So other than Sleep Schedule Siamese, what were you griped with Persona 5...

So other than Sleep Schedule Siamese, what were you griped with Persona 5? Overall I find most people enjoy the game as a whole but I think it'd be interesting to see what could be improved in futures iterations of the game.

Personally I dislike how the stats are distributed, much like how it was in persona 3 and 4. I much prefer the SMT stat distribution in personas because it gives them some kind of semblance of a role, certain personas would excel at physical and other would excel at magic. But in persona 5 the stat spread has become so bad that the higher end personas could pretty much use any ability be it physical or magical, since the stats are just all over the place. I'm aware you can min max the lower level personas but its kind of a waste to not to use those iconic personas like Metatron or even Trumpeter (ffs who gave him such a low lu stat?, you're better of using another persona with debilitate for your debuffing/ailment purposes).
What do you guys find annoying this time around?

It is easily my favorite Persona game but it has tons of stupid issues.
For one thing it's retreading ground with your partymembers. Can we have a game without the designated "bro" character? They're always the worst character in each of the 3 relevant games.

I don't mind the "bro" character but why are they always retarded? Can we have a competent bro character like Nanjo again?

I for one would enjoy them to actually make traitor figures less obvious. Every traitor they've had since P3 has been obvious as fuck even if it's supposed to be a twist because they pick the most obvious person. Said person can always be guessed within five minutes of meeting them, and would at least be a step in the right direction with the disastrous plots they usually have.
Additionally they need to stop with the stereotypical arcana and respective roles as your friends- I'm so tired of Lovers, Priestess, Magician, and Emperor as party members.
My final complaint is that they shouldn't make it so blatant that they're going to make an extended addition, so many gaps and a load of scenes with party members that happen offscreen.

I'd like to be able to do something every period of the day. I could read some books at lunch for god's sake.

DeSu has a vastly superior time management mechanics and it's absurd Persona hasn't adopted them yet.

I wish Persona could free itself from the constraints of SMT and don't make the villain a god.
Like, how about a guy that just got powers from a god like yourself that fucks shit up for whatever reason he has? Instead it's the same shit like always and it was a god all along.

More like why is there a shitty mascot character all the time now? P3 had it perfect with a dog, a shota and a robot girl so that Aigis was plot important, Koromaru was cute and Ken was annoying... Then we got Teddie who was plot relevant, made bear puns and could turn into husbando/waifu material and now there's the fucking cat that's basically Teddie 2.0, a placeholder while the player waits for Rise 2.0 to show up, only Mona is both annoying as a character and aggravating as cockblock: the cat.

It's probably because in the end they like to use the divine versus divine shit in order to show that the world is really in danger so they use the easy way out. It's very stupid still though. You can get way more creative even in that scenario.

Japanese Marketing relies completely on round mascots. If you don't have a round mascot you might as well publish your game into the trash bin.

They like to use them for marketing, since Japan usually eats that shit up. Fucking Morgana even got 5th in the character poll, only being beaten by Akechi, the protagonist, Makoto, and Yusuke. All of those characters are also insanely popular.

A lot of the social links feel uninteresting in my opinion.
The final infiltration to steal the treasure is so underwhelming. You send a warning, alert goes to 99% and music gets hyped for what? Warping to the last save room and walking a little bit?
They make a big deal about guns, but they don't feel impressive. Also the amount of gun skills on persona are hilariously low.
Cover system is clunky.

I actually found the links to be decent this time around but I agree with the rest. The palace ends feel like jokes and the only time guns help are with gun weak enemies or with Tower 1 just to knock them down or if your Haru is gun centric.
Cover is also weird in that they can't see you no matter where you're hiding or direction you're facing, at least make them able to see you if you're right in front of them in plain sight.

A way to customize fusions more would be great, maybe a way to delevel high ranking personas?

>1 and 2 allowed other party members to switch personas
>Never reintroduced

I liked that in 2.

Don't forget, that chloroform doesn't actually do that!
Fun fact of the day.

