>Original creator of XCOM is making an XCOM-like game with mutating alien and animal hybrids youtube.com/watch?v=iuN9g502cYM
rockpapershotgun.com/2017/04/25/phoenix-point-crowdfunding-interview/ >This all goes back to the way the aliens are constructed. There are different cores, which Gollop calls “chassis”, and you’ll see different ones in different parts of the world. Africa has a chassis referred to as the Sphinx, which is based on a lion. But because these creatures are mutated mash-ups, that simply means it’s a tough, fast quadruped. It might have longer legs, borrowed from elsewhere in the animal kingdom, or human arms to hold a gun (and that gun will have been stolen from a human faction). If a gun-wielding sphinx manages to obliterate one or more of your squads, the aliens will stick with it, pleased with its efficiency. But if you find a new tactic or tech that takes out a whole bunch of them, the aliens will adapt. >There’s a random element to those adaptations but essentially the alien AI is discarding parts that don’t seem to work and cycling in new elements to find a way to beat you. What this should mean is that the difficulty curve has peaks and valleys rather than a steady trend in either direction. There is a doomsday clock element behind everything, giving urgency to your actions, but Gollop wants to encourage experimentation rather than having people try to discover the ‘correct’ route.
Game looks pretty good, but I just hate the fact it has rng in it.
Bentley Flores
Not going to fund a game on Tim & Brian platform. Still it look interesting and promising.
Josiah Ramirez
>Not going to fund a game on Tim & Brian platform. Reasonable
Juan Lopez
so basically >its XCOM >dropping the roswell setting >going with an almost lovecraftian one >still timed >still retarded RNG most likely
eh, I can dig it
Julian Diaz
>Targeting parts on enemies
Nice
Jaxon Cook
>Neat Pretty much sums it up. Tell me when there's something to actually show.
Brandon Torres
His previous game Chaos Reborn was decent. This mite b cool.
Justin Williams
It's not firaxis
Luis Robinson
>still timed why?
Adam Adams
What did they mean by this?
Nicholas Harris
>XCOM He didn't create XCOM you fucking retard. He created UFO, or if you're american; X-COM
Gavin Reed
Oh no I missed a dash
Ayden Foster
The hyphon makes a big difference. It's the difference between the original masterpiece and the modern consolized trash.
Nolan Morales
>It's the difference between the original masterpiece and the modern consolized trash >lovecraft theme >not automatically hot garbage
Luis Jackson
>modern consolized trash. I truly hate people like you.
Julian Sanchez
Something tells me it's gonna flop massively ) Just looks too boring
>modern consolized trash. They literally stole mechanics from 1992 Space Crusade, but keep showing that you are teen
Hunter Butler
so there are no humans? I want to purge disgusting abominations, not play as them
Bentley Edwards
>Talking shit about TftD
kys
Jason Wright
I wish time units would return for this. Maybe we atleast get 3D calculated shots again instead of the Point A-B shooting the newer XCOMs had.
Eli Stewart
looks ok for me , hope it takes off
Jaxon Cox
I know there's part targeting on enemies and destruction is apartently a big part of the game, so hopefully
Aaron Cook
>I wish time units would return for this. Why? >Maybe we atleast get 3D calculated shots again Won't happen in game with 500k as crowdfunding target
Ayden Thompson
can't wait to pay for a promise of a game that'll have outdated concept made by a company that hasa guy that was sweeping floors in the same building that other game from years ago was made.
Colton Gomez
>guy that was sweeping floors You are talking about Julian Gollop?
Aiden Smith
>Not going to fund a game on Tim & Brian platform. hm?
Easton Cox
Spotted the underage
Easton Ortiz
Looks like more of the same X-com: Enemy Unknown that I got tired of, just with a bit better looking enemies and a bit ps2 era design looking levels
Charles Roberts
>Why? Because I liked the system and what it brought to the table. Sure, at first it feels overly complicated with something as simple as turning your character slighly taking precious time, but it gave the game so much depth and possibilities. The 2 actions per turn style never really clicked with me. I get it, it is simple to understand and easier to balance, but it felt so restrictive. Having normal human soldiers without superman special abilities and a fixed amount of time to get shit done, was so much more rewarding as a player if you invested the time to get behind the system. I wish game developers would play with the idea more. But I guess nobody would touch it for a 3D strategy game, since you'd have to develop a animation system that takes those small incremental passages of time into account. It ain't as simple as static sprites anymore, so turn action is a much easier mechanic to work with as a whole.
