Breath of the wild thread
Do you like the divine beasts in the game? What don't you like about them?
Breath of the wild thread
Do you like the divine beasts in the game? What don't you like about them?
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lol dead game shit game
play man games like horizon
How would you fix weapon durability Sup Forums?
I would
>raise it by 1.5x
>add a weapon whieel for easier switching
>add blacksmiths to repair and enhance
>can directly switch with weapon on the ground
>man games
Do you mean dyke games?
Why fix what's perfect?
>inb4 skyrimshits come and REEEEE at me
>perfect
Come on you can't think that. The switching is way to slow and can break up the flow of combat. At least make it faster or add unarmed combat
Probably just the ability to use the touchscreen to select a different weapon at the bottom while you're still in combat would be perfect for me.
>What do you think the game does well
>What can be improved on
>What improvements you want to see in the DLC, for both story and hard mode
>What elements of the game you want to carry over to the sequel
>What elements you want removed
Stop trying to force discussion for a dead game
>never get rewarded weapons in shrines
>weapons can only be earned through fighting
>make it so picking up a weapon gives a quick option to replace it with a shit one.
>link will automatically switch to the next weapon in que when one breaks
Optional
>make korok seeds upgrade durability instead of add weapon slots
Not sure if this would be better, but it would make you swap less often, but if they did all the stuff I said before this it probably doesnt matter. maybe not even need extra slots or added durability(would need to figure out what seeds would do then though).
Why can't Korok seeds do both?
>What don't you like about them?
That you can't do much with them. Hell, they could be more powerful than Ganon for all we know.
They're good spacial reasoning puzzles, but they're too short and the goal (terminals) is uninspired.
i think i like the soundtrack
>add blacksmiths to repair and enhance
Metal weapons should have like sharpness, Mon Hun style. So they get useless, but take longer to break.
Finally a man of good taste
The soundtrack is top tier, especially the town and dungeon tracks
>the soundtrack is top-tier
if you think top 1000 are "top"
Nah, it's really pretty good, and fits the situation well. The changing dungeon tracks are top notch
Nigger with shit taste spotted. I bet you enjoy reddit tier music like Kendrick Lamar.
Hateno Village theme is the best town music in a zelda game since dragon roost island.
The music was super good, it was too subtle except in villages though
My main problem is THAT STUPID FUCKING HORSE RIDING MUSIC HOLY SHIT
the Rito village music is just upgraded dragon roost, I give my favorite track to that
I like it
>22 replies in one hour
>13 users
Let it go and wait for E3
I'm not sure because I haven't found a problem with it yet.
The soundtrack is great.
Slow threads are the best threads though
Yeah, an MH system will be great
The replayability of this game is absolutely piss poor. You better hope you made your first playthrough a great and memorable one because this isn't a game you're going to want to start over from scratch unless you're an autistic grind monkey.
I regret rushing through the game so much. I didn't even take time to just mindlessly explore and fuck around.
Yes, this game by no means is a multi playthrough kind of game
It's built for one outrageously long playthrough
It's worth it doing a straight to Ganon replay, I'm doing a third one once the DLC comes out as well
Exactly, I don't get people saying there's no replay value. Hyrule castle and Ganon is quite different when fought at the start
How the fuck do I beat the Lynel at the Zora domain. Should I go get better weapons?
>Do you like the divine beasts in the game?
The concept was fine.
Execution? Not so much.
yes, very hard to beat him if it's your first divine beast
I would have fixed the core combat, story, performance, world design, and level design before adding/removing something like weapon durability.
That's just me though. My priority in this hypothetical instance would be making a proper game instead of a product to be easily marketed.
I liked the Divine Beasts, but they were too short. I think they actually had enough puzzles, but all of the enemies were trivial. If they had more enemies and a mini-boss, I don't think people wold complain about them as much.
Well, since he is dumb as fuck and you can just flurry rush it, I'm assuming you don't have the right numbers.
Go out and get that gear check.
You know, there is a temple in that little island.
Says you, I beat the game and I can't wait to replay it and do a completionist run when hard mode comes out.
Besides, there's nothing stopping you from exploring and getting everything even after you beat the game. Getting to the credits really isn't the point.
No it isn't. Just throw yourself at him until you win, it will force you to git gud and you will be a better player overall thanks to it.
