should comp games have RNG?
Should comp games have RNG?
aaahahhaha the fucking dice rolled off the table lmao
no are you retarded how is this even a question what the fuck
wow, she's so clumsy, i love it. I'd destroy her pussy oh man, and her ass afterwards she'd cry.
Real sports have elements that are random/out of athletes control
Yeah bro I would totally let her have sex with me.
like what ?
Difficult to say. If you want to have a pure skill based system, you need to have no rng in any form. Pure skill only. But that's boring and no one wants to watch it, so no dev pursues it as the market has shifted to merch and appealing to a viewerbase. They now build games on comeback moments and hype rng rolls.
So if you want your game to be good, no. If you want it to be popular, yes.
wind speed. Weather variance. Crowd distractions and so on you dumb cuck
weather mostly
>domes don't exist
>I don't know what the word "mostly" means please rape my face
all of those would affect both teams.
Yes, and?
I thought we were talking about RNG that would affect the game in a way that one of the teams gets an advantage.
Irrelevant. If real sports could take away all elements of RNG like wind they would. For a game, you'd have to intentionally go out of your way to implement RNG.
OP didn't specify, but it'd be silly to assume weather conditions (like wind speed) are perfectly uniform across the field of play at all times.
Absolutely. Just to piss off the faggots who hate RNG.
Things like fixed recoil patterns are cancer because it allows autists to practice 10hrs a day for 6 months moving their mouse to perfectly compensate for the recoil pattern, that's unrealistic and bullshit.
RNG has a place in every game, it makes things more exciting, regardless of which way it goes.
>Things like fixed recoil patterns are cancer because it allows autists to practice 10hrs a day for 6 months moving their mouse to perfectly compensate for the recoil pattern, that's unrealistic and bullshit.
>People shouldn't be allowed to get better at things because they might get really good at it
How about we piss of faggots that don't like hard work and rely on luck?
Some RNG is okay. It builds tension and makes getting a kill or not getting killed much more uh... tense. A good example is CSGO. For the most part, RNG isn't really there affecting the game but sometimes you and another dude will come around a corner at the same time, zero out at the same time, and both shoot at the same time, but just like in a super cool Western movie, someone misses ever so slightly, and that's what decides the match. Shit like that is really hype from both a spectator and participator perspective.
>click on silly thread expecting it to be stealth joost thread
>no rare joosts are posted
they do? like a lot, way too much for my taste
>arpg (diablo like)
>MMO
>roguelike
>basic damage in rpgs
>AI
and much more
Sorry. Joost meme is over, Reddit.
...
the reddit meme is over, faggot.
none of those things you listed are really competitive
I disagree.
Thats not rng you idiot. Thats the environment condition. You know that going into the game. its like having a random map selected. It doesnt benefit any person more than the other nor make drastic changes to the game.
If you cant picking a random map on street fighter as rng its fine, unneeded but fine. Anything more than that and you should fuck off.
>should comp games have RNG?
They can as long as it isn't game ending and the player can respond well to any permutation
Also RNG isn't any different from incomplete information, such as your opponents hidden cards or what he's going to choose to do.
Games are boring when you can always tell what's going to happen.
Yes, certain types of rng are fine.
Faust in Guilty Gear has random item toss, and no one complains.
>Thats not rng you idiot. Thats the environment condition.
What does that have to do with anything? You realize random numbers are not free from the cause and effect chain right? Random numbers in computing are deterministic, just like weather. And unpredictable to players, just like weather. Your opponent could get slower winds or winds in a favorable direction, and you wouldn't.
Any game should have as little RNG as possible. I don't care what kind of game it is, there's better ways to make a mechanic work.
Yes, it's necessary to an extent to keep spectating play interesting. It'll make for a better game to compete in but worse to watch. There's reasons Quake 3 isn't a big game anymore despite being far better than any of the big esports games
>because it allows autists to practice more to win
Wow kill yourself