Landon Perry
>X-COM
Looks like NuCom to me, not interested.
Ian Powell
>not interested in best com clones
Luke Sanchez
This guy knows what's up. I miss all that shit, I miss having like 20 man squads with only like 4 guys surviving, I miss having to individually equip every soldier at the start of every mission, I miss being able to put my base anywhere on the world map, I miss the base building and I miss how when your base was invaded it had the layout you made.
The depth and realism made it a far more enjoyable experience because it made the possibilities way more dynamic, giving the game more replay value
Michael Ortiz
>There’s a random element to those adaptations
Bad sign. Gamedev cannot into probability theory.
Christian Gomez
TU in original Xcom games (the way they we implemented, really) mostly gave you possibility to get hit by reaction fire at every action, forcing player to turtle.
TU basically happened because early tactics games used absolutely shit engines and they couldn't handle pathfinding over large distances.
What you mentioned are matter of taste and poor game design decisions, with huge coating of nostalgia.
Tell me about replay value where in every game you used basic weapons for few missions, then switched to laser rifles, than switched to heavy plasmas and stopped caring about loadouts.
Jacob Harris
The replay value came mostly from naming all your dudes and seeing who survived and who got fucked up, because it was the norm for most recruits to get completely fucked all the time. It was far more enjoyable than just having a super squad of 4-6 guys who never fucking died that all had retard fake super powers and pre-defined cookie-cutter classes with bland as fuck talent trees you'd always pick the same shit on every time.
Blake Stewart
Is this gonna segue into people being assblasted their 99% shot doesn't hit?
Dominic Cruz
>it was the norm for most recruits to get completely fucked all the time. Maybe for shitty players. It's absolutely possible to clear several battleships in row with rookies with laser rifles without taking casualties, as long as psionics is not involved.
Mass casualty events happen when you try mission you are not prepared for, like that sectoid terror site in january.
Brandon White
Best case scenario. Worst case scenario - No Mans Sky procedural worldbuilding.
Dominic Jenkins
I hate this meme when devs who did one good game 20 years ago jump back into the industry thinking they'll be the best shit ever and then inevitably fail because they haven't developed games for 20 years.
Wyatt Scott
And they all have to crowdfund their shitty games even though most of them are rich as fuck.
Oliver Turner
already backed it, honestly if all it ends up being is new xcom with a more lovecraftian theme i will feel like i got my moneys worth
Chase Martin
Gollop had another crowdfunded game called Chaos Reborn a few years back, don't know if it's any good tho
Ryan Edwards
It is Though you can't do shit Chaos game, it's the only game from ZX Spectrum which is still playable today.
Austin Bennett
...
Kevin Butler
>mfw all those mythical devs that created the great games of the past turn to crowdfunding >mfw they all turn to be shit or scams >mfw peter molyneux, tim schaffer, warren spector, keiji inafune, tim cain
>mfw I can't even begin to understand this
They couldn't be all flukes, right? Was it ALL luck?
Joseph Perry
It was the publishers forcing them to keep deadlines and telling them most of their ideas were shit.
Jacob Diaz
>Tim Schafer >critically acclaimed games like [...] Brütal Legend. >$3.3 million crowdfunding campaign [...] helping inspire a new era of crowdfunded games
Someone managed to write this with a straight face.
Wyatt Hernandez
okay now I get you. Fuck this site now.
Evan Moore
>forcing player to turtle. >compared to eu where overwatch crawl is the only viable tactic
>Tell me about replay value where in every game you used basic weapons for few missions, then switched to laser rifles, than switched to heavy plasmas and stopped caring about loadouts. >compared to EU where all the weapons are the same and you just put scopes on everyone
the original x-com was a flawed game, sure, but it was also released in 1994
firaxis had over 20 years to figure out how to improve the formula and instead they gutted every single mechanic so they could make a shallow board game
Jeremiah Jenkins
These guys already made Chaos Reborn which is pretty good and has unique and somewhat deep gameplay systems so I'm going to be mildly hyped.
Joshua Sullivan
>playing newer xcom >medics die >I can't go to their body and pick up the healing spray with another soldier >no inventory management past the initial loadout that you are locked into
Into the trash it went. Hopefully this game lets the player have more control, if not there is always xenonauts 2.
