Lets have a breath of the wild thread. Since most of you have completed it already, let's look back at our experience
>What do you think the game does well >What can be improved on >What improvements you want to see in the DLC, for both story and hard mode >What elements of the game you want to carry over to the sequel >What elements you want removed And most importantly, >Did you enjoy yourself?
does the game actually look like that or is that a cemu bullshot?
Jeremiah Murphy
Game would be perfect with deeper combat, more overworld secrets/ruins, proper dungeons, and greater enemy variety. That said it still hovers around a solid 9/10 for me and I'm probably approaching the 200 hour mark now. Been taking my time, still haven't done a lot of the shit there is to do in the game.
Grayson Baker
>1280x720 Not cemu. It's the Wii U. The game looks beautiful almost everywhere, especially in motion
Daniel Jackson
Screenshots don't do it justice.
Daniel Barnes
> Does well The game is the pinnacle of the open-world genre
>Improved on Story
> DLC story/hard mode Story: surprise me Nintendo Hard mode: x3 damage, enemy AI gets tougher, all enemies are replaced by their toughest variants (e.g. only silver lynels, white bokoblins) >Elements carried over to sequels Vast open-world, climbable environments, cooking, letting the player do/play however they want. >Remove Dunno >Enjoyed yourself? Yes
I also would like some time-travel or alternate world travelling that past Zeldas are known for but was absent in BOTW, to return (i.e. the Dark World, Adult world, Twilight realm, Lorule)
Chase Peterson
We need more Hyrule Castle dungeons. 99% of all complaints people have are deliberate design decisions that make it a better game overall, unless Nintendo can cure autism they can't get rid of those complaints.
Juan Powell
Yes. Hyrule castle is a sign the developers do know what the pinnacle of a Zelda dungeon should be: Lack of puzzles, atmospheric, with many areas for exploration and rewards creativity
Lucas Sanders
So how would you make the combat deeper?
Noah Jackson
Make dodge rolls return Have stronger and more difficult enemies with more moves More movesets for weapons so the differences are more obvious Tighten window for flurry rush
Jaxson Campbell
Reimplement the moves that Twilight Princess introduced except don't make them optional.
Luis Reyes
Flurry and parry are better than those pointless moves from TP. Honestly the combat is fine, it's not a fucking Platinum game it doesn't need a Bayonetta combat system.
Juan Evans
The moves in TP are bad because you never have to use them, and spamming your sword is more efficient. Now, if they design more enemies around the moves, they will become quickly useful
For example, for helm splitter, you can have an enemy that only can be damaged on its head or something
Joseph Morris
USE
FUCKING
CATALOG
Ayden Ward
Post >hours played >favourite character >favourite location >favourite race >most /fa/ armor and weapon set >favourite soundtrack >favourite weapon >favourite bossfight >hopes for DLC and a sequel >how you would rank it with other 3D zeldas
Nolan Morris
That's a waifu thread
Evan Jackson
>this cancer still not contained Thanks moot.
Wyatt Rivera
>hours played 200 >favourite character Sidon. Or Kass. Fuck I can't decide. Maybe Kass, cause you meet him more often, and accordions are a thinking man's instrument >favourite location Gerudo desert >favourite race The rito. I like birds, plus their village is max comfy >most /fa/ armor and weapon set Soldier set with hood >favourite soundtrack Hyrule castle. What a great track >favourite weapon Any electric weapon, prefably spears >favourite bossfight Thunderblight. The rest were underwhelming >hopes for DLC and a sequel DLC I don't really have hopes. Expecting a cash grab, might be pleasantly surprised
Sequel should buff weapon durability and add longer dungeons, along with more rune powers >how you would rank it with other 3D zeldas MM>OoT>BotW>[power gap]>TP>WW>SS
Jaxson Sullivan
MGS5 threads lasted for months, fuck off.
Benjamin Butler
They weren't cancer. Your shitty rehash is :)
Lucas Hall
...
