2>3>1>4
Is this correct?
2>3>1>4
Is this correct?
Other urls found in this thread:
All that can truly ever be agreed on.
Bungie>Microsoft
If we're talking about the complete package it's this.
3>2=Reach>CE>5>4
Perfect
yea
2>3>>R/1>>>>rest
5 is the bottom of the barrel friend, multiplayer is good but not good enough.
This,
OP is right if we're talking just matchmaking though
Singleplayer
CE > 2 > 3 > ODST > Reach
Multiplayer
3 > 2 > CE > Reach > ODST (only has Firefight)
Overall
3 > 2 > CE > Reach > ODST
These games have excellent single player campaigns but the multiplayer is truly where it is at in regards to this series. Bungie Halo's are the only Halo games that matter. ODST is too much of an expansion pack and should have been cheaper when it launched.
2's single player could have been so much more. It's a shame that they cut so much of it
youtube.com
ODST was originally just going to be DLC but the people who owned the shit said no its to big. Make it Bigger and release it as a game.
>ODST is too much of an expansion pack and should have been cheaper when it launched.
That was the original plan (Halo 3: Recon) but Microsoft thought it would be better to sell it as a stand alone game
Forgot ODST. ODST would be equal to CE
CE first in single-player? what the fuck did you play, the levels are super repetitive and annoying, they aren't inspired and there were not set pieces till the last level, fucking nostalgia fag.
There don't have to be setpieces to make a good single player, underage 3babby. It's the best because it has the best AI and most fun encounters.
Stay mad faggot. It is one of my favorite single players of all time and I have played through it countless times. Fuck off with your nostalgia memeing. Just because it triggers your fuccboi ass that someone likes CE doesn't mean it was a bad game.
I'm fine with this list, 2 and 3 are my favorite. 4 and 5 are the worst. I only played through Reach once so I don't really have much of an opinion but I remember hating the fucking temporal ghosting its anti-aliasing method introduced.
5 is better than 4. my shit is better than 4's shitty campaign
>tfw most people haven't played pre AU 1.1 H2
>there are people who haven't used the pre AU dual pistols and will forever think the H2 magnum was worthless
SP:
CE > ODST > 2 >>> 3 = 4 > Reach >>> 5
MP:
CE = 2 (post AU) >>> 5 (current state) > 3 >>> 2 (pre AU) = Reach >>> 4
Overall (taking into account art direction, music, features etc.):
CE > 2 > 3 > Reach = ODST >>> 4 > 5
I know 5's multiplayer is a huge step up but that campaign is shockingly bad to the point where I can't justify placing it anywhere else but the bottom.
but you got the disc with all the maps so it was worth it
2 > 3 > Reach > ODST > CE > Wars > Wars 2 > 4 > 5
Also, 5 at its launch state would be around equal to Reach. Maybe lower (still above 4 by a fair margin) because while Reach shipped with horrible maps, it at least had Forge at launch and a ton of custom game options.
>I know 5's multiplayer is a huge step up
Depends on the person. Forge is great but I hate everything else.
>Reach>CE
Yeah no.
1>3>2>5>4
There are three big issues with Halo 5's MP for me right now: Spartan Charge, AR potency, and radar being in competitive. I will choose fielding those any day over BR spread, reticule bloom, sword block, armor lock, and a literal unlock system.
MP
CE>3/ODST=2>Reach>1>5>Wars>4
Campaign
3>Reach>ODST>1>2>Wars>>>>>>>>>>>>>>>>>>>>>>>>>Cortana
2 Anniversary>2>3>4>Reach(even if all we see is her small back for 1 second)>1>>>>>>>>>>>>>>>>>>>>>>>>>>>5
CE = Custom Edition
OBJECTIVE MP RANKING
CE > H2 = H5 > H3 > H4 > Reach
I miss Halo 3 for all the awesome custom games and great maps the heroic map pack gave us.
Why cant it be 2008 again.
3 > ODST > 1 > Reach > 2 > The rest suck
I did not like 2. I was in 9th grade when I saw 3 for the first time. It looked hella rad. It made me go out and buy Halo 1. It was my first FPS and I even played it on easy. I loved it. I got 2 after I beat 1 and it didn't feel the same. I played this one on normal, but I hated the BR, My aim was shit. I used the hell out of the AR in 1. So, I wasn't happy that the main weapon this time around was the BR. I also did not like the arbiter.
