what went wrong?
What went wrong?
nothing the best open world game right now.
Nintendo console exclusive.
But that went extremely well business-wise
Sold them heaps of Switches/Wii Us
not being able to erase my memory of it and play it all over again
It was too good. Kids will play this as their first game and never experience anything better, becoming permanently disappointed in gaming.
Nintendo were pretty cruel to make a game this amazing.
Parents left video game boxes in charge of their children leading to tribalistic brand loyalty.
...
>find a pic of X
>post "what went wrong"
>wait for replies
is this the biggest, most cancerous shithole on the internet?
Literally nothing.
spending 400 bucks on 1 (ONE) game
They tried to hard to go back to the series roots that they ended up bringing back the same problems that they previously got rid of.
>Now that the wrong has settled say something path
The ending.
That's about it.
i actually spent 60 but sure 400
Shallow combat and a lifeless, dull world.
open world meme
As someone who fell in love with the game at first, quite a few things.
Of course, the exploration is god tier, objectively some of the best if not the best of any open world game to date. That being said, there isn't enough reason to explore.
At first I thought the shrines were great; meaningful objects sprinkled throughout the world to spur exploration. 90 hours and 100 shrines later, however, I realized that of 120, only 40-50 were actually worthwhile. The shrine quests were great, as well as most of the puzzle shrines, but outside of that everything is either a test of strength, a single easy puzzle, or an x's blessing.
I'd have much rather had something like 10 true Zelda dungeons, with the scope of Hyrule Castle, than the divine beasts and shrines.
And the enemy variety is imo the biggest offense. Didn't bother me much at first, but there's seriously something like 6 non-guardian enemies in the ENTIRE game. Even worse, all the bosses were mediocre outside of Kohga and spider ganon.
Outside of that, though, the game is just good. Soundtrack, though sparse, was great, combat was good but not amazing, etc.
imo XCX has a far better world, though I can understand why BotW's gets so much more attention, since its far more interactive than XCX.
tldr; It's a pretty great game that has its fair share of flaws and is somewhat overrated by critics.
such as...?
fell for the open world meme
fpbp
The porn is mostly Link being too girly
I want a slightly muscled Link, he's still an adventurer dammit
Nintendo mic dropped the entire gaming industry. It broke records for having more perfect scores than any other game ever released.
Sup Forums is locked in a state of perpetual ass sting.
Life is good.
Took the dungeon crawling out of a dungeon crawling game.
>fisher price released the game
it's a kid's game so maybe that's why?!??
In spite of it not being all that great in a lot of ways, this. You'd think it would be because of that but no, the rest of the industry is just that shitty.
>Lack of engaging narrative arcs and character development.
>Few town hubs
>Unengaging bosses
>Dungeon exploration
Mind you, you could counter by saying that the later games didn't do these elements well, but I'd disagree. BotW is essentially an upgraded version of Zelda 1, which is cool, but its missing elements from the later installments that I've grown fond of experiencing in a Zelda game.
BoTW is a little to much about exploration for my tastes.
Game is good, but it drops the ball with dungeons and enemies a little hard. A third of the shrines are honestly just garbage and replacing them with more/bigger dungeons would've been great.
Enemies just needed more variety period. There's 3 regular enemy archetypes which, while advanced in their own right, are just too few to make for a good variety, and the rest are minibosses/guardians that are variable in how good they are.
>Lack of engaging narrative arcs and character development
In fairness, because the game is so open, Nintendo have no idea what the player will do, so the story has to be kept a bare minimum. Having a more elaborate story would require the game to be more linear and would take away the very thing which makes it special - freedom.
Having the story reveal itself through disjointed flashbacks - found through exploration - is a pretty fucking ingenious solution. I don't think Nintendo get enough credit for that.