John Flores
>hours 80 >Character Sidon is total bro. I've only been at two of the race areas though >location Zora's domain. Again, I haven't been to many other towns >Armor The Tunic of the wild looks great, with or without hood >Soundtrack The track that plays when you ride on Sidon's back >Weapon The Royal greatsword. >Bossfight Likely waterblight. Windblight was lame >DLC For it to be actually substantial. >Sequel Improve on dungeons and enemy variety >rank TP>OOT>BOTW>WW>MM>SS
Jason Morales
>TP & OOT better than WW
Angel Robinson
>he's a WW baby Enjoy your tedious sailing, triforce quest and horrible, horrible aesthetic
Lincoln Kelly
>horrible aesthetic But it's not TP edgeland.
Julian Russell
Cemufag here. Just started. Which direction is the best to go first?
Joshua Baker
The sailing was so much fun though. It made the game feel more atmospheric, fun, and immersive than any other Zelda.
Brayden Russell
WW is overrated senpai. The only thing it has over TP and OoT is it's art style.
Lucas Murphy
It does. The problem is that the game has the worst weather system ever in a video game. It's like there was a Sony spy who told EAD constant rain is a good idea for realism or the Skyrim effect or something.
So in 99% the pictures you see online it looks like grey or brown shit like .
Plus Switch compresses screenshots and Nintendo fans are too stupid to make proper screenshots.
Jonathan Young
Is it even stable enough to even finish the game at this point?
Caleb Nguyen
Most beautiful open world game on Switch at 900p or Cemu.
Caleb Scott
Gamestop. To buy a Switch and the game.
Jack Lee
Don't worry faggot, I'll buy a switch once Mario comes out so I can play the DLC on switch. Hopefully there are more performance patches Also, >fucking GameStop
Tyler Martin
towards reddit
Levi Sullivan
Flying thing in the sky. Easiest titan dungeon but most fun power up which, however, doesn't give you a broken as fuck advantage in combat.
Then east (where the constnat rain is). Afterwards either north or south, up to you.
Ryan Reyes
Not crashing at the moment. Smooth 30fps at 1080p. Heard crashes are frequent later in the game. Also shrine camera is kind of screwed, I suggest you wait, but I am desperate, and I can't get a switch RN
Nathan Bell
>the track that plays when you ride on Sidon's back
>What do you think the game does well Gives you a ton of options on how you want to approach an encounter. Let you use a variety of weapons, which is something I've always wanted in a Zelda. >What can be improved on A more complex combat system. More enemy variety. More gear sets. More weapon variety. More full fledged temples and less shrines. Different attributes to level up other than HP or stamina. >What improvements you want to see in the DLC, for both story and hard mode As far as hard mode goes make enemies a lot tougher, add new enemies, and combinations such as having to deal with 2 Lynels at the sametime plus a horde of moblins or some ridiculous. >What elements of the game you want to carry over to the sequel Gear with unique perks, upgrading gear, weapon variety, a leveling system similar to Zelda II but expanded. >What elements you want removed Weapon durability because it ultimately adds nothing to the game. Extremely limit climbing and gliding because a lot of obstacles become trivialized. Champion powers. Stasis+. Not have 120 shallow shrines, rather have mini dungeons with a boss or a gauntlet at the end of them that contain both puzzles and combat sections and not just purely one or the other and with rewards that matter. >Did you enjoy yourself? At first I wasn't really enjoying myself and just wanted to follow the story, but got very sidetracked and ended up just hunting for armor sets which was fun, a lot more fun than the actual storyline.
William Lee
The only problem I have with BOTW is the game gets easier and less interesting as you go on. The game hits you with the best game every right out of the gates and then you unlock revali's gale, learn how to parry guardian beams, and get overloaded with the most powerful weapons in the game on your way to the nearest stable.
Even worse, after a while you realize your only rewards for exploring are shrines, koroks, and more gear, which are all very good reasons to explore early on but after you maxed out your inventory and have more than enough hearts and stamina there's really no point.