My badness made me hate halo 2, but I was still excited for halo 3. I got the LE(not the helmet) for Christmas and loved the game. I got all the achievements and eventually all the DLC. I made many live friends thanks to halo 3. Not having party chat for this and CoD4 was awesome. Pre-game lobbies were great.
ODST was short and a friend and I beat it in one go, on launch day. Halo 3 was the only halo I played the MP, so I didn't care that ODST didn't have it. I loved how that game looked and like being this little human. Chief was a big guy super-man like hero. In ODST you weren't.
Reach was fine, but never cared to the new abilities. I didn't really play it much. I just preferred halo 3, and I had heavily gotten into Gears MP so Reach just wasn't as fun. I still liked it more than 2.
Years later I got the collection and Halo 5. 2 wasn't bad at all now, but it was still tainted in my mind. After replaying a 1-3, I confirmed that 3 was still the best. 4 and 5 was SHIT. This wasn't Halo, but CoD, and not the godly CoD4, but MW3 and Black Ops CoD. I mean, 4 and 5 weren't bad, just not the halo I remembered.
>beating Halo 3 on Legendary co-op on release night
I miss the old days. I miss my friends.
>you will never walk home after school on a chill Autumn and play halo 3 multiplayer with your friends ever again
Leave 4 out of the equation, put ODST in its stead.
2 is literally perfection, 1 is overrated as fuck and its pretty bad and 3 is great and had the best online experience of them all.
had fun with odst too.
Multiplayer
4 >
Fight me. 4 BTB was unironically the best experience of all the games.
I want 3babbies to leave
You know someone has shit taste if 3 is not at the bottom.
2>1>4>3
Explain why 3 is so bad?
2 > Reach > 1 > Shit > 3
>floating around like you're in a fucking bouncy castle
>pea shooter toy guns
>random BR spread
>equipment is unbalanced as fuck
>garbage campaign except for muh two scarabs. Brutes are boring as fuck to fight and Cortana is by far the worst level in the franchise.
Customs were alright but Reach exists so they haven't mattered since 2010.
3 is shit.
There's a reason scene died in 2007
Because it's a legitimately shit game if you go back to play it now. The controls feel like ass. It's just a game for nostalgia fags.
Good enough
>floating around like you're in a fucking bouncy castle
Are you seriously implying that 2 and CE weren't just as bouncy? In fact in CE you jumped even higher
>pea shooter toy guns
Again 2 and CE had their fair share of "pea shooter guns" so if you think this is a problem that only 3 had you're wrong.
>random BR spread
2 had this aswell
>equipment is unbalanced as fuck
I like how you're bringing this up when in 2 and CE almost every weapon was irrelevent compared to the BR or Magnum
>garbage campaign except for muh two scarabs. Brutes are boring as fuck to fight and Cortana is by far the worst level in the franchise.
Both Gravemind and the Library are arguably worse as they both drag on far longer. You can complete Cortana in less than 15 minute
I like how every single issue you brought up was already existant and far worse in 2 and CE yet you conveniently ignore them.
>There's a reason scene died in 2007
Saying this when 3 sold the most out of all the games and single handedly won the 7th generation for Xbox. 4 killed Halo.
now this is bait
>i was 8 when halo 3 came out its my favorite xD
kys
>overall the series went to shit
accurate
>pea shooter toy guns
2 had the same issue only even worst
>floating around like you're in a fucking bouncy castle
Literally what?
>random BR spread
It isn't a laser gun boo fucking hoo. Precision weapons is ultimately what ruined Halo since the games became centered around their use. You almost never want to drop your BR. That is awful game balance and at least 3 took steps to nerf it even though it was still the best weapon outside of certain power weapons that were situational anyways.
>equipment is unbalanced as fuck
No it isn't everyone can pick them up. Armor Abilities is what was unbalanced as fuck.
>garbage campaign except for muh two scarabs. Brutes are boring as fuck to fight and Cortana is by far the worst level in the franchise.
Shit opinions you have there.
H2 BR is hitscan faget.
>Story
2>1>3>4>5
>Campaign
5=3>4>2>1
>MP
5=2>2=1>>
The series always was shit my man. The only good thing about the game was the incorporation of vehicles into the campaign. That shit was tight, and pretty mindblowing the first time I played CE co-op with my brother and we both got in the same warthog with different roles. Incredible.
While 3 had the best customs and community of any game I've played, the actual game was just alright. Story was ass, level design was okay, and gameplay was floaty as fuck
>CE
>almost every weapon was irrelevent compared to Magnum
Spot the noob.
