Zelda: BotW

So what does Sup Forums think of Zelda BotW?

I've been avoiding sites that may potentially spoil the game for me...so I haven't really been here to see what you guys thought of the game since it launched.

I finally beat the final boss, and I can safely say this is my all-time favorite Zelda game.

I have: 106 Shrines completed, 110+ Korok Seeds, all Memories, and 170+ hours.

I'm going to revisit the game to beat all the shrines, upgrade some armor, and complete a couple of side quests I've been putting off. Not sure if it's worth getting all Korok Seeds or completing the Hyrule Compendium.

7/10

Good, but not that. Has flaws out the ass, but the world is fun to explore and the gameplay is solid.

I'm playing it right now. My complaints so far are:
It really lacks of dungeons. They should really stop doing this stupid '100xxxx years ago, legend, hero' bullshit. It is annoying. Come on, at least TRY to be creative.

Overrated as fuck.

>It really lacks of dungeons.

4 main dungeons (like MM), 5 if you count Hyrule Castle.

And 120 mini-dungeons (unheard of for a Zelda game)

I give it an 8/10. Most of the hate stems from people who either:

1. Don't care about exploration.
2. Don't care about the game's setting beyond a utilitarian's outlook.
3. Expect the game to cater to adults when it caters to kids, as it should.

The game has my favorite cast of Zelda characters in a long while

Though I guess I'm kinda disappointing in the lack of a humanoid Ganon

> No Purah

A legit 10/10. The kind of game I think literally everyone with an interest in video games should play.

4. Don't care about Nintendo or anything not also available on PC

Where are we now in the Zelda Cycle?

Purah is not a champion, or its modern equivalent, dummy.

Nowhere because it didn't exist.

I meant Purah as a favorite from the BotW cast

The Guardians were great too. Glad they only helped in their respective dungeons, and not everywhere like Navi or Fi

Thinking that Mipha was murdered makes me sad

this.

10/10, one of the best games of all time.

Also I think you fucked up. There's no spoiling this game, just people swapping stories about what they'd found and seen. The week after it launched was probably the best Sup Forums's been in years, with everyone talking about neat things they'd found.

>Also I think you fucked up. There's no spoiling this game, just people swapping stories about what they'd found and seen. The week after it launched was probably the best Sup Forums's been in years, with everyone talking about neat things they'd found.

Damn...yea I was just so worried about getting it spoiled

I'm kinda regretting it now.

People are starting to praise SS as "ahead of its time", which is lame and retarded (I didn't hate SS, but having played through twice I can say it's low-tier). BotW is a cycle-breaker since it's appreciated in its own time.

Reposting a translation I really liked from an user on the subject of Calamity Ganon and Treehouse

>復活を諦めない妄念から暴走した姿。

Direct translation:
His form which emerged from his will not giving up on reincarnation.

Localization:
This is what's left of him after countless reincarnations.

Flavorization:
This is what's left of a man who never admitted to death.

Esrb teen ization:

HE'S GONE CRAZY!!!!!!

I don't believe you.

Also there never was a cycle, the games were just getting worse.

>Also there never was a cycle, the games were just getting worse.

You obviously weren't around when people were calling MM and TWW (Celda!) terrible.

Now it's the exact opposite.

>It really lacks of dungeons
I don't know why so many people want more dungeons. Dungeons are not interesting to traverse through. I would rather they continue to make a more lush and complex overworld with hazards and other restrictions that make navigating through it more or less like a dungeon, since the overworld is WAY more interesting to experience.

MM has been the board favorite for years. If you meant when it came out, then I wouldn't know because I was 9 at the time and wasn't wasting my life on the internet yet.

TWW was actually terrible.

Screwed myself by trying a 3 heart run and got bored because the game was too easy. Find out later the game prevents you from getting one shotted from full.
Also it feels like my time spent exploring was wasted once I arrived in hyrule and immediately got the best weapons on the game.
I didn't feel much incentive for exploring because I know it would only reward me with a korok seed or the shrine things.
7/10

Revali was such an ass

Fuck that bird

> 3 heart run
> too easy

Meanwhile I was trying to build up as many hearts/stamina as possible, and I was dying left and right.

