What went wrong?

what went wrong?

Other urls found in this thread:

quotev.com/story/8633643/Playstation-All-Stars-fanfic
twitter.com/NSFWRedditImage

Evil cole
no snake
no crash
no spyro
no gabe logan
no mario

It's a blatant smash bros clone, but doesn't play like smash bros

Made some faggot think that a ape capturing kid and a flying hobo should be a couple.

Really makes you think.

No Klonoa

It was bad. No polish whatsoever.

No Yumi

Where's giant Carmelita?

Weren't super moves the only way to KO, also? That was a huge mistake.

falco =/= fox

Made by literal who developer on a shoestring budget.

Where's Lammy Lamb?

Yeah, and some characters had much better level 1s then others, which made playing as them as pain in the ass.

There's a ship of Parappa and Spike called Spirappa

I still think that Sony's lineup is too mature to handle a silly platform fighter. Over half of these characters don't belong. Nintendo's cast is overall very cartoony, and even most of their humans are either very over the top already or are abstracted into anime style.

>not calling it Pike

Then either give the characters a cartoonish art style or remove the edgelords and "normal people".

Not only could they get an art style that makes the characters fit with each other while still keeping their respective identities and personalities, but it also happens that "realism" is a waste of time and effort that rarely reaches its goal.

I kinda would like to see some adventure PlayStation crossover where it could take a bit of inspiration from Kingdom Hearts, but without the dramatic plot.

Like, you have a bunch of different worlds to explore, that are based around certain series and there could be some mix ups, where you'd see patapon's having encounters with the pipo monkeys.

And then, NPC's giving you mini games or side missions, which happen to be side characters like Keira from Jak or Lisa from GR2.

>Not calling it Parke, which sounds like "bark"

smash bros having better sony reps than the actual sony smash rip off is probably the issue

There was no Abe

Sony treats their own IP's like shit, they should have consider this, from fully ignoring Jumping Flash to turn Ape Escape into mini game shovelware.

Not only that, but they also usually rely on trends, which is why some of their "mascots" don't look like video game characters aside from having guns.

Yeah, if they abstracted the characters it could have worked better. Like, they already did that to a degree in the sense that everyone postures and vocalizes attacks more and obviously everyone is using non-lethal swords, guns, and drills.

I think you could maybe keep Raiden, who is sufficiently over the top that he, in his own way, fits with the cartoons if you upgraded his edginess even further, since MGS is kind of silly at times. Heihachi could fit, and maybe Uncharted Guy could fit as the resident Chris Redfield of the group, but Dante, Cole, Other Cole, Big Daddy, Killzone Guy, Clown Guy, and maybe Kratos would have to go (thought Kratos is too popular probably to even think of doing so)

Can't Kratos and Sweet Tooth be cartoonish as well?

I know TM had some games where they looked cartoonish and even wacky, despite its dark shit.

If they ever write a story for a PlayStation crossover, i know exaclty the right guy for it.

Nah, Sony has Kratos on lockdown. Remember in Mortal Kombat 9? Sony demanded that Kratos never looks weak, so even when Kratos is losing or getting organs ripped out he's constantly sneering and he doesn't scream in pain like the other characters.

And Sweet Tooth is, like.... there's so much about him that would be hard to take away. You'd have to turn him into 1950's Joker or Wario to make it work.

Then use a different version of SW from one of the crazier TM games.

Evil Cole had a different enough moveset that I wasn't bothered by him.

Donte and Kat being broken
Killing to win
Isaac not being better than he is

quotev.com/story/8633643/Playstation-All-Stars-fanfic

Pretty much this.

They wanted to copy Smash but didn't go all the way.

Also the roster was pretty shit. I mean Big Daddy? New Dante? it was like watching a commercial instead of celebrating the history of Playstation.

>Sony demanded that Kratos never looks weak, so even when Kratos is losing or getting organs ripped out he's constantly sneering and he doesn't scream in pain like the other characters.

