You could originally regain stamina while climing, but Miyamoto nixed it

On Breath of the Wild:

>Speaking to GameSpot, art director Satoru Takizawa explained the mechanic: "Until about halfway through the development, we had a spec where you could take your weapon and stab it into a wall. When your stamina gauge was dwindling you could stab the weapon and kind of hang out and rest there." It sounds pretty rad, but it just wasn't meant to be.

>Director Hidemaro Fujibayashi notes why it was missing: "So the answer is that Mr. Miyamoto heard of the concept he said, ‘You can’t stand on the tip of a sword. This is strange.’ And then we explained, ‘No no no, you stab it in.’ Then he’s like, ‘No, it’s not going to work.’ Another idea is that it’s very hard to actually stab a sword into a big piece of rock. We considered that you can stab them into cracks or crevices in the wall, but then you can’t freely use that feature anywhere you want, so I decided not to implement it...so starting from the early stages of development we had been constantly showing Mr. Miyamoto our progress. At times we would even show him once a week what we’d been working on, because if we don’t do that, and then go face-to-face and present the idea, tables might be flipped!"

I am so sick of hearing about this senile old man shit on games. He needs to retire NOW

But he forced the right decision.

That would've made climbing completely trivial, he made the right call.

Even if it was a good decision, his reasoning was pedantic.

"NO, YOU CAN'T STAND ON THE TIP OF THE SWORD, NIX IT!"
"But sir, we could find some way of implementing it without looking silly and breaking the-"
"NO, I SAID NIX IT, IT LOOKS SILLY!"

Actual climbing is exhausting this is a good thing

This. Climbing becomes easier as you progress through the game because you get more stamina. Being able to sit here and refill your gauge would be pointless.

No, you're a faggot.

He made the right call though.

It was the right decision, but that kind of idea is definitely worth exploring some other time

Good decision, shitty reason, sometimes i wonder if developers even know what they are doing.

With advance tech as Divine Beast, lasers, magnets, and time control. Noone invented a hook shot?

He's right though it doesn't make any sense. Why would holding onto a sword be any less tiring?

You can also just use food.

But eating while climbing makes complete sense
???

To be fair, that's all sheikah tech, who knows why they invented what they invented

OoT is cannon before breath of the wild, so even non sheikah commoners had invented the hookshot, so I guess the art just got lost during gannon's attack or soemthing

>With advance tech as Divine Beast, lasers, magnets, and time control.
don't forget rubber

at least you lose something and food is not infinite.

Would be great in a more active climbing game. In BotW climbing is just about going from A to B, so without limited stamina there's zero challenge to it. Now if you were spending stamina to dodge obstacles and fight enemies it could function as a stationary recovery phase that leaves you vulnerable.

>He's right though it doesn't make any sense. Why would holding onto a sword be any less tiring?

I figured he would just kind of crouch on it while it was stuck in the wall.

Now that I think about it, they could have just littered plants/branches throughout walls in breath of the wild you could stand on to accomplish the same thing, but it wouldnt break the game in that you could do it anywhere. They could also add vines to some walls that you could climb without slipping in rain. Oh well

So Miyamoto fixed climbing from being casual garbage. Good on him.

Because you can just teleport to the top of the mountain. Or float up there with their anti-grav tech. Using hook-shot is for dumb savages.

The only way I could see this bein g implemented properly is if it caused damage to the weapon while recharging stamina.

Even then it would break a big part of the game's progression.

>you can recover your stamina by stabbing the wall
>but you lose the weapon
Would it be balanced?

There are mini-ledges where you can rest already. Why add yet another thing for something that already exists and wouldn't accomplish any more?

And rain exists so you don't just needlessly try to climb. The vines is incredibly situational as it's either in a vast majority of placed that require significant climbing, which would completely negate the point of stamina and food, or only in certain places, which would just not be worth it to implement in the first place.

Had they given you the option you'd be crying that it made the game too easy, you're just looking for b8 material.

Also you can refil your stamina with consumables and the game gives you a shitload of stamella shrooms in the plateau, so if you want to stay climbing for longer all you have to do is cook five of them and make lots of enduring mushroom skewers.

>not just being a man and filling out your stamina bar first
>you can cook food to recharge stamina while climbing

OP is a faggot, however I do thing miyamoto needs to retire due to him raping paper mario with no lube

Why not just eat a stamina recovering food instead?

>hating on shiggy no diggy
No wonder why we have constant e-celeb wanking and what are some games threads.
The whole board is infested with le redditors and underages.

Oh man, i too went for stamina first and only getting hearts from beasts. Also forgot to upgrade the sora armor i got for free so any mistake was costly. OP is indeed a faggot.

He's past his time in video game development, the guy is a cancer to Nintendo.

