Can we admit that Skyrim is one of the best games of all times if you factor in mods?
Can we admit that Skyrim is one of the best games of all times if you factor in mods?
People will forever shit on it for having map markers.
No. It's shit even with mods. Modding the game is more fun than actually playing the game, even with said mods.
dude but le Morrowing fast travl is GAYY AF BRUHH retro 2cool4u
No because it isn't. The greatest [blank] of all time is probably the most subjective criteria for any media.
Anything can be great if you have a robust enough modding community.
Also, no amount of mods can make Gamebryo feel like a solid engine.
If I'm playing a mage, what should I use for combat mods?
I can't get anything that feels right.
OP here
I love Morrowind, but it definitely gets a free pass due to nostalgia goggles. The journal system is a great example, some of the descriptions had incorrect info and others were too vague to figure out regardless of how smart you are. Bethesda acknowledged this at the time and tried to update it with Morrowind's expansions.
They are the laughing stock of the gaming industry user.
They are such a joke they may not even be able to KS their next game.
Sup Forums was right again.
>factor in mods?
That's ridiculous as modding can turn the game into completely different games that have very little to do with skyrim itself.
Yes, mods or not. Does it have flaws? fuck yes. But it's still a great game, just not in every aspect.
It is something that comes along with Skyrim so I don't know why we can't factor it in. Especially since Bethesda builds their games with that in mind and supports the mod community. They have been doing that since the Morrowind construction set, and other game companies do not do this.
>very little to do with skyrim itself.
Actually the fact the game supports modding and the modding community so well is a huge deal. MOST other games do not make it nearly as easy to mod as bethesda games do.
>just not in any aspect.
FTFY
>if you factor in mods?
That's like saying "[insert shitty movie] is the best of all time if you factor in memes and Youtube poops." Yeah, the community can still have some creative fun with it, but if you look at the core product in a vacuum it's still a flaming pile.
Besides, Skyrim got most of its sales from console releases, which didn't even have mods for the longest time (and continues to lack a vast majority of what PC offers). If you look at a vanilla copy of the game without mods, it was a broken, repetitive, dull experience.
Back in my day, a modded game was considered a different game from the original.
Good ideas with flawed execution > bad ideas with flawed execution
No, it isn't like saying that because youtube poops and memes are not comparable to mods for games. You are a moron
>if you factor in mods?
Kind of killed your own argument right there OP.
Of course it's great to have modding, but we can't say skyrim is good because of mods. It's the mods that are good, not skyrim.
Skyrim itself is merely a decent mod platfrom.
Then Skyrim is a good platform. If you talk about the game, you refer to the plot, gameplay, scenarios etc. that Bethesda themselves made.
Furthermore, the mods depend on the fanbase, not the game. Having a good, proactive fanbase doesn't mean the game is good.
So Skyrim is good then? They made it to be a mod platform, that game is designed to be modded and customized. It just is not true that most big games are mod platforms in the same way Bethesda games are.
>hey made it to be a mod platform
Oh hell no they didn't. They made it a extremely mediocre RPG with a bland story and repetitive gameplay. Proof of that? Console release.
There are more moddable games. Skyrim simply has more talented fans than the average.
If no one wanted to make mods, no matter how moddable it is, Skyrim would be shit.
Moreover, compare the difference between just buying the game and being a hardcore fan who knows how to install mods. My grandma won't have the same experience I did, because she's playing Skyrim and I'm playing Skyrim+.
Skyrim base game is a decent game with good exploration and only passable combat.
Mods make a decent game much better.
And it deserves credit for being a game that has a good foundation for modding as well as being a game that people actually want to continue modding.
>ell no they didn't.
No, they really did. This has been their thing for over 15 years, which is why they pushed to make mods available on console.
>good exploration
>There's a dungeon better explore it
>I sure hope it's awesome
>Fuck, it's draugr dungeon #10
>if you factor in mods?
Then no, we can't.
Becuase Doom, Quake, Duke3D, Unreal, Half Life, Max Payne, BF1942 and Half Life 2 all exist.
Hell even The Sims is better if we're factoring in mods.
>tfw big tittied big ass, red skinned succubus with tattoos and 2h sword.
absolutely.
>Oh hell no they didn't.
>t. someone who knows literally nothing about programming video games
Pro tip: the reasons most games dont support mods is because you have to code your game in a modular enough way that outside code can be inserted without breaking it
>No, they really did. They realised they can sell the game again, which is why they pushed to make mods available on console.
>Modding the game is more fun than actually playing the game
Does she charge by the hour?
...
the skyrim community
>Implying 4K high-poly horse anus aren't the epitome of modding.
Whether you enjoy Skyrim probably has a lot to do with what you expect to get out of the game before you begin, and that probably has a lot to do with your style of gameplay. My preference is to play as a ghost. Absolute stealth. Killing only when killing is necessary. And I love exploration.
Skyrim is probably not the best game for someone looking to do lots of hacking and slashing. The combat system is not as mature as, say, Dark Souls, but Dark Souls stinks for gamers who like to explore and remain stealthy. Skyrim is excellent for stealthy gamers who like to roam. I believe exploration includes reading books and talking directly to NPC's and overhearing their random conversations. In my opinion, that is where Skyrim falls short. Daggerfall and Morrowind almost required you to read the books and talk to most NPC's in order to know where to find excellent equipment or powerful spells or even how to get to your next objective. Part of the fun was having a pencil and notepad next to my monitor where I could keep notes and draw maps as the NPC was describing the directions. You can play without the markers in Skyrim but the in-game NPC-driven and book-driven info delivery system isn't really designed for it. Dumbed-down for consoles, yes. One thing is for certain — Bethesda is reliable for making high-quality games for stealthy explorers like myself.
>also, fucc Captcha. Just fucc it right off the face of this earth. Six damn puzzles just to post one message.
>>also, fucc Captcha. Just fucc it right off the face of this earth. Six damn puzzles just to post one message.
He said decent, user. You tend to forget how bad a game can be because you don't play those.
Mods can remove them famalam.
problem with those is that they were in oblivion, but in oblivion the quests still had proper descriptions so you could go off of those rather than relying on the marker
by skyrim bethesda was entirely relying on map markers
Fuck user, I never bothered to look this up. I felt so used, choosing pictures until theres none left.
The other day I simply didn't get the normal ones. Only endlessly choosing. I didn't post that night out of spite.
I dicked around with the pic-captcha for a week before i kind of found legacy captcha by accident.
>install
>add 80 mods.
>get to first town
"You'll be needing to smith me an iron daaaaaagggeerrrr"
uninstall.
Do you get to the cloud district often, of course you don't because
You don't have an iron dagger