Would a turn-based game centered around aerial combat be possible?
Would a turn-based game centered around aerial combat be possible?
Skies of Arcadia has air ship battles. They are great
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If it was something in the style of Toribash, sure.
/thread
you can make a turn based game about anything
Pretty sure there is one already for phones or something
Play Wild Arms 3 and find out.
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Sure. Just make movement required per turn.
Would probably work better if the turns were set times similar to Frozen Synapse except the turns don't play out simultaneously. And like said, movement would be required for every turn.
Probably.
Turn-based dog fighting? Probably not.
Well it can be like SRW but instead of robots you have planes.
Terrain elevation will be important I guess
>inb4 Claw Formation from Homeworld
is this good
Speed and power are essential in combat,
but there are more important things.
Do you know what it is?
I wouldn't say it's bad, but it didn't really grab my attention.
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R-Type Command/Tactics 1 and 2
But what if the enemy assumes reverse wedge formation, henceforth known as the vagina stance, and envelops them in their roast beed pussy lips of doom?
if the game had turn based planning, Real time simultaneous execution sure
Sid Meier’s Ace Patrol (but it looks boring)
youtube.com
That's called a pincer attack; Otherwise known as "the clap"
Allocating minimum strength to beat one opponent
quora.com
Some reading material if you're interested in dogfight strats.
voodoo-world.cz
And this.
X-wing tabletop. You could make a video game just like it easy.
flotilla
Not with 3d tactical movement/positioning.
Why not?
It's too complicated.
2d tactics are already too messy for most people without a grid to simplify it.