And yet, you could still turn Kratos into a baby in that same game.

>And Sweet Tooth is, like.... there's so much about him that would be hard to take away.

You mean like they did in earlier Twisted Metal games? Pic related, it's Sweet Tooth in Twisted Metal: Small Brawl.

Why the fuck wasn't crash in this game? Nathan drake is fucking in it, so it's not a matter of naughty dog not agreeing to lend characters.

Smash fun Allstars not fun

Activision being dicks about it i gess

Because Crash hasn't been owned by Naughty Dog in over a decade. Activision has owned the rights to Crash for most of that time, and Activision refused to let Crash or Spyro appear in a game with characters from M-Rated games at the time.

Something I commend Smash Bros for is that they try to only focus on games that were established from the previous generation.

Like Melee's Zelda characters and stages came from Ocarina of Time, and Brawl's came from Wind Waker and Twilight Princess. Mario 64 was focused on in Melee, Super Mario Sunshine didn't get represented until Brawl, and Galaxy didn't get represented until 4.

Of course they fucked it all up in game 4 and focused on recent games that ended up being unpopular, like Wooly World and New Super Mario Bros 2 and TOMODACHI LIFE.

Baby kratos was still more badass and hardcore than any other baby.

Also, I didn't know about small brawl! Why didn't they use that?

Naughty Dog never owned Crash.

Kratos being the Meta Knight

No ambition. I feel sorry for the devs, they were probably told to make Sony smash bros, but make it far enough from the actual smash bros to not seem like a clone.
I hope Sony give it another shot in the future, it has potential.

Smash bros is a game for children that can appeal to anyone. PSASBR, besides having a bland, uninspired, lengthy name, fills half it's cast with gritty, mature characters from mature games.

>crash retold
god please no

Is this the webcomic to rival TGT?

There was also a ship for Kat and Ratchet

I loved the ever living fuck out of this game, and every time I see a thread about it, I post my thoughts about it.

The core game play is one hundred percent fine. Combo system is perfect. Linear combos and footsies of traditional fighters like Street Fighter, but with the stages and movement system of Smash. When you return to neutral after landing a combo, if you have a meter built up then you alter your approach to allow for a set up into a kill. It is simply a different combo being used.

The balance of this game was absolutely horrendous for 1v1. Certain characters (Kat, Raiden and Dante) have long winded Touch-of-Death combos, in which they build up enough meter for their level one special before the combo finishes, and they can link it to the end of their combo. Other characters (Coles, Spike and Isaac) could create incredible control zones that simply could not be approached by other characters. That's just to name a couple of the problems with 1v1 in the game. It removed a lot of the intended power certain characters had. In 2v2 however, the balance of the game is much more in line. Long winded combos are easily interrupted by your partner, control zones can be picked apart by two people. Certain characters (Radec, Big Daddy, Zeus) simply did not work in 1v1, but are wonderful assets in 2v2. I believe this game was never developed with 1v1 stock matches in mind.

>Fox/Falco
>If you want to play both you have to buy both
?????????????

>That final update where they made everything worse

I agree with all of that. 2v2 was usually always fun, though certain combos of characters could be a nightmare to deal with too.

Who'd you usually play as? I'd use Sir Dan, Parappa, Jak and Emmett the most, in that order.

Why were the character interactions so shit?

The roster of this game is "alright".

In regards to Sony "IPs", this was about as good as it was going to get, Sony barely had any big name IPs back in the day. It would have been an absolute joy to have Crash, Spyro and Cloud, but Sony has never been generous to their 2nd party developers. Due to weak bonds with their previous second parties, they wanted more for their inclusion, and due to Sony's low funding for the game, it was impossible.

