How do I get Lara nekkid?

How do I get Lara nekkid?

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trle.net/
youtube.com/watch?v=o0a5yFXWxNA
youtube.com/watch?v=xp4AdHGfiJ4
youtube.com/watch?v=V-pPOEAXFO4
youtu.be/aU2A-VjWg0o?t=17m16s
youtube.com/watch?v=1TTVTGMuQJU
youtube.com/watch?v=L79tNpqY_H8
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ok i checked it and i got angry. thanks op

>Being this pleb
I guess this is classic TR thread now, so we can turn it into something good.

Did you just implied average Sup Forums user was born before Core lost rights to the series?

Just be yourself.

I replayed TR2 late last year with a lot of worries, thinking it won't live up to my childhood memories, but it far exceeded them.

Fuck yeah TR2 and fuck what the franchise has become.

Is golden mask worth it?

I had something similar few months ago with TR4. Holy shit, some puzzles were even better than I've recalled, since I was no longer frantically running around looking for items, but instead searched for clues.

If you like classic TR, then let's just pretend this question never happend and you went to play some more.

Well, I just played bonus levels for TR1 gold and didn't liked them. It was almost like fan-made.
I'm playing through core games for the first time after legend trilogy, which sparks my interest for Lara.

It's fine. Just remember the final level is a nightmare.

The only really disappointing thing in Core era was lack of gold for TR4

Beat the game.

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Speaking of fan-made stuff:
trle.net/

Every level rated 7 and above is well worth playing.
Every level rated 8.5 and above is top quality and their creators should be doing this for living

While playing, sidestep Left, then Right, then Left, then hold WALK and step Forward, then step Backwards. Next, turn Lara around three times in any direction, then jump forward and while in the air press the ROLL button.

trle is heaven for any classic fan
just check out the quality of one of the best custom levels
youtube.com/watch?v=o0a5yFXWxNA

also all levels are stand alone. just download and play

Thanks, maybe I'll give it a try later. These tr games are already lengthy.

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i just replayed anniversary and legend, great games. shame the nu games are cinetrash.

I'm glad that I started with them and can enjoy both classics and trilogy unlike core-fags.

Lewd

Every female can be improved with a one piece swimsuit

Well, they are on average 11+ hours of pure gameplay, assuming you know what to do and don't have to reload.
So it usually takes roughtly three times longer if you are rusty with particular part.

Kind of lame, when you can beat Square games in 8 hours and all Crystal games are 5 hours long, with even an in-game "achievement" for beating it in as little time as possible (which, if you ask me, was a brilliant marketing idea for reverse psychology - it's not the game that is short, but you are too slow for it!)

Don't you think you've seen enough? *cocks shotgun*

Same lad, just replayed anniversary. They are fairly unremarkable gameplay-wise but i just enjoy the aesthetic.

I don't know why we cant have a a sexy English woman with an accent that is basically dying out just going to exotic locations.

Venice levels, best levels.

>Venice
>Best
It's like you never managed to beat the Maria Doria and thus never reached the absolute marvels of Tibetan levels.

I'm a slow explorer + bad at movement + don't know what to do obviously, so it takes a time.

Cause feminism.

From the trilogy, Underworld is probably the best one. Emo as fuck, but comes with best levels, best puzzles and best locations Crystal ever made. Thailand and Mexico are literally their best. Shame 1/3 of the game is drab "generic quasi-Norse ancient ruin"

*blocks your path*

youtube.com/watch?v=xp4AdHGfiJ4

No challenge at all, since they show up when you are already swimming in Uzi and M-16 ammo.

The Monastery was great because it's the only really open level in the entire game from what I can remember.

Tomb Raider 3 had the same problem like Thief 2, where it felt like they came up with the levels first and the plot way later.

Which is why the London levels are so messed up.

>TR2
>Ctrl + F
Oh come one, guys!

youtube.com/watch?v=V-pPOEAXFO4

*blocks your path*

That model is genuinely more appealing than what passes as a virtual woman in the west these days. And that goes for animations as well.

meh, did the same and was disappointed. it feels archaic because of the gun fights, and the level design is uninspired. on the other hand, i beat TR1 for the first time (no nostalgia) and was blown out by its quality, except for shitty bosses. only TR1 is a masterpiece, sad truth

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>Implying Thief 2 didn't have better levels AND plot than 1
Your comparison sucks.

But yeah, London is a fucking mess, mostly due to running out of time in development (it was supposed to be done completely differently, along with All Hallows being part of the game proper, not a bonus)

>I don't know why we cant have a a sexy English woman with an accent that is basically dying out just going to exotic locations.

you gotta love the irony. today everyone is bitching from the rooftops to make strong womyn dont need no man leading characters and lara has (or rather was) been that for almost 20 years before they threw it all away to make here into a ditzy wanna be archaeologist who hates tombs in games with actual optional tombs. you can't make this shit up.

