Do you know any 2d games that have that special impact feel when you shoot or hit stuff?

Do you know any 2d games that have that special impact feel when you shoot or hit stuff?

Like when you hit someone in for honor, you FEEL that hit. Because sound and animation and fx are just so on point. Nothing else comes to mind right now to give you an example but I think you get what I am talking about.

The only 2d game that I remember sort of having this is cortex command maybe? Shooting and blowing stuff up felt pretty neat there.

Other urls found in this thread:

kotaku.com.au/2010/06/in-praise-of-sticky-friction/
web-beta.archive.org/web/20100610211144/https://www.kotaku.com.au/2010/06/in-praise-of-sticky-friction/
twitter.com/SFWRedditGifs

This game is in the beta for how long now? 7 years or so, right?

Fairly certain they canned it a few years ago.

Lethal League?

I guess it's not strictly 2D, but Hearthstone pretty much own it's success to how good it feels to hit stuff.

A lot of devs underestimate how important it is to make stuff feel satisfying.

Is everyone really too young to remember Worms? It's not even that old.

I always found the way the worms just bounced around to be fairly unsatisfying.

I mean, whacking someone with a bat so they fly off the map is unforgettable but just hitting them is kinda meh.

Metal slug

hitting worms never felt good for me sadly

>Lethal League?
oh boy, you are right

Not with how bullet spongey everything is.

true. HS interface is one of the best out there

Duck Game

>Like when you hit someone in for honor, you FEEL that hit. Because sound and animation and fx are just so on point. Nothing else comes to mind right now to give you an example but I think you get what I am talking about.
Read this article and you'll be able to articulate it. It also has far more examples than this thread will give you.
kotaku.com.au/2010/06/in-praise-of-sticky-friction/

It's "finished"

>the THUD when a powerful monster is played
So nice

So much this

>that article
I get what the guy's doing, it's that gonzo journalism thing, right, but that feels kind of dreadful to read, especially when in the end it's just about a video game concept. And Hunter S. Thomspon wasn't a vegetarian, he was fucking drug abuser.

Not 2D, But Perfect Dark and Goldeneye both had that exact feeling, which was missing in Time Splitters. That was a massive deal breaker for me.

>directly linking to kotaku

Fucking hell is this Sup Forums or reddit?

>>>r/KotakuInAction/

I did it so someone would give the thread a bump lol
web-beta.archive.org/web/20100610211144/https://www.kotaku.com.au/2010/06/in-praise-of-sticky-friction/
It's missing a couple of the images btw but I know you won't make it past the intro

Broteam

>but that feels kind of dreadful to read
I was thinking the same thing. It's ridiculously tedious to read through. It's just horrible.

>8 paragraphs and I've read "What I'm saying is, [...]" 4 times
>the other 4 paragraphs were a "Family Guy"-type offtopic analogy
>several times more than half the paragraph was inside parentheses
>scrollbar indicates I'm not even a quarter through the article
I'm not sure if I want to read on.