The fact that we got Sweet Tooth, Parappa, Spike and Dan from the PS1 era was simply amazing. Dart (Legend of the Dragoon) and Abe (OddWorld) were far along in development for DLC characters, but it was too late and they were canned. As far as PS2 goes, we got all the big names: Rachet, Jak, Sly and Kratos. PS3 is where it falls apart, because again, Sony has no IPs and does not care about them. We got Cole, Drake, Kat and Sack Boy, that's it. Everybody else is a forgetable nobody from this era. You could make an argument for Nariko, but that's only because she had one of the only two games at the PS3 launch, and then was completely left behind.

The thing that is truthfully terrible is that they had so many third party characters and literal whos. Nobody cares about Big Daddy, Radec, Donte, Emmett, Fat Princess, Heihachi, Isaac, Raiden, Toro or Zues. A couple of them were great additions for thematics (Toro and Fat Princess), and a couple of them turned out to be amazing characters (Donte, Raiden and Isaac), but the others were simply a waste of tiem and budget.

The reason this game did not do well is not because it is a bad game, the gameplay is a delight. The reason this game did not succeed is because Sony does not value their IPs or their second party developers, and because the game's budget was abysmal. Sony regards this game, even in recent interviews in which it comes up, as a success for how little investment was put into it. But that spells out the problem, they accept mediocrity if it is not costly.

I always hate when people complain about the roster. I'm not a huge Nintendo fan yet I can still play Smash because the gameplay holds up. I honestly liked the Special system more since I always felt like in Smash that once your opponent gets too far ahead in percentage there's no coming back, whereas in this game you can dodge or whiff a special and things go back to equal footing.

I always played as Big Daddy, followed by Toro. Really fun play styles there.

>even fucking Pikachu is Super Saiyan

The game had been handed off to a new team for that patch. The new team clearly was not interested or invested in it. They had little in way of experience or direction for the game. It was a foolish mistake that butchered 1v1 even worse somehow, but 2v2 remained great.

I mained Ratchet and Spike for both 1v1 and 2v2. My pocket picks for 1v1 were Jak and Kat, my pocket picks for 2v2 were Dan and Parappa.

I wonder if people would even care about Smash if it had original characters instead of being a crossover.

It's not just Sony who doesn't value their IP's, it can be their audience as well, who assume Crash is the only one that matters instead of just being more important than others.

Not many people complained about Smash having literally who characters, because people got interested in some of them to the point they're actually better than Mario and Link.

Maybe if people took at look at some of Sony's lesser known character, they would realize that a generic 30 year old dude is shitty compared to what is basically a french speaking flying hobo.

Who made that image?
Is there more OC stuff for this game made from Sup Forums?

I'd say the first major patch ruined the game. Especially them taking my main, Nariko and utterly destroy anything that was good about her. Seriously she was so useless after that patch like they took a mid to maybe top tier charcter and turned her into garbage. There was only one adjustment that was justifiable which was the nerf to her Air Up Square. Everything was overkill especially taking her only hit confirm for her level 1. Yet Raiden and Kat had all 50 hit confirms untouched.

I actually preferred the core gameplay of PSABR to smash, felt a lot more combo oriented rather than hit and run king of the hill.

I really wish this game did better, its a shame because the potential is there.

>Shit models
>No Yumi, Lammy, Carmelita or Raven
>No girl dress from Spike from the anime

>There will never be good porn of this game

The roster is a legitimate complaint in my opinion, but it should not enough to dissuade someone from the entire game. It sucks that half the game is nobodies.

I play Smash at a decently high level, and comebacks are always doable. But they are also always doable in this game. They wanted to do something different form Smash, but still have the same vibe. I think they did a wonderful job.

I agree with you. Many of my friends had never seen Parappa, Spike or Kat before, and they fell in love with them. Smash has some literal whos in every edition of it, but it's usually a small percentage of the roster. Roughly half this game was nobodies.

It was made by one of the artists from /PSABRg/ from back in the day. I have a lot of artwork saved from them.

Can you post a imgur or something?

I remember someone called Maverick or something who did some PSASBR art work, but i think it was lost, did anyone saved it?

