Would a turn-based game centered around aerial combat be possible?

Would a turn-based game centered around aerial combat be possible?

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youtube.com/watch?v=emjCnW8VLGo
quora.com/What-does-modern-air-warfare-fighter-vs-fighter-look-like
voodoo-world.cz/falcon/AFT.html
twitter.com/NSFWRedditVideo

Skies of Arcadia has air ship battles. They are great

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If it was something in the style of Toribash, sure.

/thread

you can make a turn based game about anything

Pretty sure there is one already for phones or something

Play Wild Arms 3 and find out.

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Sure. Just make movement required per turn.

Would probably work better if the turns were set times similar to Frozen Synapse except the turns don't play out simultaneously. And like said, movement would be required for every turn.

Probably.

Turn-based dog fighting? Probably not.

Well it can be like SRW but instead of robots you have planes.

Terrain elevation will be important I guess

>inb4 Claw Formation from Homeworld

is this good

Speed and power are essential in combat,
but there are more important things.

Do you know what it is?

I wouldn't say it's bad, but it didn't really grab my attention.

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R-Type Command/Tactics 1 and 2

But what if the enemy assumes reverse wedge formation, henceforth known as the vagina stance, and envelops them in their roast beed pussy lips of doom?

if the game had turn based planning, Real time simultaneous execution sure

Sid Meier’s Ace Patrol (but it looks boring)
youtube.com/watch?v=emjCnW8VLGo

That's called a pincer attack; Otherwise known as "the clap"

Allocating minimum strength to beat one opponent

quora.com/What-does-modern-air-warfare-fighter-vs-fighter-look-like
Some reading material if you're interested in dogfight strats.

voodoo-world.cz/falcon/AFT.html
And this.

X-wing tabletop. You could make a video game just like it easy.

flotilla

Not with 3d tactical movement/positioning.

Why not?

It's too complicated.
2d tactics are already too messy for most people without a grid to simplify it.