Zelda 1 had dungeon exploration and somewhat engaging bosses as far as Zelda goes, BotW doesn't
This is probably the most honest post I've seen on Sup Forums.
it's an okay zelda , I agree with other people in the thread
dungeons are lackluster
bosses are lackluster
shrines are very hit and miss
the world is massive but feels empty
No proper items
Almost no enemy variety
No iconic tunic, only the retarded blue t-shirt and awkward older game renditions
Shrines focused on quantity over quality, with no visual variety
No proper dungeons
>In fairness, because the game is so open, Nintendo have no idea what the player will do, so the story has to be kept a bare minimum.
I recognize that. Some things have to be pushed aside in lieu of others. However I don't think
>Having the story reveal itself through disjointed flashbacks - found through exploration - is a pretty fucking ingenious solution. I don't think Nintendo get enough credit for that.
Is entirely true. Of the top of my head, I know that Prototype did this exact thing.
Zelda 1 had small rooms filled with enemies and every temple felt the same. As for its bosses, I'm referring more to the fact that you can just beat them with your sword and nothing else.
Lets me honest here, Nintendo has had nothing but shit flung at them because the Zelda series is just the same thing over and over.
They openly admit that BotW is a break from convention.
If the game had another Fire Dungeon or Water Temple people would have just rolled their eyes and slated them for it. They're damned if they do and damned if they don't.
You just have to accept that BotW is doing it's own thing. Some of the most well-loved Zelda's are the ones which buck the trend.
It sold too well and got pretty high ratings, pretty horrible stuff
This
I love the game but I just wish it made more meaningful rewards in the game
Maybe unbreakable items like the master sword or clothes
>Zelda 1 had small rooms filled with enemies and every temple felt the same.
Even those small rooms with enemies were more worthwhile than having a big, empty dungeon with a couple of enemies placed sparsely throughout it.
>As for its bosses, I'm referring more to the fact that you can just beat them with your sword and nothing else
That is true
I think Nintendo can do something different with the series while still incorporating worthwhile dungeons, unique tools and bosses and shrines that utilize said tools, that wouldn't detract from the rest of what BotW does
>Having the story reveal itself through disjointed flashbacks - found through exploration - is a pretty fucking ingenious solution
Agreed but what makes the memory system fall flat for a lot of people is:
>The voice acting is just flat out bad,
>The memories themselves aren't that interesting
>there should've been 5-10 more memories to find
I want to see them try a new way of storytelling if they do a new "open air" game but the memories were so neat in theory
I'm sure the traditional dungeons will return in a future title.
22 fps lack of real dungeons
instead of playing zelda im playing a puzzle based survival sim with bad voice acting
It was an 8/10 up until Gerudo desert. Having played through that it's now a 10/10.
Gerudo is the only good zone desu
>break from convention.
>ubisoft radio towers
>A LOT OF CRAFTING
its far cry with puzzles
how did nintendo break convention by just stealing another franchises?
Shrines.
Getting rid of dungeons was a mistake, BoTW could have been the greatest game ever made if the world was filled with dungeons instead of shrines. All the content in the world is very small and spread out, very rarely do you get a meaty discovery outside of towns.
It was amazing for the first 120 hours but then it got kind of boring.
This whole post is 100% truth.
The enemy variety and filler shrines is easily the games biggest problem.
I think you might be confused by what the expression "break with convention" means my friend.
>ubisoft radio towers
False
>A LOT OF CRAFTING
Cooking is now crafting?
Did you even play the game m8? Though now that I think about it, it would be cool if game actually had crafting since you get shitloads of materials from monsters it would be nice if you could cobble up a weapon out of them.
>giving XCX it's proper dues
I think I love you, anonymous
It was nice for the first 24-30 hours, then I realized I'm just doing the same shit over and over again.
Game seemed lacking in quite a few areas but as a whole it was decent.
It has a few flaws that nintenbros will defend but that's whatever. If Nintendo wanted to, I think they could've went above and beyond with the title. I'm sure the next game will vastly better IF they decide to do another like it.
>all the bosses were mediocre outside of Kohga and spider ganon.
lel they are easy as fuck too
the only hard enemys are the first 10 normal you will met of each typ then it will turn easy as fuck
Its one of my favorite games of all time.