>thing that is a key part of the game
>"let's make it trivial!" "ooh good idea!" - random fuckheads
>"no, it's silly to do that" - boss
>"WAAAH STOP SHITTING ON MY CREATIVE IDEAS!" - mad random fuckheads

should have just nixed climbing all together. It adds nothing and makes any level design ignorable. Imagine if in any other zelda you could just take a straight line to your destinations.
need to get up death mountain?
instead of going through cave systems just climb it

See ganons castle in OOT?
just climb a mountain and fly to it instead of playing the rest of the game

Basically the climbing mechanic along with the paraglider make the entire game pointless. Its just an easter egg hunt for shrines and koroks

>It adds nothing

Except one of the biggest senses of freedom in all open world video games, except for maybe Skells. Which Skells DEFINITELY broke their game

Good, I'm glad.

I'm even glad that people like Miyamoto exist, who can say "no, this is stupid" and be respected enough to be followed when he makes a call

Pretty much this

>it adds nothing
It makes exploring actually fun for one.
It also allows you to travel how you want. You can take whatever path you want to take.

you'll usually just take a direct path. It just ruins any level design there could be. Maybe they were trying to cover up their lack of level design, but I wouldnt know since I spent 90% of the game climbing and flying over everything

>actually fun
Dumb argument, "fun" isn't something, it's you pushing your childish laziness onto others.

> (You)
> I spent 90% of the game climbing and flying over everything
Then why are you bitching about it
You don't think they anticipated the different paths people would take? If you don't think you should stray from the path then don't, but obviously that's not what BotW is about.

Let's be real, no open world game has good level design, it's fucking impossibly unrealistic to lovingly handcraft a map that big. The most developers would do is "let's put a mountain right here so players can't run straight from this important story point right to the next" and players would just constantly hold up on the control stick and spam the jump button to glitch their way up the mountain anyways. Just give up on the notion of level design in open world games, focus on freedom, and add little skinner box bread crumbs througout the map. That's the best open world games can hope for

You'd probably lower the durability of the weapon, since you're stabbing into a rockwall. And it can only be a shortsword or spear.

>miyamoto oh yes let me suck your dick

nintenbros ladies and gentlemans

His reasoning for it is definitely crap - it could LOOK cool and fine and isn't any less realistic than lots of other things in every Zelda game including this one. But, yes, for gameplay reasons, it'd be a really bad addition, so it's good it didn't happen.

Fuck off Noctis

Even Noct had to expend Stamina as long as he was hanging from something, unless you ate the specific foods that allowed infinite Stamina.

He made the right call.

Seriously, stabbing a sword into a pure rock wall is not fucking easy, nor is suddenly just standing on it.

Alternatively, though, they could have made climbing pick weapons of a sort that allowed you to gain back stamina, at the cost of durability while climbing.

I think it's both a good and bad decision. For one thing, managing your stamina is an integral part of the game and just being able to rest at any moment would trivialize it, the way the game is now makes stamina upgrades as valuable, if not more so, than health upgrades. On the other hand, I imagine that doing this would be hell on your weapons, so this could add a bit of choice to the game. Do you take that stamina potion or do you sacrifice a weapon to make it up the mountain?

Personally though, I would have used the remnants of this mechanic to include a climbing pick weapon that doesn't deal a lot of damage, but when equipped allows you to climb in the rain.

>climb pick lets you climb in the rain
ok that's actually a good idea

agreed, even if the end result was better, his reason for it was shit

>what is suspension of disbelief

Miyamoto also said that he didn't want bikes in Mario Kart because Mario on a bike was too unrealistic. We still got bikes later though

>people defending the stamina bar

I'd never thought I'd see the day.

People say this isn't Nintendogaf?

nobody ever said that

>nintendogaf

Miyamoto was 100% correct. Their concept was fucking stupid from both a gameplay and realism point of view. It was shit.

Kek

Source?

>you'd have to be very strong to stab a sword into a rock
>game is about a very strong character

From a gameplay point of view, it's a good idea to prevent people from being to climb and regain stamina.

From a realism point of view, who cares. Climbing any surface in the game is already unrealistic.

Source please/

Miyamoto is right though. The only benefit you get from stabbing a sword in the rock is regaining stamina.
At best you could throw food and items down on enemies but thats a very secondary reason.
If the main mechanic is simply to regain stamina, you might as well not have stamina. It just waste your time.
Running out of stamina has many purposes. It needs to be managed. You cant just blaze at an enemy camp and run away.

Based Shiggy no Diggy saving Breath of the Wild from shit game mechanics.

I don't know what you people want. Assasins creed? You want to hold up and that be the end of it?

i agree

if there were more enemies chasing you on cliffs it could work. Like if you stabbed sword in and fought enemies. but it would remove all panic of actually reaching the summit, and make it more of a chore than it already is.

Everyone who thinks the original idea should've been implemented clearly has not upgraded their climbing gear twice yet.

>being able to climb on absolutely anything
>realistic
Yeah, no.

