So what are you guys up to in the game?
Breath of the Wild thread
Trying to locate the LAST FUCKING SHRINE
Because so far I've refused to look it up.
Yes, I already got the one inside Hyrule Castle
Mostly just grinding for materials. Idk why but every fucking rock i find i can't get the seeds
Make a webm of the map, that way I or someone else will see which one you don't have.
Did you get the one on one of the cliffs near the Yiga Hideout entrance?
Did you get the one in the middle of the desert near where you have to light up four torches?
Finished all the shrines and found enough korok seeds to fully expand my inventory and now I'm upgrading the Hero set before heading to the castle and beating the game.
I've played for nearly 200 hours.
I'm actually a little sad to be finishing it because I know I'm going to feel empty after it's over.
Nigger
Yeah, got both of those
Also got the one behind random bomb-able rocks along the little river past dueling peaks and the one behind rocks in the cliff side near the ruined exchange right before the big ravine.
I completed it weeks ago. Im really into this other Zelda game now.
I'm pretty much done with what I wanted to do in the game. I beat it with 3 hearts on my second playthrough and then got all shrines as well. I don't care enough about the korok seeds to get them all, not worth it.
Hopefully the DLC adds a lot more.
writing a story about wolf link and human link discovering their latent sexual interest towards each other while deep in the forest. It will be my magnum opus if I say so myself.
How about that one with the nutter chick treating an orb like Wilson?
Or the one near the Big Cliffs also in the desert?
Who /cemu/ here
L-link?
I beat the elephant "dungeon" and then I went and played some HZD.. The cauldron dungeons are so much more fun and are actual dungeons plus the combat is actually rewarding that I haven't bothered with BOTW in the last few days.
Yeah.
Also the one in the ground in Tabantha that's hidden under a physics object like you would normally see a Korok seed
And the one with a piece of the climbers set up above the Afro coast
Post
>Favourite NPC
>Favourite divine beast
>Favourite shrine
>Favourite weapon
>Favourite boss
>Favourite Rune
>Favourite Location
>hopes for DLC
>hopes for sequel
Experimenting ways to kill enemies.
And wrapping up all the shrines so I can take on Ganon next.
Taking a break from it until the DLC comes out, or until I get bored. About 100 shrines in, 4 Divine Beasts, 200ish Korok seeds, at a total of around 150 hours. Best game I've played in 15 years and I'm terrified I'm going to get bored of it.
Shit man, I have no idea then.
I was just listing those because they were the last four I got, with the former three having to look them up in a guide because I'm stupid like that and the sensor didn't even work for them.
The other 117 I did find all by myself, so you're probably missing a really dumb one.
The one about the abandoned research log in the Gerudo Highlands?
Or the one with the huge pedestal on the wall with the thunder marks on it?
>NPC
Sidon
>beast
Elephant
>shrine
The constellation one, was pleasantly surprised when it stumped me for a while
>Weapon
Electric spear
>Boss
Thunderblight
>Rune
Stasis
>Location
Tarrey town
>DLC
Hard mode involves no auto save, no fast traveling when not on towns and stables, can only save on towns and stables. Food eating no longer pauses the game, as does weapon switching. Smarter AI and maybe more enemy types?
Story mode is a sequel where you find new champions as well as playable flashbacks, including the choosing of the champion for the master sword where you have to fight them one by one
>sequel
Take BOTW's template, add more runes/unique items, make the world slightly smaller, add longer dungeons along with shrines. Oh, and also add underwater and underground exploration
Are you literally me? I'm even putting off taking on Ganon until the DLC fully comes out
Just finished it, completed the 120 Shrines, 4 beasts, 260 Korok Seeds. Loved every minute of it.
I'll take a break and try Auomata or P5. They would need to be fucking perfect to knock BotW as my favorite game this year.
...
...
Automata WILL be better for you if you like story driven games, same for P5
They didn't dethrone BotW for me though, although they came pretty close
yes
>Food eating no longer pauses the game
I'd give you this if there was a button for consumables like in souls games. Having to navigate through that many pages for a specific food without pausing would be a pain in the ass.
Yeah, got those too.
There's still some quests I know about but haven't done.
Maybe one chains into a shrine quest like solving the problems in Kakariko does?
There's also a couple other oddball areas I haven't done yet.
Like fighting the waves of enemies that show up when you lift the solo rock on Makar Island at night, or doing some of the mini games like the archery course.
In fact there's an archery course outside Hetano that's monster infested and doesn't have any NPCs around. That might be something
Selecting food should pauses the game, but also slowly regenerate hearts like stimpak in fallout4.
So we can make use of abandoned potions.
Just finished the Zora arc last night. Got a bit teary eyed because what happened to Mipha was so damn unfortunate. She seemed like she hasn't come to terms with her death since she still misses her father and all. I just find it heartbreaking.
