Do you know any 2d games that have that special impact feel when you shoot or hit stuff?
Like when you hit someone in for honor, you FEEL that hit. Because sound and animation and fx are just so on point. Nothing else comes to mind right now to give you an example but I think you get what I am talking about.
The only 2d game that I remember sort of having this is cortex command maybe? Shooting and blowing stuff up felt pretty neat there.
This game is in the beta for how long now? 7 years or so, right?
Caleb Wood
Fairly certain they canned it a few years ago.
Daniel Mitchell
Lethal League?
Jaxson Fisher
I guess it's not strictly 2D, but Hearthstone pretty much own it's success to how good it feels to hit stuff.
A lot of devs underestimate how important it is to make stuff feel satisfying.
Levi Bell
Is everyone really too young to remember Worms? It's not even that old.
Owen Taylor
I always found the way the worms just bounced around to be fairly unsatisfying.
I mean, whacking someone with a bat so they fly off the map is unforgettable but just hitting them is kinda meh.
Brandon Murphy
Metal slug
Landon Reyes
hitting worms never felt good for me sadly
>Lethal League? oh boy, you are right
Benjamin Johnson
Not with how bullet spongey everything is.
Jordan Powell
true. HS interface is one of the best out there
Isaac Brown
Duck Game
Angel Sanchez
>Like when you hit someone in for honor, you FEEL that hit. Because sound and animation and fx are just so on point. Nothing else comes to mind right now to give you an example but I think you get what I am talking about. Read this article and you'll be able to articulate it. It also has far more examples than this thread will give you. kotaku.com.au/2010/06/in-praise-of-sticky-friction/
Ethan Garcia
It's "finished"
Brody Green
>the THUD when a powerful monster is played So nice
Aiden Hernandez
So much this
Bentley Price
>that article I get what the guy's doing, it's that gonzo journalism thing, right, but that feels kind of dreadful to read, especially when in the end it's just about a video game concept. And Hunter S. Thomspon wasn't a vegetarian, he was fucking drug abuser.
Ayden Sanders
Not 2D, But Perfect Dark and Goldeneye both had that exact feeling, which was missing in Time Splitters. That was a massive deal breaker for me.
>but that feels kind of dreadful to read I was thinking the same thing. It's ridiculously tedious to read through. It's just horrible.
Austin Nelson
>8 paragraphs and I've read "What I'm saying is, [...]" 4 times >the other 4 paragraphs were a "Family Guy"-type offtopic analogy >several times more than half the paragraph was inside parentheses >scrollbar indicates I'm not even a quarter through the article I'm not sure if I want to read on.