How plebs think about games: >it's just another first person shooter where the movement is really slow and the developers arbitrarily limited the weapon inventory to 2 at a time. The game is obviously made just to push console sales and is casualized as a result. I would rather play a more mechanically intense game because it's better for competitive play. Why are the enemies talking to each other and being so emotive? It makes them easier to kill. Casual trash. Graphics, story, music, environmental design etc. don't matter. The girl AI talking to me is just there as a guide for casuals.
How patricians think about games: >I'm the Master Chief, the only supersoldier still alive from an illegal genetic experiment performed on Reach, a human colonized world that was destroyed by a vitriolic alien society hellbent on wiping out humanity out of a narrow-minded conviction. The only thing left from my past is Cortana, an advanced AI that can learn, and is modeled after the program's head scientist who served as a mother figure to me - she lives in my suit, by my side. My suit weighs half a ton but it is built to last with a regenerating shield and a HUD. But I am only human, and humanity still relies on traditional weaponry, so I can't lug around every weapon I find and have to choose what I wish to go into battle with based on what the spoils of war have given me. I am humanity's last hope, only further reinforced by the much weaker and less competent marines around me, and I was just forced to land on this foreign, yet wondrous structure in space with its own artificial atmosphere in order to escape death once again, with secrets that await to be discovered.
Halo has it's own gameplay. Not every shooter should be the mc zooming across large ugly hallways instagibbing enemies over 30mph.
Landon Wood
Aside from the copy-pasted repetitive levels, it was a fun game.
Nicholas Moore
...
Luis Roberts
FPBP
So often I am noticing that this happens in threads lately.
Joshua Turner
Yes, perception is what we experience, not reality. Just because you breeze over something has absolutely nothing to do with whether or not your judgment is correct.
I really hate people who confidently assert things that are not based in objective reality, things like physics, chemistry, time etc that are deterministic and have nothing to do with narcissists' impotent attempted intellectualism.
Matthew Rivera
Anyone else know they are enjoying the game when they think like the character in it? Like Doom, you just get into the mind set that you are the last survivor of a demon invasion and you are are REALLY PISSED
Caleb Ortiz
If you knew about Halsey then you would also know that chief wasn't the last Spartan.
Dummy.
Unless you meant last KNOWN Spartan to all the human forces in the game, in which case you right.
Andrew Morgan
>Yes, perception is what we experience, not reality. Reality is your perception. Any other definition of it is just a spook you've convinced yourself of.
Asher Anderson
He's speaking from MC's perspective. MC didn't know other Spartans were still alive.
There is nothing wrong with cover shooters. There are good ones and bad ones, just like anything else
Joshua Long
You know, it is annoying when people unironically retroactively judge games with standards of today.
Halo CE was a good game. The fact that enemies would panic and run for cover before rallying, that they'd dodge attacks, taunt you, look for cover and so on was pretty revolutionary at the time that only a few other game developers repeated like in the original call of duty where enemies were no longer just shooting galleries that charged in a fixed path and shot at you.
The only bad level was the library because of how extremely repetitive it was, but the entire game had a great persistent world feel to it. Especially when you backtracked through previous levels to destroy the nodes that were always around but required a banshee to get to previously while the ground was now full of battling stranded covenant and flood units.
It had co-op even though co-op made no sense. But the developers said "Screw if it doesn't make sense. Let buddies play together".
Every cutscene felt like some kind of space opera that was thought up between a group of friends of "How do we make this more ridiculous, amusing or interesting?".
The opening to halo 2 is a testament to that. Could you imagine being in the room and having the director say "So, we're going to have Chief jump out of a space station with a covenant bomb he just disarmed, fly through an active space battle between the covenant and human fleet, have two longswords screen his approach to a supercarrier and blow an entry hole open for him, he'll activate the bomb and then jump away to land on top of Miranda and Johnson's Frigate to take him to the surface".
Any other AAA studio at this point would probably call them retards and say "Just use a drop ship, it's more realistic". FUCK THAT. Video games used to be fun.
Asher Torres
>I excuse mediocre game design by overthinking Sasuga neo-Sup Forums
Adam Lewis
Fuck, I need to dust off my Xbox and play the trilogy again. It's been a long time since I played 2 or 3.
Luis Jones
>his brain sees this as "overthinking" I'm sorry user. But you're not very bright.
Luis Clark
Halo is slow and boring
Leo Richardson
You're slow and boring.
Andrew Jackson
The indoor parts of Attack on the Control Room were also terrible.
