How much SHOULD games cost?

How much SHOULD games cost?

FREE PIRATE EVERYTHING LOL

however much people will pay for them

people will pay $60, so it'll stay $60

5$ max

Depends, really. I'd say most AAA garbage isn't worth more than $30, maybe $40 if content complete package and the game is good enough, thus making it terribly overpriced at $60 and $40+ in DLC for a content complete version asking price.
And other times, there are some games I feel are underpriced, a prime example being the recent Hollow Knight. I would've paid $30 for that shit to be honest.

TL;DR: $20-40 and any game with Microtransactions that impact gameplay in any way can eat my ass.

$40 usually is considered the most reasonable price for games but it will never happen

Games are the cheapest they've ever been in terms of inflation and value included.

A PS2 game would cost like $90 at today's rate.

I'm willing to pay $50.

bout three fiddy

5e
7-8 with all DLC
That's the max sale price

Never pay more than $20 dollars for a computer game.

inflation

not more than 10$. If your game costs more to develope: dont develope it. If you publish an unfinished 10$ game to add content via dlc later: dont publish it.

Easy, there are very, very few games that cost more than 10$ per copy.

my men

The problem is presentation and expectations.

I don't have a problem with paying $60, or even more, if the game will have plenty of content and will keep me playing for years. The problem is that most games aren't like that. They're designed to be exhausted and dumped for the next flashy title which comes along.

On the other hand, there are games which are all flash and little substance, designed to get you playing and have fun for a few weeks, then drop it and forget it in exchange for the next one. But these games aren't worth $60. Heck, they really shouldn't cost all that much in general, since they are expected to only entertain for a few days to a month.

That's probably why Steam is so successful. They realize that games you'll only be playing a dozen times are only worth $5-$20, and are priced appropriately.

40 seems like the most reasonable price to me.
Most indieshit shouldn't go for above 5 though.

Handheld games shouldn't cost more than console games, that's for sure.

Games should be set at a price that guarantees the most raw income for the developer based on the demand for that game. Setting the prices for all major games to be the exact same is a dumb business strategy because some games will end up making more money if they're set at lower prices because the increase in number of purchases will outweigh the decrease in price.

Undertale is a good example, it got megapopular largely because it was only $10. But this can also work for niche games from large studios as well.

Games should arguably be a lot more expensive than they are right now. They're a really good value compared to most other forms of media and their price hasn't increased with inflation.

Doesn't work how you think it works. Paying for developers to make poor financial decisions isn't inflation, m8.

$80 for standard games, a bit less for handheld games, and whatever for indies. The industry is severely choked by the $60 price tag

>People still take this joke seriously.

I would pay 20-40 bucks for most games Ive bought but I get them on sale because I have a life and not much time to play them.

As much as it costs to pay the people who produce and distribute it. I refuse to pay for a game's marketing campaign.

Doesn't matter to me. You lot will just keep paying for them. I'll just keep not paying for them.

omg your so coooll bnro

I take it very seriously and it's served me well. There's plenty of solid games available for or less once they go on sale. Why overpay when you don't need to?

Completely new, no special stuff?

50 bucks.

60 would be a fine price if the game was actually worth that much. A long enjoyable RPG is totally worth 60. A great action game even if only 10 hours or so can still be worth that much.

A lot of games just come off as not worth that price tag at all. It's why for a lot of titles I just wait until shit goes on sale for 30 or less, since to me that's a fair price for how a lot of games seem to turn out these days.

>psssArrr nothing personal, lad.

Free, but you pay per hour of play.

Free because its digital *tips fedora*

A movie ticket in my city costs about $5, so for an average 2 hour movie, that's $2.50 per hour. Your average AAA game nowadays doesn't last more than about 10 hours, so that comes out to about $25.

0-$20 USD

but modern movies suck more than modern video games.

...

