Original creator of X-COM is making a spiritual sequel.
Phoenix Point
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Lol. Backed 40$
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The enemies look rad.
neat
They will supposedly change during the game in reaction how the player fights them.
There is an article at RPS if anyone wants more info.
Which says it won't be out until the end of 2018
ouch
Look promisisng but I refuse to crowdfund anything on fig.
I assume you are against crowd funding in general because there is nothing different between Fig and Kickstarter from a consumer point of view.
I already pleged.
I like the mutating enemies aspect.
Gollop already showed he can handle a crowdfunded game, so I have faith in him.
Speaking of which, I got a free copy of Chaos Reborn so I suppose I should give it a go
Board members aren't the same, so I don't have an issue with kickstarter.
You should put in the link, dopey OP
Looks really fucking cool. I hope that given it's the original XCOM dude, we'll have physical shots again instead of them going through everything and dealing zero fucking damage.
I mean seriously, how hard can it be to check if a shot would collide with anything in a given path?
You think Kickstarter doesn't have board members? lol
Are you retard ?
I don't like the board members on fig but I don't have any problems with Kickstarter's board members.
Seems cool but I question how they are going to make this a complete game on a $500k budget.
Looks promising and will buy if it turns out good but there's no way I'm kickstarting anything. I don't like gambling.
RPS says they are already a year into the production. So they have put their own money into this, and the studio is in Bulgaria with third world tier salaries.
Well, crowdfunders have already changed into more of an advertisment sort of thing.
They already put lots of their own money into it, and there are usually shadow "investors" that put in money if people show interest in the title (IE if the crowdfunding reaches it's goal)
From what you can read on their kikestarter thing it sounds like they're already done some work and want to hire more people to get it out faster. While it sound pretty cool I still won't donate though, because nearly every kikestarter game turned out to be a varying degree of shit anyway.
Just saying, they already KS'd another game (Chaos Reborn) and that one ended up great
"the genre that i created"
is that true?
Well, the whole "Earth under attack, fight the aliens with a combination of tactical squad missions and overworld constructions" bit? Kinda, yeah
Looks interesting, but I think I'd rather wait for the final release. How was Chaos Reborn btw?
Those animations looked so robotic and unnatural. The fact that it's a 9 person team and that I never heard about the single game they made before doesn't inspire much confidence but I hope they pull it off. The concept art looks cool.
Didn't play it myself but Steam reviews make it seem like most people enjoyed it. Specifically, fans of the original game
it was pretty much a modern, much more fleshed out kings bounty, but with some grand strategy elements
If it's a spiritual successor to the originals by the guy who made them than why does it look identical to Nu-COM
Gollop really liked Nu-COM
Seems a bit weird. XCOM:EU already exists as a fairly inaccurate spiritual successor, and Xenonauts exists as a low-budget ripoff. Both are competent and popular, so something in either style will be fighting for space.
Also Kikestarter.
Everyone, you too, like the nuXCOM.
Oh, I ain't denying it! I had a swell time with it.
Haven't played the sequel yet, tho.
I do like the changes Gollop talked about for PP (Geez, what a shitty acronym. Maybe people should use P-Point? Mehh.)
Specifically, better enviromental destruction and more in-depth world strategy layer.
So what's the story? Extra-dimensional things invaded our world?
>spiritual sequel
it's going to suck
cool to see the geoscape again. Really missed that world centric atmosphere in Nu-XCOM
And something about fossil fuels and global warming or something. They hired some hack writer so story is garbage from the get go, hope for good gameplay.
Hasn't anyone told him he needs to wait for the 30th anniversary and for the ip owners to advertise the real game to cash on nostalgia bucks?
>Creator of XCOM
>Making XCOM with spooky crab people
Neat
>Incomplete animations in an in-development game
Nothing gets passed you user
>96 views
This is sad.
>you only have a handful of animations to make to create a marketing video and you make them all look shit
You never got "passed" grade school, right?
Heard about this a long time ago.
Seems interesting.
Oh damn you corrected my grammar. Time to kill myself I guess
Just noticed
>Land on giant enemy to be a battle zone
That's cool
Dude, the original Xcom is brilliant. Pick it up on gog, still worth playing.