Also it's my first Divine Beast dungeon and I thought it was quite fun.
Me but I keep getting crashes every now and then but it's still playable. I feel dumb for asking but what do shaders do anyway? Is it better to have lots of them or should I keep them low? Running an i5 3470 with gtx 960 and 8gb ram
I can tell you there's nothing in Makar Island. Well actually, I don't know myself if there is, but I can tell you there's no shrine.
Not there, and not in the abandoned archery course, which I also don't know if there's anything else apart from monsters.
The active archery course does have two rewards, none of them being a shrine.
These are just longshots at this point
The one in Eventide?
The one tucked in a cave in the canyon leading to the Forgotten Temple? Or hell, the one in the Forgotten Temple itself?
The one from the sand seal race?
>NPC
Kass. Who wouldn't say Kass? His design is great, and his theme is great as well. Meeting him while exploring is one of the best feelings in the game
>Beast
The lizard. The boss in it was great too
>Shrine
I can't remember much, but there was a really great one called somewhere close to 'Guide the winds'
>Weapon
Lynel bows. Really overpowered, and bows feel fucking great to use in the game. I find it funny that BotW has better bows than a recent game focused on Archery, heh.
>Boss
Moldulga. His theme is great, and his fight, as long as you don't cheese, is fun as wel
>Rune
Anything but magnesis is wrong. The things you can do with it is amazing. I hope it carries over to the next game
>Location
Any snowy area desu. Max comfy
>DLC
Playable prequel to the game. Hard mode nerfs armor and food
>Sequel
MM-style, using BOTW's physics and shit
That's good to know, still the story would need to be fucking amazing for me to forget about every nitpick that I could potentially have. (In case of Zelda the sense of exploration killed most of the nitpicks that I had)
How many Shrine Quests have you done? 42?
Just got to Zora's domain and I got struck by lightning and killed twice.
But other than that, I'm fucking overwhelmed by how much shit there seems to be in this game, and how it basically just tosses you in a giant sandbox and says, "Figure it out and find it yourself, asshole." Game is well on its way to becoming pure kino imo.
Shaders basically are the visual data.The more you see in the game, the more data you store and the game becomes smoother.
I've got about 60h in my i5 4570 8gb RAM 960 rig with the 1080p graphics pack and with the occasional crash. I love this game.
>Tfw just got this game and already 20 hours in
It's fucking incredible and has consumed all of my vidya time
They really raised the bar with this one.
>i5
Brb running cemu now
Be prepared because softlocks and crashes are a bitch.
>running around those ruins with the river flowing through them
>sensor is driving me nuts trying to find the shrine
>spend almost an hour trying to pinpoint where it is but I can't find it
>finally figure out it's behind the waterfall
>mfw
I hope DLC adds more dungeons and enemies. But i'm talking like, traditional dungeons. Elemental temples, inside jabbu jabbu's belly, that kinda stuff.
Some more enemy variety, too. I was kind of surprised there were no darknuts or skulltulas in the game, those almost feel like staples in the series, but oh well.
If any new village would have to be added, I'd love it to be minish town, the gimmick being that you wouldn't be able to explore it but just interact with it from somewhere.
Any other hopes or predictions?
>not checking behind every waterfall ever
I don't care if its an MMO, shooter or a goddamn dating sim, if you see a waterfall, you beeline for that shit and shove your dick in it to be sure there's no hidden treasure. Hell I throw rocks into every waterfall I see IN REAL LIFE just to be sure.
>dropped all the PC games i was playing
>two model kits on hold until i'm done
This fucking game, the only bad thing about it is that i'll never get to experience it for the first time ever again and i'm by no means a Zelda fan.
In fact the only one i bought was OoT and traded it as soon as my little brother 100% it.
That all sounds excellent actually. Not so much on rehashing jabu jabu, but some new dungeons, maybe longer ones would be excellent.
I know at one point that Link was going to interact with tiny people, as leaked in some kind of early demo, maybe they were thinking of adding the Minish to the game originally? Would be really cool to have a long sidequest where you have to help them out.
I have in fact done 42
I have to say, that giant maze on the upright corner of the map was really underwhelming
That might just be because I cheesed it and went through the top, though.
>Favourite NPC
Sidon obv.
>Favourite divine beast
The Rito one. Don't know why, but I loved that shit.
>Favourite shrine
Despite what everyone says about it, I actually really liked the golf one, even the stupid difficult one behind the monk.
>Favourite weapon
One of the silver lynel weapons
>Favourite boss
Fireblight all the way
>Favourite Rune
Cryonis
>Favourite Location
The rito village. So cozy.