The soundtrack is unconventional, sure, but for the most part its still good and fits the setting.
Characters were pretty stale outside of a few, but the actual story was decent enough even if it feels unfinished.
The world design is unrivaled though. 130 hours in, I still sometimes stop and stare when running around Primordia.
>Combat wasn't overhauled
>Puzzles were bad/require no thought process
>Story was the same except now somehow with worse presentation and characters
I guess if you haven't played Xenoblade the world is neat, but I wasn't really into it. From the first (and mandatory, for that matter) tower you could see the world before you (surprise, it's the same as Ocarina of Time), and check your android to see the edge of it. That kills any sense of exploration for me, the only thing that could have saved it were interesting locales and dungeons to crawl, of which there are neither.
It's like nothing has any reason to it. So many nostalgiabait names on the map (conveniently only unlocked after accessing the Ubitowers) describing the locale (I.E. Demise's Pass, Minshi Woods, etc...) but it's nothing. There is nothing grand about the world, it's just right angles and disappointment.
I didn't get far. The tutorial was cool but could have had a quicker pace, since it's clear it's a tutorial and you're barred from the real game. I signed up for a good game, not a good tutorial island.
Then the NPCs were boring as hell in the outside world. A bunch of people seemed to want to give me a fetch quest or something but were unwilling to commit to putting it in my log. Alright then fuck you guys too.
But hey exploration was, something, I guess. Fuck that inventory system and resource limitation working against me doing enjoyable things like hoarding cool swords and picking up ingredients to figure out uses for later. If I don't have increasing tangible measurements of my progress, climbing featureless hills and soaring around even prettiest landscapes feels meaningless because the only thing I have to show for my "experience" is a number of hours of life wasted.
I liked the first few shrines I went to outside though. It was cool to see what kinds of puzzles I'd be solving and what else shrines had to offer. There travel time between those brief minutes of "gameplay" was starting to wear though. And then I got to a shitty motion control shrine and, no, fuck it, I quit.
>weapon kid wants windcleaver
>already beat the yiga hide-out
>big guys didn't respawn with blood moon
Am I just fucked now?
One will attack you in the wild at some point, assuming you have some 'nanners.
There's more than six enemies beside guardians
Bokoblin, lizalfo, moblin, lynel, wizzrobe, keese, stone enemy, chuchu, stallmonsters, malice eye...
Talos, hinox, sandworm...
And some wild Animals act like enemies too, like wolves and bees.
Tell me about the clan, why do they eat the bananas?
just follow the ways they spawn only near ways and traderouts
That was GTAIV though.
What limits the amount of ingredients you could pick up?
>Caught in a mob of enemies
>Framerate drops
>Attempt to bait them by luring the mob, attacking one and then letting them continue their pursuit
>Leave the invisible region the mob inhabits
>They turn around and leave despite being within an armsreach of me
>Some of them flat out disappear and reset completely
>All health/weapons are restored
>Continue on my way because there is no reward for fighting them and the combat isn't even fun anyway
>>>Open World
What a thrill.
The first limitation I found there was weapons. The four or so weapons I could hold were necessary for breaking nodes. Weapons break after a few uses. Gotta kill twenty more bokoblins if you want to get that whatever rock for whatever it does. Because fuck you if you want to do anything besides kill another 20 bokoblins.
This.
>were necessary for breaking nodes
>nodes
The what?
i couldn't marry kass
He's saying there isn't a limit on food, holding or eating, which is ironic because food breaks the game.
I get what your saying though, weapon durability made very little sense and was a horrible design choice.
>weapon durability made very little sense and was a horrible design choice
Meme opinion
Kys
No real dungeons (fucking shrines don't count), combat is shitty and unrewarding and there's not much reason to explore the awesome looking world aside from finding more shrines. I haven't been this disappointed with a Zelda game since Wind Waker.
