Why did no nonsense great 3D Action games die?
How the fuck did games like Dark Souls somehow become poster childs for 3D melee combat games?
Why did no nonsense great 3D Action games die?
How the fuck did games like Dark Souls somehow become poster childs for 3D melee combat games?
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well ninja gaiden got worse
dmc died
dark souls became a cash cow and then died
its hard to make a new series from scratch i think
NG died because Team Ninja and Itagaki are a hack
DMC died because Capcom. The signs was there when 4 comes out half a game
Platinum's stuff sells like shit
>Dark Souls somehow become poster childs for 3D melee combat games
And isn't, and no one cares about technical action games because you have to play them over and over to get the most out of them, when most people don't even finish one run of the games the play
>And isn't, and no one cares about technical action games because you have to play them over and over to get the most out of them, when most people don't even finish one run of the games the play
Much like fighting games you can learn the fundamentals once and carry a lot of that over from game to game.
Games like Devil May Cry and Ninja Gaiden are actually way easier to get competent at than most Fighting Games.
normies don't want to learn to play. finding and equiping a weapon and upgrading in DS is much easier than learning a combo or two.
While the games aren't that technically demanding to enthusiasts of the genre, most people likely didn't even finish them on a respectable difficulty, and who buys a sequel when you didn't even finish the first?
There's also the fact that most of the games in this genre are really not that good. The best are amazing, but character action has very high highs and very low lows.
>most people likely didn't even finish them on a respectable difficulty
More like they didn't even finish them on normal.
should I really get black instead of sigma? what's the difference?
I don't want to dig my xbox out and play in a worse resolution, because my crt died and I can't really use old consoles on my LCD without it looking like absolute garbage
>Itagaki are a hack
What?
The increased difficulty of black is vastly overstated and the game is missing numerous quality of life improvements present in sigma.
>die
>when Nier Automata just released
>when bayonetta just got ported to PC
>when bayonetta 3 is being teased by platiinum
huh?
Can you stop misusing the term action? What qualifies as an action game ranges anywhere from ninja gaiden to metal slug. It doesn't describe the specific subgenre you're trying to discuss.
sucky games all of em
>counting Autoshitta amon games like Ninja Gaiden Black and Bayonetta
Die.
Automata is better than the NG games in every way.
It's not a huge difference, but it is better on the whole I'd say. Having played both and specifically Sigma first, I'm glad I got NGB after the fact.
>the game is missing numerous quality of life improvements present in sigma.
The quality improvements I can think of are adding maybe one or two save points and Muramasa statues to make the game slightly less obnoxious and the addition of the dual katanas (which aren't actually that amazing an addition when NGB already had the Kitetsu, but at least you can actually get them at a reasonable point in the game). There's also some nice minor tweaks like making the skeleton archer platforming section less bullshit, I suppose, but it's all very minor stuff. Everything else added either adds very little value to the game or is an outright detriment (recycled bossfights in levels they weren't intended to be in, shitty new enemies like motorcycle ninjas which are just irritating and not hard, and Rachel's chapters in general which just kind of suck). Overall I'd still put NGB over Sigma in terms of quality, but the difference is minor enough that you could pick one over the other and not lose out much.
Is there anything like this game I can play on my laptop?
Sigma's biggest flaw is actually something that it has that Black doesn't: The Rachael missions. You would think more content couldn't possibly makes it worse, but it does because it's hard integrated into the normal campaign instead of being a separate thing and you basically are forced to play as an objectively inferior character Ryu who can only use the hands-down worst weapon in the game.
This.
Ratchel missions legitmately fucks with the pacing of the game. NGB's campaign is very good because it has a good flow to it, almost feels a bit like a Zelda game, Ratchel missions spoils it more than one would think.
Sigma toning down on the horrible water levels completely makes up for the pacing issues of Rachel's missions.
Where does NG2 go wrong compared to NGB?
>DMC1, 2, & NGB all have awful water levels
I don't understand, who played the water levels in DMC1 and said "yeah more of that"
Thank god, someone else besides me said it.
Seriously.
I stopped playing Nioh because I just kept wishing it played more like Ninja Gaiden.
Garbage bosses and annoying projectile spam are the big ones.
It's obviously unfinished, but decent from a pure gameplay standpoint. It's the DMC4 of NG
Fuck. I just remembered you could run across water in this game.
>almost feels a bit like a Zelda game
This is a bit overstated. I don't recall Zelda being structured with chapters.
There is no DMC4 equivalent in the NG series. NG2 is a completely finished product, DMC4 wasn't.
Not only that, but Sigma:
>lets you use recovery items in real-time (don't have to pause the game)
>lets you fight Doku in the beginning to unlock Master Ninja mode
>has 1080p revamped graphics
>has dual-katanas
I like both, I can't understand why Sigma gets so much hate, it does a lot of things better
Both a great games for different reasons. NGB has pretty solid level design whilst NGII's is kind of bland and linear. NGII has a more sophisticated combat system but is hampered by goofy shit like incendary shuriken spam and mostly dumb boss fights, whilst NGB's combat is simpler and hampered by having easily spammable broken moves.
