Both praised solely for their "innovative" stories

>both praised solely for their "innovative" stories
>both have only moderately compelling gameplay

Honestly, is there much of a difference between these two movie games other than their target markets?

Yeah TLOU is actually good

If you want to play a game only for the gameplay, maybe The Last of Us is not for you. It's a solid, functioning game and on the hardest difficulty it's even challenging. But the story is the meat of the game. If you think games shouldn't be about the story then no one can really say anything back. But TLOU wouldn't be as effective as a film. As a TV-series a bit more, but controlling the characters does create more immersion and emotional attachment. It's well reviewed and loved game because it is really good.

Nier works as a game too if played on hard or very hard and it will be a great challenge that way. But it also has a really unique story and it uses the video game medium to the fullest to tell this story. It wouldn't really be anything without being a game because in on itself the story is just good; the way it's told is gold.

Also these games have nothing in common. That's like the weirdest lumping of games together I've seen in a while.

>If you think games shouldn't be about the story then no one can really say anything back.
They shouldn't be about cinematic stories. The stories in these games are delivered primarily through cinematics without your participation. That makes them more like a movie than a video game.

How is this shit not fucking bannable?

Don't really understand what that's even supposed to mean. In a game, cinematics are part of the pacing, and if you like movies, then cinematics shouldn't really be a big problem. Just sit back and enjoys things unraveling. I don't understand why you can't have both. Both of these games tell their story mostly during gameplay, environmental storytelling, dialogue during the game and so-on. It's not like Heavy Rain of games like that where it really is just a game-like-cinematic-experience.

I'd hardly say either had an innovative story but they were games for a reason, especially Automata.

The big draw about TLoU was how it gives you agency but then takes it away at the end. The story was pretty good though I feel it could've definitely been a TV show or film and still worked out. Their real goal was to subvert what they did with the whole Uncharted series.

Automata was definitely a step up from TLoU since every bit of the story related to the actual game which shows they fully embraced the medium (ie menus, hud, fast travel, saving, ending E, etc. were all directly related to the story). For me what separates a good game from a great game is one that couldn't work as anything else. To call Automata a movie game is definitely mistaken as it was also less railed than TLoU.

>Just sit back and enjoys things unraveling.
This isn't a fucking movie, faggot. You're not supposed to "just sit back." You're supposed to be PLAYING THE FUCKING GAME.

>Both of these games tell their story mostly during gameplay
No they don't.

Nier:A is actually good.

If and when the technology makes it possible to actually talk in-game, and an AI is there to answer and it's so sophisticated you can actually believe you're talking to real people, yeah, then games can tell the stories with your actually participation. The only difference now between a cinematic with camera placements, dialogue and action as opposed to being in game and being able to jump around and control the camera during a dialogue, is that the second one looks dumb. It's about the language of films, something we're all used to now. And yeah, both of these games do have a lot of story moments while you play.

>loading screen
>WOOOW WHERES THE GAMEPLAY THIS GAME IS SO BROKEN

I do understand the wish to have games as a different kind of medium from films. I'm just interested in a solution to this problem. What do you want instead of cinematics?

Like what would you during an emotional death scene or something? What kind of participation can a player have then? Or during just normal dialogue? Or when the villain is revealing their evil plan of whatever. I wish Last of Us 2 has better gameplay than the first, but I still loved the story of the first and the way it was told. I just don't understand what you are proposing as an alternative to the cinematics in that game.

And yeah, both of these games have more memorable story moments while controlling the character than during cutscenes. I don't know what you were smoking.

Nigger, there's a difference between a story that complements a game or a story you can directly interact with (RPGs) and then a story that has basically NOTHING to do with the game you play and is enjoyed entirely on its writing merits. The "i cried evrytim" audience exposes what we're talking about here if you can't figure it out yourself by critical thinking.

The latter is what TLOU and Nier suffer from. That makes them movie games.

There's like a couple of hours of cutscenes in both of these games. Nier Automata took me 50h to complete fully and TLOU took 15-20 on the first time. How is that too much cinematics? I can't really understand. The cutscenes were great but mostly I remember the gameplay moments that progressed the story. It's like you guys played some other game.

>Like what would you during an emotional death scene or something?
Have the player be directly responsible for it or a part of the decision making process. Or, don't write in scenes that work better in a movie sense than in a video game sense, period.

It doesn't work in all genres, of course. Story will always be an add-on for some of them. But the moment a game starts being praised for that add-on storytelling ABOVE everything else, you know that there's something wrong. The game does not deserve to get praise then. Only the writers and cinematographers do at that point.

western cucks these days...

Why are people suddenly saying Automata has bad gameplay? It's still a Platinum game, it's among the best player action games. As deep as DMC4 or Bayonetta? No, but that's sort of inherent when you add a bunch of RPG stuff like levels and equipment.

The only thing I'll really gripe about Automata is the excessive use of backtracking and having them use areas sometimes upwards to 10 times with the multiple playthroughs and characters.

>it's among the best player action games
t. child who started playing games 8th gen

Name 10 better

I honestly gave Last of Us a chance. I got it for 10 bucks, played it for about 7 hours and dropped it. The story was the same cliche zombie apocalypse stuff you see in every movie and TV show in the genre and the game play was just nothing above mediocre and the stealth sections actually kind of sucked.

