What's the story of your empire Sup Forums?
What's the story of your empire Sup Forums?
Which one you want OP? Space lizard hitler race or The Burger Enclave?
Isn't this game shit? I was about to buy it but then Sup Forums told me it was shit, but in a constructive kind of way instead of meme.
The initial exploration and expansion phase is neato, but then it becomes EU4 in space with somehow even less depth
Pirate it, like all modern Paradox games
Right now? It's kinda funny I've played completely pacifist with only one defensive war that I didn't even have to fight in.
I'll type it out, but I just woke up.
Its incomplete, so its shit, yes. In 2018 and $100 worth of extra DLC (on top of the base cost of the game) and it will probably be pretty good.
I actually enjoy it a lot. Just don't play a pacifist empire. It seems like a great idea until you realise you can't declare war on your annoying-ass rival who's empire has expanded JUST ENOUGH to block you from the quest objective.
Which one? The military republic, divine space-monarchy, or [UNDER CONSTRUCTION PLEASE CHECK LATER]?
>Pic is outdated as hell, I need to do a new one...
>small Earth empire founded on ideals of materialsim, xenophilia, and egalitarianism
>first meet groups of either traders or xenophilists but they were always a fanatic of something else that then hated my guts
>nigh impossible to join or make a federation except with pacifists cause I only enter defensive wars
>only like 30 years in the Karagan Empire reawakans and starts taking back territory.
>Luck the hell out cause he destroys the Mesh-Ben Republic instead of me even though I denied becoming his vassal
>think I'm safe
>Unbidden arrive, and spawn right in the center of the two large pacifist nations which now do not exist
>Kept a high military just in case, however they spawned right next to a full power Karagen Reawakened empire, who shut that shit down in about 10 years
>now I just kinda cruise terraforming worlds, maximizing energy and materials
>already have Sentient AI who can work for me as equal beings so I can just make workers I don't have
>about to allow them to become leaders
>mfw I start as scientific discovery and end as scientific discovery because everyone fought for me and I sucked their dick when I needed too.
>Cannot pursue Psionic Ascension while a Hive Mind
To what end, Paradox?
As the thread says, it's a game where you want a story. It's easy to be engaged in the early game but mid to late can get dull, hence why you can have fun making up your own tale. Latest patch makes late game more interesting though.
overall it's a game where you have to put in work to have fun. the easiest route to success is usually boring, but if you want to get creative and make up your own lore it can be trickier but rewarding
ie:
>want more growth
a) g-mod own species reproduce faster
>or
b) enslave an enemy race, g-mod them into delicious cattle, and eat them
it's still fun
Oh shit and i forgot to mention I got the worm, but stopped it after my scientist had turned himself into one of the proto-human species. Still he infected earth and now my earth humans look like this and are militarists.
>the worm
wtf? I have no idea what you're on about, time to consult the wiki
I'll take the space lizards.
Divine space monarchy
It's just a special chain of events that lead up to this protovirus. I had the halfway measure technically, but because my scientist wasn't doing anything wrong yet I thought he was fine.
Then he unleashed it like a fucking asshole on my capital. Instead of embracing it I stopped it.
I always just blob in my grand strategy games (and we can argue ages about whether it's more autismal to just play to blob or to roleplay stories) and I can happily do that for hundreds of hours in EU3, V2, or CK2
But Stellaris just gets insanely boring once you run out of colonizable planets, and I'd say it's a bad game if it only stays interesting by you making up stories that have nothing to do with the game itself
Why do you have humans with random empire and species names
The main thing that killed it for me was the sector bullshit
Sector AI is terrible, but if you turn off sectors entirely, you have to manually build shit on 30 planets
Space foxes.
That was my first game as the Tzynn empire(One of the default races). I started out alone for the first 200 years and then encountered the race of Space Newts(They were pacifists and I was militarist, this was pre utopia patch). Now, since I was playing the clearly superior Space Lizards(tm) there was only one morally correct way forwards, which was to systematically declare war on them and genocide their people out of existence by purging their ceded planets. This was when I realized I was only 50% space hitler. When I became 100% was about 2220 after I declared the 13th war of genocide on the newts(the 2nd to last one IIRC) when basically the entire galaxy decided it had had enough of my shit and collectively declared war on me over about 6 months. It was now a 1v12 war, but there was a job I had to do before I inevitably lost the game. Thus ended the reign of the Space Lizard Hitlers and the lifespan of the Inferior Newt Race.
