What are come things you love but are rarely implemented?

What are come things you love but are rarely implemented?

>when the sequel rewards you having played the original by giving you something (basically what R&C did).

>game lets you return to earlier levels after you've beaten the game
>all the NPCs congratulate you for beating the game

>When the game doesn't have collectibles or faggy fucking audio logs.

even better:

>game has collectibles
>you get an actual reward instead of some shitty achievement

I think one of the best to date are the pearls in Okami, in the end you use them to create an acessory that gives you infinite health and ink.

>Play Raidou 2
>Meet a demon you used in Raidou 1 as a random encounter
>EYYY BUDDY, LET'S TEAM UP JUST LIKE THE OLD TIMES EH?
>X has joined your party

>turn based combat

>Play a level near the start of the game
>Come back to it later
>See how everything has changed.

Even better if you come back to it in the sequel. I don't know why but this always gives me a colossal boner.

>after beating the game you can go back through all the areas you went through in the game and talk to literally every NPC
>every single one has different dialogue

UNDERTALE!!
UNDERTALE!!
UNDERTALE!!
UNDERTALE!!

People are still shilling that game?

>you revisit a location from the first game and it has every similar detail (save for being run down if its ruins or w/e)
Descent 3 comes to mind
>you can keep playing after beating the game, but all the NPCs revere you as a hero and the world reacts to you defeating the big bad instead of pretending it didn't happen yet
The Oracle zelda games do this
>the main character has gotten old but not just for "bad ass old guy" sake, being old actually has an effect on him
MGS4, Max Payne 3

what did he mean by this?

Undertale does every single one of those things.

straight romance

Except MANY more games do straight romance than gay romance. And every game with a gay romance has a straight romance (except maybe certain visual novels)

Isn't it like 2 years old?

>Loading screens has minigames

I know I posted one of them but why did he phrase it like that
Also I'm pretty sure my post was the only one directly relating to Undertale

>but why did he phrase it like that
You know full well why he did it. He did it for the (You)s

Hit stops

>multiple choice dialogue
>there are joke choices
>the game lets you go through with them and they affect the plot

Bullet shells or expended magazines stay around on the ground for a long time. Mods usually fix this, but it's rarely in vanilla games

>Changing characters' armors is reflected not only in gameplay but also in cutscenes

>plot-critical moment
>dialogue with a joke choice
>game treats it completely seriously
>allies berate you for picking such stupid options
>you get a horrible ending for such a dumb choice
Alternatively:
>pick the joke choice
>best ending or the canon ending
Is there a game like this?

>Antagonist: "Wanna join me?"
>Yes/No
>Choose yes
>MC:Yes... that's what I would have said three weeks ago
Fuck you, Neku.

Drakengard ending E aka the joke ending is the actual canon ending.

>game does actual fire physics well
Far Cry 2 did it right and it took BOTW to do it right again