>no reason to fight
I've been hearing this more and more but I didn't get it because I actually thought the combat's pretty fun and monster parts are valuable for kilton and other stuff anyway. What's an RPG that has good combat in your opinion?
Ore deposits can always be broken in one hit with a hammer type weapon, which conveniently also have good durability. I know this isn't the answer you want but the game does become somewhat better when you unlock weapon slots from hestu, which happens to coincide with the time you'll start finding rarer and longer-lasting weapons which you want to have space for.
open world games are new FPS games.
>no real dungeons
There's one, Hyrule Castle.
STOP MAKING THESE THREADS
Reposting
>small amounts of rain lead to climbing being gimped, which is incredibly annoying
>a lot of shrines are mediocre and should have had more to them
>combat is piss easy to break wide open and you need to specifically gimp yourself just to have a challenge in a lot of cases
Otherwise it is pretty good, except the music thing
I love the game but
>no bomb bowling
>shitty camera angles
>awkward menu controls
>no way to config buttons as you see fit
>no language dub/sub select
>no at least 1 or more undeletable save files
No you're confused.
All shit posting aside, has there ever been a video game which has blown Sup Forums the fuck out as much as BotW has?
Almost a year of hate campaigning against it and it turned out to be (arguably) one of the best games of all time.
Does this kind of embarrassment happen a lot on this board?
>no at least 1 or more undeletable save files
What was the purpose of this? Yes you can make another account on the same device to do it, but why force the player to go through that at all?
I have to agree. I mean, it sounds like something really trivial to complain about but it annoys me anyway.
>What's an RPG that has good combat in your opinion?
Breath of the Wild isn't an RPG, but regardless;
>Bloodborne
>Dragon's Dogma
>Okami
>Skyrim's Stealth Archer Gameplay > BotW's Stealth Archer Gameplay
>Tales of Xillia 2 (among others in the franchise)
It's not that it's bad, it's just not a selling point for me, which is pretty sad considering it's an Action-Adventure game, the other half of which is consistently the same recurring "adventure", which this game conveniently takes place in the same kingdom featuring the same setpieces, along with incredibly similar (and dull) gameplay from 1998, for a grand total of no mystery or learning curve. Why play a game I played 20 years ago? I continue to ask myself every time I buy the latest Zelda iteration.
I knew the combat was going to be depressingly bad again when I saw the Treehouse demonstration specifically on weapons and combat. I figured it would be a little more lively in real time, considering it was a demonstration, and it was Treehouse. I was wrong.
They made Link more of a twink faggot
...
You know how in every 3D Zelda you can choose which direction to swing your sword in with the left stick including horizontal, vertical or stab, and there was a different combo finisher for the last hit in each direction?
Somehow that was removed.
Nothing else went wrong.
why is Mipha happy?
Fish bitches are kinky like that.
Bloodborne, from the very moment it was leaked as Project Beast
This but also the performance wasn't that good when it released. It got fixed though.
Of course it's an RPG, all Zelda games are RPGs.
I think you're depriving yourself of a lot of the fun if you aren't role playing as Link.
>every 3D Zelda
>left stick
What.
she is loving and incapable of bad vibes
Fuck sake dude, what are you doing? Don't you realise that autistic rpgfags will decend on you relentlessly? You're on your own.
I'm already roleplaying as a guy forced to relive the same moments over and over again, both in real life and in reference to the franchise.
okay wheres the :
>compass
>dungeon map you need to UNLOCK
>unique miniboss
>dungeon item
>small keys
>boss key
You do need to unlock the map though
Not him but lets not pretend the old layout was good.
LoZ needs proper level design, both gameplay and aesthetic-wise. It needs to scrap whatever the Divine Beasts were supposed to be AND the old format.
Shame you can just skip it all with Zora Armor and/or Revali's Gale
no you dont
you walk into hyrule castle you already have the full map and layout
I skipped it all with climbing. Was there even an interior?
they wanted the skyrim audience and thats what kind of game they made. garbage