>hopes for DLC
Minish appearance (since there were plans for link to talk to tiny people), and some long dungeons (vertical towers so we can still climb plenty?)
>hopes for sequel
Return to Termina motherfucker.
I've beaten it completely at this point and haven't picked it back up. I'm tempted to make a new file, but at the same time I'm worried the magic will be ruined if I play through it again so quickly. I feel ya on the first time thing; I wish I could start it again brand new.
just finished all of the korok quests. im trying to get as many hearts as i can before I do the beasts.
>cheersing mazes
I bet you use stasis+ too, what a scrub
It's good to see you well, user!
Am I the only one who stopped playing. I had a good run. But seriously after 200 hours I can't really do it again. There are some joy sucking late game mechanics. Silver enemies completely ruin the game for me to the point where I don't see myself playing it again. Maybe with cheat engine and cemu I can do something about it, but not on the switch.
I mean yeah after 200 hours it's time to move on. Post game isn't anything special
Did you remember to do koholint island?
Did you check and see if you actually completed all the shrines (IE you found the shrine but it isn't completed) Look for orange shrine icons to see if you haven't.
What would have been cool is if there was a roof to the mazes, and the pattern made by the topography on the roof was nothing like how the maze looked at the floor level.
Dicking around doing some side quest. 70 hours in, downed 3 divine beast and still feels like I'm only ankle deep in all the shit you can do. I need to find Korok forest and upgrade my inventory more than the dun-duh-duuh princess have let me so far. The dungeons really aren't that great (they're good shrines in their own right but nothing compared to the older Zeldas) but the bosses...oh man, the last thunder blight Ganon was a real challenge and his animations and shit was beautifully done. I also loved how you countered him with his own technique, and unlike every boss in every Zelda game ever he stopped doing that technique right away rather than letting you abuse it. The whole boss fight was a catharsis moment for me as far as BotW dungeons are concerned. It was one of the best boss fights in any Zelda period.
>after 200 hours
No fucking way you wouldn't get burnt out. The game is expansive, but not infinite.
has anyone encountered a bug where the dragons don't spawn at all? only had Naydra spawn on the mountain but even with the shrine quests NOTHING is spawning for me
IF THE NEXT GAME DOES NOT HAVE TERMINA I WILL RIOT
ATREYu!
Post game consists basically of wrapping up all your due sidequests that give you rupees to buy nothing with, grinding materials and dragon parts to upgrade your armors to pointlessly overpowered levels, and complete remaining shrines to make Link have so many hearts it's basically impossible to die unless you deliberately try to. And of course gather a gorillion seed poops to get a useless literal piece of golden shit in the end.
They definitely could've done better for the postgame, but in all fairness the game-game itself already is huge so I can't really blame em.
Where can I get some cold-protective gear in game aside from the warm doublet? I want to explore mount lanayru but the doublet's not enough and stocking myself with spicy food feels tedious.
No? I doubt it is a bug. I have never heard this before. Maybe get out of the area and come back?
Equipping a fire weapon will raise the temperature around you and allow you to go in with just the doublet
The cold resist set is sold in Rito town
For me my post game is grinding shrines and completing all the side quests I did not yet
neato, thanks user
You can buy cold resistent pants, chest and hat at Rito village to the west.
It took me 3 weeks to beat it just now and I can really agree with its exploration and gameplay making up for what I didn't like about the game. The lack of actual dungeons, but the shrines really make up for some of the most well thought puzzles. The sidequest, shrine quest and Korok seeds all felt unique. Things that really bothered me were the bosses weren't all that neat. And also lack of different and traditional enemies, everything new was just a tougher variant or some elemental version. Where were the Poe, the Dodongo, Daknut, Tektites and Manhandla. But holy shit, the fucking Lynel making a 3D debut, the one Zelda enemy that needed it was really done right too. If there's one thing that really bothered me was my sudden halt in my exploration, an invisible fucking wall along the Gerudo Highlands with a message prompt on the screen telling me I can't go any further. It really sucks because some areas make it where your stamina depleting can keep you from going out of bounds, this just felt lazy.
How much you wanna bet that the "new feature for the Sheikah Slate" mentioned in the DLC will end up being Korok tracking?
It's either that or toggleable filters for the legend in the map so it's not cluttered with 120 shrines every time you open it.
>If there's one thing that really bothered me was my sudden halt in my exploration, an invisible fucking wall along the Gerudo Highlands
What did you expect? A super tall wall that would've just looked ugly, or a randomly placed ocean?
Maybe they'll expand on the bordered areas not separated by cliffs with DLC? It's a smooth transition anyway.
As far as traditional enemies go, a big problem is that non 1-hit enemies that aren't humanoid can't realistically drop weapons besides perhaps Like-Likes, which can be justified as "they ate and digested travelers and their gear" before you killed them. Besides, I can't blame them for having less enemy variety when they worked extremely hard on exploration and the physics engine. They can remedy most complaints through a following game or perhaps massive DLC expansions.