This
25 cents every hour

$89.99

Whatever the highest amount you can get the most people to accept paying for it is.
If you can get the majority to acceltpaying 90 usd for a title, theres no reason not to charge that much. Fuck, comple titles go for more than that already.

If you dont like it, stop buying it. This more than anything would help drag the prices back down.

Most AAA games aren't worth the $60, so unless the game is a decent length the price of the average AAA game should be $40 (MAYBE $50)

Free but every game should have cosmetic microtransactions

Most AAA games are $90, not $60
Don't let them fool you by selling the content later

i'll repeat it again

do NOT buy games day one. It's just not worth it. Wait 2 weeks for that official release patch. Wait 2 weeks for these reviews that tell you how to fix certain issues or avoid fucking up your game completely.

just wait. Buying a game day 1 is just as bad as preordering if not exactly the same. Want appropriately priced games? stop buying into hype

Thats fucking worse, what if you have thousands of hours in that game?

$40 is fair. $60 is pushing it, especially when you pay full price and then they release the definitive edition with all DLC a week later fuck that shit. Very few games have ever been worth $60 to me.

>buying anything at launch price
They can cost whatever as long as I can get my definitive goty golden turbo edition & knuckles for $20 in a year

40$ for a tiple A game
20$ for "normal games" (half-life, dark souls, ...)
10$ for popular games (undertale, indie games, ...)
5$ for shit/P2W games (blockade 3D, ...)

$60. Remove $10 for PC and remove $10 for digital copies. You get the whole game, no day 1 DLC bullshit.

I'd be willing to pay a fucking 100 bucks for games if they weren't casual bullshit and had no cancerous microtransaction nickle and dime bullshit.

Not that it would, but If paying more could mean getting quality games without cancer then so be it. Really tired of this "Gotta appeal to everyone/lootcrates pseudo gambling" bullshit. Apart from greed I imagine inflation and rising costs has a lot to do with that.

The same amount as a film ticket. People are only excusing the higher price point with bs about how long it takes to complete because that's how games have been priced from the start but games cost about the same as big budget films and rake in just as much so I don't see how they should be priced so much higher.

except they are getting more money this way, that's why overshit costs only 40, they profit more from letting kids to gamble than the actual game sales

> $40 base (on every platform)
> season pass $10
> standalone story dlc $5
> indie $10
> psn/xbox/nin/steam online access $2/month

I wish Hiro would ban every poorfag. Either you're too young to work thus underage, or you're a stupid lazy and most likely criminal subhuman. This applies to students as well.

all games should be free with extra (not pay to win content) behind a pay wall be it monthly donation via something like patreon or one time expansions

thanks for paying for my games, sweetie

In most of America movie tickets cost $15, so the equivalent for video games would be $75.

Whatever they want. I always wait to buy until it's what I want to pay though.

If you're some generic bamham/far cry/gta-lite then that's almost nothing. If shadow of Mordor wasn't 8 bucks I'd never have bothered. I impluse-bought snake pass for 20 because it's premise of precise snake controls got me hard

If a game costs $60, only $50 of that only goes to the publisher. $10 goes directly to the console manufacturer, which is why many PC games only cost $50.

video games are running up against a wall of Malthusian catastrophe. Population grows exponentially, but resources necessary for human life grow only additively.
At BEST, with games costing more, reducing costs through digital distribution and disks rather than carts, microtransactions and DLC, online subscriptions and season passes, they MIGHT be grossing SLIGHTLY more money than they used to. But games are growing exponentially more expensive to make. The need for passable graphics at higher and higher resolution (which also grows exponentially, as does the number of polygons in a higher-quality model) and various other things like that WILL be the death of gaming. It's already happening. It's purely, unquestionably, not-up-for-debate, unavoidably going to destroy gaming, sooner rather than later, without a MASSIVE paradigm shift that I can't even imagine.

We grew up in the days where the middle class could play video games and eat meat. Neither of those will be true in 20, 30 years.