ITT: games literally NO ONE asked for.
ITT: games literally NO ONE asked for
its good
No it isn't
Xp
The mark of a man with no argument.
You only defend it because its a Wii U game.
It's better than TTYD on the exploration side of things. Combat's not as perfect as TTYD tho.
I like it;8/10.
>threads literally no one asked for
>Completely shit the bed with the last one
>"Lets make another one that is somehow even worse."
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Dark souls 3
xd
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>It's better than TTYD on the exploration side of things
Definitely not, it has more backtracking than TTYD as well.
Cry some more. Everyone knows Color Trash is garbage.
remember the dooplis chapter?
You're wrong there, laddy. Dark Souls 3 is a big pile of shit, but people were hyped as fuck.
Fuck you, building crazy vehicles was fun as shit.
Yeah I do and its way more fun than anything in Color Splash.
>Definitely not, it has more backtracking than TTYD as well.
Funny how despite adamantly believing TTYD is better you have to lie about Color Splash. It's so common I have the debunking saved.
In TTYD There's a very common pattern they use in almost every chapter to artificially lengthen it. They tend to place an object you need and a location you need to enter or a character you have to speak to at opposite ends of the chapters so that you're required to to walk back and forth nearly the full length of any non-dungeon section of each the chapter atleast once.
>Chapter 1: Hooktail's Castle is at the left side of Petal Meadows right next to the entrance, The Sun and Moon Key stones are at Schownk Fortress at the furthest possible location from it and you have to backtrack all the way back to the start just to enter Hooktails castle.
>Chapter 2: Flurrie's house is at a dead end in the background located at the rightmost edge of Boggly Woods, the Shadow Sirens are hanging out with Flurrie's pearl necklace at the second leftmostscreen screen of the chapter.
>Chapter 3: The chapter is just a handful of buildings so it's the exception.
>Chapter 4: You need to walk between Twilight Town and Creepy Steeple five times to complete the chapter.
>Chapter 5: You have to go from the encampment to near the bridge/entrance of the cave and back atleast three times before you can enter it. Once to save some of the crew, a 2nd time to find bobbery sleeping and get the chuckola cola, a third time to wake bobbery up and get Flavio to go to the cave entrance with you, a fourth time if you didn't pick up any Coconuts to trade for the chuckola cola.
>Chapter 6: The Bob-bomb Family are in the left most room on the Excess Express. The bob-omb child wants the autograph of the Engineer who is at on the rightmost screen at the front of the train.
>Chapter 7: General White
In Color Splash the only stage you're required to backtrack is Kiwano temple, once.
WHATS ZA MATTA FRIEND? DON'T YOU RIKE MY VISION FOR ZA PAPA MADIO SERIESU?
There is literally a spot in Color Splash where you can see the next star but have to replay the level to get it
>There is literally a spot in Color Splash where you can see the next star but have to replay the level to get it
Yeah Kiwano Temple. All the other levels with multiple stars only unlock paths optional Roshambo Temples. Any other backtracking through a level is for 100% completion.
Whereas in TTYD you hoof it back and forth between stretches of levels multiple times just to progress. Hell you even have to backtrack all the way back to the TTYD itself after every chapter before starting the next chapter.
>go into PS4 thread
>shit talk about Knack
>no one disagrees
>go to Wii U thread
>shit talk Color Splash
>some autist has to butt in and yell AKSHUALLY ITS A GOOD GAME
Nintendofags are the worst fanbase on Sup Forums
There is also the forest with literally 2 stars next to each other and that area with the mountain you find the yellow key toad
Sup Forums is the worst fanbase on Sup Forums
shitposting contrarians everywhere
All games
Both those two Stars are optional and unlock Roshambo Temples. you only need to do the level once to progress in the game.
What's next, are you going to attack Super Mario World for having multiple exits in its levels?
someone is very defensive today, you could just admit that color splash's adventure was objectively inferior to the thousand year door in every way.
You have to backtrack to previous areas constantly to find thing objects needed for progression, my man. And don't get me started on having to do that shitty game show again to get the camera for the Wendy fight. The whole game is just this terribly designed mess filled with instant death beginners traps, and strange point n' click trial and error shit. What do you even find exploring the levels anyways? Just some OCD inducing white spots to fill in, and cards that help you in the pointless fights.
Could've been decent if they didn't stick (haha lol) to the stupid fucking Sticker Star formula. Fuck Miyamoto for ruining Paper Mario.
You could admit that it's retarded to pretend the Paper Mario Color Splash, the game with the least backtracking in the series and a world map has more backtracking than TTYD the one with the most backtracking.
Treating TTYD like a flawless sacred cow is silly you just end up making easily disproven arguments and make it look bad in the long run.
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>It's so common I have the debunking saved.
Yes Cody, we're not surprised in the least you have a folder of copypasta saves for any situation where you need to defend Nintendo's honor.
backtracking isn't a sin silly boy, it's about the adventure.
This has the same problem Dead Space 3 has.
Fun game but not a Banjo Kazooie game. Dead Space 3 was a fun game but it wasn't a Dead Space game.
Only in title.