ITT: we dream of what the next Elder Scrolls could be without Bethesda

I'd love to see cosmetic changes to your character based on environmental exposure.
>Spend all day outside hunting? Enjoy that tan
>Spend all day inside practicing spells? Looking quite pale
>Stick around the shorelines alot? That wrinkled, dried up skin from all the salty air is looking neat

Diseases that are actually lethal/dangerous
>You failed to notice the creeping symptoms and now have only a few hours to find a cure before your character is permanently forfeit/brain damaged

Melee damage that's tied to health remaining
>You are half dead, no you aren't swinging that greatsword at full strength.

The return of stats and custom magic
>Nuff said

Other urls found in this thread:

en.wikipedia.org/wiki/Gamebryo#Games
web.archive.org/web/20030605113408/http://www.shacknews.com/extras/interviews/toddhoward1.x
youtube.com/watch?v=6zMhOMfs_o0
twitter.com/SFWRedditVideos

Those are actually all good ideas, but unfortunately most of the consumer base at this point just want Skyrim 2, so that's what we're going to get. Best case scenario the next Elder Scrolls is going to be Skyrim in a different setting, realistically it's going to be an even more dumbed-down/casualized version of Skyrim.

Have they even said anything about TES VI? Don't tel me the fucking TESO is making enough dosh they don't need another main game yet.

We all know that. Let's just pretend for a bit though that Bethesda aren't lazy and incompetent.

They usually don't say anything official until they have polished up bullshots ready for an E3. Besides that though, Bethesda is in ultra jew mode recently, ESO could make billions a day and they will still certainly fart out another ES as soon as they can.

No not yet.
Hopefully at E3 but it's looking pretty bleak right now.

Sorry to say that but vidya creators nowadays just dont llve games enoguh to implement stuff like that

>They usually don't say anything official until they have polished up bullshots ready for an E3.
Skyrim was announced in January 2011 iirc. They didn't show fuck all except the teaser until E3.
I don't really know whether to think they'll release a teaser trailer for this E3 or they will wait another year(s) to release a teaser so they can showcase it at the next one.
Hard to say since Fallout 4 was announced at E3, they might be taking a different marketing approach.

a game that doesn't require an unofficial patch is a good start

Yes, I know. Doesn't hurt to wish though. Post some things you'd like that will never happen.

take Skyrim, remove- I mean "streamline" a few features and upgrade the graphics a little bit and bobs your uncle new TES VI.
Oh and still no ladders in game

>the game to be based on the entire continent
I would deal with last gen graphics if they made a massive map you can explore to make up for it.
Sadly they care more about polish than content.

They seem to be focusing on that virtual reality F4 for E3.

>still no ladders in game
That was always absurd to me. Really how much coding does it take to make a functional ladder?
Why do I feel like Todd will announce VI and say some stupid shit like "see that ladder there, you can climb it."

Potion drinking occurs in real-time and has unique animations
>No, you can't pause while the necromancer blasts you with fire and chug 50 fucking potions.

>virtual reality
Who even buys this shit? I don't know a single person who has a VR headset.

Is it even possible to get more dumbed-down past skyrim?

Do they even have dedicated programmers? I mean all they do is take gamebryo and add a few new features for every. Single. Fucking. Game. I can't imagine that takes more than a few programmers that work for 2 months and then get laid off while the rest of the team just make maps/buildings.

They can remove all playable races except Nord or Imperial or something. Get rid of skills in some weird "perk" based system like in Fallout, add a voiced protagonist.
I mean they could make it even worse than this but this seems like shit Bethesda would actually do.

fallout 4 with all the guns removed

Couldn't tell you.
It's not really a bad engine in my opinion they just need to actually put work into fixing it which they are clearly not interested in doing.

This is my worst fear about the next game and it is probably going to be what ends up happening.

Sadly they are terrible at polish as well. Every fucking game they've ever made requires fan made patches to not be broken.

reminder that gamebryo is a game engine that has been used in a lot of non-bethesda games to great success.

en.wikipedia.org/wiki/Gamebryo#Games

Holy fuck I had no idea that much shit ran on that engine.
Why the fuck are their games so ridden with bugs then?

Laziness. That's all it is. Why fix it if the shit sells anyways?

Kinda off topic, but does anyone know of any games like OP is talking about (i.e. lots of pretty stats and numbers to look at)?

>You failed to notice the creeping symptoms and now have only a few hours to find a cure before your character is permanently forfeit/brain damaged
Daggerfall is a Bethesda game, though.