>5 anywhere but the bottom
You best be joking nigger
>There's a reason scene died in 2007
kek can't believe I missed this part. Halo 3 traded XBL wins with CoD4 and WaW. In fact more times than not Halo 3 was XBL's top game faggot. So how did the scene die? It wasn't until MW2 where Halo 3 started to fall off a bit. Looking back people should be begging for a console FPS to have that sort of longevity these days. Most console FPS are fucking done after the year is up if they are lucky due to over saturation of FPS in the market.
>only good thing about the game was the vehicles
Bullshit.
Halo 1-3 had
>amazing music
>great level design
>good gameplay
>good balancement with difficulty
>decent story with great lore
>amazing multiplayer
and
> had one of the best game communities
To be honest, I still enjoy it above almost every other console shooter out there. Low bar, but still. 5's campaign may be the most unforgivable Marvel-Comics-tier mediocrity I've ever played, but I'd rather replay that than, say, Destiny. At least there were some set pieces here and there, and the base gunplay is still good.
Not that user but there's a lot wrong with your post.
>Again 2 and CE had their fair share of "pea shooter guns" so if you think this is a problem that only 3 had you're wrong.
Every gun in CE was usable, and distinct in feeling and playstyle from another. It's the only campaign where you can run in with a Needler and Plasma Pistol and do work. In MP every gun has its own niche.
>2 had this aswell
Only pre-patch.
>Both Gravemind and the Library are arguably worse as they both drag on far longer. You can complete Cortana in less than 15 minute
Nah. Gravemind has some of the best set pieces of any Halo game. The Library can be run through in less than 20 minutes, and at least gives you a lot of room to breathe.
5 failed on the story and too much focus on Co-op in the campaign, but the MP is seriously the best its ever been. Only nostalgia fags disagree.
>amazing music
Cringeworthy Gregorian chants
>great level design
You must be forgetting all of the literal copy-paste elements in CE. 2 and 3 were both alright if you love pressing forward on the joystick to get from one corridor to the next.
>good gameplay
You mean slow enough that you can keep up, right? Every iteration of Halo's combat got somehow worse after CE.
>good balancement with difficulty
Sort of.
>decent story with great lore
4 and 5 are actually the best games lorewise. 2 didn't even have a fucking ending, 3 was basically gibberish, and just a retread of the themes of 1 and 2. Read a book motherfucker.
>amazing multiplayer
That explains how it basically got blown the fuck out once it got any real competition and isn't even relevant anymore. CE was the only one with decent multiplayer, 4 and 5 are actually good but are hampered by a retarded lack of any of the custom shit that makes halo great in the first place.
> had one of the best game communities
I mean, everyone is going to say that about their community. That's why they're a part of it. You're just seeing confirmation bias my dude.
>Every gun in CE was usable, and distinct in feeling and playstyle from another. It's the only campaign where you can run in with a Needler and Plasma Pistol and do work. In MP every gun has its own niche.
This is only due to the fact that there were only 9 guns, 3 has 27. I wasn't referring to utility anyway, I was referring to "pee guns" which is wrong since the plasma rifle and pistol both felt like water guns in every game. Only 1 gun felt truly useless and that was the spiker.
3 > 1 > 2 > 5 > 4
The rest ain't worth mentioning.
>This is only due to the fact that there were only 9 guns, 3 has 27
Good stuff. Having a small but useful sandbox is always going to be better than a bloated one.
> I was referring to "pee guns" which is wrong since the plasma rifle and pistol both felt like water guns in every game.
Plasma Pistol, maybe. CE PR felt the most powerful out of any of them, outside of maybe Reach's PR.
>plasma freeze
>headshot damage
>the weapon model
>actual recoil
>none of that "warbling" toy shooter sound 2/3 tried infusing
CE PR best PR. Reach's PR sound might outdo it though.
>Cringeworthy Gregorian chants
How is it cringeworthy?
>You must be forgetting all of the literal copy-paste elements in CE. 2 and 3 were both alright if you love pressing forward on the joystick to get from one corridor to the next.
Confirmed for not playing either 2 or 3. CE had 2 levels with copy pasteness and that was the Library and AOTC. Both 3 and 2 were extremely open and had barely any corridors, you're fucking lying to yourself saying you've played these games.
>You mean slow enough that you can keep up, right? Every iteration of Halo's combat got somehow worse after CE.
Bullshit yet any again. With vehicles being added, more weapons, and skill being more reliant that's completely wrong. I if you aren't bouncing around at the speed of light your game is just slow garbage amirite XD
>4 and 5 are actually the best games lorewise. 2 didn't even have a fucking ending, 3 was basically gibberish, and just a retread of the themes of 1 and 2. Read a book motherfucker.
