Atmospherics parts/moments in games

Can we get a general thread about atmospheric games and atmospheric moments within those games going? Moments when environments, visuals, music, story etc come together really well. I tried this on Sup Forums the other night but the results were fairly shitty.

My examples would be:

- Morrowind, specifically when you disembark at Seyda Neen.

- FF7, when you leave Midgar for the first time, and Midgar in general.

- Myst and Riven.

- System Shock 2.

- Bioshock: Pretty much all of Rapture was atmospheric.

- Deus Ex in the Hong Kong canals district. Eerie as fuck.

- The town of Silent Hill, naturally.

- Arcadia and various other areas in Dreamfall and The Longest Journey.

- Halo: ODST, the noir feel of the city and the music.

- Grim Fandango at various points, mostly the year skips.

- Baldur's Gate 2, when you get out of Irenicus' dungeon at the start and find yourself in Waukeen's Promenade in busy Athkatla.

- Thief II, in the 'life of the party' level. Skipping across the rooftops of a medieval steampunk city.

- Deux Ex: Human Revolution - Entering Adam Jensen's apartment for the first time.

Other urls found in this thread:

youtube.com/watch?v=G9rshXMEKsE
youtu.be/9tugty4acQ8?t=6m22s
youtube.com/watch?v=l_u18_BKczg
youtube.com/watch?v=ZvtkQ9QVVHE
youtube.com/watch?v=LhVxvv4VWLc
youtube.com/watch?v=L14IrML31Ko
youtu.be/urjfeGvO6x8
twitter.com/SFWRedditGifs

Any CoD game.

Dark Souls: Ash Lake
Resident Evil 4: The lab
Deus Ex MD: Utulek Complex (I think?) when you're scaling the wall of cargo
Bloodborne: Fishing Hamlet
CoD4: Chernobyl

>Deus Ex MD: Utulek Complex (I think?) when you're scaling the wall of cargo

Why?

I know you're trolling but the MW1 actually had some really good atmospheric moments.

I'm not trolling

>Baldur's Gate 2, when you get out of Irenicus' dungeon at the start and find yourself in Waukeen's Promenade in busy Athkatla.

I'm playing through BG2 once a year and still looking forward to this part every time

here's a recent GOAT moment:

youtube.com/watch?v=G9rshXMEKsE

Not really sure. Wasn't a story related moment but something about that section blew my mind.

I can understand that. Reminded me a little of the bit in FF7 where you ascend up to the upper plate.

Pathologic and The Void.
S.T.A.L.K.E.R.s
Fallout 1 and 2

Discovering Phendrana in Metroid Prime in and of itself is one of the best level/zone introductions I can think of, but my favorite moment comes just after getting the boost ball and returning to the main entry point and seeing the looming shadow of Ridley gently sail over the frozen shoreline. That was where the game really started gripping me.

What's the saddest moment in any game you've played Sup Forums?

Ending of FF15. Not even joking. Ardyn had the hardest life of all.

Part 1 of Mother 3

kill yourself xv-kun

The village part of RE4

youtu.be/9tugty4acQ8?t=6m22s

>get yourself ready pilgrim
>the bindings are there as a safeguard
>ascension
>ascension in the count of 5...
>ascension in the count of 4...3...2...1
>Ascension! Ascension!
>5,000 feet
>10,000 feet
>15,000 feet
>hallelujah!

Great atmosphere. Good (but critically overrated) game. I liked the story though - a lot of Sup Forums considered it full of plot holes but I disagree. It makes sense.