Both are still fantastic games and you should definitely play them.
Because people get triggered by the terms used to narrow the genre down. "Character Action", "Stylish Action", "Curaazy", etc.
As someone who thoroughly enjoyed NGB and didn't play NG2, will I enjoy NG3:RE?
I got it for my WiiU because it was dirt cheap and because I loved NGB, but it's weird how you guys barely talk about this specific title in these threads.
Ninja Gaiden series died because Craterface was fired for molesting too many employees and his replacement turned out to have no fucking idea how to design games correctly. Seriously, one of his first actions was to remove all gore from NG Sigmas.
DMC died because Capcom decided that the series was too good and successful and gave it over to Tameem and his britbongs to ruin.
Bayonetta is still alive, but not very good, because Bayo is a shitcunt.
Because things change over time? What kind of stupid question is this?
I think it really is a taste thing.
I agree there are elements to both I enjoy, but Black feels more complete when you play it, less scripted and actually harder - not from a control scheme or camera angles fucking with you (which are minor problems) but the enemies are actually harder in some areas.
>NGII has a more sophisticated combat system but is hampered by goofy shit like incendary shuriken spam and mostly dumb boss fights
Not to mention the complete idiocy of making cutting off limbs random. After all, nothing says hardcore gameplay for true skilled gamers like the exact same move having a random chance to either do nothing or put the enemy into an insta-killable state.
I can't really put my finger on it, but Sigma feels stiffer than NGB. It's not by a huge margin, but it does feel less responsive and I've no idea why. It could just be my imagination.
Also I find the grainy NGB graphics nicer to look at than the glossy graphics of Sigma, but that's definitely my warped personal taste.
Both are perfectly good games though.
>it's weird how you guys barely talk about this specific title in these threads.
You clearly don't frequent NG threads enough, Razor's Edge is often brought up. It's the classic example of a sterling effort to fix something that is fundamentally fucked. It's better than vanilla 3 and a passable action game in general, but don't go into it expecting NGB quality or you'll be sorely disappointed.
Also, play NGII. Doesn't matter how, just do it.
>Because things change over time?
Cool meaningless non-answer. Why did you even bother replying if all you can say is "I DUNNO, THINGS JUS HAPPEN"?
Because Ninja Gaiden is the driest game ever made. Sure, the combat might be nice, but every little thing other than that sucks balls.
There is a lot of talent put into NG, but absolutely no imagination.
>Not enjoying the hype as fuck music.
NGB's music is fucking cash.
youtube.com
that sucks ass
its the same fucking music every fucking action game used in the mid 2000s
it is so goddamn fucking bland
Here you go friend, take it, it's all yours.
>The combat in a game focused almost entirely on combat is the best feature
Oh no, how terrible. In all seriousness, games trying to do to incorporate too many features and genres is part of what makes so many of them homogenised and bland. NGB stands out because it does one specific thing really well instead of trying to be a jack of all trades, game designers the world over could stand to learn a lot from it and similar games.
Maybe cause you bitchboys with nostalgia goggles on keep asking why their old games aren't cool anymore? What the fuck is the point of your trash thread? Will knowing the answer change anything in your life?
Are you an idiot? Ninja Gaiden is an action games (e.g. Castlevania) while Dark Souls are action/rpgs (e.g. SotN, Zelda II). Thry belong to entirely different genres that don't compete. We have fewer action games than in the DMC and God of War era, but that's completely unrelated to DaS.
Sounds generic as hell, Alma Awakened sounds like an off-brand DMC track. NGB is great but its OST is iffy
Because they're inherently hard, and casuals simply don't like hard games, unless the meme is that they're hard (PR3PARE 2 DIE EDITION XD).
It's also easier on the developer's side to make a game with shallow simple mashy Arkham combat as opposed to actual depth.
>The combat in a game focused almost entirely on combat is the best feature
You just described Nioh, yet everyone here shits on that game.
>NG2 is a completely finished product, DMC4 wasn't.
Are you joking? NG2 has a lot of bugs and glitches and has framerate issues. There are moments where the game will crash. That game is lacking final polish and bug testing.
DMC4 is unfinished in tems of level design and content, but it has no technical issues
NG2 is unfinished in terms of technical issues.
People who shit on Nioh do so largely because it's like Soulsborne but not in every way they wanted it to be. It's a good game by and large, people are hard to please.
Because people got tired of them and given they have fuck all level/world design like Souls, each fight just felt like the same arena over and over but with variations in enemies. Im not saying they are bad, the combat is far deeper than Souls but it comes at the expense of everything else, you can only run through levels that feel like western movie sets so many times before wanting more.
So it's pretty much unanimously agreed that God Hand is the best action game right?
Yes.
Action games are my favourite but souls games have a more wide appeal. A lot of people play souls for the lore or whatever, some for the atmosphere, some just for the combat, some for the rpg shit, some for the pvp.
All games like NG and dmc have going for them is the combat really, and while that's more than enough for me, you're losing all those other audiences.
I can't choose between it and NGB, but God Hand's combat mechanics are of undeniable quality.