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ITT true 10/10 games
>and then you reach the true final boss
>indie games
>10/10
Ok ill bite,
Can you elaborate?
I could buy it and got some time to run through it if you make your case
>AAA games
>anything more than well marketed but shallow garbage
>Trickster's Lair
>youtube.com
Not 10/10 but definitly 8.
What was your problem with it?
I thought it was great, very challenging.
>RNG simulator
yeah, no
Fucking Terraria
It expanded and improved so much after launch it's unreal
just started playing this again, i'm not going for the true ending though - don't want to go through that again
is casting magic easier in the sequel? i cba to play the first game because i had to memorise all those gay spells
About to play Grimrock II for the first time, can anyone give me some tips and party recommendations
Terraria is boring
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Hah! Talk about ripping of Magicka's character design
how is the combat ? is it realtime gridbased ?
or can i play it like MM games = turn based ?
If you've played the first Grimrock it's essentially that. But this time it takes place on an island with multiple areas and dungeons. And if you like puzzles you'll love it - some of the puzzles are hard as fuck, but extremely satisfying to figure out.
Two front people should be warriror types able to soak up damage or dodge it. Don't give them the same weapon skill. Don't spread your skill points around, focus on a few skills. Back characters can be weaklings since they will rarely get hit. You need at least one magic user, pick two magic schools and level them. Earth magic is weakest. Alchemy is very useful too. I'd recommend an alchemist using bows and mage as the two back characters.
its pretty forgiving, try keep a couple of armoured guys up front (can even be a battlemage), at least one spellcaster, the alchemist is quite good for its ingredient growth passive but firearms are a bit underwhelming. Accuracy and critical are welcome on any martial user
realtime gridbased
Can't a man wear his bathrobe these days?
My personal 10/10 along with Diablo 2 and Thief.
And hide away the human form? nonsense
Damn wizards, just because they cast wards against the elements doesn't mean they should walk around naked.
>it wasn't made by a huge corporation, it must be bad!
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Isn't this series really bad after 1?
While I personally liked Grimrock II a lot, I just find Ultima Underworld to be more fun
Don't fucking use gun, they don't scale
i liked 3 a lot
its also the only one ive played
>blobber trash
>good
There's a reason nobody buys this dogshit and actual RPG gamers hate this diarrhea with a passion.
Mind telling us that reason then?
>redux
no
A shit dungeon crawler pretending to be an actual RPG while having exactly zero roleplaying.
blobber?
Factorio
Stronghold
AoE2
UT2004
Max Payne
Gothic 2
Fallout 2
S.T.A.L.K.E.R
RtCW
Mafia 1
Dark Souls
Half-Life 2
Pathologic
>exactly zero roleplaying
define roleplaying
Good taste ITT
/Thread
Legend of grimrock 2 is literally one of my top 5 games of all time.
Fucking masterpiece of a game that reminded why I still like video games. Perfect difficulty, perfect atmosphere, perfect "open world" feel to it, perfect amount of secrets and hidden content, perfect battle mechanics (SUCH an improvement over LoG 1s battles), just pretty much perfect everything.
My only gripe with the game is that they could really stand to go deeper into some skills and shit. My first play through, used guns and focused heavily on them, and they're fucking garbage.
The ability to solve various situations, encounters, quests in different ways based on how you've built your character. For roleplaying to exist in a game, the game must offer alternative ways of progress based on your character build choices.
Samefag
You must be 17 or 18 at best
I like to call it "Tediousaria" haha
Wrong fagboy.
There's nothing wrong with this. RPGs were made like this for years. I'm glad the LoG team focused on making a good game instead of wasting time on shitty player animations
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It's sort of a funky game mode but it works perfectly well.
It also made sense in the first game as all the characters were shackled together
And this is bad because?
what a fucking shame their new game is random gen shit, there is no way they are going to be able to make their puzzles work with that system. Grimrock II easily the best game ive played in awhile, the map is on par with DaS1 except its a dungeon crawler.
and that secret end boss is hard as fuck.
>RPGs were made like this for years.
You mean """""RPGs"""". These """"RPGs"""" were made "like this" for years until Fallout came along due to technical and financial limitations, they have nothing to do with actual computer RPGs that were possible to develop later, because they simulate only one aspect of PnP RPGs - dungeon crawling, without even trying to simulate actual roleplaying that takes place in PnP sessions.
>And this is bad because?
Because blobbers are LITERALLY archaic garbage that has no right to exist in this day and age and should have died the moment Fallout 1 was released, but, of course, there will always be shit-eaters who will continue to eat any shit and call it "superior" when actually superior games and whole genres exist.
The only consolation I have is that the number of these shit-eaters is extremely low as almost nobody buys and plays this trash.
TL;DR: blobbers are bad, because even though the RPG genre started with these shitty attempts at simulating PnP RPGs, the genre has evolved drastically and nowadays we have actual, proper attempts at simulating PnP RPGs, so these earlier, shitty attempts need to be forgotten.
>Is old so is bad
why are you so ass-pained about this?
honestly?
