>Mistake #1 - Steep Learning Curves: Tim thinks character creation in Fallout, Arcanum and other RPGs was too complex. He's experimenting with creating a completely numberless character system that uses geometric shapes to visualize attributes.
>Mistake #2 - Letting Math Trump Psychology: Revealing the influence of the years he spent developing Wildstar, Tim wants to develop mechanics that are psychologically satisfying and addictive, even at the expense of mathematical elegance. For example, he says the player's first attack against an enemy should always hit even if his overall hit percentage is the same regardless, and that rather than allow players to increase their critical hit chance, they should only be allowed to increase their critical hit damage.
What happened?
Adam Taylor
JUST
Wyatt Sanchez
FUCK
Juan Wilson
MY
John Hill
SHAPES
Hunter Hill
UP
Ayden Garcia
UP OR DOWN BASED ON PLAYER CHOICE
Adam Jackson
>rather than allow players to increase their critical hit chance, they should only be allowed to increase their critical hit damage. this makes sense
the rest doesn't
Jaxson Price
Choose your character.
Parker Rivera
I disagree, why would one "critical hit" deal more than another, I would prefer a tiered crit system where only critrate is changeable but there are different levels of critical with diminishing chances. Assassinating someone by stabbing them in the neck should not do the same crit damage as hamstringing someone, but both are technically considered the same thing in most games. Halving the rate of each tier and increasing the damage/chance of instant kill is much more pleasing to me, what he really means is that he wants to pander to the brainless mobile gamer audience who are not willing to spend a few hours learn the basics and much longer learning the more advanced ones, they want FFXIV tier casualized garbage with just "mainstat, offstat", except in this there won't even be stats because even that's too complex for his braindead audience.
Dominic Hall
>no square >no circle >can't even sexually identify as a line
It's pure shit just like your waifu.
Jonathan Reyes
don't post this thread again
James Carter
>a completely numberless character system that uses geometric shapes to visualize attributes. >completely numberless Obstructing the numbers of your system behind colorful retard-proof shapes doesn't make the system numberless, it just makes the system needlessly abstruse.
Sebastian Wilson
Don't talk shit about my waifu.
Kayden Cooper
>hating based Tim Cain
Wyatt Phillips
>character system that uses geometric shapes to visualize attributes.
?
Ethan Rivera
He's a hack and a fraud like the rest of them
Cooper Sanchez
At least he's not working on any modern RPGs
Is he?
Hudson Green
He didn't release his new game , kys you pessimistic cynical twat
Brody Scott
>the years he spent developing Wildstar
Caleb Baker
Steep Learning Curves: Tim thinks character creation in Fallout, Arcanum and other RPGs was too complex. He's experimenting with creating a completely numberless character system that uses geometric shapes to visualize attributes.
They were perfectly understandable when I was 12 back in 2000 So why the fuck is it hard now?
Asher Cook
>skill checks are too complex Coding them is complex but the concept itself isn't complex
Austin Lopez
Who even owns the Arcanum IP anymore?
I'd kill for Obsidian, inXile, or some other WRPG dev to be able to make a new, modern Arcanum, like how they made New Vegas. It helps that Cain and Boyarsky are working for Obsidian now
Nathaniel Howard
>why the fuck is it hard now? Neutering and systematic dismantling of the American education system. Either he assumes the whole world is as stupid as Americans or he's banking on Americans being his core market.