Juan Price
not saying theyre not comfortably well off but not all these old devs are millionaires. Crowdfunding is a good idea hypothetically speaking.
It's just riddled with easily abused customer faith and half assed wankers cashing out early and making a token effort to finish a project or sometimes outright fraud (the youtuber game comes to mind, yogscast? i think it was them who raised a mass amount of cash and it just dissapeared with the project.
Grayson Morgan
wait so who made xenonauts then
how many creators xcom had
Lucas Jackson
adding to this the game looks pretty good desu, hopefully will in turn make firaxis up there game, we need something similar for civ and total war now to force competition
Henry Gutierrez
>lovecraft theme >automatically hot garbage Wew lad, your taste is so shit I can smell it from over here.
Henry Gonzalez
It is, like zombies it's so overplayed it's not original and lazy if you use it. Think up or use another setting.
Benjamin Richardson
I agree it does look cool, but I'm completely done with crowdfunding anything
Charles Torres
>modern consolized trash. The new ones are considerably better.
Easton Cruz
The question is: will it release on consoles? Instant trash if it will.
Aaron Hernandez
The setting is cool and all but the bare minimum to capture my attention in mechanics department are: >bullet physics >detailed destruction >free aim >as little as possible retarded "RNG management"
There were already many simplistic copies of simplistic nuXCOM. Advance the legacy of X-COM/Jagged Alliance/SilentStorm or try your luck next door.
Anthony Ross
Name 5 recent games with lovecraftian horrors from the deep.
If they make console version, instabuy for me. Otherwise I won't buy it.
Levi Johnson
Retard.
Mason Cook
Really like modern hardcore babbies who a)Claim Xcom 2012 was "dumbed down for casuals" (it uses system from 1992 TBS Space Crusade) b)Believe games are "made bad" by console ports (all classic PC games like Dune II and Command&Conquer received console ports)
What Fireaxis did was look for a way to open up XCOM to everyone and not just a handful bunch while keeping what made X-COM, well X-COM.
If you look at the post-mortem of modern XCOM and all the interviews of Jake, you can see that motherfucker wanted a hardcore game but it never worked out in the end, he reinvented the wheel like 5 times trying to come up with ways of making TU work in a simple but fun way for everyone.
Connor Parker
Nobody is going to waste effort arguing against your retarded claims user, if you can't figure it out on your own there's no point explaining it.
Aiden Powell
There's a lot of Molyneuxing and not enough proof of concept. I want to believe in Gollop, but it all sounds like it will come crashing down when the technology can't keep up with his ambitions.
Nolan Diaz
I want organic stat growth to come back. In the new one, once you've level capped your dudes on missions doesnt have any benefits for them. youre just going on them because you have to.
In the older games, it was much more fun to grow your agents. Giving a guy a sniper rifle and using aimed shots makes his accuracy grow, having him run alot during the mission increases stamina and speed, equipping heavy armor and weighing him down with equipment increased strength etc. Your agents will most likely never max every stat and will keep growing for the entire duration of the campaign.
Isaac Harris
>What Fireaxis did was look for a way to open up XCOM to everyone Therein lies the problem.
X-COM fans don't want X-COM to be easily accessible as that'd ruin their treehouse secret club mentality.
Cooper Ortiz
>actually defending the dumbing down of video game
Carter Diaz
Like if you could ever refute my arguments, clown
Josiah Green
>Giving a guy a sniper rifle >In older X-COM
nigga what the fuck are you saying It was heavy rifle or rifle and there were no variations, also if i recall correctly stat growth was random at times, you could force aim shots and that motherfucker wouldnt hit the side of a barn and instead would get a growth in health for some damn reason (In the OG game when it came out after the difficulty "patch", not OpenXCOM)
I am not defending it, but stating what happen to the game.
I fucking hated EU until EW and then loved Long War betas.
But Jake had his heart in the right place, but still since it was a Sid Mier minion, he needed his game to be fun for everyone and not just a bunch of people like Said, it could have been way worse fate for XCOM than what we got as a final product.
Chase Williams
It's not inherently a bad thing if done well.
Levi Hernandez
>viral marketing
Matthew Foster
The only thing which is getting dumbed down are nostalgic retards who now claim archaic dysfunctional mechanics are complexity.
I wonder why they don't defend difficulty bug in xcom because it kinda forced people to beat game in one sittting, adding to immersion.