In P4 I didn't like Izanami, as the game was murder mystery, after culprit has been caught stuff after that kinda feels less significant.

In P5 I think they handled the issue better, as the crew wanted to make society better and that's way bigger thing than any individual, so using a god as a shorthand for general public allows the characters target the whole society at once.

>Akechi is popular
Great, maybe he'll get a better treatment in P5 Crimson, since he got most of the best DLC costumes.

Wait do people actually think it's the cat making them end the day and not the game itself?

Main gripe: velvet loli is not romanceable.

Minor gripe: A little too easy to get dosh

Nanjo was not a "bro" character. He was a stuck up prick who turned out to not be that much of a stuck up prick by the end of the game. I don't even remember half the cast of P1 anymore but we've had a retarded bro character in every game, starting at least with Eikichi.

Wasn't p3 magician that classmate who was in love with his teacher or something

My main gripe is that it ended :(

cant romance sae
gameover if mc dies

thats it really

Bad writing in general.

I really like the gameplay and overall style of the game, but the full on cliché weabooshit dialog about bonds, friendship and shonen speeches makes me cringe.

I wasn't a huge fan of the party this time around. Yusuke and Futaba were great. Makoto, Haru, and Morgana were alright. Didn't like Ann or Ryuuji. Didn't help that a lot of them felt pretty shallow. The side confidants were pretty damn good though.

>Eikichi
>Retarded
What did he mean by this

Never played DeSu so could you explain what makes its time management system better?

>Eikichi
>rekts faggot that wants to beat him completely and gets a qt girl
>retarded

(you)

It's in half hour increments, every conversation and battle (aside from the Free Battles which is basically grinding) takes half an hour and it goes from like 10 am to 9 pm.
I don't think it would work personally since it would require loads more to do and/or also it would be difficult to predict how long an activity would take. There's no way they would allow that many activities a day in Persona as well. DeSu is built for around a week, Persona is built for around a year.

You only have 5 days in DeSu and your actions take 15 or 30 minutes iirc
I don't think it's suited for persona. If you had like 10 actions per day and they keep the structure of playing for multiple months, then it would take decades for the game to finish, for the player and atlus.

make actions take more than just 15-30 minutes?
eg going into not tartarus takes 30 minutes per floor, social link where you hit on some whore 15 and 2-3 hours when you hang out with the party doing fuck all in the city for plot forwarding

Morgana's only resemblance to Teddy is similar origin stories. Even fucking Yusuke does more mouse puns than Morgana does cat puns during the whole game.

>They're always the worst character in each of the 3 relevant games.
It's you are the pure physical manifestation of shit taste.

Sure Yosuke is quite shit, but he is the black sheep.

Then it's not really the DeSu system, is it smartypants
t. Ryuji-defender

That was the S. Link, Junpei was the Magician arcana sidekick.
He was promoted to Magician S. Link for the FemC route in P3P.

Ryuji is awful too.

I absolutely loved this game, easily the best in the series. However, they really needed to cut some of length off the dungeons in the end game. The last palace and Mementos were way too much of a slog and took the wind out the hype sail for a while. I'd recommend doing away with the mouse puzzles in the last palace and adding more save rooms in memetos so you can step away from the game more.

The fuck does Luck have to do with Debilitate?

Ability to save on every floor of Mementos.

Special girlfriend interactions with your party.

Gameplay wise not being able to see the turn order and the balance being completely fucked. A lot of the social links give you abilities that are just way too powerful, Hermit and Strength are the biggest offenders there, and then others are entirely worthless. Hermit and Strength honestly just shouldn't even exist, they completely break the game and are far too easy to get

As far as the dungeons are concerned I wished they had handled stealing the treasure differently. When I sent my first Calling Card and the Alert jumped up to 99% I figured I'd have to stealth my way back to the treasure using the route I previously secured and would get kicked out if anything found me, because that's what usually happens when you get to 100%, turns out that mechanic just doesn't exist on the day of your heist and you can still just quick travel to right infront of the goal. It's pretty sad

What does Hermit do?