OP said ITT 10/10 games
not ITT autism and sperging out
Sorry guys
Low learning curve + high skill ceiling will always be the formula for the most fun
>bring on the haters
>I-I can't self insert and play as my autistic self.
>IT'S SHIT. REEEEEE.
Storyfags and "immersion"fags are such sad things.
I can't deal with the floaty physics
You're autistic sperglord with shit taste that has no right to exist, and yet you do.
Blobbers are the shit, kys faggot
In this case it literally is. It's an old "genre" (if you can even call it that, more like early attempt at making RPGs) that is completely inferior to later attempts at RPG making.
Blobber dungeon crawler games like most Wizardries and M&M are garbage compared to actual RPGs like Fallouts or Arcanum.
Caring does not equal being asspained. I care, because I like RPGs and I don't like when """people""" call their shit games that have nothing to do with actual RPGs "RPGs".
Dungeon crawling shit-eaters can easily avoid triggering RPG players by not calling their shit games RPGs, but they can't do that, because their games are trash that cannot stand on their own and need to piggyback ride on the RPG genre name to make bank all the while diluting the genre due to retarded dumbfucks, unfamiliar with actual RPGs, picking up these shit games for wahtever reason and falling for the "blobbers are RPGs" misconception regurgitated by the dungeon crawler shit-eaters.
Good thing this shit isn't going to last long, because Western dungeon crawlers are dying out and Japanese ones have always been completely irrelevant.
>Blobbers are shit
Well, they are, and people seem to agree with me, LMAO.
>I like this type of game
>therefore all games must be this type of game, games that focus on other aspects are bad because I say so
Legend of grimrock would be great if we were still in 1989
You called?
And considering space combat games haven't got made for ages, it's going to stay at the top of it's genre forever.
so basically stop liking what i don't like?
Dungeon crawlers are a type of RPG no matter what made up definition you attach to it
>Japanese ones have always been completely irrelevant
Except that they're still going strong
>got past half way point in grimrock 1
>brother deleted the game from the computer 'to make room'
>will never do grimrock 1 again because the thought of going through the spider level fucking haunts me
>will never play grimrock 2 because i haven't finished grimrock 1
>Dungeon crawlers are a type of RPG
They're not, but you can keep thinking that way, shit eater, because you and your merry band of retarded shit-eaters are going to die out very, VERY soon.
In the context of vidya, RPG has never meant "games where you role-play" you fucking sperg, it refers to games with an emphasis on avatar strength and statistical growth over skill-based gameplay, and it always has.
This better be bait. Nobody's that retarded.
en.wikipedia.org
A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinthine environment (a "dungeon"), battling various monsters, and looting any treasure they may find.
The second half of the game is better, and the sequel is leagues better.
Just do it you faggot.
>it refers to games with an emphasis on avatar strength and statistical growth over skill-based gameplay, and it always has.
to add to your point i'd also say that what you say applies to tabletop as well, not just the context of vidya
RPG
"A role-playing video game (commonly referred to as role-playing game or RPG, and in the past also known as computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (and/or several party members) immersed in some well-defined world."
Dungeon Crawl
"A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinthine environment (a "dungeon"), battling various monsters, and looting any treasure they may find."
You can talk about pee and poo as much as you want but it wont change the definition of a word or genre to fit your special bubble
DU DU DU DU DU DU
>going to
But they were dead for like a decade and are on the uptake.
And you're fucking delusional if you think people are going to retroactively think of games like wizardry or hell, ultima underworld as not RPGs just because of your autism.
It doesn't matter how well they are doing, because Japs have no clue what RPGs are and have never made a single RPG. It doesn't matter if Japs call their shitty dungeon crawlers RPGs, because they have been mislabeling their shitty J"RPGs" as RPGs for a very long time now and have lost all credibility in the eyes of literally everyone, so they don't matter. Even the absolutely retarded consoleshitters know that a JRPG is in no way similar to a RPG like Fallout and the same applies to Jap dungeon crawlers.
They simply cannot dilute the RPG genre by improper classification because nobody takes their attempts at classification seriously in the first place.
Yes and no. Broadly speaking it can, but it's a lot blurrier there. Keep in mind we're dealing with a turbo autist.
Too bad those definitions are literally pulled out of your ass and have absolutely zero bearing on the real world. People say a shooter or whatever has RPG elements if it gives you stats and lets you level shit up, not if it lets you run around talking to people. Games like Diablo are considered classic hallmarks of the RPG genre. Nothing you can do will change that.
Even your own definitions don't invalidate it. Grimrock and it's sequels are games where you control the actions of several party members in an immersive, well defined world. It literally says right there in your definition for dungeon crawl "In fantasy role-playing games". You can't even keep your own shit straight you worthless waste of space.
>muh fallout
>muh REAL RPGs
I bet you think PoE and Tyranny are the best shit around now.
>t-they don't count because I don't like them
That's not the point, the point is they weren't dying but were stronger than ever. The genre's staying around, and literally everybody but you calls them RPGs
>because nobody takes their attempts at classification seriously in the first place
Except that is what they're universally called by the general public.