How is an ending to a game have anything due to a games lore, also how is 3's lore gibberish? You're just screaming buzzwords now user it's pathetic.
>That explains how it basically got blown the fuck out once it got any real competition and isn't even relevant anymore. CE was the only one with decent multiplayer, 4 and 5 are actually good but are hampered by a retarded lack of any of the custom shit that makes halo great in the first place.
>3 went toe to toe with GoW 1 and 2, Cod mw1/WaW/MW2 and BBC2 and was still top game on xbox live
>Reach went toe to toe with Blops 1, battlefield 3 and mw3 and was still 2-3rd most popular game on the system
>blown the fuck out
Well now atleast I now know you're retarded. Halo died to 343 taking over and not being able to compete with sales due to it being a exclusive.
YES
>Good stuff. Having a small but useful sandbox is always going to be better than a bloated one.
But 3 actually balanced out a ton of the weapons it added and from 2. New weapons felt great and all had their place in the game. One being an outlier and that was the Spiker because it served no other purpose but being the brute equivalent to a smg.
anyway to play Halo 1 or 2 online nowadays?
MCC but it's pretty dead and nobody votes for and CE's maps anymore. You'll get lucky if they do. Still great to run through the campaigns with a buddy though.
Why are you defending 3's weapons?
Campaign:
Halo CE >>>>>>>>>>>everything else
Online multiplayer:
if (firstTime())
{
return Halo_2;
}
else { return Halo_3; }
>why are you arguing
I don't know user I really don't know.
It's not though and people vote CE all the time when I play
I'm not in America tho
>New weapons felt great and all had their place in the game
BR felt worse than 2 because of reliability. Same with the Carbine. Shotgun felt horrible. AR felt horrible. SMG might as well not have existed. Magnum was utterly worthless. Entire Brute sandbox sans Brute Shot (which was less interesting than the bouncy H2 version) was redundant and uninteresting.
G Hammer and Splaser were pretty much the only additions that didn't feel superfluous. Plasma Pistol felt better than the H2 version though, I'll give you that. It's not nearly enough for me to call 3's sandbox satisfactory though.
>BR and Carbine felt worse because of reliability
You mean not by making every other weapon pointless like they did in 2?
>Shotgun felt horrible
>implying
Shotgun was the best in the series bar CE. It was objectively superior to 2's in every way.
>AR felt horrible
Not horrible but I agree, I have no idea why they weakened it so much
>SMG might as well not have existed
But they were still great especially when dual wielded. They just weren't on some maps for some reason.
Maulers were great and the 2 brute shot was fucking OP. They replaced it with the Fuel Rod.
kys 343 fag
>You mean not by making every other weapon pointless like they did in 2?
No, I mean by not feeling reliable. Spread + non hitscan + weird bullet magnetism + weird auto aim + literal 55 FOV = unsatisfying precision weapon mechanics.
Also, you can definitely make a sandbox with a powerful precision utility weapon without destroying balance. CE did that. Hell, for all its faults, Halo 5 does just that too. Halo 2 and TU Reach fumbling it doesn't mean it's a bad idea.
>Shotgun was the best in the series bar CE. It was objectively superior to 2's in every way.
Are you serious? Half the shells, 25% of the range, and that ridiculous sound design? Reach's was far superior to 3's. CE's shotty is probably my favorite weapon in the series by the way.
>But they were still great especially when dual wielded
They were only great when dual wielded. And even then the tradeoff isn't enough to warrant using them over an AR.
>Maulers were great
They're just less satisfying shotguns.
No, I mean by not feeling reliable. Spread + non hitscan + weird bullet magnetism + weird auto aim + literal 55 FOV = unsatisfying precision weapon mechanics.
Also, you can definitely make a sandbox with a powerful precision utility weapon without destroying balance. CE did that. Hell, for all its faults, Halo 5 does just that too. Halo 2 and TU Reach fumbling it doesn't mean it's a bad idea.
First of all 2 also suffered from "bullet magnetism/auto aim" almost every console shooter with the exception of COD/BF suffered from this. Both 3 and 2 had exactly the same amount of visible model I have no idea why you're bringing this up. 2's MP suffered so much due to constantly having to take cover because of being 4 shot from across the map.
>Are you serious? Half the shells, 25% of the range, and that ridiculous sound design? Reach's was far superior to 3's. CE's shotty is probably my favorite weapon in the series by the way.