I struggle with decision paralysis in these games and it leads me to using some min maxed online guide instead of playing naturally. I hate it and myself.

That would be the most annoying shit though, imagine planning around that system. It only works in DeSu because you get railroaded into shit every couple hours and there's nothing really required otherwise, it would be much more difficult to do in Persona for both devs and players due to the high volume of freedom that Persona is known for compared to DeSu unless you want the game to be more hand holdy with the required bullshit.

Futaba gives you more frequent buffs, occasionally gives Charge/Concentrate to your entire party, lets you swap dead party members out, and once per fight guaranteed prevents Joker and the party from taking otherwise fatal damage. The last one in particular lets you completely ignore stuff like that huge party wide attack the final boss charges for 3 turns for example, it just won't do any damage at all. The Supercharge one is immensely broken as well for obvious reasons, I got it on Sae at the beginning of the real fight and did around 70% of her health in that turn

A variety of things like buffing your party or healing them/charging them at random times in battle, switching out fallen team members, and also protecting the team from fatal hits. Less importantly it also resets treasure in Palaces and Mementos occasionally after battles. She's OP as shit.

That sounds super busted. Kinda glad I never got her past Rank 3 now.

I find it really, really annoying and stupid that your main character dying ends the battle. It makes it way too reliant on luck when you can be doing really well and then the enemy just decides to bully the MC and hit him 2-3 times in one turn, killing him at full health and it makes your other party members feel way less valuable. Having the MC die when he is by far the strongest member should be punishment enough.

>Gameplay wise not being able to see the turn order
You can see who will get next turn by pressing down on d-pad.

Just the next turn though. It's not all THAT important since you kinda get an idea of everyone's speed fairly quickly, but it's still very annoying when you want to plan stuff out.

>The last one in particular lets you completely ignore stuff like that huge party wide attack the final boss charges for 3 turns for example, it just won't do any damage at all.
In that situation it's best to attack him and destroy those hands anyways, which lovers the damage to non-dangerous levels.

Or you could just ignore the hands entirely and use those 3 free turns to almost kill the main body since there's no repercussions for not dealing with the attack. It's just completely broken, it trivializes most bosses since their usually very dangerous party wipe attacks at low HP become irrelevant and you can just focus on finishing the boss off instead of guarding and preparing for them. Sae's Berserk Dance, whatever the fuck Goro did again, etc, all that stuff that's very prone to one shotting you might as well not exist anymore

You were meant to defend against that attack...? I just zerged his ass. I also didn't even realize you could target the different arms during his second phase.

Well, I guess, in that case sure. Didn't get Futaba high enough for that shit, so I had to deal with things on my own, and trying to guard that one attack led to my one death against the final boss.

The attack itself didn't wipe me, but one person died, rest were low and I didn't get my shit togeter until boss's next turn that was crit-crit-ded.

>Strength
what's your problem with Strength?

I assume it's that being able to fuse any persona you want at any level can trivially break the game.

Then you might as well complain that you can overlevel. Same effect. It's not like that shit comes for free, either you grind for X time or you spend thousands and thousands of yen.

I coulda fused Beelzebub when I was around level 60-65, which woulda trivialized the rest of the game.
It's absurdly strong.

Yeah, for like 300k yen?

Being able to break the fusion limit at lv51 is absurd. As soon as you hit that level you can literally just dump 250k, which is easily affordable at that point in the game, on a lv80 persona and stomp the rest of the game.

I had 500k+ on me at the time.

In order

>Lack of an overarching plot until the very end of the game
>Ryuji and Ann are cardboard
>Kaneshiro's Palace
>Not as much group chemistry as P3 or even P4
>Velvet room sucks, even if it makes sense for the story overall
>some really noticeable bad textures in the city

Would playing in Hard balance the overlypowerful confidant skills?