I honestly don't know why she got nerfed immediately like that. She was no different from Raiden or Donte at that point. However, she was still quite good when used by dedicated mains, just a lot more difficult and a slightly different approach game.

Sony regards it as a success still, there's always hope.

I'll dump what I have for as long as conversation continues.

Ok, hope this thread lasts longer

I think the roster could have been improved tenfold had they included some of the characters that appear in the background of some levels. If they added villains from each game the roster would look a lot better. They actually started doing that with Zeus.

One character that could be an interesting addition would be Robbit from Jumping Flash, simply for his game being a first person platformer coming before Super Mario 64 and Quake.

If they added him, people could assume Sony titles can be innovative and interesting and not just rip offs or generic stuff.

Was there ever a tier list for this game?

I remember seeing some wiki made for it, but i forgot its name.

Only character worth playing tier:Kat
Replace with sackboy for the patches where Kat didn't exist

Didn't Parappa's VA scammed someone during this game's release?

Kat was so damn OP. That level 2 super destroyed everything.

Raiden was top throughout the game's life span. And Kat was top as soon as she was put into the game.
Sir Dan was always bottom since all his ults sucked.

I just asked to see how high Jak ranked because he was the only reason I considered buying this back in the day. I hope they didn't do him wrong.

If Carmelita was in the game, would she become giant for a level attack?

He was garbage
Bottom 3 if not the worst character in the game. He was top tier in the demo and they took an axe to him for the final release
The last patch threw him a bone but he was still shit. He was just shit with a super confirm

If I recall correctly he was mid tier like solid mid tier. Though in my opinion he was one of those charcters that their only good super was his level 3.

>literally who developer
>abysmal budget
>contrasting aesthetics (cartoon/mature, mixing children's designs and grim realism from rated E and M titles, etc...)
> roster all over the place with many non-established characters
>careless, sloppy gameplay

Who was this game made for?

What a fucking shame. You'd think naughtydog would have Sony respect their top publishers a bit better but I guess not.

>Released alongside Little Big Planet Karting to try and distract people from the Wii U's launch
>Couldn't get hold of Snake, Cloud or Crash, so they settled for whatever they could get hold of. The only exception is Hiachi and Raiden, because they're part of PlayStation history.
>You can easily trap someone into a corner
>You can infinitely juggle someone because their invincibility frames after getting damaged end when falling
>Because of infinite juggling you can easily rack up the AllStar move meter to level 3 quickly, meaning the opponent barely has a chance to make a come back.
>Having one character per franchise except for Infamous which has Evil Cole, which is a clone of Cole.
>Stage layouts are garbage. Only one or two stages are viable, and they aren't even interesting stages based on PlayStation properties. Just plain boring stages.
>Final boss of the arcade mode is pathetic. All he does is send in easy Shadow version of characters to fight you, and when you clear them you just beat his giant head up.
>DLC costumes and weird bobble head characters that celebrate when you win, all of which cost real money.

I will give it credit for some things though.

>Bringing in older but fairly well known characters like Parappa, Spike, Sir Daniel and Nariko.
>Ability to turn off stage hazards.
>Cross play between PS3 and Vita.

That's about it though. Maybe one day we will get a good PlayStation AllStars game.

The "final" 1v1 tier list should looks something like this:

SS: Kat
S: Good Cole, Dante*
A: Evil Cole, Drake, Fat Princess, Raiden, Nariko*, Spike*
B: Ratchet, Jak, Sly, Kratos, Parappa, Sweet Tooth, Isaac, Sackboy
C: Emmett, Dan, Big Daddy
D: Toro, Heihachi*
F: Radec, Zeus

Asterisks indicate that the character is ridiculously difficult to play in order to achieve those results.

...

Post more

>You can infinitely juggle someone because their invincibility frames after getting damaged end when falling
What the fuck m8
Air camping was the meta. Ground versus air interactions always favored the guy in the air

Poor roster.
Trying to complete with smash.
Being too different from smash.
Nobody, including developers and prospective right holders for character inclusions, taking the game seriously at all.

