What is your honest opinion on the paragon/renegade interrupts?

What is your honest opinion on the paragon/renegade interrupts?

Nice mechanic gated behing a shitty morality system.
At least the "cut this shit out and spring to action before they can react" ones

Mostly unexpected, you don't know whether shepard is going to yell FUCK YOU, politely disagree or shoot the person in the face

They are pretty fun though, i laughed my ass off when shepard headbutted a krogan

They fucked me on multiple occasions so not really big fan of them.

The renegade interrupts are funny.

There should be some sort of warning that its about to come so you dont have to load a save to get that interupt.

>reporter being a cunt
>renegade interrupt
>fuck yeah time to tell this bitch to gtfo
>shepard knocks her to the ground on galaxy-wide TV
>"I should've done this years ago!"

Shouldn't have been QTEs

I remember multiple istances where the sloppy framerate made it almost impossible to notice them an thus make a choice in time

[GLASS HIM]

Lot of the renegades were pretty funny, too bad it was a shit morality system. They should replace it with a system that revolves around the way your character carries/presents himself and the reputation that it breeds, e.g. "Do I wanna play this super polite and friendly, or like an asshole, or just clean, professional, and impersonal"

In ME1 renegade was like that, ME2 started degenerating into the idea that Renegade=Evil and ME3 went full retard demonizing all renegade actions and making all Paragon actions the good ones regardless of what they truly meant (See: Genophage dilema)

Dumb as fuck because you don't know what you're getting.

>"Do I wanna play this super polite and friendly, or like an asshole, or just clean, professional, and impersonal"

AKA Alpha Protocol

Eh, I actually had the opposite feeling, that they slowly conformed even renegade shepard into being a hero of some sort. It just became a question of how many rules you were willing to bend, lies to tell, or allies to betray in order to save the day at the end. Whereas ME1 Renegade shepard was mostly just a racist asshole. It might just be my personal view of good and evil, but I thought ME1 Renegade was way closer to evil than the rest of the series.

So Andromeda?

>ME1=smartass

>ME2=badass

>ME3=ass

The morality system is so stupid. It basically forces you to either press the top option or bottom option all the time. It might as well just ask you "do you want to be a boyscout or an asshole?" at the character creation screen and then automatically answer for you.

...

>OP=lardass

I'd rather have Paragon/Renegade back than the new system in Andromeda which makes you come off as an idealistic pussy all the time. Why couldn't they merge logical and rational, and give us a more Renegade-ish option?

Too inconsistent

>Tell criminal mastermind to go away, but don't actually stop her = paragon
>Disband criminal organization = renegade

And my personal favorite
>Let xenophobic krogan yell for 30 minutes about how he intends to commit genocide among other crimes, then let him get the first shot on you = paragon
>Shoot him in the fucking face = OOH YOUR A BAD MAN MISTER

fucking logic

Remember that Renegade isn't actually intended to be bad or evil, it's just that Bioware often didn't know how to handle choices, so Renegade got shafted. It's the blunt, violent, ends justify the means way. So taking matters in your hands and shooting someone in the face is definitely Renegade.

I liked SR4s' version of it.
>Paragon: Punch a dick in the head
>Renegade: Punch a dickhead

One of the few good features in ME2.

literally the only good part of that game

>literally the only good part of a vn is dialogues
They should have left the stealth-shooter minigame disabling config lines in the in-game settings.

Pretty good
My only problem is you dont really know what Shepard is about to do.

For example, playing Paragon Shepard I might sometimes hesitate to renegade interupt, and it would turn out the interupt was less extreme than I thought, and not taking it makes Shepard stand there like an idiot.

You can use pretty much every renegade interrupt and still be super paragon by the end.

My only problem is "you are either a jedi or a sith" no options between. Dont get me wrong, i dont want to be mr centrist, just want some options.

I hated the retarded QTE system for Paragon/Renegade

What were they thinking?

Alpha Protocol 2 when?

mass effect 2 had some pretty bad-ass renegade interrupts

>Let xenophobic krogan yell for 30 minutes about how he intends to commit genocide among other crimes, then let him get the first shot on you = paragon

You got this one wrong. You dont get any points for let him finish his monologue, you only get renegade if you interrupt him.

The morality system isn't even a morality system. You are still doing morally right choices regardless, it just decides how much of a dick you are doing it

mechanically they're dumb because they're not real gameplay, if you fuck up and die you can reload, if you do something you don't like, you can reload.

The only way they'd be a good surprising mechanic is if you were forced to go down a direction and couldn't revert your save.

if devs dared make a game where decisions had any real permenance like that there would be outroar unless you're game was good enough where you could resolve certain mistakes through even more choices.

all "decision games" have this core issue, and until saving is heavily restricted (games like mount & blade do this) they'll never feel meaningful and your decisions will be whatever you want, and not whatever you did.

death states in these shouldn't even be a thing, because the death state just reloads the previous save, instead of a death state, have a forced lose state that you're forced to endure but then can escape from.

tl;dr

decisions with no permanence aren't actually decisions, press A to be good, B to be bad isn't a good mechanic for this reason.

renegade was never supposed to be bad, and paragon was never good.

it was more like peaceful and long, or quick and violent, it wasn't so much of good and bad, but how much of a dick you were in making decisions.

it did have centrist, centrist was take neither paragon or renegade options.

personally i used a mix of both and I was centrist that way