>2% chance for critical hit
2% chance for critical hit
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>Game allows you to accrue 60%+ critical chance
>you have a 90% chance to hit
>enemy has a 22% chance to hit and a 1% chance to crit
>you miss
>they crit you
Fucking Fire Emblem.
90% isn't 100%
1% isn't 0%
People get really upset over outlier RNG results and remember them more, I think it's called confirmation bias or something.
XCOM in a nutshell
...
>you land the crit
>125% to crit.
>If you land it above a hundred you score a super crit doing damage possibly in the billions and bypasses armour.
Are there games other than warframe that has these "overcrits"?
>lots of way to improve your armor with gems
>each give shit like 4%+ resistance to crits 2%+ crit chance
>they don't stack
>cant get anything to full 100, only 99
I don't think so, but i don't play lots of MMOs/ RPGs
>25% bonus to a modifier
>oh neat
>its actually 25% of 4%, not 25+4
>you need to focus completely on this sort of bonus for it to ever do anything
>2% chance to poison
>no matter what you will always 100% crit when the enemy has less than 2 health
I hate that shit the only time I get a fucking crit is when they're already fucking dead
>2% chance to poison
>poisoned enemy has 100% chance to poison you back
>get an item that gives me +100% crit chance
>old crit chance was 2%
>it is now 4%
never ever rely on crits.
>modifier that speeds up attacks or spell cast speed
>even if you manage to get to 100% it still only shaves of 0.3 seconds
What game does that?
I want to avoid that game.
>poison is nothing but a small dot
>normal encounters are too short for it to matter
>boss is immune
Sounds like something persona would do
I don't remember the title of the game but i remember i have met with something like that. Got me mad.
>want to play persona 5
>but I dont have a PS4, and that bullshit rule might be in there.
>5% chance to resist 25% of poison damage
>When the boss lands a hit theres a 10% chance to start a 5 second countdown after that you're blown the fuck up.
>If you dont manage to defeat the boss you lose 80% of your total health
>If you already lost health you will die instantly almost always
>LAW: NO MISSING ALLOWED
>*MISS*
>psssh you're going downtown kid
>25% chance to reflect 2% of damage dealt (cooldown 8 seconds)
>game has balancing cooldowns everywhere
>its single player
>enemy has high chance to dodge
>also has a spell that increases its dodge even more if any of your units miss an attack against it
>watch a single fucking cat rape an entire army while dodging nukes left and right
Fuck those God damn panthers
Diablo.
>40% chance if you take a crit 2% of the damage done to you is taken off enemy's healthbar too.
>Game is unplayable with low defence armour, so even when you take a crit it doesnt do much damage, rendering the ability fucking useless.
Because back in the day if you had too many 3 digit numbers in your game it would start chugging.
Then it stuck.
We've really come far, haven't we?
>Raise attack by 5%
Oh gee wiz thank you it wasnt lile my everything was already taking hours to deal with the common enemies.
We have the technology
Now we can fully simmulate the floppiness of a half-chub.
Reminder that Fire Emblem percentages literally lie to you, whenever Fire Emblem checks a percent it rolls two numbers then takes the average, meaning that 90% is actually higher than you think, and that 22% is lower than you think, meaning you're complaining super hard when the game is bending probability in your favor
>when you die deal what remaining health you had to the enemy as damage
>stats so low even a basic attack would almost always deal more damage
Say you have a 50% chance to hit and a 50% chance to hit. If you swing two times, what are the odds that you will get two crits, assuming you hit at least once?
>game critical system operates on a percentage added onto base damage
>class easily reaches 100% critical chance
>able to stack critical damage from the base of 25% to well over 200%
People don't take advantage of this because they'd rather go the easy but expensive way of rolling for %stat instead of critical damage.
>5% bonus is useless
>20% is OP
Every fucking time.
25%
.5 * .5 = .25 aka 25%
>2% damage bonus
>Enemy can dodge spells
>Enemy has silly high dodge
>Got archers that one shots your fighter/theif
>You have almost no way in controlling your characters stats or progression
>You're just halfway trough the game bro it'll get better I swear.
Is baldurs gate considered good because the writers had A LOT of time on their hands like in planescape or am I missing something?
>25% chance to crit
>25% chance to miss
>party member uses a skill instead of healing
>25% chance to hit and charm
>misses
>entire party dies
>4% chance to dodge
>Playing pokemon
>4v4 doubles
>Use blizzard
>Crits on full hp neutral mon, faint
>Freezes non-efective mon
>while 1v3
>Use surf
>win 1v3
19.7548%.
>20% to reflect magic
>you have five armor slots to equip a set of magic reflecting armor plus shield
Being anti-mage is fun
Fucking every early final fantasy in existence.
>crit chance has a wonky formula where it devides the base damage by half then it multiplies it by the weapon crit multiplier
>You can get the most useless early game shit and under certain debuffs you can deal 0 damage
>Getting a crit there and then can trick the game to devide by zero, dealing insane force only comparable to multiple galaxies collapsing.
>Thing gives 2% health steal
>Its the most rarest fucking thing
>Its 2% out of another number than say, your attack or the enemys health.
>fire damage caused by spells doesn't count as magic
Naw man, it's always 50%. You either hit or you don't. Same goes to enemies.
>+5% crit upgrade
Name 10.e^25 games that do this
>44% Critical Hit Chance
>330% Critical Hit Damage
Well you have a 25% chance of critting on the first swing, and if you manage to do that you then need to get through another 25% chance to crit on the second swing, bringing the final percentage to 6.25%.
The trick is to not overthink it
>buff that reflects enemy magic 60% of the time at 1000% damage
>devs remove it
>passive skill that gives you a 40% chance to absorb 30% of the enemy's mp on a hit
>devs nerf it to uselessness
>Every damn enemy is a fucking damage sponge and it wont even matter.
ffta2 doesnt have jail time for breaking the law, you just miss out on the bonus
>100% chance to deal 6-8 damage +20% to crit
>enemy has 5 health remaining
>the attack maxrolls but the enemy dodges the attack and it only deals half damage
>enemy left with one health
>end turn
>Enemy is immune to magic damage
>You're a fucking wizard
>You have to bludgeon the enemy to death with the environment
>boss fight
>Immune to damage until you almost die and a cutscene happens where a guy busts in and 1 shots the boss
>enemy is immune to magic damage
>wizard has spells that deal physical damage
>game with very limited amounts of resources and ammo
>has RNG out the ass with enemy encounters and bosses
>Boss later on becomes cannon fodder and you can 1 shot him yourself.
>wizards can equip swords
>google.com
>2-handed sword with slow ass attack speed has a 1% chance to poison for 15 damage over 45 seconds
>no other stats
fucking retarded MMOs
>High level looking Chest/loot box/whatever that cant be unlocked when first encountered in early game
>Come back much later in the game
>Shitty healing item and weapon made for the level you were at when you first encountered it
>miss
>miss
>miss
>Bad guy one shots your barbarian and zips right up to your 0% in melee skills boipussy.
Do you use 2-handed stages or something you fag? Wand + Shield masterrace
>Passive grants a guaranteed Critical strike every 4th attack
>With 100% splash damage
Wands are for bitches
A real wizard uses a staff.
>game has evasion based builds
>they're trash because rng can fuck you over
>game has armor based builds
>armor is virtually useless and mitigates fuck all damage unless you stack it to retarded amounts which is almost impossible to do anyway
>Replaying game
>Pick a class thats a hard counter to the final boss
>Final boss is a Gary Oak scenario