One italian nerd was able to make a comfier and more immersively beautiful zelda than AAA developer nintendo tried to...

>One italian nerd was able to make a comfier and more immersively beautiful zelda than AAA developer nintendo tried to acomplish with over 10 years of development

***** I'm only human after all. I'm only human after all****

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looks like shit was it made in the unreal engine kys

what's wrong with UE? it's a great engine.

Are you fucking high? Not even a Zelda fan but this looks like shit compared to BoTW, and BoTW doesn't even look that good.
The lighting in this clip is so harsh and ugly. Please just tell me this was bait so I can go on thinking there aren't people with this bad taste.

That lighting is wildly stupid. Shouldat least tone down the light emitting from Navi a bit. And by a bit I mean a shitload.

shit looks lame and dumb.

That shit looks like they are trying to make an art style that was never meant to be photo realistic as photo realistic as possible. As well as adding an unnecessarily huge amount of faggy bloom.

>10 years

BOTW was in development for 4 years

Also that looks like garbage dude

I assume you made this OP and are now trying to promote your abomination. Consider suicide instead.

Nice yellow-brown piss and shit filter you got there.

I know I don't need to ask this and I'm answering my own question, but why is it that amateur game designers / game makers fail to research proper moderation in lighting and effects?

You don't even need to research it that much. Just watch or play a few games with development commentary turned on. Shit is like a free doctorate in Game Design that costs 60 bucks or less. Valve's old dev commentaries taught me shitloads about game design.