Can we discuss why Sup Forums defends artificial difficulty?

> Spend 50 tries before I finally defeat Iudex Gunthyr, tutorial.
> Get to the first level, takes me forever to get to the second bonfire. Decide to start farming souls.
> get to 50,000 souls.
> knight around the corner gets me, I have no potions.
> mashing roll trying to get out of there
> stabs me and I die.

> oh fuck fuck fuck
> go back to get my souls
> fighting a walker,
> accidently roll off the building and die

>lose all my souls
And back to Gamestop this game goes. It's literally just pumped up HP tank enemies. The game uses artificial difficulty to compensate for a lack of content and creative development.

Can we discuss why Sup Forums defends this crooked practice?

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youtube.com/watch?v=C4hOrmiW0i0
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But all of that was caused by your own actions op.
Toasting in bait bread.

Only PC babbies bitch about artificial difficulty, and they don't shop at Gamestop, they use Steam exclusively.

Returning this garbage.

>Difficulty
I don't know about Dark Souls III, but Bloodborne is definitely one of the easiest games in the history of gaming franchises. Seriously each area following the "chosen hunter" and his excessively buffed weapons from assorted game locations as he fights brainless enemies has been less engaging than the last. Aside from the handholding, the game's only consistency is providing you with absolutely retarded, unchallenging mobs and allowing you to run through all of them without any combative motivation thoughout the entire game. All to make the difficult feel easy, to make action seem inert.

Perhaps the die was cast when From Software voted to make the game a PS4 exclusive; they made sure the series would never be mistaken for a work of art that meant anything to anybody. just ridiculously profitable cross-promotion for the souls series. Bloodborne might be anti-Christian (or not), but it’s certainly the normalfag game in its refusal of challenge, skill and excitement. No one wants to face that fact. Now, thankfully, they no longer have to.

>a-at least the Dark Souls games were good though
"No!"
The enemies were easy; the bosses were unfairly hard. As I played, I noticed that every time a enemy went for an attack, he spent an unrealistic amount of time telegraphing an attack.

I began marking on the back of an envelope every second the enemy stretched his arm back. I stopped only after I had marked the envelope a several dozen times. I was incredulous. Miyazaki's mind is so governed by outdated game design philosophies that he has no other style of challenge. Later I read a lavish, loving review of Dark Souls by the same Kevin-V from Gamespot. He wrote something to the effect of, "If these kids are playing Bloodborne at 11 or 12, then when they get older they will go on to play Star Wars: The Force Unleashed." And he was quite right. He was not being ironic. When you play "Bloodborne" you are, in fact, trained to play Force Unleashed.

hmmmm

STOP MAKING THIS FUCKING THREAD MULTIPLE TIMES A DAY YOU AUTISTIC PIECE OF SHIT

This pasta is delicious, my compliments to the chef.

Agreed, OP. But Sup Forums, like autistic manchildren, will continue to defend it. They fail to understand that there is more to a game, and more to skill than HP tanks

>grinding 50k souls in high wall
Is this an ironic thread starter like MH or are you really that much of a shitter?

Just summon people and use the white sign soapstone to get souls, learn the levels and plow through the game, lmao

soulsfags are 2nd biggest cancer on Sup Forums, only persona fags are worse.

Op makes a point. DS3 uses alot of AD in its design to replicate the feeling of a 'challenge',
The tactic of using AD resolves them of the responsibility of creating real bosses, real enemies, or even real levels.

Face it. DS3 was a disappointment, and an overall embarrassment to the Souls series.

2 was the last good souls.

Explain what artificial difficulty is. Because if you talk about the amount of health enemies have, you can stunlock 90% of them to death. If you talk about the amount of damage they do, use a shield.

> Explain what artificial difficulty is
I think you're just pretending not to know what it is.

>comparing two consoles the game sold more on each, to PC.

>50 tries before I finally defeat Iudex Gundyr

>the game sold more on each

Git gud

>spamming the same bait thread
Son no one is interested in your reddit pasta you can just post an image of DS2 if you want a 100+ shitposting thread.

I bet posting 2cat right now with "?" in the text will get more (you)s than this thread.

Agreed.

Google didn't show this thread anywhere else m8

Are people actually defending the OP's whine about the game being too hard?

Lmao. Neo-Sup Forums everyone

HAHAHAHAHAHAHAHAHAHAHAHAH

> artificial difficulty
Is that what the kids are calling it these days?

I actually agree with OP . That's why I couldn't get into it. Sup Forums circlejerks this game, and is blind to what's driving people away.

le arrow may may
50 tries at Gunthyr
farming souls
artificial difficulty
hp tank
gamestop

Nice bait but I refuse to believe that there are people this retarded in the real world.

> Spend 50 tries before I finally defeat Iudex Gunthyr, tutorial.
youtube.com/watch?v=C4hOrmiW0i0