, you now have all the
utility of that weapon forever, no question. One of my favorite things about Zelda or Metroid is how when you get a new item,
it changes your situation everywhere that item is applicable, from solving problems that only that item can solve,
or solving problems you can with others, but in a way that's unique to that weapon.

In BotW, you get about 5 kinds of items (give or take, whatever) plus your magic ipad where you get all the
abilities at once. The way these abilities are used are fantastic, but the item based progression made
everything feel progressively more interesting as you went. Which is why I think this game is pretty different
from every other Zelda, even the first.

I see this as a flaw from my personal perfect image of what a Zelda game is, but it's still great.
I'm happy that Nintendo desires to mix things up, and be risky in the right areas.

Personally, I would have been happy if they made this a whole new IP.

it's just a fun little gameplay mechanic

This to be quite honest. Even if you don't count the repeated puzzles there's still more unique puzzles in the game than any other Zelda game.

I've bitched and moaned about so many games in this series but BotW is pretty much everything I've ever wanted.

Just to clarify on the second to last section,
I mean that BoTW lacked this item based progression.

I'm not going to play this moving goalpost game user. Don't be a fag. Like I said, I think they did a great job.

I'm not saying it's not a good one either. I'm just saying
that I would have preferred the game was designed without it.

I like it for what it is, but I preferred the old way.

>Z-Zelda only got perfect scores because it's a Zelda game!
>Can't stop comparing BotW to other Zelda games rather than on it's own merits.

Classic /v.

Salty as fuck and desperately clutching at straws.

There's no goalposts moving. The rewards were usually the same shit: rupees/ore/low-tier food and it got old a boring fast. A few unique cases don't change that. You're fine with it, cool, I wasn't and you responded to me not the other way around. Accept my opinion or argue against it. Don't get mad because I don't agree with you.

It's another game in a long running series. You really think people aren't going to throw comparisons to the other games?

>What it made me do is just keep my good weapons safe while I just used the shit ones and
kept picking up new ones.
This is where you fucked up. It's not the smart way to do it, it's the hoarder's mentality. It's the JRPG save-the-elixirs-for-a-boss-that-never-comes complex.

When you do this, all that happens is that you get good weapons, never use them, get better weapons, and then throw away the good weapons without using them.

The smart way to do it is to use the good weapons immediately, because you'll find better weapons before your good weapons are out. The average level of your inventory is going to keep increasing regardless, but this way you actually get the benefit of progression.

Because it's a zelda skin on an open world game you tard. No it's not a zelda game, but it uses the setting and then it does it worse. If you like open world trash good for you. BoTW is just another boring one in a sea of them.

You miss the point of his post heavily.

It blows other Zelda games the fuck out too though.

Sup Forums's Zelda fanbase actually hates Zelda. They'll come to realize this in due time.

Just give me Master MASTER quest.

Master Quest was fantastic back then, I hope they do it again for like TP or something.

Or maybe just redesign Skyward Sword without forced motion controls so more than 4 people worldwide play it.

>If you like open world trash good for you. BoTW is just another boring one in a sea of them.

But it's not.

Haven't you heard? BotW is the new high benchmark gold standard to which all future open world will be compared to.

I did argue you against it, but your rebuttal is "those don't count because I didn't like them." Your skewed perception of how the game worked is not worth arguing against when I've factually proven that that there were rewards that weren't all rupees. So the only thing left to argue is value judgements, which is totally subjective.

It only beats other zelda games if you liked assassin's creed and not zelda.

It needed more enemy variety, over world puzzle solving, a solid number of massive dungeons to explore instead of the divine beast concept, higher durability on weapons, and original boss battles. Different move sets with weapons wouldn't hurt as well.

I'll tell you what went they wrong. Now I'll never be able to go back to other open world games where I can't climb everywhere.

>Voice acting

My fucking sides, in Latin America we got the best dubbers out there to do the game it was a fucking masterpiece

We even got Hinata to do the voice of mipha, that made ther the prefect waifu

I know you're being sarcastic but this is the fucking worst. It does nothing better the dungeons suck, the puzzles are boring. I don't get it. I just don't get how people can give this pass.

Zelda changes so much between iterations that saying something is or isn't Zelda is totally meaningless.

Pretty ignorant, are you looking this critically at P5?

>those don't count because I didn't like them
You're seriously going to tell me that ore, vendors and low level consumables are significant rewards? Come on man. Try harder.

>i-i said others...
And my argument against those wasn't they don't count because I don't like them.

The only significant rewards given to you for completing sidequests is some gear and one instance of your own town. All the other of the many numerous quests, including the dreaded fetch quests, were rupees, ores, and low-level consumables.