Most especially around the first half of the game.

5 hearty durians = 20 temporary hearts, or you can do big hearty radishes instead for +25. All the health you could ever need.

>using food
Call me when you git gud, shitter.

But they're all much smaller and the mini dungeons don't make up for it.

Throw any two shitty foods together and you have a full health meal
The only enemys that can one shot you from full health are the big ninja dudes.
Game is actually easier at 3 hearts because meals are so easy to come by.

I think my problem was that I was a bit stingy with my food

then that's not a 3 heart run you pussy

Would you guys like to see the Memory System again in later Zelda games?

I think it worked perfect for the Open-World nature of BotW

you're too young and too self-involved to understand, stop trying to disrupt a consensus you weren't involved in establishing in the first place.

OoT was a mistake
It convinced many people the overworld only needed to be a barren waste that served to connect the dungeons to each other.

do you have any reason for saying that? dungeons have interesting geometry, verticality and specific themes/mechanics. they're inherently memorable

This.
The rest of the Rito seem cool though

An interesting overworld is far more memorable. A dungeon can be dressed up in as much shit as possible and rarely does it make it that much better. It's still a dark, ugly, sometimes depressing underground shithole with repetitive corridors.

Also, I say it because you really can't have both. You can't have a huge overworld AND tons of huge dungeons. Budget and time constraints make it impossible. I'm sure they were stretched thin with BotW as it is. You still got the divine beast dungeons, Hyrule Castle, and the labyrinth mazes for what they're worth.

If the Divine Beasts were in cliffs and underground, and in a more straight line than compact, I bet no one would complain.

I can't believe I'm seeing a BotW review on Sup Forums that isn't 10/10, 9/10 or a sonybro being butthurt

>You still got the divine beast dungeons, Hyrule Castle, and the labyrinth mazes for what they're worth.

And ONE HUNDRED TWENTY shrines

Seriously don't understand why peole complain about the dungeon number.

Maybe because most are optional?

>An interesting overworld is far more memorable.

perhaps as a whole, but i don't see why they're mutually exclusive

>It's still a dark, ugly, sometimes depressing underground shithole with repetitive corridors.

both an overworld and a dungeon are at risk of being repetitive, user. and it's clear that not all of them are dark, and not all of them feature corridors to any significant extent

>. You can't have a huge overworld AND tons of huge dungeons.

you can have a little less overworld and a little more dungeon. i think there's a balance. it would have been cool to explore more structures. have you forgotten how cool the dungeons in zelda games used to be? are you just burned out from skyward sword?

>Also, I say it because you really can't have both. You can't have a huge overworld AND tons of huge dungeons. Budget and time constraints make it impossible.
Yes, yes, very good Zelda...
HOWEVER

>you can have a little less overworld and a little more dungeon
>are you just burned out from skyward sword?
Actually, I didn't even play SS. I got burned out at TP. If there's a little more dungeon then it's back to the same formula we've had for decades. But if that's what you want, that's what you want. Can't really argue further.

I like the current balance of 80-20. An immense overworld with a sprinkle of dungeons throughout is nice. For the next game I want to see the overworld improved on first before the dungeons.

Played for about 20 hours just roaming and getting koroks. Kinda got burnt out. Taking a break

>If there's a little more dungeon then it's back to the same formula we've had for decades. But if that's what you want, that's what you want.

i'm going to be honest. i haven't beaten botw. i haven't even done a divine beast yet. i may come around to what you're saying. i just think your assertion that an overworld is inherently more interesting strikes me as a bit bizarre. it's just an external space vs an internal space.

what we see with the earlier zelda games is that each dungeon has its own logic, seems to belong to a different culture, has different geometry and shit. botw did a good job incorporating this into an open world setting but it's never going to be quite as strong as in a dungeon unless they really ramp up the architectural and geographical design workload