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Fuck off

huge team vs one guy
/thread

OP used a cherry pick example but I do miss old pixel art

(373995720)
(you

>2016

>one guy in his basement with a couple thousand dollars versus an entire team with billions of publisher money

Nice cherry picking OP. Besides, there are far better games out there with better sprite work.

This. Fuck off OP

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>you lived long enough to see Sup Forums defend tumblrmemedertale

>hamster poster complaining about tumblr or memes

There's plenty of games made by one guy that look a lot better

>2005

How did we go from this...

To this?

WHERE ARE THE WINE GLASSES

Thimbleweed Park was pretty good desu

There's game that look like fuckin shit in that year, sweetheart. Not sure who you're trying to bait.

What is the game on the left?

graphic technology reducing the importance of great artists.

Shoo shoo ACfag.

>a games value relies only by his graphic
Its like you don't enjoy videogames.
Undertale graphic wasn't great, but it stylization was good enough to make it pleasant and serve its purpose.

You're welcome to make me shoo, since I'm being ontopic.

And at the very least it doesn't belong in this thread because it not only emulates an older artstyle, but it improves it.

>Sup Forums is unironically defending Undertale

>every little pixelshit has to be maxvisuals/10
>waaah what are Hollow Knight, Ori, Hyperlight Drifter, Owl Boy, Rain World, Sonic Mania, Freedom Planet, etc

Undertale's grossly-overrated but it was still a nice experience worth the money.

>Banished was made by one man

Your move.

Not a fair comparison. Undertale mimics the Mother 1 ascetics.

I never had a problem with undertale just with its disgustingly furry fanbase

This game looks nice, what is it?

A1-Fhe-im

if you're a big fan of the graphics on the left and the technical aspect behind them, and you've got a shitload of time on your hands, check out this GDC talk by a guy who did a lot of those.
youtube.com/watch?v=aMcJ1Jvtef0

extreme TL;DR is that a lot of it comes out of using tricks that modern photoediting programs don't even have. and palette swapping was heavily used to save space, like in this picture, the bottom and top images are exactly the same thing, just with different palettes.

What game is this?

this looks super interesting.
Thanks user!
+10 internets for you.

nigga please. i see a bunch of people reposting some fake shit they heard like "made by a huge team of people", so there's a video explaining how it's actually done.

>Huge team
>Japanese PC-98 games made by 3~ people vs 2015 game with advanced engine and readily available tools

You faggots act like Toby expected his game to be the huge hit that it became. He just got lucky.

The game was promoted as one of the best experiences in video game history shortly before release.

Sure thing, show me where Toby said it or a piece of advertising that declares it.

So why didn't that one guy form a huge team? A guy formed that SNK team, you know.

That isn't a valid argument.

It doesn't matter if a game is made by 1 or 1000 people if the quality of the media suffers in the end.

I forget however, that I'm primarily talking to a generation that despises reading, and listening.

Va-11 Hall-A

>a singular dude should be able to make a game exactly as nice-looking as a game made by a large team because i say so

What the fuck are you talking about, retard?

>made by a large team
Repeating a lie doesn't make it true, fagmo.

I'm saying that even if somebody aught to be lauded for their individual effort, it's still subject to comparison. The number of people isn't important.

>Takes years to be competent in any area of the arts from composition to visual arts
>Reasonable to post-pone a game for years just to learn a skill then spend additional time after learning the skill to create content for the game
>That is just for a single skill
>Not even mentioning during that time no money is being made so there has to be a source of income thus to get that income you have to spend less time learning these skills thus it takes even long to be competent with them

That's how an entrepreneur is made.

I know a person who worked a job he hated for over ten years to fund his dream. Now he's worth well over a hundred million dollars. It is what it is.

Here is the difference, the person you know is continually doing his dream. This guy is probably just going to make a one off game. He had a goal and he accomplished his goal.

Yeah I know, its almost like doing things that take skill and hard work is hard. Better just download Unity/Game Maker and make yet another rushed piece of forgettable shit.

Well, I don't know the guy that developed Undertale. Maybe he has ambition, maybe he doesn't. One day he might decide to do it again out of pure boredom. Or maybe he'd like to have more money, but that's not important to the discussion.

I didn't like Undertale. I tried it and didn't see it as having a real objective while playing it. I'm one of those people that needs a reason to care, and I didn't.

That's nothing against the developer. Clearly people like it, so he did something right. It just wasn't for me.

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And somehow manages to look worse in every way? Pretty pathetic. Even the font looks like garbage.

>one guy with fifty one thousand dollars

to be fair, we don't get beautiful pixel art these days

And somehow despite having worse graphics Undertale is the better game

Yeah, and it was hard work and skill to make something like Undertale which is fairly known. Imagine that.

Quality over Graphics.
When will developers learn?

>you joined Sup Forums late enough that you weren't around to see the bountiful undertale discussion during the two weeks after release
newfag

Then you're comparing apples to oranges if you're trying to put individual or small team games beside large team publisher backed games and you'd rightfully be laughed at for trying to do so.

>one guy
Radiation hired at least two additional people to make those dogshit ugly sprites.

U N I Q U E