>Diseases that are actually lethal/dangerous
Daggerfall.
>You failed to notice the creeping symptoms and now have only a few hours to find a cure before your character is permanently forfeit/brain damaged
That's what Medicine skill did, you spot disease fast if you have high skill and have more time to cure it.
But in the end you just carry bunch of disease curing potions or just a single accessory that cures disease, poison, etc on use.

i remember reading some article or something about how their lead animator got the job because he was friends with todd howard in college or some shit. which is telling of the animation quality.

i'd imagine a lot of the bigwigs there got their jobs in a similar fashion.

That's why nuBethesda hurts so much. We've seen before they had passion... Not so much now.

OP here.
Nope. Hence the wish to see a return of quality.

Why would you need ladders when you can climb vertical walls.
Daggerfall had "ladders" but they just teleported you up and down so it doesn't count.
Morrowind had "ladders" but they were just decoration for doors.
I just realised only now that for some reason there are no actual ladders in TES games.

What ive been wanting in an ES game is actual crafting, not the lame automatic cookie cutter creation crap in Skyrim where everything looks the same, but might have a generic colored glow if enchanted.

I want to shape the metal how I want the weapons to look. If I want to hammer out a giant wang greatsword thats encrusted with black soul gem fragments with mammoth tusk on the hilt, i should be able to make it. Same goes with armor, i want to create my own.

Make it to when youre a fresh noob trying to smith out shit, make them shitty, break easy, rust, dull as shit... And as you gain levels, your creations will last longer etc.

Im tired of looking the same as rando NPCs. Its like back in school, you got the dopest new clothes for the first day of school and then you get there, there are at least 3 other kids with the same shirt on... Its embarrassing. I want to stand out as the baddest badass ever to grace Tamriel.

That actually sounds cool as fuck.
Can't ever see that becoming a thing though.
They might try to put in Fallout 4 style crafting where you can switch the hilts and blades and materials and shit.

Im willing to bet anything that it will at the least have the fallout mix and match bullshit for weapons and a psuedo settlement builder. They are far too lazy to not reuse that shit.

Thats what im figuring too. They could make shit like crafting as autistic as I want it, but that would mean more time and money invested in making the game. Its easier just to clone the previous game's mechanics

How about just fix the combat, you autist.

The trigger was Morrowind's success on Xbox. They had no idea how the console audience would respond to a port of a big PC RPG. Surprisingly, the Xbox represented almost half of Morrowind's sales, making them realize what an untapped market there was, and the rest is history.

>Todd: Right. So we were finishing the Xbox version, and that was the big question mark for us. And that turned out way better than we expected. I mean, it was kind of a gamble for us. We were going to put our game out there, in the hopes that the console audience wanted something more than Final Fantasy. And it turns out, a lot of them did. So that was very good for us, and we sort of became the role-playing game on the Xbox. And I’d say half of our fan base now is Xbox. We did about a 50/50 split [sales-wise], and it was very interesting, what they brought to the game, and what they wanted out of the game.

>[...]

>But I thought the Xbox version would sell a third of what it did. I mean, it really tripled our estimates. We were like, ‘holy crap.’ In a good way, you know, we were like, ‘wow.’ I had a bet going with our president that the PC version was going to outsell the Xbox easy. So we had this big bet, and it was like neck-in-neck until the very end of the year. I won because of Tribunal, basically. I won because when we put Tribunal out, it sold more copies of the first game.

web.archive.org/web/20030605113408/http://www.shacknews.com/extras/interviews/toddhoward1.x

I hope so.
I'll be honest as bad as Fallout 4 was I did have a lot of fun making weapons.
If VI is shit I hope they at least have a cool crafting system.

reminder that spears are impossible to implement into skyrim (even though they were vanilla new vegas)

youtube.com/watch?v=6zMhOMfs_o0

That voiced protagonist might actually be likely. I can't wait for how much more cinematic it'll be!

>>Spend all day outside hunting? Enjoy that tan
>>Spend all day inside practicing spells? Looking quite pale
>>Stick around the shorelines alot? That wrinkled, dried up skin from all the salty air is looking neat
this sounds terrible and utterly inconsequential. it adds close to zero role play value. you would be a perfect fit at betheshit! i didn't read the rest of your very stupid post

The combat in ES has always been shit. That's never going to change. Dumbing it down to the point where the only thing in the game is shit combat is a far bigger problem than the shit combat. Hell, one of my favorite playthroughs of Morrowind was as a merchant pilgrim that never fought a damn thing and still cranked through levels.