My friends at work who play video games disregard my opinions on vidya now because I told them I didn't like it.

Users generate income so bait makes money

What do your friends from work even play? Uncharted4, tlou and... waiting for tlou 2?

There's a real issue with the way most game stories are told.

You get GAME|STORY|G|S|G|S|G|S| repeat till finale, and as a consequence they fail to be immersive because there's a clear demarcation. What makes it worse is if the game is better than the story or vice versa, in which case the game it becomes tedious and annoying because you are being prevented from doing the fun/interesting thing in order to do the less fun/interesting thing.

A great example actually is TLOU, which is basically a feature length movie cut up and inserted in between slices of forgettable, mediocre cover shooter gameplay. Playing these games reminds me of reading huge fantasy epics and skimming the chapters from the viewpoint of the boring character so I could keep reading about the interesting one when I was a kid.

Rarely does the gameplay in any way complement the themes of the story or help tell it. And that's a crying shame. When devs do try they usually save it for a one off at the end like Halo: ODST or Red Dead Redemption's final moments.

That's why people talk up Spec Ops: The Line, because the story and its message tie in well with the gameplay, and comment on what you are doing in an interesting way. The game and the story aren't two separate things. Without one the other would not be the same or have the same impact.

You could take out every single section of gameplay in TLoU and it wouldn't suffer for it. Nier is better for this spoilery reasons, but it's still not great. That being said, I enjoyed Nier a ton.

Pretty much. And God of War and Tomb Raider. Very western and bland games that basically play themselves. Movies.

Literally since day one, cinematics have been part of video games. If you don't like them, then go play a MOBA or something

I meant Reach not ODST derp.

Devil May Cry
Shinobi (PS2)
Otogi: Myth of Demons
God Hand
Genma Onimusha
Ninja Gaiden Black
Ninja Gaiden 2
Bayonetta
Vanquish
Metal Gear Rising

I loved the gameplay in TLoU, but the story got in the way. Too much walking, not enough sneaking around killing shit while managing supplies.

I wish it had predator levels like bamham

Is there something wrong with giving praise to the writers and directors of a game in the exact same way you'd give praise for them in a film? Even if it's a game, why isn't it a great thing some talented people are writing the stories to games? They are a part of the game so the game does deserve praise then.

But yeah, if you think that way about games, maybe just disregard the stories of these games and review their gameplay? I too think the last of us is mostly a pretty average shooter, with some bad and some really good segments. But someones personal opinion shouldn't negate the fact that millions of people love games with strong narratives that are designed by writers and directors and such. You enjoy a written story exactly the same way as a film or a book and participate in game format as much as the writers want you to participate. There are all kinds of games. Just choose the ones for you. I would not trade TLOU or Nier:A for anything. They were both the single best experience of their respective years for me. If it wasn't the same for someone else, I can't really argue with it, but the one who is losing something is the one who didn't like it. So it's a shame. I truly wish all of you guys had the same experience as I did, and I wish it for your sake and not mine. But there must be something you liked and I didn't so whatever really.

And if you really want to be conscious about the world of stories, you have to understand that even if something is perfectly written and designed, after enough hype and enough time, there will always be people who hate it. It's just how humans work. It's even possible that you would be right there in the band wagon of love if you played these games during a different time period of your life. It's just hard to know because humans really do work like that: after enough love for something, hate will emerge. And you might be a part of that hate without any conscious reason for it.

See

>Is there something wrong with giving praise to the writers and directors of a game in the exact same way you'd give praise for them in a film?
Yes, because games aren't movies. What works for the script of a movie does not necessarily work for the script of a game. Games shouldn't even HAVE scripts.

>Honestly, is there much of a difference between these two movie games other than their target markets?- 29 posts and 1 image reply shown.

Yes.

TLOU doesnt look like dogshit even though its a PS3 game.

I don't understand what you are saying here. Writing a good movie doesn't mean you've written a good game. You don't need to disregard the story to evaluate a game. I'm not a "gameplay only" purist. But good game writing doesn't break the flow of a game for cutscenes every time it wants to say something.

Those dudes who wrote TLoU are talented as fuck. But they were told to write a movie and then that movie was chopped up and stuck into the game. That's not on them, but that doesn't make it good.

o_o

back to gameFAQs my young friend

Lol Automata is nowhere near bayonetta or dmc. It's literally buttonmash the game with some slight bullet hell thrown in. Also having different equipment and stats does not make it an rpg might as well call Bayo an dog because you can change your equipment and upgrade your health and magic

Okay? My point stands. If all you want is gameplay then go play Grand Strategy, or zachtronics games, or MOBAs. If you can't play a game with cutscenes without whining then your choices are extremely limited

You're MISSING the point. I've played hundreds of games with cutscenes and enjoyed many of them. I've also enjoyed their cutscenes sometimes. But I know well enough to separate the pleasure I get from a cutscene from the pleasure of playing a game.

If a game is going to have a story, and I absolutely think the majority of genres benefit tremendously from having stories, then it should be done in a way that truly complements the game. The story in TLOU and Nier have little bearing on the games they exist in; they barely even set a tone for when you play. Meanwhile, you are more directly involved in the story of a game like Icewind Dale or Planescape: Torment, and there are plenty of games where the stories set a tone for when you play (survival horror games usually utilize story in this way).

i'm sorry you bought a slideshow tablet op