I hope Yooka-Laylee gets a sequel, I really liked the game and feel every professional...

I hope Yooka-Laylee gets a sequel, I really liked the game and feel every professional, negative criticism of Yooka-Laylee is a fucking joke.

>Hub World/Levels confusing/difficult to explore.

Sorry you don't have the ability to remember where you've been. I could almost entertain the notion of levels being confusing (if you're a fool), but in the hub you're literally going in a straight line, any divergent path is so short as to not matter. A map/waypoint wouldn't make exploring the map better/more fun, it would make it a boring slog from point A to point B, like every "Open world" game, which YL is not.

>Too difficult
You're bad at video games, full stop, maybe you shouldn't be reviewing them as your jobb.

>Annoying voices
Maybe valid, even so it's legacy shit backers wanted, you can skip most dialogue noises by pressing A.

>Game is unclear about progression, whether or not you can tackle a currently available objective
I don't know how, in a game where continually learning new moves is a BENCHMARK mechanic, you can throw yourself at any challenge more than once without getting that you can't complete it yet. If you need the game to SPECIFICALLY explain to you WHAT move you need and where you get it, you are actually retarded.

And the worst of all
>Game is TOO MUCH like Banjo-Kazooie/a 90's platformer.

I can concede that the camera is SOMETIMES difficult, though it hasn't impacted my enjoyment of the game in ANY capacity. I can concede that flight, introduced late game, drops the bottom out of basically any challenge that could be found in the platforming segments, but to the people saying the game is too hard, I would ask why that is a problem to you, and personally I am deliberately only using flight only when the game necessitates I do. Also, expanding worlds is poorly implemented and basically just walls them off twice.

I'm frustrated that critics decided to shit on the game/kickstarter that totally delivered on everything it promised.

Other urls found in this thread:

usgamer.net/articles/mass-effect-andromeda-is-seaworld-and-yooka-laylee-is-the-ocean
youtu.be/req-W-V1bNk
twitter.com/NSFWRedditImage

they remove jontron from the game so I hope it gets forgotten

I agree, OP.
3D platformers are the antithesis to the modern AAA game.

This silly article makes good points:
usgamer.net/articles/mass-effect-andromeda-is-seaworld-and-yooka-laylee-is-the-ocean

My only complaints are
>The camera movement frusterated me
>three out of the 5 worlds felt boring
>transformations except for the last one was lame
>recycle of some characters
> Every time you died it took you back to the entrance if you are outside.
>The jokes were unfunny

Hopefully, this time they've learned their lesson. Stay away from E-celeb promotions because the baggage associated with those special snowflakes isn't worth it.

>Every time you died it took you back to the entrance if you are outside

Yeah but thats in BK and BT. Also in a game without lives how would you punish the player for dying?

Who are you talking to?

jontron spends more time ranting about his edgy political views and shilling for walmart and starwars than he does making good videos

he will be forgotten

One of my problems is that, while rare in the grand scheme of things, some Pagie objectives are a little too obscure/obtuse. I'm still missing a couple Pagies in the ice world because the game doesn't point out what specifically needs to happen to at least START solving the puzzle. I like that the game doesn't hold your hand for much of anything, but sometimes, it's too obscure for its own good. A major example is that at no point does the game explain to you that you can use your invisibility camouflage skill and crouch while standing in any ray of light to project a concentrated beam from your butt that you can reorient and control by holding crouch and turning. You are never told that you can do this, even though the game teases this as early as the second level.

>adding a map to a game makes it open world
>it's a good thing if a new game does absolutely nothing new
You're just as stupid as the people that reviewed this game. It's not an awful game but it does lack polish (which is to be expected from an indie project made by 10 people in Unity).

>Yeah but thats in BK and BT.
Ah ok. i don't remember since it's been a long time since i played BK and BT. I thought it was just YL.

To be fair there are quite a few challenges in the casino that need you to do it, I dont understand why the guy with the glass chamber didnt tell you how to do it. I ended up using the sonic wave. It was really obscure that one. I did it on accident before even doing the casino challenges.

>The jokes were unfunny
But why? Its pretty much the same style as BK and BT. I think the copy pasted npcs hurts it the most compared to those because it seems like too many npcs are the same personality where as most in BT were pretty distinct.

>tfw you accidentally kill an innocent husband in BT and again in YL

Yooka's voice annoys the shit out of me

What are you talking about? He has been making videos for years

>Nostalgic pandering kikestarter game is shit

Woahhhhhhhhhhhhhhh

>spoiler
It's in the Capital Casino trailer

I used the sonar wave as well, it's the most obvious way

The amount of instant death pits in the Banjo series is limited to Rusty Bucket Bay's engine room and everyone bitches about that.

And you don't need to punish players for dying; that's asinine. You need to reset their progress because the challenge is meant to be completed in its entirety, but this is a necessary evil and not something desirable. The respawn is needlessly far away.

>And you don't need to punish players for dying; that's asinine

I miss save points and game over screens.

I'm sick of deaths AND Game Over screens.

I didn't play this game to feel like a failure, and the hero(es) DAMN SURE aren't supposed to be weak. Additionally, I already have a successful career and shit - I don't need to feel validation from the completion of a children's game.

Sorry OP, it's back to the Kinect mines for Playtonic

Okay.

I meant in all of gaming. In a world of autosaves I miss playing DKC1 or 2 where getting to a save point mattered. Early resident evil with the consumables for saving were great to me and still are. Was real glad madhouse in RE7 was good. Or even adventure games, having to wonder if the next zone will have a save or if spending time backtracking to play it safe. DaS had this feeling to a degree after killing a tough boss or group of enemies but 3 killed that with a bonfire after every boss and its still just checkpoints. Save scumming is also lame in RPGs that let you save anytime and reload without consequence.

>Additionally, I already have a successful career and shit - I don't need to feel validation from the completion of a children's game
This has no relevance on the design of a game, and your still posting here on Sup Forums

so you hate games of skill? then why even play videos games if all your after is instant gratification?

>back to the Kinect mines

God dammit, as soon as we get a breath of air its back the pure unadulterated shit.

>But why? Its pretty much the same style as BK and BT. I think the copy pasted npcs hurts it the most compared to those because it seems like too many npcs are the same personality where as most in BT were pretty distinct.

I didn't find Capital B's jokes to be as funny as grunty's jokes. Her rhyming insults to Banjo and Kazooie were way funnier to me so i guess i was looking for that kind of humor. I know it's not going to be exactly like her jokes, but i wanted some more black comedy like what happened at galleon galaxy.

Looks pretty comfy, surprised Nintendo didn't throw a load of people and money at then to get it ready for switch faster, would have done so well as a launch title (well at any point since switch has no games)

At first I was worried about the hubworld because it seemed like it would have a loading screen between all the segments, so I was worried the world would be as broken up as Kazooie or Tooie's, but it's fine the 5 levels are split across three paths, and it has multiple shortcuts, a path from outside Capital Cashino, or GG to Tribalstack Tropics would have been nice, but the hubworld certainly isn't confusing.

>but i wanted some more black comedy like what happened at galleon galaxy
I can agree with you there. If the plants/snowmen/shopping carts/slots werent all copy pasted I think it would have been so much better.

BK didnt have very many npcs in quite a few levels though so when people say BK hadhumor that was so great I just dont get it. Sure its there but its almost all just grunty like you said.

She doesnt even rhyme in BT because her sisters hate that shit lol.

I enjoyed the game but they had 10+ years to mill ideas in their Microsoft repressed minds and these were the best 5 worlds they could come up with.

>She doesnt even rhyme in BT
Yes and IT WAS SHIT just one of the many reasons BT is inferior to BK.

>having a conversation about the humor in the games
>BT has the most humor and best NPCs but is missing one of very few good NPCs in BK
>it was shit

So because you said so it was shit. Obviously.

I can go into granular detail in how BT fails like how note bundles were a mistake but its humor is a step above BK by far.

Green grassy level was always going to happen. No matter what.

Ice level is generic.

Swamp level is also generic.

Casino was always going to be centered around different attrations, much like witchy world.

Space level is generic but you fucking wot m8? After all the teasers we got for a space themed level in past games they finally got the chance and you dont like the theme? Fuck you nig, I wanted a space level so much in BT but all we got was a theme park

They needed to save ideas for the sequel/DLC world

Also you don't return all the way to the start of the hub each time you boot the game.

My only real problem with it is that it did the Banjo Tooie method where you have to get new powers from new worlds to solve puzzles in the old ones. So you're not sure if you're just too stupid for a puzzle or you need something from a different world to solve it.

BK and hell even DK64 didn't really do that with like maybe one or two exceptions.

>spoiler
That was a complete ass pull.

Is the laser beam thing really that bad? I knew 'cause of the trailer, but wouldn't it be easy to figure out? Like, wow, there's a very distinct laser pointing at the ground and what looks like a laser-powered switch right next to it, surely I can deflect it with something?? Let's try literally the last move I just learned.

Yes you do idiot.
>hurr muh nostalgia

In BK you start at the entrance to gruntys lair. NOT at his house in spiral mountain.
In BT you start at the entrance to Jinjo village, NOT at his house in spiral mountain.
In YL you start at the entrance to Hivory towers, NOT at his house in shipwreck creek.

I'm so fucking sick of all these "Banjo fans" that literally have no idea how the game works because its been over 10 years.