It was fun for a while, but the lack of options killed it for me. I got to a point where i crafted and modded like a handful of guns, and then just used those through the rest of the game.

Skyrim had the dlc where you could build homes, fallout 4 added onto the idea, giving it more options, hopefully in the next ES they add more shit to it

Feel better little guy? I think Mom's getting back with the tenders soon. Go check.

I might sound like a retard but ESO crafting was a step in the right direction too.
The different styles were pretty cool. Hope they implement that. It would be fucking sweet if you could craft different styles with different materials and customize your weapons with accents and shit.

>Cosmetic changes
>Thats inconsequential!

Gee, you think?

season cycle
holidays with special events (moon festival, day of the dead, ect)

BRING BACK HAND TO HAND GODDAMIT I WANT TO PLAY AS KHAJIIT MONK

>playing as khajiit
Opinion discarded

>>Spend all day outside hunting? Enjoy that tan
>>Spend all day inside practicing spells? Looking quite pale
>>Stick around the shorelines alot? That wrinkled, dried up skin from all the salty air is looking neat
what a garbage "idea." the sad part is you actually thought this was good. you sat there, typed that out and thought "yeah, this would be so rad, i bet Sup Forums would love it." turns out Sup Forums hates it and you should probably return to reddit. sad!

>>Spend all day outside hunting? Enjoy that tan
>>Spend all day inside practicing spells? Looking quite pale

>implying

remove fast travel

that's all i have to add

>>Spend all day outside hunting? Enjoy that tan
>>Spend all day inside practicing spells? Looking quite pale
>>Stick around the shorelines alot? That wrinkled, dried up skin from all the salty air is looking neat
what would be the point, why waste resources on something so worthless? you're just as bad as bethesda and you don't even know it. how could anyone be so retarded to think this was a good idea? you must be pretty stupid!

That tan system honestly sounds exactly like the kind of useless feature Todd would add to his games and show off in demos. You might be pleasantly surprised by TES VI.

Is there any interesting lore left in the Elder Scrolls series? I feel like they blew their load with Daggerfall and Morrowind and now everything else since just feels like generic Tolkein-esque fantasy tropes.

You really need to work on the trolling. Pretty weak.

I don't think it should be removed but they should have an option to disable it before you start your game. Like either you have it or you don't.
Also add methods of transportation like in Morrowind.

What one would think is that getting rid of Bethesda implied some sort of improvement on the shitty mechanics first and foremost, not more horse armor.

>Melee damage that's tied to health remaining
>You are half dead, no you aren't swinging that greatsword at full strength.

Are there any games that do this?

You wish. We'll see a story set in Hammerfell surrounding a nu-cannon ebil Nord invasion after the events of the Skyrim civil war. Only playable character will be an incredibly smart yet boring redguard who protects his homeland from the ebil Nords. Dialogue options will be streamlined to be the four basic reactions of anger, politness, Sarcasm (muh reddit audience), and some default. Fully voiced with no customization and a heavy middle eastern accent.

At LEAST make all the unique weapons you loot look different from others you run across.

i.e. Chillrend is just a regular ass glass sword... Fuck that, make that shit all fuckin gnarly like a nasty ass ice spike and when you hold it, frost creeps up your arm

No. Remove.

Teleporting, boats, animals and fucking keystones is enough.

its objectively best race for hand to hand combat lorewise

Skyrim on mods

That fucking pissed me off about Skyrim. There were hardly any unique variants. At least Oblivion had weapon variety.

Michael Kirkbride (the guy that made most of the lore during Morrowind) hasn't worked for them in over a decade.

no
remove completely
keep silt striders/carriages though, but only between major cities
fast travel is cancer

>We were like, ‘holy crap.’ In a good way

>ruin your series
>In a good way

facepalm.jaypeg

Do you really think the game will sell if they remove fast travel?
Think about their general audience.
>WHAT DO YOU MEAN I HAVE TO DO WORK???

>Also add methods of transportation like in Morrowind.
That's all that's needed. Same deal with quest markers: leave them in as an option for casuals but don't remove the roads, signs, verbal directions, illustrated city guidebooks, unlimited map notes, comprehensive journal, and all that stuff that let you navigate the world without them.

Nobody would give a shit about fast travel and quest markers if they didn't replace so many real features and content.

