Why are wrpgs so shit now?
Why are wrpgs so shit now?
>now
Because they are pretty much all third person action games with dodge mechanics.
Because of Oblivion and Mass Effect.
This
Because they're not made based on real TRPG systems anymore. Compare Fallout 1&2 and Fallout 3&4. Compare Morrowind with Skyrim.
Yeah I can have fun in Skyrim but its just not the same as having a lot of options as in Morrowind
They aren't. You're just a delusional obnoxious manchild with a superiority complex because you can parrot RPGCodex. VTM is a sex simulator with no depth and railroaded mechanics. Hang yourself
>sex simulator
What?
/thread
Oblivion is the greatest game ever made tho.
yeah and as soon as TES VI will be out Skyrim will be the greatest game ever made, right ?
Jews changed the idea of roleplaying in roleplaying games.
I pin my hopes in the likes of Underrail now
>Jews
Riiight
What CRPG is the closest to Tabletop RPGs?
I would say it's Realms of Arkania or Darklands
can't wait for this lol, Sup Forums is so fucking predictable
Not just RPGs, most games in general.
The problem is that people who don't like games started to develop them since the industry expericend an explosive groth and offers lots of jobs. It's "just another job" for them so they don't put any heart into it, just work their hours and do shit by the numbers.
Yeah, and there will be CHARTS, MAN.
>The problem is that people who don't like games started to develop them
Regarding WRPG the real problem seems to be that RPG actually seems to mean "action-aventure" for the industry now
Anyone has more of these?
Fucking charts, man.
Though I agree that I would like my level design a little less linear
Witcher series are no worse.
No, Oblivion was, is, and will forever be the greatest game ever made.
Infinite looked so good in the gameplay trailer, and then they fucked it up completely.
But I'm still hoping for a next game from Levine, I just wish he would unscrew himself.
I enjoyed Oblivion because the graphics were a lot better but in other aspects I think Morrowind beats it.
Yes, Morrowind is better in some aspects, and worse in others. But overhaul, Oblivion is more enjoyable and fun, and was the perfect balance between good RPG and streamlining. Also the quests were way better, NPC didn't have the same copy pasted wikipedia article as dialogue, they removed the cringe inducing dice roll system, gameplay was less clunky, sound design/VA was miles better, and better mod support. And even if you started with Morrowind or Daggerfall, or maybe even Arena, you were still blown away by the environment and that sense of freedom.
Skyrim on the other hand went full streamlining but had by far the best combat, the best open world and AI, and while guilds were garbage, and lots of quests were not memorable, the good quests were just fucking god tier, and the daedra quests for exemples are among the best in the series. They made it wide as an ocean and deep as a puddle, but since mod support is light years ahead of every other game on the market, you can mod the game to autistic levels and add all the depth you want, making the game wide as an ocean and deep as an ocean.
But Oblivion will forever be 10/10, Todd's masterpiece.
>Hang yourself
0/10
>Because they're not made based on real TRPG systems anymore.
Uh-huh.
>Fallout 1&2
They dumped the idea to base it on a tabletop system and made an original videogame orientated ruleset and the games are much better for it. Any SPECIAL tabletop was developed after Fallout.
>Morrowind
Not even slightly tabletoppy, the skillup system is as videogamey as it gets. Stop doing skooma.
Tabletop mechanics never worked well in videogames but if you were to argue that they DID you would need some actual examples rather than examples of the very opposite.
>They dumped the idea to base it on a tabletop system and made an original videogame orientated ruleset and the games are much better for it.
it sill relies heavily on TRPG like mechanics, like it or not