That enemy noise that unnerves you
What is it
That enemy noise that unnerves you
What is it
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Nah I'm not pussy ass bitch
why, my peenus weanus of course :)
hahah! :D
it's my weeeeeenus peanus :) haha
enemy noise that unnerves you? - my answer is, of course, my peanus weenus :D
hahaha!
...
>moooooo!
I have never been more confused and terrified as I was back then. Am I the only one?
There it is
Wrong pic, my bad.
Spiders in minecraft freaked me the fuck out way back in 2010
The whole of silent hill. Team Silent fucking nailed it with sound.
...
Why are metal banging/scratching noises so deeply unsettling anyways?
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Literally wasted potential. What a shit game...
What are you talking about, dude? I didn't hear anything the entire game.
So I heard you liked to play Nier Automata on a difficulty higher than Normal.
buh dum tss
Stop giving me PTSD
clang
clang
clang clang clang CLANG CLANG CLANG
Posting a classic.
...
Those scraping enemies in The Suffering. Fuck that was a great game.
>youtube.com
I was way too young to be playing this.
Gave me nightmares for the rest of my childhood, and made me shut down the N64 like a bitch.
...
When the dead-hand shambles toward link it makes a gross fleshy "schlorp" sound.
I hate this thing so much.
that telekinetic mutant fucks (controllers were they called?) in Stalker SOC
These fucking things.
Minecraft spiders, of all the things in the universe, should not be terrifying.
But those fucking sounds they make.
>hearing them while inside my house
>look up at the glass ceiling I installed to see one on top of my house tracking my every move
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This fucking game.
>Hiding in a corner under a desk.
>You know what's coming.
>Can't run, you'll die.
>Can't afford to waste precious ammo.
>Best hope is to run to it, having to look into its mutilated, dead face, hitting as fast as possible, hoping it never has a chance to disembowel you.
>clank...
>clank...
>clank...
>CLANK...
>CLANK...
>CLANK...
>[faint, sounding like a distorted radio]
>"Come out..."
>"cOme oUt..."
>[faintness gone] "COME OUT"
Frenzy is such a bullshit mechanic
The unspoken contemplation of what's making those noises.
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The first 3.5 seconds of this. I've associated it with raw terror since I was a child. Whole lot of big waves and rot.
Fucking cazadores man
That or nightstalkers
-aaaaaAAAAAHHHHHHHHH
...
>Pleeease!
>Stop, please stop...
>Help me! Save me!
>Please, nooo!
>MOOOOAAAANNN....
uuaaaah-aaaa-aaa-a-AAA-AAA-AAA--AA
WWWAAAAAOOOOWWWAUUUGGHHH
every time
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHH
youtube.com
All the different variations of the headcrab zombies from HL2.
You're doing God's work, user.
Jesus Christ this. Literally made me put down the game for almost a decade until i got the courage to try and finish it.
It was all fun and spooks until these nightmare inducing fuckers showed up
...
Whatever the fuck is going on in the Ocean House.
It's freaking out, man.
It seemed like in Silent Hill 2 that you could hear foot steps behind you in certain areas, but if you stopped they stopped. It was very creepy.
I absolutely hate the shallow breathing of the Regenerators in RE4.
terry akers' gurgling noises from SOMA really fucking put me off
Laaa, laaaa
laa la laaa
[squish]
[squish]
AAAAAAAAAA
[Frenzy]
Not an enemy sound, but shit this sound is fucking terrifying and it gives me goosebumps every time I hear it.
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This is a pretty fucking good boss theme.
Hey is the Silent Hill wiki still destroyed by the admin who turned it into a circumcision education forum?
wut?
Persona Death chain rattle
Can't stand choking noises, started with Sonic drowning and just went from there.
[robotic noises]
*clak*
*clak*
*clak*
I find this oddly calming
Fun fact! The noises the Headcrab Zombies make are actually verbal cries for help backwards.
Oh, you mean this?
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>unnerving sound
>not "oh boy time to fucking aoe" sound
HHHHH
>literally everything about the poison zombie
Nightmare fuel
>pause video
>can still hear it echoing in my head
thanks
the godamn jackal alarm, thank god i ran to the elevator fast enough
Fucking barnacles
>Come out!
>...Come out..
>COME OUT
>walking around in the Choir area
>See a Brute
>Creep around his patrol and walk through the fog
>Hear this seconds later youtube.com
>Sprint and mash the left click button to load the next area
Real talk, I think the scariest thing ever will be when technology gets so advanced that load screen areas won't be able to help us anymore
sounds like he ate some food that was still too hot
>See poison headcrabs
>Their fangs
>Their hairy body
>"oh god please tell me that don't have a zom-"
>INTRODUCING POISON ZOMBIE WITH A FUCKTON OF POISON HEADCRABS
Seriously those things might have given me some degree of arachnophobia.
>exploring new area
>hear basilisk chitter
>briefly pause and try to figure out where that fucker is
they aren't even dangerous enemies anymore, I think it's just flash backs to the first time going to the sewers in DS1 and getting cursed and wasting half an hour like everyone else does their first time going to the sewers.
Everquest skellington laugh
Very nice.
Pretty much every non-human enemy in Thief.
>Haunts
>the ghosts
>those crab guys
Was expecting a different kind of CLANGing there.
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*chains rattling*
YABBA
MY ICING
The Baron of Hell when it notices you in Doom.
I swear they play the screaming sound when there aren't any kamikazes around just to keep you on edge.
The slithering of a Protozoid Slimer and you don't know where it is. And the hatching sound.
>Peter bites Nern's head off!
Came here to post this; was not disappointed to see someone else post it.
These fuckers gave me nightmare fuel in the first game. The second one not so much.
Of course, another honorary mention goes to this motherfucker.
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>pissed off grizzly noises
>That enemy noise that unnerves you
This. They did a good job of instilling fear into you early on.
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>mooooooo
Bloodsuckers in Stalker at night are nightmare fuel :
Goliath's sound from resistance 3
lol
Not an enemy sound per se, but: