Tim Cain Becomes a Literal Faggot

rpgcodex.net/forums/index.php?threads/tim-cain-at-reboot-develop-2017-building-a-better-rpg-seven-mistakes-to-avoid.114809/

>Mistake #1 - Steep Learning Curves: Tim thinks character creation in Fallout, Arcanum and other RPGs was too complex. He's experimenting with creating a completely numberless character system that uses geometric shapes to visualize attributes.

>Mistake #2 - Letting Math Trump Psychology: Revealing the influence of the years he spent developing Wildstar, Tim wants to develop mechanics that are psychologically satisfying and addictive, even at the expense of mathematical elegance. For example, he says the player's first attack against an enemy should always hit even if his overall hit percentage is the same regardless, and that rather than allow players to increase their critical hit chance, they should only be allowed to increase their critical hit damage.

What happened?

JUST

FUCK

MY

SHAPES

UP

UP OR DOWN BASED ON PLAYER CHOICE

>rather than allow players to increase their critical hit chance, they should only be allowed to increase their critical hit damage.
this makes sense

the rest doesn't

Choose your character.

I disagree, why would one "critical hit" deal more than another, I would prefer a tiered crit system where only critrate is changeable but there are different levels of critical with diminishing chances. Assassinating someone by stabbing them in the neck should not do the same crit damage as hamstringing someone, but both are technically considered the same thing in most games. Halving the rate of each tier and increasing the damage/chance of instant kill is much more pleasing to me, what he really means is that he wants to pander to the brainless mobile gamer audience who are not willing to spend a few hours learn the basics and much longer learning the more advanced ones, they want FFXIV tier casualized garbage with just "mainstat, offstat", except in this there won't even be stats because even that's too complex for his braindead audience.

>no square
>no circle
>can't even sexually identify as a line

It's pure shit just like your waifu.

don't post this thread again

>a completely numberless character system that uses geometric shapes to visualize attributes.
>completely numberless
Obstructing the numbers of your system behind colorful retard-proof shapes doesn't make the system numberless, it just makes the system needlessly abstruse.

Don't talk shit about my waifu.

>hating based Tim Cain

>character system that uses geometric shapes to visualize attributes.

?

He's a hack and a fraud like the rest of them

At least he's not working on any modern RPGs

Is he?

He didn't release his new game , kys you pessimistic cynical twat

>the years he spent developing Wildstar

Steep Learning Curves: Tim thinks character creation in Fallout, Arcanum and other RPGs was too complex. He's experimenting with creating a completely numberless character system that uses geometric shapes to visualize attributes.

They were perfectly understandable when I was 12 back in 2000 So why the fuck is it hard now?

>skill checks are too complex
Coding them is complex but the concept itself isn't complex

Who even owns the Arcanum IP anymore?

I'd kill for Obsidian, inXile, or some other WRPG dev to be able to make a new, modern Arcanum, like how they made New Vegas. It helps that Cain and Boyarsky are working for Obsidian now

>why the fuck is it hard now?
Neutering and systematic dismantling of the American education system. Either he assumes the whole world is as stupid as Americans or he's banking on Americans being his core market.