>All this bullshit
I would give you a free pass if you would be an old grog who hated any TR after the first one (and those people still make sizable part of Core's fandom, 20 years later), but you are just contrarian for the sake of it, so go fuck yourself.

Why India, South Pacific and Antarctica (and early Nevada) were so perfect, while most of Nevada and entire London are such trash? It's like two different teams worked on the game.

>first area of the first level
call me when is finished.

>ok i checked it
What did you check, user?
>i got angry
So did I. Why would you deliberately type like a retard?

Probably never will be, ending on just first level, since, duh, one man hobby project instead of 12 people working 16 hours/day for 8 months straight, but chances are Nico will deliver by mid-summer the first level.

Don't you think you've seen enough?

youtu.be/aU2A-VjWg0o?t=17m16s

>12 people working 16 hours/day for 8 months straight
>working 16 hours/day for 8 months
>16 hours/day
Wait, what?

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Did you just imply that the other user implied that most of Sup Forums are not plebs?

>that handstand

>Posting wrong link

youtube.com/watch?v=1TTVTGMuQJU
Sure, it's from the old demo, but still

The project is doing just fine, at this point it's 4 people working on it already, since Nicobass managed to convince his friends to help.
So by summer it might be much more than single level.

I think The Great Wall is one of the best "First Levels" design wise.

Lara's Home servers as the optional tutorial that explains controls and moves to players. The Wall then has you familiarize with those controls and the concept of key hunting before throwing you into a trial-by-fire string of traps in which you have to show quick thinking and movement.

I also liked the secret system. Instead of secrets being well hidden goodies, you now had to find three dragon status that had differing difficulty in how well they were hidden. You'd get the goodie - usually a new weapon plus ammo - upon picking up the last one.

Don't you know? The guys at Core were doing double shifts and at it's peak (before AoD that is), the team working on Tomb Raiders never was bigger than 15 people, crammed into three small office rooms, smaller than your average bedroom. TR1 was made by a team of 6.
Neal Boyd, one of the "core" (no pun intended) guys working on TR1 and 2, ended up with divorce, because his wife was dead sure he just has an affair, as nobody would be insane enough to spend 16+ hours at work in such crappy place like the original bureau of Core Design.

Absolute madmen.

trle.net/

This is a fan project, right? Not actual job done by Crystal/Square as some elaborate marketing ruse?

Because if so, then whoever did this is making better levels than entire studio worth of programmers and level designers.
Do you remember how utterly bland Anniversary was, despite having two studios working on it with over 100 people?

This is just how being paid from royalties works - you get paid only when the game is done and done on publishers demand. 90s had really great output, but with even more inhuman business practices in the vidya industry than anyone today would consider even remotely close to acceptable.

All things considered, Eidos in its entire existence make EA look like a good guy, that's how both incompetent, greedy and simply evil they were.

I recently bought TR2 for Android in a fit of nostalgia and was prepared for bad controls but didn't expect them to be almost unplayable. Took me ages to even get to Venice and now I'm all burnt-out.

>Playing TR on phone
>Surprised it's hard to control
On scale from 1 to you, how retarded are you?

>Implying Thief 2 didn't have better levels AND plot than 1
Where did he imply that? He said it felt like they came up with the levels first and the plot later.

>Do you remember how utterly bland Anniversary was
No.
youtube.com/watch?v=L79tNpqY_H8
Call me a pleb, but I liked it more than the original.

Because that wasn't the case with Thief 2. Neither it was "level first, plot later" nor "this part of the game is a mess".
Meanwhile, those two perfectly describe Thief 1, where there are countless elements not exactly fitting the game as such and even more stuff that just doesn't fit the plot.

That's why his comparison was dog-shit.

>Do you remember how utterly bland Anniversary was, despite having two studios working on it with over 100 people?

No, I remember it being a pretty apt remake. I liked how they managed to have the levels make sense, even though they had to cut some stuff and everything being less spooky.

I played it on a tablet. If you carefully read my post you notice I mentioned I was prepared for bad controls. Even then it's better than most other Android games.

If you played - like most people did back on it's release - TR1 first and Anniversary later, then Anni comes as a fucking theme park ride made out of TR1. Shit boss fights (the T-Rex was a fucking disgrace), level design so simplified it was just painful (the game doesn't even start being good until Egypt and then again drops the ball in Atlantis) and the general feeling something is really off about the game after your girlfriend managed to beat Anni in 6 hours, while never playing any TR before.

