>casual
>very easy
>easy
>normal
>hard
>very hard
>nightmare
Casual
>Hard mode locked until completion
...
>the only difficulty is casual
THE STRONGEST
>highest difficulty is so unforgiving you can't have any fun with it
>2nd highest difficulty is too easy
...
>no "literally impossible" mode
wtf is this shit? I don't play games to have fun you fucking faggots!
>you have to buy hardmode as dlc
>easy
>normal
>hard
>variation on game's title
>difficulty isnt just a damage boost/nerf
>normal difficulty is easy difficulty in the japanese version
Agreed. Give me one fucking difficulty level for the initial playthrough and balance it you fucks. I don't want to feel like I mad a wrong decision when the game is either too easy or too hard on my playthrough.
>the only difficulty levels are normal and hard
>both are easy as fuck
JUST
>Hard locked until you beat normal
>Very Hard locked until you beat Hard
>Nightmare locked until you beat Very Hard
>The only difference is enemies having more HP and doing more damage
>You need to beat Nightmare to get the true ending
>Hardest difficulty is literally just hard mode but with no HUD
>no HUD mean you're going to die in the middle of a qte without knowing what to press
Metro LL really was trash compared to Metro 2033.
>no difficuckty settings
>only achievements
>buy extras
>beating game unlocks a music video featuring Bam margeras band.
>Game has 8 easy difficulties
>You have to buy hardmode as DLC
>Devs didn't want this, so they made it so having the second hardest difficulty with misc. stuff disabled is basically the same thing
>easy
>normal
>hard
>DIE
>easy is only unlocked if you die too much
>very hard is added in the re-release because the Special difficulty is too hard
>Literally Impossible
>The gamemode actually is literally impossible
>Was never finished by playtesters
>No achievements tied to the gamemode
>Some madman ends up speed running it
>Easy
>medium
>hard
>permadeath no saves, no supplies
>He makes it
>Turns out there IS a hidden, optional achievement that gives you 101%
>Hard
>Very Hard
>Impossible
>There is no easy mode
>Normal
>Professional
>easy
>normal
>very normal
>insane
>Very easy
>Easy
>Normal
>There is no hard mode
>no hard mode in dark souls
why so casual japan
>novice
>apprentice
>adept
>expert
>master
>literally impossible
Oh shit that's right there's a new Smile Guide
>get trained to choose normal all my life
>capcom game
>get ass completely wiped from existence unless you choose easy
>Very Easy
>Easy
>Hard
>Very Hard
>Impossible
>a few people in the world have done it, therefore it's possible
>Impossible
>It's actually easy as shit
>kid mode
>pro mode
>no difficulty settings
>difficulty setting does nothing other than raise enemy health
>No difficulty setting
>Game adjusts speed depending on how you're performing
>If you fuck up, it gets slower
>If you pass with flying colors, it gets faster
REEEEEEE
Games should have a skill gap setting, not a difficulty setting.
> impossible difficulty
> not even the devs have beaten it without cheating
> some madman eventually does it, which automatically sends a message to the devs letting them know it was done
> dev makes an update which changes the name of the difficulty to 'nearly impossible'
>Game engine changes speed depending on how your FPS is performing
>Revengeance
You can't make a more edgy yet still fuckin cool and difficult mode
>impossible
>some fucker complains that it's too hard and not fun
FUCKING
KILL
ME
>the difficulty just changes the health/damage values on enemies
>there's only one difficulty
>it's perfectly tuned
There will never ever be a better method
>Classic megaman games
Feels good man
I only play harder difficulties if you get more xp and loot (which end up slightly counterbalancing the increase in difficulty) desu senpai
>easy
>medium
>hard
>expert
>expert+
Who cares?
>Nightmare of Very Hard just changes the Health of the Enemies
I hate this so much. It makes it so I almost never pick the hardest difficulty.
Metro 2033 did it pretty well though. Hardest difficulty on that was fun as fuck.