Carson Peterson
>crowdfunding
All I need to read.
Jack King
>the alien AI is discarding parts that don’t seem to work seems like it'll work out fine tbqdesu
Joseph Morris
...
Elijah Perry
Looks interesting but it also looks VERY similar to the new XCOM games by 2K, I just hope it's the little snippets of gameplay that gave me the wrong impression here because I really want something close to classic XCOM, to me they should:
>fuck the retarded "pod" system >bring back action points >allow you to create multiple bases again (will probably play even better with the whole factions thing mentioned ) >have a nice vision / spotting system >fully destructible environment, and missed shots can do damage too
there's probably other stuff I'm missing here but those were right off the top of my head
Justin Walker
>archaic dysfunctional mechanics
Carson Cruz
>Chaos Reborn Sound interesting, tell me more. Does it have a campaign?
Colton Stewart
Don't expect a worthwhile story or something, the campaign is more like a series of challenges (that range from babby mode to balls to the walls hard). Also there are two completely different ways to play the game, either with a classic HP/mana system or with RNG and risk management. The game really shines in multiplayer though, you can even play with fucking e-mail notifications.
Tyler Thompson
Do i need steam for MP?
Landon Hall
I fucking hated the timed missions in nuCOM2, I hope they don't add this bullshit here. Otherwise, the game looks good and I doubt the creator of original XCOM will fuck up a XCOM game.
Cameron Hall
I'm not sure but I don't think so.
Asher Ward
>fuck the retarded "pod" system Pods allow for proper encounter design, instead of seeding map with aliens and hoping that RND/dumb AI will create something challenging. >bring back action points AP were spawned by pre-mouse interfaces, there is no reason to use them nowadays >allow you to create multiple bases again One proper base with complex construction, meaningful choices is better than 10x template bases >have a nice vision / spotting system Needs proper budget to implement >fully destructible environment Won't happen in crowd-sourced game Also, play Medieval Engineers if you want to watch building collapse
Jaxson Miller
Porn when?!
Jeremiah Phillips
>>have a nice vision / spotting system >Needs proper budget to implement Are you retarded? How the fuck does that require a large budget?
>>fully destructible environment >Won't happen in crowd-sourced game Engines like UE4 have the tools inbuilt for that which makes it a click of a button, and for terrain a simple heightmap-based mesh will do which is super fucking basic and anyone who can call himself a programmer can do it with his eyes closed.
Leo James
>Pods allow for proper encounter design
it seems like you played neither Xcom nor X-com
Nathan Taylor
>How the fuck does that require a large budget? Because programmers require money to be paid, can you imagine that? >Engines like UE4 have the tools inbuilt for that which makes it a click of a button Sure. Show me indie UE4 engine games with full destruction then.
Jeremiah Parker
>Because programmers require money to be paid, can you imagine that? Oh yeah because all these high quality assets (which require paid artists), all the mathematical calculations, and all the logic of the game (latter two require programmers) are doable, but a decent vision system, conetracing is hard. Really makes me think...
>Sure. Show me indie UE4 engine games with full destruction then. Hatred, skeletons of buildings remain purely for gameplay reasons. Also a retarded question. Show me an RTS on UE4. Can't do that? Wow guess RTS on UE4 are impossible then.
Gavin Carter
YARR HARR FIDDLE DEE DEE
Dominic Richardson
It's like 5 bucks on most sites dude.
Isaiah Hughes
Making a steam or gog account is haaaaard
Luis Phillips
>crowdfunding
When will you idiots learn?
Gavin Taylor
>Investors invest in Fig securities related to the game Phoenix Point.
>Fig provides a development amount (Fig Funds) to the Developer.
>Provided the game is successfully developed and published, the Developer will pay Fig a revenue share on sales receipts received by the Developer.
Fig's revenue share is 50% of sales receipts before 1.36x the Fig Funds is returned; after that, Fig's revenue share is 25% of sales receipts until (i) a total of 3x the Fig Funds is returned or (ii) 3 years after commercial launch of the game, whichever occurs first.
>Fig then pays out 85% of these revenues to shareholders of Fig securities related to Phoenix Point.
sounds like a fucked system to me
Nathan Young
If only people would start making SIlent Storm clones, not XCOM clones.
Ethan James
I must admit, the immersive work environment looks cool as shit. What a way to get into the zone creatively