No need to go on with your ad-hominems because I don't find your game flawless.

> I've factually proven that that there were rewards that weren't all rupees.
And? My original argument was lack of significant rewards, doofus. You can't change my argument and declare yourself the winner.

Because they played the game and realized the dungeons don't suck and the puzzles aren't boring.

kek

But they are. This is just a game for people who don't like zelda. Not any iteration of it in the last 20 years.

Not him but every time I find ruins I try not to get excited because they're just a facade harboring another shrine, usually a blessing shrine. The beasts don't do it for me, either. That forgotten temple was a disappointment.

In a game like this, what can you be rewarded with that you don't already have? Any key items in pass Zelda games are rendered obsolete by Links default move set in this game. The open ended nature forces the developers to give you all your tools in the beginning of the game so that you aren't road blocked. The game lets you upgrade your runes, health and stamina.

>All the other of the many numerous quests, including the dreaded fetch quests, were rupees, ores, and low-level consumables.
No, I've just proven that this is blatantly false. There's shrines, horse stuff, oddball rewards like being able to ask a guy where memory locations are, and of course gear.

But those don't count because value judgements, so what is there left to argue? You're wrong saying that it's only rupees and I don't care anymore to argue whether or not the myriad rewards in the game are "significant" because they're significant to me.

Also what ad-hominem? Projecting much?

>Windwakerganonstowercandles.webm

>Zelda changes so much between iterations that saying something is or isn't Zelda is totally meaningless.
Fuck off. LTTP, OOT, Twilight Princess, Majora's Mask, Minish Cap, all that shit might as well be the same game. It's the formula of getting shit in dungeons to defeat bosses that also is useful in the overworld to change how and where you can traverse it in a linear progression where you get stronger throughout. It's pure satisfaction and it getting traded away for 'make your own fun!' open world bullshit is excrutiating.

There's literally no repeatability unless you like solving the same puzzles over and over.

Eh, it uses the same loose structure but each game does feel different from each other.

>but they are
Not an argument.

What do you mean by blessing shrine?

How about gear? They could have greatly expanded the amount of good leveled gear you get. Magic also is completely missing from this game. There's a reward idea. How about plot-related rewards? High level consumables? Maybe a new power attack or a great fairy that does more than just increase your defense? Lots of ways.

>shrines
Shrine quests are clearly differentiated from the side quests. They are not the same thing.

>horse stuff
Okay, if you think that's a significant reward, that's cool. I don't. I barely even use a horse.

>memory locations
I forgot about that one. It's decent.

The problem is, and you keep ignoring it, a few outliers don't make up for the rest. The MAJORITY of rewards completely fucking suck. You can keep clinging on to the same 10-15 ones that are unique or good, but that doesn't change my argument about a LACK of significant rewards. I never said an ABSENCE. Absence != lack.

>t-to me!
Fine. But not to me. So stop trying to tell me I'm wrong.

Too much reliance on shrines despite easily having the best puzzles in the series

Would've been better if some of those were saved for the dungeons

Doesn't change the fact that the game is fucking fantastic

Your wording in the threads makes it sound like the game did badly

Well of course they feel different, each game is distinctive and wonderful in its own way but the basic design philosophy for all of them is the same.

You do a shrine quest, and when you complete it, you get a blessing shrine, already proving your worth.

You are rewarded with gear though. And again, what good is magic in this game? Fire arrows, Ice arrows and shock arrows dont use magic.

In Ocarina of Time magic was used for Dins Fire, Naryus love and Faroese Wind, all of which would be completely useless in this game.

None of the rewards from past Zelda games would be of any use.

Someone update this meme.

This is true. I bet if you complained enough they'd go back to a linear game after people bitched so much about Skyward Sword (rightfully so)

I think its because the game is pretty much over at that point user lol.

>skyward sword
>perfect
LOL
O
L

>Shrine quests are clearly differentiated from the side quests. They are not the same thing.

Not him, but they're only differentiated in name. Shrine quests are absolutely sidequests in any meaningful definition of the term, you can't just cry and say they don't count because they're inconvenient for whatever dumb narrative you're trying to push.

Yeah those feel pointless to me. Wasted loading screen time. Would rather just be given the blessing in the overworld.

>gear
Not enough times compared to the rupee/ore/food spam to change my opinion.

>what good is magic
For things that could've used magic or new abilities that could have? I think the rods should've had a mana bar instead.

>completely useless
Not really. Dins Fire would have been a great ability to use when surrounded. The other two were just as useless in OoT.

>none
Wrong but also not an argument.

It seems like your grasping user.

>in name
Yes. Which is why I wasn't referring to them when I said side quests.

>cry and say they don't count
They don't count because they're not what I was talking about.

Not an argument.