How was this so ahead of its time?

How was this so ahead of its time?

Why does no other FPS come close to this level of quality even today?

What did it do that was ahead of its time?

Nothing new or ahead, just a heavily polished game released at the end of a consoles cycle. They had the N64 figured out by then.

It was also Goldeneye 2.0, so the devs had mastered the engine as well. My favorite 64 game by far.

>complex
>slow-mo stims
>n-bombs only
>unlimited kills
>played for hours and hours

12 player versus in the same console (4p and 8 AI) or 1p vs 15 AI.

Game ran like 9-12FPS when you did it tho.

Dont forget the silky smooth 20fps and awful AI

>silky smooth 20FPS
It only dipped below 60 in multiplayer, and it wasn't that bad

>awful AI
epic. simply epic. ;)

Is it the same person that shills this outdated shit every month on here?

>can shoot the guns out of people's hands
>can shoot light fixtures to darken the area; the darker it is the shorter enemies' detection range becomes
>disarmed enemies might surrender, might pull out a sidearm, or might try to take you with their fists
>if you get a stealth kill without being spotted other guards make comments like "that was my friend!" or "eh, never liked him anyway"
>it's possible to un-fail failed objectives by finding alternate solutions

It really is impressive just how much detail they put into this game given the N64's limited hardware.

The remake being Xbox EXCLUSIVE makes me mad as fuck

ITS LITERALLY NOT FAIR

>decades old game
>shill

Stop blindly parroting things you read on Sup Forums

Sup OP

We need a PC release of the Xbox 360 remaster.

He's right though

Great rebuttal, moron

Someone is clearly shilling this, not shilling it for money, but for some other purpose at least.
I've seen this same thread a dozen times over the last few months

Plus it's shit, name any mechanic from the game and I will post a modern game that does it better
Yes, I've played it. It's as bad as GoldenEye

Are you talking about the 360 version?

We're talking N64 here. Which ran at 20fps and below.

>shoot npc on hand
>npc drops gun
>npc holds hand

>shoot out lights
>npc get audibly worried

>Perfect Dark N64
>implying 60 fps, ever

But GoldenEye already did it earlier.

Great job detective retard. You've cracked the case.

Now you can get around to dealing with all those Nintendo shills shilling Zelda over the past few weeks. Its another conspiracy I tell you.

Great rebuttal, moron

Levels that add objectives on higher difficulties

Weren't you told to stop blindly parroting things?

PD was amazing, altho it dropped the ball on MP maps a bit. only 5 of them were good

still the best FPS campaign (yes better than Halo and HL)

Musou games
Any game that requires optional parts of a level done for a higher score
Any action game that changes enemy spawns at higher levels of difficulty (bayo, DMC)
Maybe a rainbow six game if I recall

I really loved that Arcade HD release but, BUT the fucking sights aiming were atrocious, the N64 controller stick had like 128 sensitivity levels, aiming was pure sex on this while on the shitty xbox 360 control it had only like 8 levels of sensitivity making it god-damn awful, resorting to much to auto-aim.

That might be a problem with Xbox 360 controller dead zones, which is a very well known issue with any game.

You have no idea what a shill is

You're also retarded and a bitter, bitter virgin

shill yourself faggot

Its not "Dead Zones", its that the 360 stick only has like 8 places in wich it can detect the position on the stick and the n64 controller easily detected more than 32.
The N64 controller is way more sensible.

>How was this so ahead of its time?

Everything that made perfect dark great is dead in the modern FPS genre. "Ahead of its time" implies that the ideas presented were eventually accepted in the future. No such thing has happened yet.

Also goldeneye was the real ground breaker, perfect dark was just the next logical and technical step for its formula.

Also I see FPS is coming up in this thread like every PD thread. Play with an overclocked emulator. It's fucking great.

That's just not true though

Modern analog sticks use potentiometers that have report up to 201 values per axis (-1.00 to 1.00)

I've heard the N64's photowheels are better, but I don't know if that's nonsense or not.

AI was top notch, even by today's standards
Different shots to body areas had different affects on enemies
Shoot a hand, the gun drops
Shoot the gun from the hand, bad guy might surrender
leave bad guy alone, may trigger alarm behind your back
Team working enemies
Smart lighting effects
Excellent (probably perfect) weapon variety with alternate functions
Excellent level design
Merciless difficulty on higher settings

Looking back I remember why I hated the sequel so much, that was a rushed out piece of garbage because 360 had nogames (not even Gears).

Also bot matches were friggin' awesome, and the bots were highly customization down to their looks and behavior (the judge, the coward, etc)

>tfw slow mo bot match with throwing knives only
>tfw still have this game, system, and a CRT to play on
>tfw my friend I used to play this all the time with isn't around anymore

>AI was top notch

Has anyone actually played it recently? The enemy AI is awful. They literally stand head on and get mowed down and their attacking and movement is so slow.

Even worse is when an enemy does a little barrel roll 1 foot I'm distance and then pops up and slooooooowly turns around and aims at you.

single player AI is quite different from MP AI. the dudes in SP are programmed to stop in place and aim at where you were, and don't adjust their shot if you move. it's a concession made because the game would actually be impossible otherwise.

the MP ai is way more merciless and fucked

>Has anyone actually played it recently?
Did you?
SIM AI is really well made.

That's not what he was asking for dumb shitposter. "Changing enemy spawns" isn't the same as adding entirely new objectives, it just means you have to get through more shit to reach the already-existing objectives.

There's nothing in DMC that compares to how in Perfect Dark if you play Deep Sea on the highest level, the entire level layout changes and you have to seek out world objects that didn't even exist on lower difficulties. Or how playing Carrington Villa on the highest level causes you to spawn in an entirely different start location with an entirely different starting objective.

This. Perfect Dark made me excited for a wonderful future that never came.

>so the devs had mastered the engine as well
Which is why Perfect Dark ran worse on average than Goldeneye 64?

>quality FPS
>has to use the absolute worse controller for the genre

>it's a concession made because the game would actually be impossible otherwise.

you are delusional.

Are you dumb? Enemies in Perfect Dark can instantly kill you with a single burst from their machine gun (on Perfect Agent Mode, the only mode worth playing).

If the enemies didn't telegraph their attacks like in an action movie the game would be impossible without complete memorisation of their positions. Period.

Also the telegraphing of attacks comes from Virtua Cop. The developers admitted that much.

imagine trying to hack the skedar ship on carrington defense without being able to dodge the enemy's shots.

It really shows how lazy devs are now that we have nothing approaching that. But we don't have much even similar to the layout of Goldeneye/Perfect Dark anymore.

Played PD to hell and back on the N64, even to pad my stats in mp, I just wish they ported the game to PC, I'm not touching an Xbox for the remaster.

Everything that it did in terms of cool scripted technology shit it stole from Syphon Filter and Metal of Honor off ps1.

I couldn't play it. I dropped it very fast because the sound design was absolutely atrocious and I thought that the control scheme was retarded.

Know how we know you're underage?

they already knew the engine and had a lot of time to do whatever they wanted thanks to basically saving the console.
online play for consoles wasn't a big thing to worry about yet, so they just crammed the game with features.