I've been reading about this game for a while and some things seem great but other things not so much. If done well the enemy mutation mechanics could be neat and I like how the guy said the Geoscape is going to be similar to Apocalypse as that's my favorite X-COM game.
On the other hand, the actual tactical combat is taking too much from nu-XCOM for my taste. I think both the action point system and cover mechanics are going to be similar to it. He has said that there won't be any pods though, so that's good. I'll keep an eye on it.
That's spelling dipshit
Kinda. From the video earlier in the thread, melting permafrost unleashes an alien supervirus that makes human hybrids. Probably inspired by that one they found in Siberia a coupla years back. Some other shit going on that explains the city-sized monsters
isn't their funding campaign behind a paywall or something?
Does Wayne Barlow have anything to do with this? Some of the art reminded me of him, specifically the Chimera from Alien Planet.
Aw,, I thought from these images we were getting a demon-themed XCOM, turns out it's just ayy-human hybrids. Still looks cool though.
Using the wrong form of a word is a grammatical error though isn't it?
At the start their funding was for people that signed up for notifications from Fig. Now it's gone public. Really weird thing to do
He linked to the outdated version of the video. Here's the recent one used on their campaign page:
youtube.com
>1900 views
How sad.
>be guy that made X-COM and was very influential in turn based strategy
>still take gameplay mechanics from the inferior reboot of your game
Steam release?
>muh Lovecraftian horrors
I like it
What the hell it looks cool as fuck.
>spiritual sequel
red flag alert
Their previous game Chaos Reborn was, so I assume this one will be too
Their page says Steam and GoG. Also Mac and Linux support
>From the guy that actually made the series
Less of a red flag alert
Thanks. Ironically, I have Chaos Reborn on my Steam wishlist, guess I'll just get both games.
Modern lovecraftian horror styled Xcom from the original creator. Looks good to me. I was always turned off from Xcom 2's goofy shit, not to mention its bad technical performance.
All this game is missing would be modding, hope they hit it in a stretch goal or something.
This sort of looks like a mod for modern xcom.
Now, if Firaxis was more competently run, they themselves would've picked up on how xcom could be used to face all sorts of Lovecraftian nightmare scenarios instead of just DUDE, AYYLIUMS. I mean, come on, the ORIGINAL X-Com had Cthulhu wake up in the ocean's depths and launched an attack against humanity that came from the oceans.
>He doesn't know
>it's more like nuxcom than the originals
>implying nucom isn't the best xcom
First game is fun for nostalgic purposes, but there isn't much else there. It has aged like milk, and the newer titles does pretty much everything better.
>4x
>Mutations gimmick
>Proper AI
>Factions
>Ballistic physics
>>>>Nu-Xcom
Whatever that thing is, I want to fuck it
>the newer titles does pretty much everything better.
You mean more casually?
>the newer titles does pretty much everything better.
So kinda like "the thing"
The new titles can't even implement burst fire properly, dumbfuck, let alone do anything actually better.
So are these guys trustworthy to deliver on a crowdfunded game?
the thing meets the mist
>Caring about xcom after the last two games
>Caring about xcom when xenonauts exist and they made so much money from their first release their sequel is going to be a quadruple A game
Wew
This could be a good thread to ask
Is there a Xcom clone where you play as the aliens?
finally some aliens that aren't just palette swapped humans
Read that mission description. A mission on top of a giant kaiju sounds very cool
where's the pledge page?
i'm sure that mission sounds fun at first but i bet it'd be kinda annoying after
Newfoundland?
This looks pretty good but I dont trust crowdfunding. All projects I backed end up poorly.
Do you mean old X-com or new X-com?
>playing meme mods
>original creator
>asks this stupid question
It looks very similar to Nu X-com.
see Also read the comments, there is some neat stuff about combat. It's not exactly an AP system but neither the nu-xcom system
how will they not get sued by the nuXcom makers?
>and that I never heard about the single game they made before
This is neo-Sup Forums.
>On the other hand, the actual tactical combat is taking too much from nu-XCOM for my taste. I think both the action point system and cover mechanics are going to be similar to it.
This is my greatest fear for this, along with classes and RPG-like level-ups.
Why would they? They are not using any trademarked materials on the campaign page and mechanics aren't copyrightable
Why would anyone subject themselves to the hell that is Long War?