You've been given a budget of five hundred million dollars to design your ideal game, what's your elevator pitch to your investors?
You've been given a budget of five hundred million dollars to design your ideal game...
Star Citizen but for real
The technology isn't there yet, so the amount of money doesn't matter
>Replace all standard guards with earnest runner gurus
>Have it so instead of them pacing everywhere, they're sprinting
>Make it so the clinking noise of armor attracts guards, but if you're wearing their armor they won't be suspicious
>Make it if you're within enemy sight while disguised, you will have to sprint with them or rouse suspicion the longer you take
>Have guards mock you for your slow running speed, with one incredibly loyal guard supportive instead
>Make it so the clinking of armor from running guards attracts more guards, so guards are constantly running everywhere trying to find the noise
>Make it so you can poison the guards and cause them to become disoriented, arousing suspicion that he may be a spy, thus being executed by trampling
>Make it so you can place caltrops and other traps to slow guards down, or even cause them to attack one another because they're walking
>Have various types of guards: The 100 yard sprinter -- a Guard in light armor which moves in short, incredibly fast bursts
>The Cross-Countryman -- a Guard that will never stop jogging and will be capable of outlasting / catching up to you if caught
>The Olympian -- A barbarian Guard trained from birth to become the mighty bulwark he is today -- The champion who will tail you mercilessly (only one or two in the game)
>The Cramp -- A slow guard that constantly disables himself but is also completely silent except for minor groaning every now and then
>The Flak -- A guard that kicks stones and dirt as he patrols, causing noises to become difficult to decipher and guards to regularly trample through in search of the disturbance
>The Ninja -- A rare Guard spawn on-level with the Olympian that keeps his arms placed behind him to obtain perfect balance and immeasurable speed. While strong, they will strike first before asking questions, allowing thieves to easily trick Ninjas into attacking their fellow guards
>Make it so all combat is done through spiked boots or shin swords
>MLK game
>Adventure RPG
>Game starts off with MLK as a child -- every night he gets transported to a mystical land full of monsters, alien-esque NPCs, and fantasy flora
>Each night he has to find a way to escape the world, fighting through hordes of monsters or subjugating alien politicians through intense political debates
>No matter how long it takes, he'll always return to the night he left as if nothing happened, with only vague memories
>Gameplay revolves around being a pacifist, but equally rewards players who go full murder-hobo (and adjusts difficulty based on whichever you go and everything in between)
>Talking your way out of trouble, settling large disputes between alien clans, or fighting your way through mobs with combat similar to Fable mixed with Dark Souls
>Your actions hold influence in the fantasy world, and between each night in the real world, many years pass by in the fantasy one making MLK become a legend
>Depending on how you're viewed, people will rally around you and aid you in battle or show up in support during political rallies, granting impact to your words
>If you fail your debates, people will harbor resentment against you and attempt to undermine what you say or actively go against you in battle
>The end goal is to find the reason why you're transported to this fantasy world
>The true end is to unite the entire alien world under one flag and develop camaraderie among those who held blood feuds and and life-long grudges
>Alternative end is to take over the world by force and be known as a tyrant
>Bad end is failing to discover which alien is planning your assassination in your world
>Character creation is possible within the fantasy world, with Rice and Parks as alternative models
>Can FASHION it up with various armors and weapons.
You'll shoot hot cum
MMO porn, but in VR!!
Something with tons of cute lolis.
It could be the worst thing ever and have a great interaction with lolis and I would plat it.
I even bought Conception II because of the girls.
That said, my dream game would be something like the Atelier series mixed with Recettear and God Eater with a mix of optional town-building.
Essentially, you'll:
Create a family (Blood-related / Marriage bond / etc.) and use this family name to create custom characters.
There will be three main branches for gameplay:
Hunting -- The hunting game portion which relies on going out and actively killing small / large / titan monsters while foraging for things in-between hunts (One character)
Crafting -- Using the materials obtained from hunting to craft your own potions / equips / accessories / sundries etc. (Another character)
Merchanting -- Grabbing the excess materials / created items and selling them on the market. Have it so the locals in the area + cameos of characters from other games or characters your friends created appear in the store and browse your wares, then haggle the prices to sell for max loot. (Another character)
The less-important part would be proficiency within these branches and bonuses based on what your main / minor focus is:
> A hunter + hunter will be fully streamlined for hunting and gathering (best hunting stats + more mats per gather)
> A hunter + craftsmen will be able to craft things with higher stats.
> A hunter + merchant will be capable of acquiring rarer materials more easily
> A craftsmen + craftsmen will be capable of specializing in multiple branches (up to 3) while using less materials for crafting
> A craftsmen + hunter will be able to craft things with unique effects
> A craftsmen + merchant will be capable of making items that sell way above their normal worth
> A merchant + hunter will be capable of selling their wares at a (significantly) higher price during haggling
> A merchant + craftsmen would be capable of buying items or raw materials from other merchants for a (significantly) cheaper price
> A merchant + merchant essentially becomes a mayor -- townbuilding and managing multiple shops while dealing with public requests (boosts popularity when completed which means more revenue)
> There will be subsets for hunters (Sword and Shield / Glaive / Gauntlets / Spear / Lance / Axe / Bows / etc.)
> There will be specializing for craftsmen (Weapons / Armors / Clothing / Shields / Accessories / Houses / Decorations / etc.)
> There will be various types of merchants focusing on specific items (Traveling Merchant / Specialized Armory Merchant / Armor Store / Supermarket / etc.)
Why am I giving them a pitch if I've already been given half a billion dollars?
Giant robots fighting.
Gatti.
Explosions.