I loved this game, it's my one of my favorite games, but it's also the only zelda game I couldn't be bothered to finish. If they made another Zelda game with the same formula, but a more detailed story and a normal difficulty curve, it would probably be my favorite game of all time.
Jackson Edwards
Combat is supposed to be a challenge. Climbing mountains is supposed to be tedious.
I rather pick the broken ability that neglects the latter rather than the former.
Austin Fisher
>Is it even stable enough to even finish the game at this point?
playing in 4k with +30 fps but you really need a stable cache shader file. Also game still crashes randomly, camera drops to 0fps sometimes aswell + bugs out in shrines sometimes
Juan Martin
The second you learn or even dare to counter a Guardian's beam you probably played like 50 or 100 hours already. You don't even know what you can parry and how parrying works in this game and have to master it through some Lynel fights.
Unless you checked the internet while playing which disregards your opinion anyway.
Don't see what's wrong with becoming more powerful in a game anyway. What would be the point of doing all this shit when beating the bad guys would become harder, especially from a story or lore perpective?
Nathaniel Adams
>What improvements you want to see in the DLC, for both story and hard mode
Underwater and caves. Also survival mode where you need to eat and drink, build shelters, basically Zelda Rust
Aaron Wright
Cool. Back to Led dit now.
Caleb Russell
>The second you learn or even dare to counter a Guardian's beam you probably played like 50 or 100 hours already. You don't even know what you can parry and how parrying works in this game and have to master it through some Lynel fights. Actually I was dark souls'ing it up and parrying everything I could think of, but I never thought to parry projectiles until Fireblight ganon.
It didn't work. >Don't see what's wrong with becoming more powerful in a game anyway. What would be the point of doing all this shit when beating the bad guys would become harder, especially from a story or lore perpective? The problem isn't that your more powerful. The problem is the game has an inverted difficulty curve. It's hardest at the beginning and easiest at the end. The final boss should not feel easier than that one bokoblin on the mountains in the great plateau that could one shot you seemingly through shields.
>Unless you checked the internet while playing which disregards your opinion anyway. Explain.
Blake Bennett
>What do you think the game does well BotW implements intelligent solutions to the problems of open-world games for me:
Allowing you to climb everything then glide down is just pure freedom. Disaposable loot gives you incentive to explore instead of just seeking out the best weapon and scales you back down to weaker weapons if you spend time doing a lower difficulty area + divine beast. Exploration being rewarded with currency rather than unique items means time spent exploring in virtually any direction is equally rewarding. Enemy scaling for camps you've cleared before is a nice compromise between level-scaling and fixed levels (Gothic style). The action combat is fun with tons of options and made more accessible for casuals with optional buffs and armors. Aiming an arrow at a weak-point using the gyroscope mid fight is a particular highlight. The world is made to feel pleasantly physical with destrucatables, footprints, wetness, weather and all the associated sound effects.
>What can be improved on Dungeon/shinre length More reasons to use your house as a hub Controls for swimming and climbing felt stiff and restrictive, particularly mid-fight Not casting Americans to do bad English accents
>What improvements you want to see in the DLC, for both story and hard mode I'd like to see a significantly harder end or optional boss for people who've made themselves overpowered by exploring all of the side-content.
>What elements of the game you want to carry over to the sequel If I had to choose one thing it'd be the freedom of movement.
>What elements you want removed I don't know if rain making surfaces too slick to climb was a good mechanic outside of the Zora Kingdom (where it was predictable and forced you to play differently)
Jacob Bell
>he only has 27 hearts
Mason Kelly
>he has more than 13 hearts Get a load of this shitter
Leo Allen
disgusting
Eli Perry
>tfw can't get 5 stamina wheels
Austin Campbell
Really want the DLC to expand the map eastwards. Have loads of little islands and one main island that you can sail to.
