How do we improve online tank games?

How do we improve online tank games?

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by avoiding the ones made from russian devs

first post = best post

i wish poland made a good online tank game

But then all you have is games that are even worse

What's your favorite tank?

I like Panther series.

WoT is literally fine. Maybe they should work more on reducing the fucking grind, but gameplay is good and fluid enough. Unlike WT which desyncs every millisecond.

It would be the Panther if the upgrade wasn't that stupid looking turret.
Talking about WoT.

I like the Tiger II as a whole

Remove the miserable grind that seems to be intrinsic to them.

the entirety of this videogame is making you work for the cool tanks

if you started with the cool tanks you'd play a few rounds then get bored

make it so camping isn't the best strategy because your shootypart is the middle of you instead of your head like it should be.

>how to spot germanboo

Fine then.

How about improving the game so that grinding isn't the only thing preventing people from dropping the game.

And then remove grinding.

Play Mech Warrior instead.

Meant to reply to

>Mech

I'm not 12.

that would be good but that'd imply more work for less money because it's a f2p game and all of its revenue comes either from publicity or people paying for the cool tanks/faster grind to get to the cool tanks

the ultimate solution for all of the videogame industry would be for the player to get smarter and stop paying for shit
but that will never happen

>if you started with the cool tanks you'd play a few rounds then get bored
um no sweetie the real gameplay is at t10 and I refuse to play anything lower than t10, so do about 30% of the players as well.

WoT is good for what it is - a fun game for evenings where you don't care about stuff and just want to blow up shit. Bit grindy but it's a F2P game and most fun is had in Tiers 5-6 anyway.
WT is fucking cancer though in every way

>tfw I just want a tank sim on the same level as DCS series without mmo style pay2grind2win bullshit

Remove the Russian bias.

...

...

I think there is one, devil dog gamer made a vid about it a year ago I think.

That's russian devs now too.

this, just a full price wot would be good enough

sexiest tank Ive ever laid eyes on, look at that big fucking gun

>if you started with the cool tanks you'd play a few rounds then get bored
Then the game is shit if the only thing keeping you playing is getting new tanks.

>Pershing
>big fucking gun
Maybe for an American.

>garage
Yea that thing looks more like a garage than a tank I guess
Heavy tanks are probably meta or some shit but light tanks at low ranks are F.U.N

Too bad it fights things it can't handle all day long.

>tfw you may have gone too far in a few places.

by giving airplanes better ground targets

>a fucking game that uses a crew to drive the tank, >different players can have different specializations so they can gain bonuses and shit.
>leveling up similar to EVE.
>you can form divisions of crews and have battles over some shit
>you can paint the amount of kills you had in the last battle if you survived it

I just realized how good of an addition would a crew with stats be to EVE

By just remaking or porting Chromehounds because it's basically what these games try to be, but fun.

Remove the grind, which also means removing premium account nonsense. WOT is fine until about tier 7 where you start needing a premium account to not lose money from ammo costs. It also shouldn't take people hundreds of hours and thousands of games to get a tier 10 tank.

Learn to aim and stop spamming premium ammo.

Make it co-op. One person controlling a tank by themself is retarded.

Pick vanilla Red Orchestra tanking as sample,just ignore the complete BS going on in terms of angling and ping pong matches

>spot a sitting Tiger
>Zerg rush him alone in a T-34/76 cause Za Rodinu! Za Stalina and Za Warudo!
>He pour 4 rounds at me
>bounce
>absorb
>absorb
>absorb
>I stop
>git out
>he pours two more rounds on my empty tank
>absorb
>absorb
>I fucking nuke him with a single Panzerfaust round that glances into his rear mudguard
>jump back in my glorious T-34/76
>Yellowish status,engine ok,tracks ok,turret ok
>mfw
>spot another Tiger
>I Za Whateverdo this sob too
>I don't even care about getting out and plaster him with C4
>Fire at the ammo rack on his side
>He goes Michael Bay
>Achievement unlocked Tiger Tamer

You know that something is wrong in Red Orchestra and Darkest Hour tanking when after firing and having all the rounds bouncing off,you just switch seats to GTFO and nuke that allied tank in a single shot

>Gaijin adds two HE rounds to the HVAP belt on the zsu 37

Not him, but he's right. Even if you go full-credit ammo you're still in the negative due to how the calculations are (((calculated)))

For an example, premium gives +50% credits, right? Wrong.
>Option A [no prem]: match expenditure: -40k, match profit: +30k, outcome: (-10k)
>Option B [prem] : match expenditure: -40k, match profit: +30k, prem bonus profit: +15k, outcome: (5k)

Without premium you aren't simply making less - you're LOSING money. Yes, it technically costs you to play games after t8. In the above case premium brought you out of the negative and gave you 5k more, which is not 50%. 50% increase of profit would be reducing the negative loss from -10k to -5k, but due to how the calculations are done, it's far more than that.

Imagine this scenario: You start with 2m credits
>You play 200 games of option A: 2m+(200*-10k) = 2m-2m = 0 (-100%)
>You play 200 games of option B: 2m+(200*5k)=2m+1m=3m (+50%)
The difference here is rather reaching closer to 150%, not 50%. In other words, it's literally a pay2play game above t8.

i don't use premium ammo, ever. it's just how the game is designed, once you get to tier 7 and up you basically lose money every match without a premium account

don't even get me started on what it costs to drive my maus without premium

Nice April Fools you got this year, WoT players.

>implying theres a difference from playing with pretend tanks and robots

>Babby's first tonk game

>a fucking game that uses a crew to drive the tank, >different players can have different specializations so they can gain bonuses and shit.

MY PENIS IS SO HARD THAT IT HURTS

All I want from War Thunder is to reduce the grind for ground forces. Planes are pretty easy to research if you know how to play.

WoT can rot in hell, this game is fundamentally unfixable.

How does this perform in WoT?

I know it's pretty shit in War Thunder, and aside from the 80mm plate on the mantlet, the added armor is not worth it, at all. Especially since the boiler plates are much softer than RHA.

user, whatever the original tank's specs were doesn't matter in WoT.
There are two things that matter in tanks in WoT:

1) Is the tank a Russian one?
2) Is it a Premium, pay-to-use Tank?

If yes is the answer to any of these questions, then the tank is extremely powerful and cannot be penetrated except on the most complex of situations.

What are you talking about?

>russians took over
>it's already worse

Anons, in WoT at least you can more or less penetrate shit most of the time because of the simplistic penetration mechanics, unless it's some secrit documintz wunderwaffe.

In WT if you see an IS-6 you start shitting yourself, because you know, unless you have a 200mm+ pen, the only thing you can penetrate on the thing is the fucking cuppola.

Having one of these pop out around the corner while your in a brit tank is shit pants city man.

Just flank)))

Enjoy )))
files.1337upload.net/is6-meme-tank-125d42.webm

>files.1337upload.net/is6-meme-tank-125d42.webm
fucking a lol

Damn did this game have such shit models.

>this is a T-54 '47
Just look at those shit proportions

> T-34 gets hit by a Tiger.
> Bounce?

Wot?

or you drive the new swedish td's which have 300+ pen with default ammo starting at tier 8, the penetration creep has gotten so bad, there's really no reason to drive any vehicle that relies on its armor to stay alive

>not the M-46

bitch please.