Dying doesn't mean anything so just keep fighting him until you learn how to parry, how to time flurry rushes, and how to hit perfect arrow shots in clutch moments.
You're not supposed to kill him if it's your first Divine beast. Just sneak around and get all the thunder arrows you need
Even if it's your first divine beast, the run-up to Zora's Domain is chock-full of Lizal Boomerangs, Steel Greatswords, and Eightfold Blades. You have plenty of stuff to take on a red Lynel.
Doesn't work nigger, and I am tired of doing the same thing over and over again with the same results
I want it's sweet weapon though. Should I give up
>I want it's sweet weapon though. Should I give up
Unless you REALLY want to stick it on your wall, yes. Lynel weapons are completely unnecessary, as is stockpiling or looking for good gear.
Bananas. Truffles. Parry. Flurry. Quen.
Shit, exploitable combat 101.
If you're too casual, get Stasis+ from Purah first. It gives you lots of free hits and can save you from any of the Lynel's attacks.
I want to cuck Teba.
So I had a concept of an Idea. As much as I love the armor sets in the game, I hate switching between them. In the inevitable MM-tier sequel, I would prefer if instead of finding "climb hat shirt and pants" you found "Hook, Chain, and Grip" which if you took to a smith made the hookshot, and instead of Rubber gear, or Hot / Cold resist shit, let Rubies, Sapphires and Topaz be imbued into your few leftover sets to add res to heat / cold climates.
Probably shit idea but whatever.
The idea is fine, it's just unnecessary in this context. This isn't a survival game or a world you need to "gear up" for, and the temperature shift is no different than in previous Zelda games.
I never even slapped different armor on, just wore what was fashionable which was pretty much nothing
I think, the blacksmith is enough
just add a better indication how much durability is left
Oh and in terms of the hookshot, or finding components for items, that'd be neat.
Anything would be better than the way the Runes were implemented. Anything.
You really like the switching in this game? It is such a chore once you get more slots
That one is actually the easiest to kill. Just wear the savage armor and kill him. Wanna make it super easier use urbosas fury.
What's wrong with runes? I find them fun. Only Cryosis is underused
>implying the Zora one isn't my first divine beast
I don't have that shit bro
Nothing is wrong with them, it's the handing them freely at the beginning during mandatory tutorial island.
Also there should have been more, but by Aonuma's logic you'd need 360 terrible puzzles if you add more apps to your android.
Divine Beasts were great. They were obviously deliberately short. This is a game about exploring the world, not doing three hour dungeon crawls, but the dungeons themselves were great.
You'd think they would have created an original world if that was the point.
Why? What you said made no sense. This is the only time we got to see Hyrule this way
I've never gotten this argument.
>BotW literally lets you tackle the entire game in any way you want after you finish the Great Plateau, the entire world is yours to explore (or not) at your whim
>can fight and defeat Ganon in literally less than two hours if you feel like it
>somehow no replayability
>OoT, TP, etc. have very linear stories to go through with most things in a predetermined order for you to tackle, specific items you need to progress found in various dungeons, very little straying from the path outside of various minigames to play or the few sidequests the games offer
>more replayability than BotW
Exactly, I don't understand that thought
Standard Zeldas have some attempts at Adventure, Heroism, Storytelling, etc... and they get in and get out in a maximum of 20 hours.
BotW has none of that, and if you try and stitch it so it does you'll find yourself crossing a few continents just to do it, wasting upwards of 60 hours just trying to get your fix of a mediocre adventure franchise.
I personally am not a huge fan of any of them, except OoT, and even then it's more of a respect than admiration. The point is; if you ignore the busywork and go straight for the dungeons and the combat they entail, with the story sprinkled on top, you get the worst fucking Action-Adventure title ever released, and some of the worst franchise staples in... well, the history of the franchise.
You're assuming people DON'T do everything they can in their first run, when in actuality they do. It's intriguing, and somewhat mysterious, because it was marketed that way. It has no replayability because people DID play the game, and somewhere between 70-ish bad puzzles, 250 useless inventory upgrade turds, 4 terrible "dungeons", and one of the worst portrayals of Ganon, and an Antagonist in general, some people are unsurprisingy coming to the conclusion that this shit has no replayability, and was hardly worth playing in the first place.
>Literally Moby Dick
>ONE OF THE WORST ANTAGONISTS IN HISTORY
Have you considered euthanasia?