To be fair, once you get late enough in game it seems like that's all you do anyways.
After a certain point, my empire became advanced enough to enable them to be uploaded into synthetic bodies, allowing them to live forever. It was a militarist and xenophile empire too, so I've basically become a nice version of the cybermen, conquering empires and letting them be upgraded, but only if they want to.
>open defines.lua
>kill sector management costs
>go to workshop
>get a good sector mod
>????
Its not such a simple problem because the sector cant be too much better than you and it cant be completely useless, otherwise people would just ignore planet management entirely. But Paradox is retarded because planet management isnt difficult at all in the fist place. It shouldnt exist but its good to differentiate pops and stuff i guess.
Space Jews
idk i'm about to play these guys
>>open defines.lua
>>kill sector management costs
No shit, what did you think I meant by turning sectors off
>>get a good sector mod
Like what? I played it on release, the only sector mod was removing the planet demesne limit for idiots who couldn't change one value themselves
i was pretty hype for utopia/banks but ended up being pretty dissapointed
>buggy as fuck
>missiles still shit like i knew they would be after reading patch notes
>megastructures are very, very late game, cost an absolute shitload of minerals and take several years to build and give you a pretty pathetic return for your investment
>habitats are op as fuck and not even that expensive so you can spam them everywhere
>havent built ringworlds yet but i imagine that they come far too late into the game to be even worth building
>diplomacy is still awful
>war is still tedious as fuck and awful
>everyone is STILL spamming defensive pacts with eachother so late game usually ends up with you vs about 4 or 5 empires with every war dec
>high ai agressiveness still feels like its actually on low with how much all the empires are content to do absolutely fucking nothing for 200+ years
>almost 1000 hours of playing stellaris i have NEVER gotten the scourge, NEVER gotten the war in heaven and only once have i gotten the ai rebellion and that was only because i was new and didnt give my synths ai rights, so i literally fight the unbidden every fucking game
>cruisers and plasma/kinetic artillery with full shields are still game breaking OP
>unity is completely fucking useless once you max out the unity tree which usually happens way before you finish the tech tree for me
i could go on but you get the idea, i feel like this is the kind of game where you should just leave it for a year or two and come back once all the dlcs that flesh out the gameplay have come out, all the patches have come out to finetune some elements and squash all the bugs etc. and from what i have heard, this par for the course with paradox games...
>thule
white and based
It was thriving until I got bored of it.
sector ai has been steadily improved over the last few patches, its honestly fine now
just send them 1000 minerals and dont tax them for a while then check up on their resources every now and then and once they have flourished a bit you can start taxing them
alternatively just colonize a planet, build it up the way you want it and then make it a sector and turn off all the sector options related to building or modifying tiles
>sector management costs
what costs?
My empire is called the "Map Painters" They shun diplomacy with other empires, believe espionage and trade to be extremely dishonorable. Their military worships the "sacred triangle" and always forms up their ships in a very inefficient formation, but thanks to the race's discovery of "not retarded ship designs" they manage to prevail over all other empires in the galaxy.
pirate it
Because the elf portraits weren't out at the time. Shut up.
I'll do them in a second.
>Evolve in the forests and valleys of Holy Orassia, homeworld of the Eortite people
>Like all young species, we argue, we war, we compete
>The First Emperor, the dragon sage, chosen of the eternal heavens, begins to unite the world in peace and strength
>17 generations later, the world is united and all find their place, cared for by their betters and serving them in kind
>3 more generations and we reach space. Another two and the secrets of hyperspace are open to us
>We are the outermost reaches of the galaxy. Our people expand and colonise new worlds with a passion and fervor, under the direction of our wise Empress, 22nd of her holy line
>We find no-one... Only echoes and dust of what came before
>The first new friends we meet are... Fungus. Living, omnivorous fungus, living in caves deep beneath an ocean world we have colonised and living in their renaissance
>We welcome and accept them, though they are strange
>We grow, we build and wealth beyond measure is ours, by the will of the Empress
>Finally, we reach the next arm inwards and suddenly, we are surrounded by strangers and friends
>The insectile Sakyt are friendly; the newly-met (and oddly Eortite) Alvanians are militaristic but know their place in the world, beside their betters; the Humans of the Terran Conglomerate are repugnant in their culture, but accepted; the Photecians are lamentably hostile to the caste system that is the backbone of our culture, but are distant; but alone among these alien neighbours, it is the mining guilds of the Sheraka who are openly hostile and aggressive
>Despite our traditions of peace, as the Empress returns to the heavens and the mantle passes to her son, the fleet makes ready for war
I haven't played this game since release but I seem to remember map painting not really working because Paradox just had to put a damn warscore system into their supposed 4X game so you can take like 3 planets at a time max
they added like 5 or 6 different things which all stack together to reduce warscore costs with the new patch so you could min-max and make an agressive empire and take a bazillion planets in every war now
I love this game, I have brought peace, freedom, justice and security to my new empire.