Nathan Smith
PC MASTERCHIEF COLLECTION WHEN? I'M NEVER GONNA BUY AN XBONE OR A SCORPIO MICROSOFT YOU FUCKS JUST GIVE ME MY PC XBOX GAME LIKE YOU SAID YOU WERE GONNA MAKE
John Miller
Judging CE on its own the biggest flaw is the absolutely abysmal weapon balance. Why does the Plasma pistol have to shit on everything so easily it's practically mandatory, while the rifle is shit? They give you the AR all the time but on higher difficuties the game demands a precision weapon and or something to break shields, and the AR is shit at both. Why do they keep placing players in long range fights and not giving them the tools to deal with them? The game difficulty goes down by 2 with a noob combo or one of the weapons in noob combo+power weapon, and jumps up to ridiculous levels if you're not carrying any of those. The 2 weapon limit was dumb then like it is now, it's way too restrictive on what you can carry if you want to play comfortably, and is better fit for regular military shooters where you don't need to break shields. The only exception to this is the Flood.
Jack Walker
>I'm the Master Chief I thought it was the Master Chef? Though I must admit I've never played these Hey low games.
Mason Robinson
Noob combo didn't really exist back in Halo CE.
The Plasma Pistol was seeking, that was the advantage but it only worked close range as enemies would dodge it.
The Assault Rifle was all-purpose where it would eventually break jackal shields and elites in one reload on legendary.
The most powerful weapon was the pistol. It had a basic scope. It instakilled hunters with a shot to the back. It killed anything in a few shots.
It's not surprising why they dropped it in Halo 2, because it was overpowered. The Plasma Pistol + Battle Rifle combo in Halo 2 was only moderately better in comparison but you always had room for a spare special weapon with the pistol.
If you played online multiplayer Halo CE, you'll remember no one dropped their pistols.
Jaxon Fisher
You just described every Sci-fi shooter that existed even when Halo 1 was considered a new game.
Eli Long
>actually thinks people give a shit about mechanics in fucking singleplayer Full retard.
Leo Reyes
Starting with one of the most powerful weapons saved that game.
Adam Sanders
>You know, it is annoying when people unironically retroactively judge games with standards of today.
I disagree, it's really annoying when people unironically imply that games that are clearly objectively inferior to newer games are better just because they came first and are older even if they have less content, less mechnical complexity, worse visuals and audio, and are more buggy, etc. Because who doesn't love seing super mario bros and Pokemon Red and Blue and the legend of zelda on every top 10 list of all time even though litterally hunderds of games do the same thing as them but much better?
I love Halo but CE straight up has the most flawed campaign of any in the series, even relative to 4 and 5.
Thomas Davis
>bad weapon balance is a good thing.
Jace Morgan
It was for Halo 1 because it meant that even a person spawning could do everything that someone who had found them with a full loadout could do.
Jackson Clark
This is bait.
Jason Howard
The thing is Halo isn't even casual. Overall its the most skill intensive console shooter franchise. The skill cap in 5 is insanely high.
Luke Parker
All Halo's have bad weapon balance if that is your response to that user.
Halo 2 and 3, even Reach rely heavily on the precision rifle, aka the BR/DMR. The pistol was just CE's version of those guns.
Elijah Hill
Yeah. I loved halo CE, 2 and 3 multiplayer.
It was all about map control. The rocket launcher was important to take out vehicles. The sword was simply amazing for controling close quarters. The sniper rifle would suppress people chasing after the flag carrier.
The pistol in CE meant that you weren't helpless if you got overwhelmed in your base since it would turn into an attrition war where you would eventually force them back even if they were in a tank.
But just the fact that you could contribute by making sure these these weapons were controlled added such good chemistry to the maps rather than running and gunning or camping.
Parker Cook
>didn't really exist For single player it definitely did. >only worked in close range You can spam charged shots at hit things from far longer than you'd think, it carried me through tons of encounters like the first half of the second level with waves of elites coming in from dropships. >eventually break shields Yeah but you have to shoot at them the whole time which is awful dumping a whole mag into someone and taking damage when other weapons do it near instantly. I don't know why you're trying to explain basic mechanics to me like I haven't even played the game before and started talking about multiplayer when my post was about single player weapon balance.
Carter Gonzalez
There's a difference between making sure your spawning weapon is good enough to prevent one team from grabbing all the pickups and curbstomping the entire game and having the pickup weapon being overpowered.
The Halo 5 magnum and AR are good enough to where they are viable weapons, even if many pickups are essentially straight upgrades. In CE, and especially Halo 2 BR starts, you had little reason to use anything else other then power weapins due to how good the magnum/BR was.
CE's balance is actually a lot less awful then 2, 3, and 4's. Reach's was also not as bad, Halo 5 is the only one to have balance that's actually good rather then just servicable or awful, since pretty much every gun is useful and autos are actually good