>Hyrule this way
What way? It being Hyrule is the problem, adding a fuckton of dead space doesn't add anything.
You'd love No Man's Sky btw.
>has none of that
B8. Also the rest of your post makes no sense, and doesn't address the previous post at all
>dead space
What? Since when is there lots of dead space? Are we playing the same game? You can see a point of interest almost wherever you are
>inb4 these don't count for some reason
Being actually fully explorable, with an actual sense of scale?
And fuckton of dead space? What are you doing, running around in the same grass patch in circles?
Was Hyule ever fully explorable and given an almost hopeless, post-apocalyptic vibe to it?
But those people don't make any sense when arguing about replayability, especially when compared to the previous zeldas, which are so railroaded the experiences are the exact same
They might not like the game, sure, but their argument does not hold water at all, just like yours
post your 5 favourite albums
youtube.com
There is dead space, though. In fact; that's part of the point. I'm not upset with the scale, but it's not exactly a new sensation. They contracted Monolith Soft to work on the game, and no doubt the world design reflects it.
My personal and definitively subjective problem is what you do when you get to B, from A. I've heard that the game is a lot more about the journey than the destination, which is fine, except I've (ironically) played Journey, and Xenoblade... and Just Cause, and even the aforementioned No Man's Sky, and countless other games that evoke greater adventure in something as basic as traversing in a virtual space, not to mention that Hyrule is completely unoriginal, and is nowhere near as "dwarfing" visually as Monolith Soft's previous work.
So then all that's left is the destination, which primarily consists of bad dungeons, bad puzzles, bad storytelling, bad (reused) setpieces, bad architecture, and pretty much everything under the blood moon.
Nobody is saying that you're wrong about the difference in game design. They're different games, so much so that some people say that BotW isn't a Zelda game.
Some people think OoT has more replayablity than BotW, and some people think BotW has more replayability than OoT. I find neither of them worth replaying, but if I ever was to hypothetically, I'd pick OoT for the aforementioned reason.
I'm not trying to be that guy, but playing BotW on 500ug of LSD is one of my favorite gaming experiences. I have never been that immersed
Not to my recollection, although I'm sure some people might argue that 1986 and ALttP were.
Wasn't feeling the vibe. Felt like wasted potential. Could have had a world on fire, literally and figuratively, but I guess the hardware couldn't handle it.
>Do you like the divine beasts in the game?
I did not. I hated them so much, I skipped the fire beast entirely.
>What don't you like about them?
They were passed off as the main dungeons.
>bad
>bad
>bad
I disagree.
Wow holy shit you have horrid taste. How is just cause more original than breath? What set pieces are reused?
I beat him on my first hours of gameplay, vanilla Zora Armor and Hylian trousers, a bunch of weapons I found on my way to Zora's Domain, I'm used to unfair boss fights but still, it took me a big amount of tries, the best strategy is dodging+flurry rush.
How'd you beat the last part where he turns orange and invicible?
This game would have been fucking absolutely perfect for touchscreen inventory and map management and I will never not be mad at Nintendo and the Switch for robbing us of it.
...
We are talking about the Lynel from the Zora's Domain quest right? I don't remember that part, I just kept dodging his bullshit 1 hit k.o. attacks and beating the shit out of him until he died.
Fire blight? Bomb him
Fuck, I thought he was talking about Ganon. My bad
Well, that's bound to happen. How did you feel about most Shrines revealing which solution of 4 was the correct one in their title? I thought that was terrible. I mean it's not like they're hard, but to bring attention like that is just insulting.
In terms of traversal, JC is far more entertaining and moving from A to B is so fun it's stupid.
In terms of setpieces;
>Hyrule as the setting
>Hyrule Castle
>Death Mountain
>Gerudo Desert
>Lake Hylia
>Castle Town (albeit it's just a little gray splotch, because designing ruins just means sprinkling some one story buildings in random fashion and calling it a day)
>Zora's Domain (Granted it is drastically different in design, which is to be applauded, except that it looks exactly like Lothlorien from Peter Jackson's Lord of the Rings trilogy)
Much of the world is reused, which makes sense because it's set in Hyrule, which is the crux of the issue. It has some new places, but nothing of any grandeur or signifance, and I'm willing to bet even those less recognizably iconic areas can be traced as being X or Y from an earlier title.