>Apt remake
>Few iconic locations thrown in
>Most of levels gutted
>Most of puzzles removed
>Muh origin story
And like he said - shit-tier boss fights

You greentexted:
>Implying Thief 2 didn't have better levels AND plot than 1
While the user you responded to didn't even mention Thief. For all we know, he might not have even played it.

I have a hard time with my Xbox controller on PC must be horrible on phone

Best Lara.

>Be 7 years old playing TR2
>Using cheats to skip level
>40 Fathoms
>Panic because i have a fear of deep water
>Be 22
>Played through the entire game fair this time

Cant believe all i had to do was just follow the trail of wreckage on the bottom.

Well, excuse me.

I didn't mind.

>shit tier boss fights
As opposed to what? "Shoot at it until it dies?" from the original?

you're excused alright. Legend Lara was a cartoon joke.

Yes, as opposed to that. Because it didn't have any gimmick QTEs in it, it didn't have arena to fight and it didn't have that huge-ass health bar at the top of the screen.
In short - it didn't suck in the original.

Do you even remember how fucking terrifying the encounter with T-Rex in TR1 was? It's by far one of the most iconic moments from the entire franchise, period.
And Anniversary just falls flat, despite having 11 years of graphics development on its side and full knowledge how iconic this shit is going to be. So they've turned it into QTE and arena fight, like it was some parody of mid-90s Doom clone.

I really miss Legend for its grenades. They only showed up in single game, but was so damn useful

Not him, but that was the closest Crystal Dynamics ever was to brown Lara.
And brown Lara = best Lara.

I think she has nice combination of both cartoon and realistic features.
Really? I don't use grenades in third-person games because usually just blow up myself.

My adolescent self figured it out when the game was new. What's your excuse, op?

If you compare the t-rex fights you have to take into consideration that the game was rigged from the start against Anniversary.
While Anniversary managed to be bad all on it's own the t-rex fight in TR1 was something never seen before. We were also younger and easier to impress.

the only good thing about Legend is how many nice outfits you can get.

How do you conserve medpacks against enemies with guns? I'm spending way more of them in tr2 compared to tr1.

I was 17 when I've played TR1 for the first time. It was impressive back then, it was impressive when Anniversary came out and it's impressive today.
Because it comes out of nowhere, gets you caught unprepared and the basic music cue in the background makes your heart pound harder.

And the game was rigged against Anniversary only when Eidos sucked Core from it, handled it to Crystal and Crystal handled it to their "B" team, which promptly hired an outside company for help.
In short - when bunch of half-hacks gave it to complete hacks who hired hacks for hire.

>I have a hard time with my Xbox controller on PC
How so?

Run around, do a lot of acrobatics, extensively use roll to change direction.
Most of gun enemies are firing not toward you, but toward general direction. So if you are out of their line of fire when they start shooting, they will fire in thin air, giving you free time to riddle them with bullets.

In short - don't be a pussy and make use of those crazy acrobatics.

jump over them

1) Run and jump a lot, especially OVER your enemies
2) As soon as you get it - start using Uzi; there is enough ammo in entire game to freely use them and still have a hefty reserve
3) When you can, use M-16 from afar, so you are out-ranging them and drop each one in 5-8 bullets (M-16 requires to fire from stationary position, so don't use it for anything else than primitive sniping)

tr1 had more place for jumping, tr2 is full of narrow ways or obstacles such as water or height so blind sidejump is usually fatal.

I started TR2 recently and I only have one question.

How in the flying fuck is it practical to have a sink of this size in your kitchen?

I agree, but the visuals have aged horribly and nostalgia is the only way this retarded lizard can look even remotely intimidating.

You can wash dishes and yourself at the same time.

>How in the flying fuck is it practical to have a sink of this size in your kitchen?
In British architecture it is acceptable to only use 2m3 cubes as building materials.

... still enough to use acrobatics.

Mate, if you are going to be stationary in Core's TRs, you are going to have bad time.

>Huge-ass T-Rex chewing you up in single bite
>HURRR NOSTALGIA DURRR
Not him, since I've started playing TRs 5 years ago, when a friend of mine bought me a bundle containing all released till that point (so Core + trilogy) and that moment is intimidating without any prior nostalgia or knowledge.

>and that moment is intimidating without any prior nostalgia or knowledge
Sure. It's even more impressive when you consider that TR1 rex looks silly as fuck.

>Still trying

What do you mean, user?

Neither of them, but your bait is just too obvious.

>different opinion
>bait

I've simply stated that the only even slightly weak aspect of the t. rex encounter in Tomb Raider is the ridiculous looking model. How is that a bait?
Are you implying that an x years old game is untouchable and shouldn't be critiqued? How old can a game be before you're allowed to say negative things about it?

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