I didn't watch the trailer, so I was not aware this was a thing until someone on Sup Forums mentioned you need the invisibility skill to get the Pagic stuck in the frozen Cagie in the second level. I had a feeling something like that was required, but I never knew you needed that skill specifically.

Thats not the issue.

The issue is in the ice world theres a challenge with zero context aside from a window you open to let some light filter in. NOT a laser like the cashino.

I did it accidentally after doing every button in the light before I did any cashino challenge.

Why would you like it?
Dunkey said its bad

I figured it out by chance in the cashino since you have to be invisible anyway in that area, but the ice world is a stretch.

>tfw i watch dunkey and critikal and they both said the controls were bad
>at one point he cant make the easiest double jump in the fucking game on the first level
Good thing I already knew they were awful at games.

if you had to pre-bake responses you expected to be replies, your argument is clearly on loose footing

i want to fuck that natural crevice

But you don't, you start at whatever area you left the game at. I've started the game at the casino area several times.

>try out Yooka-Laylee
>it's kind of boring but I finish it (not 100%)
>everyone going on and on about the Banjo games being superior
>never played the first one, try it out
>it's not amazing, but it IS significantly better
at the swamp world where you can turn into a manletgator
weakest world imo

>pre-bake responses
Except more than half the reviewers youtubes and general internet hivemind said these exact things?

I don't mean the casino level, I mean the hivory towers area where the casino world is.

>I really liked the game
Yeah, two hours of blindly defending it gave it away. People exaggerate the negatives, but don't pretend it's flawless.

Huh.
Guess I'm retarded.

Interesting. I guess because I already did BK and am halfway through BT its hard to remember where you start on reloading a file.

That world sucks but the music is really cool. It's easy to navigate, too, thankfully. I forget which but there is at least one jiggy where you need to turn into the croco, then back to Banjo, then back to the croco.

>at the swamp world where you can turn into a manletgator
>weakest world imo

You mean best world. Not really but I like it a lot more than some later ones. Heres the thing, level design and challenge increase but the NPCs and transformations only get worse

>I forget which but there is at least one jiggy where you need to turn into the croco, then back to Banjo, then back to the croco.
No there isnt. The only thing banjo cant go to is the chomper challenge, croco is mostly useless honestly. Great that you can ACTUALLY attack with him though unlike so many others.

yeah the song is pretty catchy
guess i'm not a fan of how the level is structured? it's mostly dead ends with one path leading to the skull guy
>but the NPCs and transformations only get worse
really? only other thing i've turned into is a termite which sucked since it couldn't do much but i guess it's okay for the first world

In Yooka you start at the section of the hub that contains the last level you were in,

>jiggie you need to turn into Banj then a croc then banjo
Wrong
>2 switches
>1 hut
>1 egg
>Jinjos (both)
>2 From tanktup
>Flibbits
>Golden crocs
>1 from mr vile (needs croc)
There's nothing there that needs the croc to unlock something for Banjo

>really?
Unfortunately the transformations are mostly for one off challenges and only 1 in the swamp can attack. There also only 5 across the 9 worlds.

They dialogue doesnt get worse necessarily but some levels are almost devoid of NPCs so your dont really get any humor since theres no talking.

The worlds themselves are bretty gud though, but theres one last downer on the game.
You stop learning moves after the desert, leaving 1/3 of the game without any character "progression" if you can call it that

>tfw every world in Banjo Tooie has plenty of NPCs challenges transformations and other interesting mechanics but almost no collectables
Its more an adventure game than collectathon at that point.

>In Yooka you start at the section of the hub that contains the last level you were in,
see
>Huh.
>Guess I'm retarded.

Hard to remember YL when I only played it once compared to BK many many times and am in the midst of Tooie.

how about some actual fucking enemy variety next time

>95% of enemies in BK and BT just move towards the character just the same as YL
>YL also has tons of googly eye enemies and a large gremlin that arent shown because muh memes

Oh man I sure do love these maymays@@!

Don't forget the corplet drones, and the underwater guys

>HE SAID SOMETHING NEGATIVE ABOUT YOOKA-LAYLEE
>BETTER GO FULL IRONIC RETARD
They could have at least reskinned the Corplets for the respective worlds.

Someone really needs to put every enemy from each game in this image one of these days.

One of the biggest problems with YL is that the sound design is absolutely subpar. Nothing is balanced well. Separately, all the different parts are ok I guess - SFX, BGM, Voices, etc. They just don't work harmoniously together.

The same can really be said for the graphics and the art style too. Individually, the bits and pieces look good. None of it really looks good when it's all slapped together though.

It just seems like the whole game was designed by people who were told vaguely what old B-K was like instead of having them study the old games and what made them good.

But this is missing the jellyfish things, the bee things, the robots, and the giant corplets.

Wait a fucking second, this was JonTron's role in the game?
youtu.be/req-W-V1bNk

This just in, shitty 3D 90s platformers were enjoyed in the 90s by 12 year olds. That's why it got shat on. They just did a literal copy/paste with no regard to current games.