I might pirate it again then
Do they still allow you to just immediately purge all the native faggots hanging out at the planet you conquered and just throwing your own gene-modded dudes on it?
Also, what do you do to combat ideology drift? I think I remember being annoyed that guys at the edge of my empire would suddenly become pacifists or whatever
Still have to buy Utopia, but the traditions stuff sounded kinda promising, did it manage to make empires somewhat "flavorful" and distinctive?
In the base game it was basically all the same shit with a few minor stat tweaks, even endless space managed to be more asymmetrical with their races than this
pls r8 my empire, Sup Forums
as long as you arent xenophile then im pretty sure you can purge (or displace now) everyone if you activate the policy for it
and i think you mean ethics drift, that mechanic no longer exists or at least it is very different now, factions arise in your empire that try and push a single ethos like a pacifist faction, a materialistic faction, a xenophile faction etc and they all have a certain amount of attraction for your citizens so you will see all the pops in your empire end up joining one of these factions and adopting the ethos of said faction
that said, i have pretty much completely ignored factions so far and i really have not suffered for it at all, you gain more influence per month if make the faction(s) happy by satisfying their demands but thats pretty much it, the whole 'spam buildings and edicts to reduce ethics drift' is a thing of the past now really and thank fuck for that because it was an awful mechanic
romulans/10
>(or displace now)
What, did SJWs get mad about all the genocide?
its a way of purging people without incurring the massive diplomatic penalty of purging (genocide)
No, you can still genocide them. You can even turn them into food. However, certain government types could do anything about alien pops. They changed this so now pretty much any one can displace alien pops. Kind of like how Israel does it to Palenstine.
>grand order of anal
Anyone find an *ancient one* under an ocean world yet? I think I bugged it out because I terraformed it after I discovered him.
i meant you have the option to displace now, as well as the option to purge so that like said, you can either purge them and genocide all the pops and get a big diplomatic penalty with the whole galaxy or you can just displace them instead and not suffer the diplomatic penalty
i like it
Genetically engineered for shorter lives, WHY...
JUST WHY...
theres no possible reason why this would be a good thing.
why is Fleeting an elephant
faster reproduction rates to help you drown your enemies
...
going down the genetic engineering path seems like the best and most fun
What if you didn't want a hyper intelligent race of humans mucking up your civilization? Instead you blast them off to space, have them set up a colony, and then you come on in as they're dying of old age. Maybe I should have also made them slower at breeding. Think something like Les Enfantes Terribles just not sterile.
so, is expansion worth it?
New races! Now updated for the latest patch!
God, I am going to sink so much fucking money into this game...
Found the save! Long story short, they expanded, found a star wraith thing, thought they were 'ard and got fucked by it from halfway across the system. Re-starting THAT save!
A red elephant. It's the inverse of the blue/green elephant, which is for long life.
Would you like to know more?
I have quite a few, all but two have filled out biographies but I know roughly what they are, I just haven't committed them to writing.
>TFW you get 10 energy credits in your starting solar system
They made arthopoids way too cute in this game. I don't want to hurt any of them.
I played it like 6 months ago.
fanatical individualists and materialist space mushrooms. Ethics divergence all over the place, never start wars myself, but the rest of the xenophobic galaxy kept declaring wars on me constantly that I ended up winning simply by colonizing 40% of the planets in the galaxy.
>start 4-5 systems away from ether drake and devourer
My empire was basically eldritch abominations in space.
Had them be religious fanatics, long lived and strong. Also got psionic abilities later on.
Is that a joke portrait? They made it intentionally look ike a dick, right?
most likely intentional, yeah. I couldn't pass up on dick shrooms.
horse cock with arms
Hmmmmmm.