>1 main island the size of great plateau >10 smaller islands surrounding it >Each island has a shrine or two that you need to solve each shrine 5-10 minutes in length >The main dungeon isn't a divine beast but a proper hour long dungeon >20 new side quests >New end game content >Real sailing instead of Korok leaf shit
Brody Moore
>real sailing Hope you don't mean that you have to play the shitty ass song every single fucking minute
Jose Rodriguez
North is where it's at. An entire region the size of the main map is roughly rendered.
Henry Collins
You don't have to use the leaf. Just magnesis a metal weapon and push it up against the mast and you have a motor vehicle.
Alexander Baker
>tfw can't max both hearts and stamina
Thomas Howard
Thinking back, almost all the music in the divine beasts and their lead ups are top tier
Jordan Nguyen
That's true for almost all tracks in this game
Just a lack of them playing. But imo it makes the scenes with music feel more impactful
Colton Thomas
Make it full on dragons dogma or shadow of the Colussus with the climbing mechanic
Owen Miller
This. I was so disappointed that the divine beasts weren't more SOTC-like
John Evans
This. I was so disappointed that the divine beasts weren't more SOTC-like
Matthew Diaz
>mobileposters
Bentley Bell
What do you think will be there? I suspect there will be a new divine beast somewhere buried in there
Asher Roberts
>eventide island
that was my favourite moment in the game. it caught me by surprise and I probably spent close to an hour completing it.
Juan Roberts
is bolson a pedo?
Gabriel Jenkins
Guys is the new 1.7.5 improve performance or what? Should I update the main game to 1.11?
Nicholas Lee
Yes. It increases performance
Andrew Watson
Is there any planned dlc for it?
Jackson Reed
Dude where have you been
Christian Flores
Man that announcement before the release still pisses me off. i'm okay with DLC but they should have announced it later. Like at E3. >Botw came out about 3 months ago, right? >have you been enjoying it? >I bet many of you already beat the game >well, we have a surprise for you... And then BAM announce the DLC and show it right then and there.
Kevin Sullivan
LITERALLY what's the difference
It wouldn't have mattered, like at all. In both content in the game and in the DLC
In fact I like that they announced first to let all of you fucks know there would actually be DLC and not hide it after people buy the game, thus allowing some people to have the informed choice to probably wait if they want to
Nathan Cruz
I was fucking spewing when I found out I had to pay for hard mode. Like how did they think it was a good idea to reveal all that before the game was even out. Here's hoping it's actually substantial and not just enemies doing double damage and having x2 hp or some crap.
Joshua Stewart
>Seeing a double rainbow for the first time
Actually, the only time. Never saw one again. Great moment though
Anthony Russell
You bought the DLC already?
Wowsers
Logan Perry
I'm 8 shrines away from completing 120. I'm pushing 170 hours right now, haven't finished completing all my item slot upgrades, and haven't finished upgrading all my armor yet. Should I beat Ganon? I've been tempted to go in and beat him multiple times now.
Carter Richardson
I'm pcfag so yeah, also should I wait for goty or what Also I'm new to Zelda games
Joshua Jackson
when did I say that retard?
Gavin Ward
Why would you want it to be substantial then. I mean if it's not you save 20 dollars. Unless you want a reason to dip into the game again?
There's no GOTY edition for all Nintendo games unless you want to wait for the next console like Mk8D
Leo King
>Play Horizon >Family member comes in >Asks: "Is this still Zelda?" >No, can't you see the difference in the graphics? >"But it looks the same"
O-Okay
Isaiah Ward
REKT
Hudson Harris
Get their eyes checked. Like seriously how can you not tell the glaring difference in art style. The only explaination i can think of is they are unfamiliar with games and think those shifts in art happen all the time
Hunter Diaz
It really looks that shitty
Ian Wilson
>he owns a PS4 >he literally bought a generic, empty Far Cry 5 without any art design or physics and instead feminism and multiculturalism propaganda everywhere
I can never not laugh at you people. It's like you just want to ruin this world with your weapon grade stupidity.