I heard there is Oni on the second palace and honestly that sounds bullshit hard

300K is nothing though
Getting money in this game is really easy

Hmm I'd actually say group chemistry was more like

4 > 5 > 3

No. You should play on Hard regardless though, Normal gets faceroll easy very very quickly

I didn't know about the confusion during mementos bosses trick and still had shitloads of money to throw around, 300k is nothing by the time you get to lv50+.

I played the last third of the game on Hard and it felt a lot more appropriate, but I didn't have Hermit at a high Rank and I refused to use Strength Rank 10.
Make of that what you will.

They should just make Persona 6 take place in a week, they could've done it with Persona 3 and Persona 5 and it would have made the pacing significantly better.

No. The structure is fine as it is. They just need to bitchslap their writers.

I didn't really much like Futaba's Palace and I think that it made me hold a grudge against her, somewhat unfairly.

When I say her Palace I'm including that whole story arc btw. You literally spend ten days baby sitting her. Haru just appears outta nowhere and basically gets nothing, but we have to spend ten days going over Futaba's mom for the 40th time?

The current structure is awful, and no writer intervention will save having to spread a 30 hour story across 90 hours of gameplay.

The writers are afraid to not make the new character stand out, instead of letting the cast interact with him/her and slowly bringing up his/her character and their own character as well. Feels like watching a play that suddenly cuts to a soliloquy then resumes as normal.

Honestly I prefer the option being there than not. I finished the game at around level 75, and that was WITH me intentionally doing some grinding near the end.

Only being able to fuse persona of your level for the entire game would have meant that there would be a whole list of persona that I would never use, despite some of the higher level ones being my favorite. Either that or you grind all the way to level 99, which would either be far too tedious or mean you only have a tiny fragment of the game left to actually use your high leveled persona.

It's not Persona at that point, it's Devil Survivor. You can't take the most well known gameplay aspect in the series (living as a normal high school student with a Persona user double life over the course of months to a year while making friends to help you) and just remove it and expect it to be the same. Not to mention that P3-P5 all have plots that completely rely on taking months, you would have to completely change the plots in order to get away with it, they wouldn't even be recognizable. If you want Devil Survivor, play it, they even added in pseudo social links in DeSu2 if that's what you want so bad.

My biggest gripe is that Slinks haven't changed since p3, they pretty much work the same way, and it gets boring.
It's always the same shit, basically just a visual novel with no interaction at all. You go talk with someone, watch a cutscene and have a few dialog opition that may or may not increase your bound with the person.
I'd love to see slinks being transformed into expansive quests that requires more of the player, like walking around an area, or fighting some enemy, or some other things...
I mean just imagine the slink of Yusuke, the part in the story you go to his art display. Instead of just being a cut scene with some dialog options, you can actually walk around the museum with Yusuke, hear his reactions to other painting, talk to random people. I feel like it could improve the experience much more.

And for the record I have played personas 3 and 4, although it was many years ago. In those games I never bothered fusing the end game personas because it seemed like far too much of a grind.

Not being able to see progress in SLinks and social stats. You could be one point away from the next level and waste a day on a date. I am going to have to find a guide that reports exactly how many notes you need per level of stat/links.

Half the elements and status effects are worthless garbage only meant to make combat less rock-paper-scissors than SMT when technical damage is used.

In general there is a lot of stuff in P5 that is very trial and error like fusions or transmutation. Having to save before every decision really makes you TAKE YOUR TIME.

Hard affects only enemies, correct? Up their levels and make them take less damage but the EXP yield stays the same right?

If so that sounds alright, you start the game as being shit and really needing to sneak and later you develop powerhouse status

I would have preferred something like increasing the level limit on fusions by maybe 10 at most or just making you unable to get Strength Rank 10 until the end of the game. The main issue really is how early you get the ability to circumvent it completely, if you couldn't get it until you were on your way down to Mementos or maybe after Lavenza shows up it would have been a lot less of an issue imo

Just make Rank 10 a Lavenza only option.
>Fuse a Trumpeter with [Skill]

Hard just means you need to grind little more early on.
It's SMT game, it's only difficult at start.