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>literally quotes from wikipedia
>Too bad those definitions are literally pulled out of your ass and have absolutely zero bearing on the real world
You could pull the definitions from an actual fucking dictionary and it'd have more weight, but it still wouldn't matter.
RPGs refers to statistics more than roleplaying in videogames. Deal with it.
>Too bad those definitions are literally pulled out of your ass
Here is the source you nitwit:
en.wikipedia.org
en.wikipedia.org
>inb4 wikipedia
I'd rather trust that than an autismo spergo like you
>Even your own definitions don't invalidate it. Grimrock and it's sequels are games where you control the actions of several party members in an immersive, well defined world. It literally says right there in your definition for dungeon crawl "In fantasy role-playing games". You can't even keep your own shit straight you worthless waste of space.
What do you think is invalidated? I honestly don't know what your train of thought is anymore
>In the context of vidya
In the context of vidya, the term "RPG" means exactly what it means in PnP, because all vidya RPGs are attempts at simulating the PnP experience.
Wikipedia is not a source, shitstain. I base my claims on direct quotes of Gary Gygax - the literal father of RPGs, not some random literal who mongoloids.
Again, nice source, shitstain, too bad it has exactly zero credibility.
Here's what a RPG is NOT:
>As false to the game form as the pre-scripted "story," is play that has little more in it than seek and destroy missions, vacuous effort where the participants fight and kill some monster so as to gain more power and thus be able to look for yet more potent opponents in a spiral that leads nowhere save eventual boredom. So pure hack and slash play is anathema to me too.
Which perfectly describes ALL dungeon crawling out there. So, according to the words of the father of RPGs, dungeon crawling trash are NOT RPGs, your shit opinions and literally who, irrelevant sources are, well, fucking irrelevant.
Arguing with you dumbfucks what a RPG actually IS too time consuming, because you know exactly jack shit about the genre. The best I can do is unload a pasta in my next post.
stop shitting your pants, icycalm. Feds will be coming for you soon enough.
Meditate on this, brainlets:
>An actual RPG allows you to generate and advance your character through its role playing system - the system of various statistics that describe your character in various ways. This is how you define your "role" in RPGs. However, simply defining your role is pointless, as you also must have the possibilities for staying in character while playing your role. This is why an actual RPG allows you to progress (i.e. complete quests, solve various brief encounters with NPCs and so on) in alternative ways and the availability of these alternative ways of progress depends on how you've built your character and is enforced through a system of various checks - skill, stat, perk, background, whatever.
>When a game presents you with general dialogue decisions that in no way depend on your character generation and advancement choices, i.e. on the choices you've made while defining your role, it's not roleplaying, it's just that - general choices and consequences that have nothing to do with roleplaying. If general C&C could be considered roleplaying, then visual novels would be the best RPGs ever made, as they usually present the player with a superior number of actually meaningful C&C, compared to most actual computer RPGs, but that's not the case. Visual novels are not RPGs, because there is no roleplaying system involved that would allow the player to define his role himself, the player character is pre-defined and all the choices you make simply contribute to the general C&C.
>because all vidya RPGs are attempts at simulating the PnP experience
But that's completely wrong. They're made to be enjoyable games in and of their own, sometimes splitting off into subgenres, like dungeon crawlers. Claiming that all videogame RPGs are trying to be PnP RPGs is ridiculous.
>quotes from one guy define language on a mass scale
That's not how linguisitics works.
No all of them are good to great, 1-3-5 are the best, 2 had a terrible translation and 4 was short (15-20 hours) and it's story wasn't very good, all of them have great soundtracks and fun battle systems.
>quotes from one guy define language on a mass scale
You don't even know who that "guy" is, don't you. Again,a rguing with you dumbfucks is pointless. You are the dying minority of shit-eaters, it's just easier to wait till your shit non-genre dies than to explain anything to you.
You sound like the PoEfag that shouts "fuck RPG codex!" every thread
You look retarded
Video game RPGs are nothing like PnP and you'll have to live with that, shitstain. Doesn't make them any more RPG, since the definition is entirely different.
"According to Gary Gygax (in an interview with Dungeon #112), the first dungeon crawl was part of a wargame in which the invading force entered the enemy's castle through a former escape tunnel dug from the fortress's dungeon. The group had so much fun with this scenario that it was repeated over and over with increasingly complex dungeons until the wargame aspect of the game was dropped in favor of exploring the dungeon."
Oh Shit!
Your lord and savior, creator of all linguistics and the ultimate arbiter of taste and definition invented the lowly dungeon crawl!?
As quoted by himself!
You've never actually played PnP if you think that "exploring the dungeon" is literally the only thing that happens in a PnP session. There is always actual roleplaying involved even in pure h&s in PnP, while there is exactly zero of this same roleplaying in computer dungeon crawlers. Don't try to talk about things you know nothing about.
>Video game RPGs are nothing like PnP
Your opinion is completely irrelevant, so you can spout baseless, sourceless nonsense as much as you like, kid.
Funny thing, neither is yours. You can go be assblasted somewhere else.
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Its a direct quote from GG
Go shit up another thread already