Did you enjoy being oneshot by a shoty from over 8 feet? I sure didn't. Sound was exactly the same I again have no idea why you are bringing this up.
>First of all 2 also suffered from "bullet magnetism/auto aim" almost every console shooter with the exception of COD/BF suffered from this.
No, 2's bullet magnetism and auto aim were significantly higher. It led to less "skillful" aiming but still felt consistent. That's why so many people love the H2 BR- it's a ridiculously smooth weapon.
>Both 3 and 2 had exactly the same amount of visible model I have no idea why you're bringing this up.
The FOV in Halo 3 made it feel claustrophobic in comparison to Halo 2. Precision weapon duels suffered as a result.
>2's MP suffered so much due to constantly having to take cover because of being 4 shot from across the map.
It was still fun regardless. Consistency > all.
>Did you enjoy being oneshot by a shoty from over 8 feet? I sure didn't.
8 feet seems reasonable. I don't remember this happening in any Halo game though. In fact in my entire time playing Destiny my only thought was how Bungie somehow managed to make shotguns such a major balancing problem in the game when it was never a point of contention in their previous games.
> Sound was exactly the same I again have no idea why you are bringing this up.
The metallic "crunch" effect on the pump was gone. It just slides smoothly and it feels so much worse. The firing sound is altered too. It's also bizarrely worthless against Flood in the campaign for whatever reason.
3>4>5>2>Reach>1
>No, 2's bullet magnetism and auto aim were significantly higher. It led to less "skillful" aiming but still felt consistent. That's why so many people love the H2 BR- it's a ridiculously smooth weapon.
I thought that you were arguing that they were lower? I can see why you enjoy it more I guess but it was such a fucking annoying weapon. Game was actually better in MP with it turned off. Maps were open as hell but the BR had such a small amount of damage drop off and so much precision that people would be 4 shot by it across maps like waterworks. It made weapons like the sniper useless. Also why do you prefer the magnetism? I think it's an objective fact that a game requiring more skill is a good thing.
>8 feet seems reasonable. I don't remember this happening in any Halo game though. In fact in my entire time playing Destiny my only thought was how Bungie somehow managed to make shotguns such a major balancing problem in the game when it was never a point of contention in their previous games.
8 feet is pretty big in a game where you can just crouch behind a corner and wait for someone to walk by. Destiny fucked this up because you have way too much mobility and shottys have way too much range.
The little I played of the game it seemed most wanted to vote Halo 3.
This is the problem with MCC. It is split between 4 games. Their playlists have to accommodate all games or else every playlist but very few would be dead. I literally saw this coming and was calling it for months before it came out. I knew MCC was going to blunder hard in many ways.
Even ignoring that, what the fuck are you doing with reach all the way up there?
>what is halo CE playlist
>what is halo 2 playlist
>what is halo 3 playlist
>what is halo 4 playlist
Are you sure you played the game or are you falseflagging?
And nobody plays any of those playlists except for 3. Unironically my favorite part of playing CE's MP in the MCC was that team killing wasn't bootable. So I just made every game a giant free for all for both teams.
2 = 3 > 1 > Wars > ODST > Wars2 > Reach > 5 > 4
Did you actually read my post or are you autistic?
2>1>3>4
Are you? Fuck off retard.
4 is pretty populated. I play it all the time.
You clearly are the fucking moron here. Read what I said again and then apologize for being so dumb.
See
Now go and be a falseflagging retard elsewhere
2 > 1 > 3 > ODST >>>>> Reach >>>>>>>>>>>>>>>>>>>>>>>>>>>> Shit > 4 >>>>>>> 5
Your taste are garbage, user.
1>Reach>3>2>4
Is the only correct answer.
Reach has the absolute worst map design in the series. They are also fucking hideous.
You are probably trolling but
>Their playlists have to accommodate all games or else every playlist but very few would be dead.
By splitting the playlists too much they run even more of a risk of having most of them not as populated. This same thing happens with all the CoD games that become older. Eventually everyone is usually on things like TDM, Dominaiton or SnD.
Now do you get my point or were you rusing me this whole time?
>Reach last
>putting the unfinished shit awful 2 campaign that high
Are you retarded?
Let me guess, 3 was your first FPS huh buddy? BTW, you have to be 18+ to post on Sup Forums kiddo.
How can you not see your own contradiction? Is English not your first language?
How exactly did I make a contradiction?
3 > Reach > 2 > ODST > 1
> anything else
Would be better if it was
3>2>=Reach>ODST>=CE
I can live with that
1 is good
Everything else is memeshit irrelevant garbage