Why was this game so fucking good?

Why was this game so fucking good?

> Unique medieval setting, way better than derivative sci-fi trash
> Not many weapons but each one was unique (other than maybe the nailguns) and had a very specific use that added a huge layer of strategy.
> Pretty fucking difficult on hard/nightmare.
> Great atmosphere and creepy soundtrack

Shame they never made another game like this. Q2 was garbage compared to this game.

Smooth, fluid, satisfying as fuck and concept is easy to grasp

Best gibs, too.

I like the way "unique medieval setting" translates to "more brown than Daikatana is green"

quake 1 still has the best use of vertical space out of any fps ever made

Sure, it was brown, but compared to most shooters (especially today), the setting is way cooler. I liked the lovecraftian elements and how enemies actually had interesting attack patterns and abilities rather than just standing and shooting at you. You should play the N64 version, that version is brimming with color.

if quake 1 had better enemy variety it would be the best game of all time

I remember when I discovered rocket jumping for the first time and realized you could cut many levels in half just by jumping to specific places you weren't supposed to be. Fucking great.

The overuse of ogres was probably the biggest issue, but honestly there were a pretty decent number of enemies. Zombies, vores, fiends, ogres, knights, black knights, shamblers, etc. Not bad for a game of that era.

quake 1 often turns into the ogre and deathknight show, guest starring the fiend, because most of the other monsters are far too weak

movement
some of the weapons were great
gibs
>Q2 was garbage compared to this game
q2 made objective improvements to the movement and balancing even if the campaign was a bit bland

>balancing

balanced weapons = boring weapons

hyperblaster was a mistake

>rocket and lighting gun

Quake 2 didn't even start as a fucking Quake game. It was a totally different game which just took the game when the devs couldn't decide on something else.

q2 was better

it was excellent in every department
the engine, the setting, the gunfeel, the audio, the level design, and especially the transition to full 3d

its just one of those games that will be timeless and everything went exactly right

what's your point?

the first time you see imprisoned people in cells cralwing on all fours and soundign like sheep really creeped me out. Quake 1 is better, but Quake 2 was still a fantastic game.

This
Q2 is a much better game

quake 1 > quake 3 > half life 1 > ut 1 > unreal > quake 2 > quake 4 > ut 2 > red faction 2

It had a different group of people making it and in the end wasn't as good.

The weapons shot and sounded like generic trash compared to Quake 1, and everything seemed much less polished to me. Of course, that's subjective, but I didn't have nearly as much fun.

It's like comparing SOF1 to SOF2. Very different games, and the second may have a lot of improvements, but the first is still better and more fun.

With so many moving parts your opinion must be wrong somewhere.

quake 1 > half-life 1 > quake 3 > unreal > sin

>the setting is way cooler.
it's a fucking dungeon, there's barely any setting to speak of

>Unique medieval setting, way better than derivative sci-fi trash

Gray repetitive corridors.

>> Not many weapons but each one was unique (other than maybe the nailguns) and had a very specific use that added a huge layer of strategy.

Ok, you got me faggot.

> Pretty fucking difficult on hard/nightmare.

Fair enough

> Great atmosphere and creepy soundtrack

Debatable.

Fuck you anyway.

SOF 1 = GOAT

a dungeon is still a setting user

sure but it's a pretty fucking bad one
and quake doesn't even have a sensible dungeon, it's just random fucking shit that might be good in a mechanical sense but has no real meaning otherwise, it's just random locations strung together,