It hasn't released yet but Sea of Thieves ran a technical Alpha yesterday and I was thoroughly impressed by the whole 'sailing' atmosphere
>ship bounced roughly on heavy waves
>manually adjusting the rigging to catch the wind
>ship jerked heavily when we dropped anchor
>ships weren't constantly on the horizon like in Black Flag, creating a much-needed 'high seas' feel that Wind Waker had
>storms were properly intimidating
>got nothing to do while riding a good wind? Whip out your accordion or hurdy gurdy and provide BGM

> Whip out your accordion or hurdy gurdy and provide BGM
I need this, right now!

definitely. of course Sup Forums considered it full of plotholes but I loved everything about it. I've only seen playthroughs of it and I still need to play Bioshock (1) first. I might play bioshock two even though it seems like it's not necessary. I'm the type of person to skip games so i'll probably play it as soon i'm done with the first Bioshock.

'Sup Adam

youtube.com/watch?v=l_u18_BKczg

Dark Souls 3: Surfacing from the Catacombs into a breathtaking view of Irythill
VTM:B: The whole of Grouts mansion while listening to his recordings. Hollywood hub as well.
STALKER Call of Pripyat: Leaving the underground to Pripyat itself surrounded by wilderness.

another great atmospheric moment in Bioshock Infinite is this scene: youtube.com/watch?v=ZvtkQ9QVVHE

With the sounds of the celebratory bells in the background and the atmosphere of the location it just gave me chills.

The end of TWDS1.
>"I'll miss you."

One of the things I like about TWD is that they never pulled some twist where Lee wasn't actually a murderer and was unjustly accused.

He was a murderer. And that made him more compelling.

A lot of the backstories of characters/bosses in Soulsborne

>...heh..buddy...d-did you just say adam?
>g-give it to me
>GIVE IT TO ME

This. end your life

kuldahar

youtube.com/watch?v=LhVxvv4VWLc

Bioshock and Gears of War genuinely blew me away in terms of graphics and artstyle, they defined the beginning of the 7th gen in some respects.

Nothing in the 8th gen has wow'ed me to the same degree, sadly. That opening segment in Bioshock 1 is just mindblowing. Especially when the water breaks through into one of the corridors.

Do you recommend Icewind Dale from a worldbuilding and story perspective?

MGS4 shadow Moses

Shit gave me the feels

Are there any other games that do this? Bring you back to a place earlier in the series with a later installment to show how much it has changed.

I remember Deus Ex: IW did it with the UNATCO HQ.

This moment blew me away in it's atmosphere. Shame the rest of the game was meh.

What game is that?

Lost woods (Oot, TP, BotW)
Breath of the Wild Mazes, dark ruins, Hyrule Castle.
DarkSiders 2, Honestly most of the game. It's a beautifully designed game.

Just off the top of my head. I'm glad you mentioned ODST, great game.

ME3 ending, It genuinely hit me with sadness. To this point I refuse to touch anything Bioware, even retroactively. I played the shit out of KOTOR and BG anyway, so no point in revisiting.

>I'm glad you mentioned ODST, great game.

Lots of people seem to have forgotten it.

Undertale

Gta5 is the only one I can think of off the top of my head. But I wouldn't really call it atmospheric

GTA games are meme-satire games. Nothing about them is warm or atmospheric.

The Dead Space games had great atmosphere

Especially the daycare and Ishimura

youtube.com/watch?v=L14IrML31Ko

satorl marsh, ideally if you arrive in the afternoon/evening and watch it transform before your eyes.

Quake is probably the most atmospheric game I've played.

Loved that game, such a shame it was made on a shit console.

Berlin by Night in NOLF, also the lumberyard forest level and the space level. Pretty much every level in both games ooze atmosphere in fact, Monolith were/are great.
>all those games
OP confirmed for having excellent taste.

tomb raider 1 later levels

What Tomb Raider game is the abandoned Aldwych station level from? That was god-tier atmosphere.

When you go back to Insomnia and Somnus is playing the whole time.