Hunter Robinson
Yeah, it's ugly as fuck.
Logan Nelson
>It looks only kinda washed out one day out of 20
Zachary Sullivan
>bought No
Oliver Foster
>Lets have a breath of the wild thread.
You mean like the one that ended just before yours or the million other ones before that that keep remaking all day every day with the same fucking retarded questionaires and constant bump ups when they are about to fall off?
>GUYZ!!1 HOW MANY LE KOROK SEEDS HAVE YOU FOUND???!!11 XD >IZ FOUND LIKE 2 SINCE THE LAST TIME YOU ASKED!!1^^ >WOWZERS AMAZING!1
Seriously, what the fuck is wrong with you circlejerking general autists?
Lincoln Rodriguez
>Unless you want a reason to dip into the game again?
Yes. I liked the game so why wouldn't I? I'm not preordering DLC though, that's just stupid.
Blake Allen
>shitendrone calls a game generic >proceeds to buy Mario and Zelda rehash every year for 30 years It's just sad at this point. There isn't even fun in mocking you anymore, it feels like slapping a retard.
Carter Campbell
>What do you think the game does well I'm still enamored by the exploration and feeling of discovering the world. My housemate is playing through the game for the first time now and it was such a treat being able to relive the opening hours vicariously through her and see how another player handles the challenges of the Great Plateau differently.
I know I'm in the minority, but I really did like the Divine Beast segments as well. For one, I enjoy that the beasts have more of an important role in the story than the dungeons in any other Zelda game (beyond enter dungeon, receive magic thing), and the segments where you enter them are memorable across the board.
>What can be improved on I would have liked more narrative to work with in the main story segments. In the moment, the game gives you a more than adequate look at the culture and histories of the 4 tribes (and the town designs are pretty stellar), but that still accounts for such a small part of the entire game. I think the Durability system works in theory, but it would have been nice if the weapons could take more of a beating, or if using them on environmental objects didn't wear them down. It's one thing to encourage variety in combat, it's another altogether to keep the player from having the right tools during exporation.
>What improvements you want to see in the DLC, for both story and hard mode More backstory for the champions would be nice, and I want to see them take a crack at a traditional dungeon with the freeform shrine approach (something with a different aesthetic too). Hard mode I don't really care about, I can't imagine what they could do to make the game harder without making it less fun >What elements of the game you want to carry over to the sequel Art direction, sound design, scale, attention to detail with environment/object interactions
>What elements you want removed Combat shrines, low durability across the board
And most importantly, >Did you enjoy yourself Oh god yes
Oliver Reyes
aw baby is angry? baby gonna cry? poor baby
Mason Reyes
>you will never be this mad over people talking about a game It's only really washed out in early morning or when it has just rained, or in some specific areas. When the sun is bright it's not washed out at all
Oliver Allen
Funny, the only people I have heard complaining vehemently about this Zelda say they would rather have yet another OoT rehash
Ethan Thompson
>YOU autists
talk about a deflection
Cooper Jones
I wish they'd tone down on the durability aspect. It's not like there's ever a shortage of weapons and blood moons refresh the game anyways but it'd be nice to not have to go grab a weapon I really like all of the time after killing like 3 enemies. I just think weapons break a little too fast.
Nicholas Gomez
Hit too close to home, huh. Oh well, it's not like anyone needed more proof about general cancer.
I could be wrong but I'm pretty sure I'm not the one remaking the same old circlejerk every couple of hours.
Isaac Diaz
Heaven forbid people discuss video game on video game forum
learn a trade
David Rodriguez
Do you need your pacifier? Or do you need to have your diaper changed? I can't understand if you just keep crying like that.
Cameron Sanchez
Wait what? So I cannot play the dlc on Pc?
Camden Turner
New dungeon = fifth divine beast?
Wonder what happened to it. I think Impa said she fought along with the others. Maybe she was the Necludia champion?