ITT: games LITERALLY only (you) played
ITT: games LITERALLY only (you) played
I couldn't get past the section where the poltergeist snipers shoot at you before a chainsaw wielding fuck comes out of nowhere
Fuck this game was hard
The shitty rpgmaker game i tried to make once. I seriously doubt anyone else but me has played that.
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>the section where the poltergeist snipers shoot at you before a chainsaw wielding fuck comes out of nowhere
This sounds great. Will have to pick this up
ruined by the shitty stealth missions
Well that's Capcom in a nutshell. When they fuck up a game, it's because they're trying to do anything but action.
Or because they farmed out their IPs to western studios and slapped their name on the box to make a quick buck.
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Mind numbingly bland
Would have loved it but it got repetitive and it also includes the most shit platforming I've ever experienced.
nanobreaker is only like 6 hours long, it didn't feel repetetive to me, getting new combos and all the bossfights with great variety.
the platforming is pretty ass, but you never die when you miss a jump and at worst have to replay 1-2 minutes of platforming.
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LK sucked. it's a disgrace to Boktai.
I feel like I'm the only one that didn't completely hate the stealth. Yeah it was shitty but it's not like it was hard or anything. If a kid can beat it I'd sure as hell hope an adult could too.
Gladiator parts were literally 10/10 though and luckily after beating it you could just replay them
Figuratively literally only me
Angry british man dual-wields watercooled machine guns and pilots vampire mecha into the depths of hell to beat satan into submission with his enormous balls.
So it's a Painkiller sequel?
Painkiller and Necrovision are pretty much two parallel realities for the same sort of protagonist.
The mc of necrovision is just a WW1 soldier who got caught up in this mess and a lot of the early game is fighting german soldiers, you don't get your proper magic shit for a while.
It also feels kinda weird to play whereas Painkiller is tighter than panties on a trap.
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>Japanese as fuck SRPG
>On XBox 360
But why?
One day I'll meet a fellow user who played this batshit insane game. I was younger than 10 playing this, it had some creepy surreal imagery and a great eerie soundtrack that probably shaped my tastes a lot today.
I saw game freak made this but I never checked it out, was it any good?
Fuucckkk yeeesssss!! I played the demo of this game over and over and over...and then my 360 RROD before the game came out, and I didn't bother to buy a new console. I would love to play the full game.
Rest in piece sweet prince
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Tembo was awful
I've never tried this. Does it emulate ok?
>LITERALLY
What did he mean by this?
I remember seeing this advertised in the gaming magazines I read back in the day. It looked cool, was it good?
Goddamn why are there so many forgotten and underrated AA games from the 6th gen?
Is that the game where you go release all the ghosts from the containment chamber under the library? That game had a really amazing kill animation, like they'd turn inverse and shrink into little pearls or something.
This game was 100% ruined by tedious tank/dragon missions and the cover system hardly every worked the way you think it should. But I love that you're able to totally strip every enemy combatant in the field to upgrade your gear mid fight and the trigger based cover action system was a really cool idea.
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gross
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The 360 is filled with japanese games, even more than the PS3 so why is it surprising?