I know the reason why, because they wouldn't want to ruin the main characters' groove or anything, but I always wonder why the IT, SEES, or the Kuzunohas seemingly do absolutely nothing while all the earth-shattering apocalyptic shit is happening.

the game doesnt need to limit your use of it when you have perfect control of that

either wait until endgame to do their rank 10 or just not fuse higher level personas, no one is making you break the game except yourself.

>A:Okaeri.
>J:Tadaima.

Dub:
A:Welcome home.
J:[like a fag] Honey, I'm home!

Did you miss the part where every S-link required a trip to mementos. Or that part where you go there alone together with Yusuke or another time with Futaba?
It's not huge, but there is evolution from 3.
Also confidants giving lot more powerups than just exp on fusion is nice improvement.

That's a retarded argument.

You do realize Persona 1 and 2 weren't based around a calendar, right? And not only that, they had an insane amount of dialogue and interaction for every single character despite that. You could talk to them and get new dialogue when entering pretty much every single room, nevermind story events.

They don't have to do the same thing 4 times in a row. They could just tell a good story, in a good setting. We've seen the empty pitfalls of these stupid fucking deadlines where they try to give freedom in when you do it, but then delay the effects to a set point anyway. They won't even shake the formula up with anything major like actual fucking events that happen in the middle of the deadline, where you could have already met it or not.

They really should have made some sort of secret dungeon with amped up difficulty towards the end of the game. That way you can have the Strength 10 bonus only be available later on in the main plot, but still have a good chunk of gameplay to go through with all of your strongest personas that would actually warrant you needing to make the strongest shit.

That's an odd way of looking at it.
Imagine if Dark Souls gave you a +15 Longsword right outta the gate.
"Just don't use it if you want the game to be challenging."

>someone finally posted a screenshot
>that filename
I didn't think I could love her any more than I already did
please tell me this line is voiced

Since when have you been able to max out social link right at the start of the game (NG+ doesn't count and you know it)?

its not

its the same exact thing as you complaining that the game is too easy on casual mode, and then when I tell you to just not pick casual you tell me the game shouldnt of given you the option of it then.

Higher level fusion is just another diffuclty setting.

Joker has a lot of protection though, you can always build personas to have "Endure" as well as their innate resistances, you have Futaba's guard perk, and your party members also being able to save you from fatal damage. You'd have to be really careless to die as Joker, even on harder difficulties.

>shouldnt of

I'm well aware of Persona 1 and Persona 2, but I'm talking about the aspect of the series that sells and the aspects that Atlus will keep using since they like to pretend P1 and both P2 don't exist anymore. I also wish they would change up the formula more, but completely removing it is not something Atlus is going to do.

Not to mention that the point of that particular post is that what was being suggested wasn't Persona, old or new, it was Devil Survivor.

The mementos trips were a good improvement.
The trip with Yusuke was basically just another cutscene, the fight was meaningless, I'd like to see actual challenging mini-bosses. It was basically the same as going in to mementos for shadow mishima.
The powerups were great though, but they are just rewards like the exp, instead of being part of the slink experince, except maybe for the Kawakami.

Still overall the slink felt to formulaic. I don't know, I like to see them changed for the next games.

You can max out Strength at lvl. 51, about 2/3rds into the game.
That's roughly 30 hours of gameplay you're potentially ruining for yourself, including the final boss.

If you want to be that specific, then imagine if you got that Longsword right after beating Iron Golem.

I wasnt aware that you could rank 10 Strength at the start of Personal 5

retard

You know what would be great? Social Skills instead of Stats. Stats are just numbers, that's lame.
Imagine gaining the skill to be able to teach something to someone. You meet with your friends to study and if you don't have that skill everyone fails the exam. If you do they do better.
Imagine a skill of picking up women. Being able to reconcile between 2 people. Scamming people.
You could lock SL's behind skill requirements and it would make sense than "well you need to be 5 smart but you're only 3 smart to fuck this chick".
You could also easily intervene that with the dungeon gameplay. You can pick up women easily? Female Personas are easier to capture etc.

or...

you could...

just not use higher level personas