Add in the backlash of removing a "voice" actor due to unrelated political shit and you have a recipe for a bad media reception.

I hope it doesn't get a sequel so everyone can shut up and move on. Last time they had kickstarter, and I feel next time, people will be wiser.

Yeah, it was a small one-off role for the final world.

people keep saying that, but i don't think it really matters. there's still basically only seven enemies in the game:

>scrawny guys they reskin every level
>big muscle guy
>inept robots
>jellyfish underwater
>googly eyes
>missle bees

that's basically it

meanwhile bk and bt are overflowing with tons of unique looking and sound enemies. yes, it's true that many enemies, such as guvnor and ugger from bt, have a similar sort of function in that they roam about and chase after the payer when they see you, but at the very least they feel unique because of the different animations and sound clips they have. at the very least they don't feel copypasted everyworld like the scrawny corplet guys, who literally just reuse animations and sounds all over

>They could have at least reskinned the Corplets for the respective worlds.
Thats what the fucking picture is showing.

Just the corplet reskins. None of the INEPT drones or googly eye enemies.

lol

>terrible controls
>terrible camera
>level design goes out the window after world 1
>unskippable cutscenes
>unskippable dialogue

oh man i forgot she had sisters haha.
Dr. quack had a lot of funny moments too. It wasn't all bad but i hope for the next game, they get to those grunty levels of humor. Also Planette was hilarious.

>unskippable dialogue
>Sup Forums is literally too stupid to press one button
and somehow people still listen to Sup Forums

Twooka-Laylee when?

Its from a lack of worlds, not enemies.

Also flying enemies are copy pasted throughout BK and BT.

It doesn't skip the dialogue, you dense fucker, just makes it go slightly faster. I'd rather not have to hammer away at a button for five minutes just to skip past some terrible jokes I already heard before.

I agree, but the little side quests in Galleon galaxy were my favorite as well as the transformation.

No, I mean they could have put them in suits for the casino. In most worlds they're just sort of their while there ARE other enemies specifically based around the world's theme.

>>terrible controls
>>terrible camera
I don't understand these complaints, I found the controls and camera to be pretty fucking good. The closest camera issue I had was at that first boss since if you slightly go out of range (like where the butterflies are) the thing goes back & forth on the normal camera and the boss battle's locked camera and it killed me twice, beyond that point I had 0 issues with it.

Do it yourself then you care about it so much, mods are a dime a dozen on the ruble now. Gosh, you could have even made your OWN SEQUELS by now, so I mean maybe you should post critical thought in the future, bleak as it is.

Hey Playtonic, still advertising?

>You're a space ship
>Get it?
>SPACE
>SHIP
I'll admit, I laughed the first time.

Instead of suits they are made of cards and poker chips. How is that different?

Do you just like small monsters in suits?

>They needed to save ideas for the sequel/DLC world
There is a DLC world? shit.

No one knows yet but the ending makes it seem like it.

you're right, my bad. you have to hit the button once to skip the voiced dialogue and once more to skip the text. such a monumental task, certainly too difficult for you.

Yes, Playtonic is now moving on to the DLC that they said they would work on explicitly after the game launches.

>Instead of suits they are made of cards and poker chips
The casino still has regular Corplets, you wanker.

Did you have to back track though in BT? Just to get one more thing with a new power?

BT stands for backtracking my dude

where?

The massive golf course.

I CAN'T FUCKING BEAT THE MINE CART STAGE IN THE CASINO.
How the fuck do I beat it? I've beaten every other cart minigame. I just can't do it. And if I do finish it, I don't have enough gems!

you think the cons overshadow the pros?

Should have been delayed longer. Game lacks polish.

What would have been better would have been to have 3 different version of all the corplets. They get more business attire the more difficult they are later in the game.

Huh I guess I forgot that. Just means that level has more enemy variety much like how BT used the generic enemies along with themed ones.

I had almost completed it before I even knew you could shoot. By the time I did realize I was already proficient, So in other words, Get gud.

I hope so too.
I have enjoyed the game so far outside of a few minor irritations. (e.g. The first world boss, and The fucking snowplough part where you have to platform with it to get the damn hats for the snowmen)

I got enough pagies for the final boss now, but also I have barely played the final level so once I clean up the other four levels Im going back to the final level to try to clear it in one or two sittings then tackle the final boss and go for a 100% clear first time.

People seem to forget that dunkey was happy as a pig in shit to play LoL forever until he was basically forced out by toxicity rules

His opinions on games should be taken with a grain of salt

Sad but true

So did team 17 help with anything besides QA?

Because if not playtonic did a damn good job with how little time they had.

they did the PS4/XB1 ports and translations

QA and marketing, mostly.