There will be a medium-sized skill-pool for each type of character depending on their major / minor job focus as well as what their specialized type within that branch would be. Each combo gets their own unique skillset which makes them shine in a particular aspect. Craftsmen who specialize in something can eventually create the best items in that branch, while merchants who specialize in something make the most money selling those types of items (and garner a specific clientele that uses those items).
> A HxC would be capable of making weapons with higher base stats
> A CxH would be capable of making weapons with specialized effects (Poison / Sleep / +XX% damage towards Y)
etc.
And the characters created underneath this family name will be NPCs doing their own thing until you switch to them (without spending money / messing with stats) while also raising their proficiency (at a significantly lower rate) so it feels like you're dipping in and out of each person's perspective without abandoning them or being forced to farm them all up entirely.
All with the capability of being super cute lolis the entire time.
Also cute lewd costumes too.
Divide it up into 45 $10million dollar alotments, fund remasters of old games by smaller companies. Last $50 million for QC across all projects.
Early access, free to play, open world, survival
Buy Kojima Productions and force Kojima to make the REAL Metal Gear Solid V
Bitches love assertiveness.
An FPS large scale arena game where characters are randomly generated upon spawn based on power, speed, jump height, weapon type, etc. Everything is random so you could be over powered as hell or insanely weak. Characters are gone forever upon death. I had a dream about a game like this. The source for things being random would come from a big solid state cube thing (like the All Spark from Transformers), but I imagined the art direction would be gritty and dark like Quake.
>Abducted by aliens
>Placed in experiment storage on their ship
>One of the other experiments, a symbiote, breaks loose
>Bonds with you
>You now have to tear your way through the ship and find your way back home
>Can drain enemies of their life force for DNA points, granting you upgrades
>Use symbiote powers and stolen enemy weapons in tandem
>Several different areas, including a quarantined viro lab with mutant enemies, a bio-engineering wing where you fight modified dinosaurs, dinosaur riders, and dinosaur hunters, the engine deck where you fight drones
>Fight other experiments who have broken loose
>Choose to either spare or consume them, granting you different endings depending on which you pick
>Unlock the other experiments to play as once you beat the game
The concept is pretty loose right now but it's fun to think about and work on. It'd probably need less than 5% of the budget suggested in OP though.
You play as an Irish prick with a gun.
"Alright, so there's this loli and a minotaur..."
>game set in aliens universe
>star map a la mass effect
>build/recruit team & base like mgs peace walker/V
>different planets have different xenos
>big set pieces on land sea and air
>huge swarms of xenos
>4 player co op
Literally the best motorsport Sim of all time. As many categories as you can handle, driver and team manager mode, creating your own teams and drivers
"Video game canceled, I'm keeping the money."
undertale meets minecraft
'I just wanna make another Ace Combat game'
Fully voiced morrowind(maybe celebrity voice talent for some of the characters, because why not) in a new, groundbreaking engine that requires a $5000 PC to run.
First person survival horror with monstergirls
you get caught, you get raped
like outlast, but with porn
Mock reality
just fucking freelancer 2 it'll sell like hotcakes
its pokemon, but with a camera
and its portable
rts game
mixture of coh mgs brothers in arms with cover and
all set durring ww2 with chibi art style characters
also will be hiring jooesten stefani to have sex with her
i wud play dat
>EA fishing for ideas,
you wont get paid for this user,
keep it to yourself...
>elevator pitch
alright
>Abducted by aliens, one of their experiments gives you superhuman abilities. You have to fight through the ship and get home.
>elevator pitch
>nothing about gameplay or genre
this is why you're not making video games user
A getaway game, you could enter most buildings so would only need a small to medium map, realistic cars with damage, main focus on drugs/robbery, barely any fire arms 95% fighting where 1 on 1 fights are dangerous especially early in the game, build up territory run a crew, plan your missions who to take how to do it etc, perhaps if you are imprisoned/hospitalised you lose territory.
you'd need 1 billion and 10 years for kojima to finish the real MGS V
microtransactions.
It's like Battlefield but set on elaborate multi-stage James Bond-like operations on large-scale maps. Big emphasis on moving vehicles such as giant air planes, battleships, submarines, and rocket ships piloted by players. Jump from car to car like it's Mad Max with mildly arcady physics and poppy shooting.
VR neko atsume
>100 of the 666 boss fights require you to go to real life remote locations and assassinate actual people
>Game takes 15+ years to complete because things happen in real time, you have to wait weeks at a time for guards to move from their guardpost
>If you die the game uninstalls itself and gets removed from your library
I'd like to see Kojima with no limits
We are going to make Capcom great again.
No but I would probably tell Capcom to make another 2d Street fighter
It's so fucking close to being reality, those fucks making Subnautica just need to be bribed into making the game Multiplayer, and they can have all the fucking money in the world. I just want my SS13 under the sea in 3D.
Barotrauma is p good if you haven't played that when the threads crop up. It's only 2D tho and all the "persistency" modes are still being worked on.
Remastered New Vegas.
There will always be 2D SS13 games around, we need a 3D one, bad.
Hire a fall guy for 2mil
Embezzle the rest and share with the investors.
>it's like the federal reserve, but a video game
I know it, user-kun. Although at this point I'd even just settle for a SS13-level-of-depth game that's simply intuitive to play (and not laggy as shit).
>$500,000,000
I don't even need that much.
Let's see, 2-3 teams of modellers + animators, a pipeline of 4 months per character... I can get about 12+ characters done in two years.
Plus building the stages, and then the engine, physics, and extensive playtesting...
Assuming it's a team of say, 50 people, each one getting paid $3000 a month to work, that's $72,000 over the 2 year period. Plus music, and contracts, etc ... Give me a million, I can get it done with that much. Hell, make it 2 mill, just to be safe.