I actually liked FF15 but this would have been more powerful if they let you experience pre-invasion Insomnia.

this prolog stuff should have been part of the intro cutscene before the roadtrip. youtu.be/urjfeGvO6x8

Yeah, they spent so much money on supporting material for the game. I only was partly filled in because I watched the prologue movie.

tomb raider chronicles i think

sorry tomb raider 3 which was pretty much atmosphere the game

Shame that I missed the dialogue about his wife that he can tell the stranger when asked about the people he hurt on my first playthrough. The deliver was perfect.

Is the Silent Hill series too predicable?

i think that's 3

this looks co-
>user generated content
>co-op
>massively multiplayer
well fuck
how long until all the under-20s start exclusively using phones so we can get some fucking singleplayer games

Gravity rush 2 where you fly in to the main city for the first time and the fog lifts and you see it all with that music coming in

Dark Souls 3

Hekseville and the World Pillar still take the cake for me.

Tower of Latria in Demon's Souls is still unmatched for me.

Sea of Thieves looks genuinely phenomenal. I've never seen water look so good.

user, I understand where you're coming from, but SoT works really well as a team/co-op game. Working as a crew is a necessity in SoT and seeing everyone work the sails as the ship rides the waves is a truly wonderful feeling I've not experienced in any game I've ever played.

The main lighthouse hub area in Beyond Good and Evil.

I wish more games had lighthouse environments.

-Almost every town of FF9
-Vanderberg airport in deus ex
-Arcology in Deus ex IW
-Almost every zone of first mgs and tanker of mgs 2

FF9 when you are fighting a losing battle to save cleyra, for it to all be pointless as Odin Zantetsuken's a city all whilst a land whale laughs.

Forgotten Vale in Skyrim and Ash Lake in Dark Souls.

Pic related in Halo CE. On the topic of Halo almost all of CE and ODST are very atmospheric.

>Almost every town of FF9

>tfw you'll never visit Lindblum for the first time again

fucking nostalgia ;_;

I love Automata but I cannot fucking stand that track

Mafia 1

God those skyboxes were something else.

Maybe it's because of O'Donnell's score but I always felt Halo CE had this weird, ethereal atmosphere to it all. A lot of background about forerunner artifacts and the ring itself were never fully explained, so it just felt fundamentally weird.

>anyone saying anything good about Morrowind posts concepts art
Why don't you show me the ugly fucking game that you found so atmospheric, user.

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What games are these two?

Dark Souls II and I think Shin Megami Tensei: Nocturne, but I'm not positive.

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Ass Creed games typically have great atmosphere, but something about Rogue really stuck out to me the most.

Two that have always stuck with me from the way back are the Forbidden Woods in A Link to the Past, specifically the cell in which you pick up the Master Sword; and the overworld of FFVII once the meteor has been summoned.

More contemporary, the entirety of Demon's Souls is just oozing with atmosphere. Sometimes mysterious, sometimes sinister, and most frequently just empty and hopeless.

I don't usually care much for mods that fundamentally change towns like this, but this looks great.

MW2 when you walk out of the bunker and see the Washington monument evac site was fucking perfect even to this day

Hell yeah!

Say what you will about DS3 as a whole, but the atmosphere was on point.

I legit consider both Bloodborne and Dark Souls 3 to be some of the prettiest games I've ever played. I just love their aesthetic.

Gothic 2, Jharkendar.

>2012
>cold saturday afternoon
>snow outside
>last year of school, im 17
>radiator in my room broke so have fan heater on
>drinking scrumpy cider
>roaming the tundra in skyrim, still quite low level
>first elder scrolls game
>stop off at comfy tavern in part of map havnt explored
>continue exploring at random with wooden bow and cobbled together gear

wish i could turn back time

Skyrim was super comfy if nothing else. All that cheese and bread and salmon by open hearths still makes me hungry.

Pathologic

>tfw pathologic stresses me out so much that I can't even get past the first few days

dem sweetrolls and mead though

The Great Hollow/ Ash Lake in Dark Souls

Is pathologic actually scary?

there's way better

Not often "scary" scary, but mostly tense as fuck.

SOMA. Just all of it.

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