All things considered though it's an interesting game and I'd like to see another attempt at a sony crossover like this.

everything

>I accidentally made this thing a spoiler but not putting /spoiler at the end

Heihachi should be swapped with spike. Kratos and Sly should be in S. Other than that it's pretty good

My suggestions were an adventure game, with some RPG elements to it inspired by Kingdom Hearts or Project Zone X

Jak was always respectable in 2v2. The final patches really bumped him up in 1v1 though. He was near the bottom of the tier list, but he remains at the top of mid tier/bottom of high tier now.

From my competitive days of logging my tournament results, I had a 60% winrate as Jak across all of my performances with him. Certain match ups were just unwise to play into, so he remained a pocket pick for me.

Can't believe how hyped for this game I used to be. Then it came out and it was just meh at best. Same thing happened with J-Stars (but at least the game was a bit more fun).

I only applaud that game for remembering Ape Escape and Parappa exists.

I remember being super hyped when it first got announced, thinking of some of the possible characters. Then as time went on it became apparent that Sony gave the project little funding and didn't give it the care that it deserved.

Didn't the Tomb Raider devs outright reject the offer to put Lara Croft in the game? What a kick in the balls.

You clearly did not play this game very intensely.

Heihachi is dreadfully useless because of his horrendous range and slow attacks. He can not even approach zoners (Besides Radec), and he can very rarely win speed trades against anyone.

A masterfully played Spike cannot be approached by a masterfully played Kat, but ultimately he will still have trouble scoring kills on anybody who is faster than him.

Kratos and Sly are difficult to play against if you do not understand how to play the game. Almost every single attack by Kratos is punishable, and Sly does not have the proper tools to punish people who are conscious of his abilities. Their usefulness is heavily diminished by the skill of their opponent.

>fighting game
>developed by westerners
That's all you need to know

So much wonderful potential squandered. Why was the roster missing so many first party characters?

>Literally nothing Team Ico related in the game

Unacceptable

>Toro
Toro is the mascot of Sony in Japan for years, its more of the Western side's fault for ignoring him, but he should be in the game for being the mascot in the East.

>Heihachi is dreadfully useless because of his horrendous range and slow attacks. He can not even approach zoners (Besides Radec), and he can very rarely win speed trades against anyone.
Are you stupid?
Up Triangle is f10 and -7 on block
EWGF is f13 f1 invincbility and -5 on block
The average jab is f10. The fastest non kat move is Toro's jab at f7. Kat's jab is f4 but she's broken as shit so for the purposes of discussion we won't be comparing Heihachi frame data to her. They had to nerf Up Triangle from -4 to -7 because some characters couldn't interrupt repeated Up triangle spam.

>A masterfully played Spike cannot be approached by a masterfully played Kat,
You don't know how to play Kat Kat has billions of safe approach options to weave through spike's zoning and billions of safe hit confirms into level 1 once she gets in.

>Almost every single attack by Kratos is punishable
Bullshit. Everything he has is safe against non kat opponents.

>Sly does not have the proper tools to punish people who are conscious of his abilities
>Instant invincible teleport
>Mine
>Full screen counter
>Barrel of infinite prioirty
Sly has more than enough tools to counter everything thrown at him.

I adore this game and it's a shame how it went. If Sony ever has a chance to make another like this, I hope to see newcomers like:

Lammy
Rau Utu
Yumi
Jen Tate
Gabe Logan
Delsin Rowe
Knack
Loco Roco
Dr. Nefarious
Robbit
Lemming
Carmelita Fox
Specter
Dart

I want Yumi and Lammy to form a singer duo

>They had to nerf Up Triangle from -4 to -7 because some characters couldn't interrupt repeated Up triangle spam.
>Everything he has is safe against non kat opponents.
>Sly has more than enough tools to counter everything thrown at him.

Every one of your statements contradicts the others. You clearly don't have any idea what you're talking about.