What are RPGs lacking?

What is the most important thing most modern RPGs are missing, Sup Forums?

(pic unrelated)

Choices that really matter and actually affect the world. Most of the time you are doing the same main quests regardless of your choices, sometimes there is a noticeable difference in 1 or 2 missions, or some character dies and won't be there to say his 3 lines during some quests. Lame.

charm

Actual good gameplay.

Show me ONE (1) UNO RPG that has good combat.

why is he cutting off florida

The ability to actually roleplay

To me only being able to move some dipshit to another place where they'll go off on a tangent and push a belief of their own isn't fucking roleplaying. That's role watching

Fun combat system

The Witcher 3

skill-based difficulty that cannot be overcome through walkthroughs, dlc content, and grinding

I liked the combat in the infinity engine games sans Planescape.
Dragon Age: Origins handled combat well too I think.

Dragon's Dogma has amazing combat, but is more of an ARPG

Bravely Default did it best, but I'm sure others have to

There is a time to grind and there is a time where you wish no enemy would bother you. Turn on/off random encounters

The role playing part.

Combat in DA:O was fucking awful. Slow-ass animations, missing everything as archer (doesn't matter if distance from enemy is 100m, 20m, or 2cm), and mages drinking hectolitres of mana potions because every spell takes 1/3 mana and without mana they are useless. If the story wasn't that good, I would have stopped playing it after an hour in.

>Shitter 3
>Good combat
Try a little harder next time amigo

he literally wants a huge bounty on his head

complete game
choices that impact game
characters that aren't the same generic same thing over and over
no rng bullshit with 1/9999 drop in some rare monster that barely appears
complete game
if you get some "boss" character into your team at least let them keep their techs and based equipment
sidequests with harder bosses than usual with more variation in attacks and not with a much higher hp/atk/def that makes tedious to beat them
No dlc for costumes, weapons,items, sidequests, etc but unlockable in-game
skipcutscenes(same games still don't do this) especially on 2ndplaythroughs
complete game

Its not an actiony game, the combat is more tactical if anything.

My favorite part was being able to customize how the companion AI behaves.

/thread

Moar numbers.

This is an issue for both JRPG's and WRPG's, but having a good balance between good story / characters and actual good gameplay. You always end up with one or the other

breath of death 7/cthulu saves the world does it extremely well. You have a set amount of random encounters in dungeons/certain maps, then you can either have no more, or continue to grind to your heart's content.

Gothic. It's not that modern tho

>Gothic
>Good combat

Are there any recent RPGs that don't have an over reliance on the strength/weakness concept and put more emphasis on creative character builds and ways to dispatch enemies? Asking for a friend

Yes. That's exactly what I said