Fuck the general audience.

Another thing i want to see, adding to I want a FUCKHUGE map, I dont want fucking map or compass markers either telling me where towns are. I want to get completely LOST. The only time you should get a map or compass marker for a town is if you have found it already. I want to feel like I could die at any moment because I don't know where I am, if I get poisoned or badly wounded then I'm fucked if I cant find help.

>make a game
>more people like it than you expect
>you should feel bad about this

I refuse to pretend.

I don't give a shit about the general audience. RPGs are not for the general audience, believe it or not. The general fucking audience ruined this series and for the purposes of this thread, we the women scorned are taking it back.

Fast travel is a shit mechanic that ruins your game world, therefore it. fucking. goes.

In this thread we imagine things. It's obvious to anyone that TES is not going to get better at this point.

This

Never played an Elder Scroll game but I tell you what , games are getting dumbed more and more

>Do you really think the game will sell if they remove fast travel?
Daggerfall had fast travel.
Morrowind removed fast travel.
There are already means of instant transportation between large cities, what's the point of fast travel?

did you not try fallout 4?

Daggerfall is fucking huge though.

>cater to idiots for money
>pride in your work? people who like rpgs? Fuck 'em
>you should feel good about this

Go suck justin bieber's cock since you like him so much. Everyone else does so you do too, right?

Morrowind removed universal fast travel but was still present through Striders. Get your shit straight, boy.

The problem with removing fast travel in a new one though would be the mostly lifeless world. They'd have to really ditch the whole shallow as a puddle shit in order to make someone not get bored as fuck walking back home for the umpteenth time. Tons of dynamic encounters would go a long way to making no fast travel more palatable for people.

Signposts that actually signpost. God I miss those.

I know, going to some dungeon by foot across empty endless fields would be a stupid idea.
Still, Morrowind had means of teleportation and fast travel(Icarus Flight scroll, Notorgo Feet scroll, Interventions, Mark and Recall), was enough, IMO.

New engine, but with same modability.

Daggerfall NEEDED fast travel. Nobody has 12 fucking hours to stare at the same random sprite trees while holding it to the next town.

Why was Interventions removed, again?
Mage Guild, Dunmer fortress marks, boats. Wasn't called fast travel for a reason, don't you think?

Hell, I'd argue Mark and Recall and the Temple teleport were too much. M&R can break the game quite easily.

Right. And the fact is that there's no real content in the wilderness in Daggerfall. In Morrowind/Oblivion/Skyrim there's some dungeon, NPC, quest, or other point of interest every 20 feet or so, and you're bound to run into at least 2 just following the roads between major cities. Then there's the fact that time actually had value in Daggerfall, because unlike every other TES game an NPC that lost their spoon isn't going to wait 100 years for an adventurer to find it for them; they'll just buy a fucking new one after a couple weeks. And if you caught a disease the time to the nearest temple or city is a very important factor in whether you can even continue to live or simply have to accept death and load an earlier save. In this way fast travel was a core part of Daggerfall's gameplay as opposed to being the "skip content" button it is now.

This.
The problem is lack of content, not lack of fast travel. Daggerfall is practically a desert with random tree sprites.

Let's not get started on breaking Morrowind shall we? That's easily the most breakable game ever made.

Eh it only really takes 10 minutes or so on horseback unless you get lost (which is fairly likely if it's a huge city that takes up most of the map pixel), but that's still a very long time to be doing nothing but hold W.

Assuming you're traveling to nearby locations, that is. Going across an entire region would certainly take hours.

All I want is Dragons Dogma tier combat

Lack of content was definitely Skyrim's problem for me. Skyrim is like a beautiful women with no personality or depth. Shit my granny used to say what's a good plate with nothin on it?

If it's NOT* a huge city, I mean. Smaller locations can be harder to find since the world map isn't precise enough to know exactly where they are.

>Diseases that are actually lethal/dangerous
That's stupid.
>You are half dead, no you aren't swinging that greatsword at full strength.
That's what stamina is for. Also HP is an abstract mechanic, having half HP doesn't necessarily mean you're "half dead", it's more like half-way between "can fight" and "as good as dead". In classic DnD you died at -10HP IIRC, 0 just means you can't fight.

this, I want a proper Dragon's Dogma 2 or something similar

I like the absence of markers in Morrowind when you travel by foot.
"Oh, hey, I sence a fucking camp above that hill with my compass sences!"
Making a somewhat hidden dungeons/places would be good.