Climbing already breaks game progression, it's one of the game's faults

This would have made it 100x worse

Most people may have played the game for like 10 minutes or watched intro level gameplay and assumed the entire game has you as weak as you are in the beginning of the game

thats the right call

the better thing would for:

>upgraded set bonus of climbing gear is no longer "reduced stamina from jumping
>instead you regain stamina while stationary AND don't slip when its raining

there, simple

Breaking game progression also gives unrestrained freedom unlike any other zelda game or even most open world games so it's double edges

Why not an expendable inventory item like octoballoons?

>Wall spike
>can only be used when on a wall
>stab into wall to make a temporary platform

This wouldn't even fucking work considering the weapons in the game already break after 5 swings.

Hmm, Well I do think having Link stab a rock and stand on the sword would look a little odd it really shouldn't have been dismissed so quickly.
They probably should have looked at work around like only on certain swords with it drastically reducing the sword.
Or maybe doing something with the shield

That's pretty much what I mean

Unrestrained freedom is not without its consequences, and it's good they kept stamina in check. I'd argue that you actually get too much of it, and you shouldn't be able to recover it with meds

because the hookshot would make no sense in breath of the wild, it would just be a more restrictive and clumsy version of ravioli's gale
think logically

hookshot needs parallel walls in close corridors. Otherwise in 3d zeldas it only made sense for ascending vertically like to the roof of a building, but you can simply climb it in BotW
so for the hookshot to do anything other than just shortcut climbing, you need parallel walls and lots of them
but this game has no such areas, save maybe the labrinths. Thats not enough to justify a hookshot

hookshot doesn't make sense in a game of cliffs, slopes and fields

...

No. Hookshot would simply break the mechanics by making Stamina vessels less important. You can already climb to the top of Hyrule Castle with a single stam vessel upgrade.

>people hated stamina bar in skyward sword
>people are now defending the same stamina bar in breath of the wild
this really shimmies my jimmies.

hey, here's an idea: jamming your weapon into rock allows you to regain stamina while climbing, but it has a serious impact on weapon durability.

So it becomes a trade-off between managing to get up a surface and sacrificing use of your weapon, rather than just a time-waste that makes stamina a meaningless feature.

>Why would holding onto a sword be any less tiring?
Better grip you dumb motherfucker. Have you ever even left you basement and done actual rock climbing?

Finding a good place to grip onto is godsend and gives you a bit of a chance to recover while you work your way up.

For as much as you morons dicksuck this game, the climbing in it is nothing be tedious, and isn't anything like climbing in real life. We're not fucking Spiderman.

>Hookshot would simply break the mechanics
I hate this meme.

>game is about a very strong character
>Twink
>very strong character

The only strong thing he has is his boipucci's anal grip.

like he said it that way
I would rather say he sounds very reasonable

you ar just a bunch of angry children with no sense for good game design

Miyamoto sees the big picture, but you just fag around because of
>boohoo but i want to ram a two meter sword into any wall and stand on it

Not really a good trade off when replacement weapons are fucking everywhere.
Use your shittiest sword to make climbing trivial and get a replacement the moment you get to the top of the cliff.

>his life is empty enough he has to feel superior about climbing rocks

i can see the tribal tattoos and '97 whatever filled with empty monster cans

>>thing that is a key part of the game
>>"let's make it trivial!" "ooh good idea!" - random fuckheads
If by "random fuckheads" you mean the developers because the cooking system is exactly that

>implying food doesn't already make everything in this shitty game trivial

>he said while fapping to his Nintendo branded simulator about climbing rocks

>implying food doesn't already make everything in this shitty game trivial
You're right. Food is broken and they need to do something about it.

The whole fucking game is broken. How about they add some actual fucking content next time instead of padding it out with fucking shrines and korok seeds?

The items used in cooking are also needed for quests, gathering currency, upgrading armor and dyeing it.
Cooking is a simple and straightforward, but selecting what items to use has a deceptive risk to it.

Meme post.

Your life is a meme post m8.

the stamina bar is fine in skyward sword.
Other zelda's dont even have the option of a sprint was what's bad about it again?

Yeah that's fucking stupid they should have left it in, you already have plenty of other ways around the stamina limit what the fuck is the point in pulling one option out?
Seriously you can down stamina potions like crazy, bullet time in air and other crazy shit but stabbing a sword into a mountain is unrealistic

OP is a pleb who doesn't understand game design. Do you think a decision is bad simply because it's inconvenient? Games are defined by their rules, not their conveniences. If you could just climb over everything without worry of stamina it would trivialize the game world and demean the survival aspect of the game.

>you could regain stamina for free
>stamina elixirs would be useless
>people somehow think this is bad
idiots.

They aren't defending the stamina bar. The game would have had it either way. It'd just uave been even more pointless if they imllemented that feature.

not if you balance it to where your weapon takes damage. so then you have to make the decision to either lose stamina or lose durability. If you could only stab it in certain spots it adds another strategy element to the climbing mechanic.

I never played squidward sword, Rosco.

That was a good call. Now climbing is an accomplishment.

Would defeat the purpose of the first part of the game and overall make the game too easy.