I've slept dozens of times trying to get a blood moon for that one shrine but it's not proccing reeeee
I had a weird bug with Farosh in Lake Floria. He came out of a waterfall and I started trying to hit him with my arrows but they just go through him. I then start paragliding towards him only to end up clipping right through him. Two thing I noticed is that the dragon music wasn't playing and textures looked like shit, I'm guessing this model was meant for when he shows from a distance. Oddly the blood moon happened all of a sudden at the wrong time too with no warning music, and the game took its time loading back for a while after the cutscene, but the dragon was gone.
The Blood Moon occurs when the game has decided it doesn't want to remember how much stuff you've killed. To activate it, kill more stuff.
Am I just lucky that I have not encountered even one bug in the entire game?
If there's something that we desperately need for a DLC is a fucking instrument or whatever that lets you control the weather. Having to wait out the rain is such shit
Nothing because the CEMU team has no fucking clue how to optimize anything.
Yes, they do it with the ocean on the east southern area and long ass cliff wall along the north western area. Gerudo Highlands has some detail on the map where it goes out of bounds, of coarse that's going to make me want to explore it.
Is this a never ending story reference?
Best thing they could have done in that scenario and also in the northeast corner of the map is make zelda tell link via telepathy to not go far away from hyrule and turn him back like in Wind Waker. It's not the best solution but it's better than just getting invis walled with a message telling you can't go further.
Curiously enough, there are actually moblin skeletons in the circled area where the map stops with invisible walls. Makes you wonder why they put enemies there if it wasn't meant to be explored.
This. Or non-slip gear
I must say it's a bit of a stickler thing to be bothered by. We all know the map can't go on forever. To have an invisible wall or a tall cliff wall is basically semantics. It doesn't impact the game.
They just mean an in-universe 'excuse' to get Link from going past the world's boundaries, to reduce immersion breaking.
just started a japanese, pro mode, no fast travel to shrines playthrough. Gonna try to keep it at 3 hearts too, I just dont know what order to tackle the beasts yet.
I don't know why you want to get over 200 hours from the game. That's already an astounding amount. Go play something else, christ.
Teleporting mist like in Lost Woods could have worked too.
I don't think there's any point in keeping it 3 hearts. Keep it at 4-5 or something so bosses and big enemies one hit you, but there's no fun in getting one-hitted by random fucking bokoblins.
Dropped 2 of the 4 beats (Vah Medoh and Vah Ruta) left off just getting to the Goron City for the first time. Loving the game so far but do wish the bosses were harder. Have yet to die in a boss fight, granted i've done a lot of exploring and have good gear.
Game came out at such a bad time for me. Working tons of overtime since I just bought a house. I can only play for a few hours each week. Even when I bring my switch to work I end up just cranking out shrines since I always feel like I wanna do the boss fights and exploration playing on a TV with surround sound.
>NPC
BOLSON, Riju a close second
>Beast
Naboris
>Shrine
uhhheventide island of the top of my head, i also loved the labyrinths
>boss
thunderblight ganon
>rune
magnesis
>location
hyrule castle because it felt like a traditional dungeon. Akkala tower and lost woods for the scenery
>Hopes for DLC
Traditional dungeons pls
>hopes for sequel
none
I know what they mean, but considering the alternatives I think it's for the best. An ocean next to gerudo highlands would come off weird, and a big ass mountain wall would ruin the look of the horizon.
>forgot weapon
Lynel Bow and Goron Smasher
wanted to add that i hope food is nerfed on hard mode
>Goron smasher
So underrated
I honestly don't understand why people keep saying all the fun is gone after 150+ hours. Are these people all coming from multiplayer games or something? Maybe I have a short attention span but the only games where I've got 200+ hours pumped into them are where I'm min-maxing something or forcing myself to reach 100% completion.
Oh yeah, I agree. I think the user's suggestion of Zelda telepathically saying "Link, where the fuck are you going" sounded like a great solution, though.
Sidon (loli Gerudo ruler close second for loinely reasons).
The bzzt-lama.
The shrine with the balloons.
Ancient Spear.
Thunderblight.
BOOM!
The North-Eastern labyrinth.
More enemies, more moves, more complex avenues for melee moves.
No clue.
Fighting lynels. Damn it's so fun, especially when there are some other enemies around
Every thread with you. I'm sorry user but this desire of yours is like wishing Koholint to return.
Done with it, so nothing?
FUCK YOU
>just finished pure 3-heart rush-to-Ganon run
Okay, now I REALLY have nothing to do until Hard Mode.
Full health Calamity Ganon was really fun.