Even ignoring that they're only four of them and they're all too short, I fucking hate how the champions have to handhold you every time. There should be some trigger in the game where it only happens for the first divine beast you visit and not for the others.
I think you have to counter him, that was how I beat him. Either deflect a beam back at him with your shield, or time your dodges to get a flurry attack
>>What do you think the game does well
Exploration in general, I felt everything was both fun to get to AND rewarding to reach, the world building was stellar and the rewards from finding koroks and shrines substantial enough to warrant the trips to get them. I feel the game perfected of the old "see that mountain? You can climb it!" trick.
>>What can be improved on
Combat could be polished by having more varied movesets, the game could do with a lot less repetitive shrines and trade them off for bigger, Hyrule Castle style dungeon
>>What improvements you want to see in the DLC, for both story and hard mode
More options to ride (and maybe stable?) animals. The fact that I can't ride rhinos, oxs, ostriches and mooses is a fucking damn shame. Also more mazes. Fucking loved those. And more riddles. And more 7 goddesses style environment puzzles.
>>What elements of the game you want to carry over to the sequel
The free roaming, open world exploration. Going back to other games and not being able to climb to or glide down to everything I see hurts. Also I hope the lack of handholding remains. Having to figure out every riddles and puzzles by myself was a hundred thousand times more fun than having Fi spoil everything. Also keep the multi-solution puzzles. Talking to friends and sharing how we solved so-and-so shrines in completely different ways was neat.
>>What elements you want removed
Nothing really, everything's there, I just want improvements and polish. Combat shrines in particular absolutely NEED more varied enemies.
I don't feel anything. It's no different from the other zeldas, except this time there is an added element of solving the riddle instead of just looking at the object you're supposed to manipulate and use the item given to you in that dungeon.
There are also multiple solutions to each puzzle so the name doesn't really help that much
And I don't get your second point. The locations are reused but it's the exact same thing as using biomes from like earth. Gerudo desert for example is designed differently than the previous ones besides being a desert. I really don't get your point at all. And Zoras domain doesn't count because it's in a book? What?
How is it an issue if those locations have never been designed that way? I don't understand your point
Have weapons degrade in quality as they wear down instead of just outright breaking instantly. Like say you get a flamesword from a shrine and use it up, it would degrade into a basic longsword as the magic runs out, then down to a rusted sword if you keep using it, then finally it would break. If you wanted to keep it more consistent and not have weapons just turn into completely different ones then it could be
>Flamesword
>Depleted Flamesword
>Rusted/Worn Flamesword
>Breaks
Throw in some visual changes as it degrades past each step if you wanted to go the extra mile.
fucking dead game. holy shit i feel sorry for nintenbros
How can a single player game be a dead game?
Where do you think the Sheikah slate apps were originally hidden before they decided to fuck it and just give you all of them at the start
Nowhere. It's clear the game is designed with them available at the very start
The entire game was designed around you having access to all of them from the start, what could possibly lead you to believe they were ever hidden elsewhere?
Speaking of the DLC, anyone else feeling like they're gonna release a Portal 2 style level editor where anyone can make and share their own shrines via the Internet? I feel like Shrines having such generic universal assets would make them perfect for that kind of thing.
On the Plateau
That'd be a cool "map feature." But they'd never do it.
It detracts from the exploration if you already know the world itself. Yeah, they're designed somewhat differently, but the game lacks anything in between the lines, so all you can do is look at the forest. Except Koroks, anyway. Plenty of koroks in every little nook.
That's just me, anyway. I'll never understand why or even how the franchise reuses the same characters, same story, and same setting, but vehemently refuses to improve on them. I guess they don't need to. Hard to believe this game was directed by the guy who directed the Oracles.
Why doesn't BotW have anything like Subrosia? I don't mean literally Subrosia, although it would be amazing (if designed properly, I.E. by someone else) just something original and out there. A fuckin' subterranean country with a fire-resistant, sentient species that aren't Goron living in it, complete with washed up skeleton pirates and a giant sunken temple. That's some shit I hadn't seen before, not in a Zelda game, anyway. It's become a goddamn fantasy adventure series that recycled its fantastic elements so often that they become normal, how fucked up is that.
also im not huge in the combat, but that is a separate issue entirely.
Tbh the game would work a little better if the runes had to be obtained further into the game, but I completely understand why they weren't
It wouldn't work at all, though.
What if they sold it separately, called it "Super Sheikah Shrine Maker"